Calling Major Tom (Re-do)
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Cypher
Baker
Loki
Squall Reyes
Aidan Carroll
Eris
Gunneh
quakernuts
Bird of Hermes
Attie
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FOG: Footsteps of Ghosts :: In Character :: Advanced Role-Playing :: Advanced Out of Character Discussion :: Archived Advanced OoC Topics
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Calling Major Tom (Re-do)
2010 - 2350
In the early 21st century the United States of America fell into unprecedented economic hardship. With ever increasing debt and inflation threatening to bring the country to its knees and no politician seeming to have an answer to the problem, it seemed like it was the end for America. With the rest of the world fairing no better in the global depression, the US had no allies it could turn to for aid and support.
Then in 2032 the inevitable happened. Disillusioned with the seemingly broken political system in Washington, General Brougham, a high ranking leader in the US Armed Forces, launched a successful coup against the government and declared martial law, ending over 250 years of Democracy in America. Equally disillusioned and disgruntled with politicians in Washington that could do nothing, the people gave their support to this new President.
Knowing that no purely economic solution was in sight, President Brougham instead turned to conquest as a means to acquire more resources. With the collapse of the British Commonwealth in the years between 2026 and 2030, Canada had been left isolated in the North and was his first target. After that he turned his sights on the Caribbean and Central America, annexing every country all the way down to Panama with there being little any other country in the region could do to stop him.
Meanwhile the in Europe, the European Union had completely dissolved, with its former members now embroiled in an endless series of wars with both one another and with the Middle East over increasingly limited resources. Russia's government had become highly unstable and in 2033 fell to a Communist coup. Seeking to reclaim their former power, this new Communist Russia began to invade its neighbors and conquered them one by one with surprising speed.
Both America and Russia greedily devoured every nation in their path to acquiring more resources to support their ever struggling economies. It was inevitable they would come into conflict and so in 2039 they did and World War III began. Though no nuclear weapons were used, it was a horrible conflict that lasted until 2047 and ended inconclusively, with both superpowers having been unable to gain the upper hand.
Eventually, with the peoples growing acceptance of an authoritarian America, President Brougham declared himself President-For-Life and upon his death in 2077 his son James Brougham succeeded him as "President". By the time of his death, people had begun to think of the President like a Sovereign Monarch rather than a mere politician, and in 2144, his son Henry proclaimed himself Emperor of the "Imperial Union of North America".
Similarly, the Communist government of Russia had taken to calling itself the "Union of Eurasian Soviet Republics" with their newly acquired territory and power. With brutality unseen since Joseph Stalin, they kept a tight hold on their possessions which ranged from parts of China to parts of central Europe and the Middle East.
From here to the present (2355) many more wars between the two superpowers were fought, with many other nations caught in between their eternal warring. Earth was gradually transformed into a depleted and war torn wasteland. At last seeing that their planet was dieing, the current Emperor of the IUNA, Maxwell Brougham commissioned a state of the art star ship, the BOB (Beyond the Orbit's Boundaries), with the expressed mission of discovering an inhabitable world that the IUNA and it's people could evacuate to and colonize.
The Song That Started It All: "Major Tom" by Peter Schilling
- Spoiler:
- Standing there alone the ship is waiting.
All systems are go. are you sure?
Control is not convinced
But the computer has the evidence
No need to abort.
The countdown starts
Watching in a trance the crew is certain.
Nothing left to chance all is working.
Trying to relax up in the capsule
"Send me up a drink." jokes Major Tom.
The count goes on
4 3 2 1
Earth below us
Drifting falling floating weightless
Calling calling home
Second stage is cut.
We´re now in orbit
Stabilizers up running perfect.
Starting to collect requested data.
"What will it affect when all is done?"
Thinks Major Tom
Back at ground control
There is a problem.
"Go to rockets full"
Not responding.
"Hello Major To. are you receiving?
Turn the thrusters on.
We´re standing by."
There´s no reply.
4 3 2 1
Earth below us
Drifting falling floating weightless
Calling calling home
Across the stratosphere a final message
"Give my wife my love."
Then nothing more
Far beneath the ship the world is mourning.
They don´t realize he´s alive.
No one understands but Major Tom sees.
Now the light commands,
"This is my home I´m coming home."
Earth below us
Drifting, falling,
Floating weightless,
Calling home...
As the connection broke and the last message was sent back to Earth, the ship pummeled through space at the mercy of it's divine beauty and expansion. The sea that the small crew was lost in was enigmatic to detail. There was only so much that Earth knew about it, no matter where you were from.
That's when a ripple was found, only when one wasn't looking for it. The crew members shook within the ship as it gained speed and pace through the mysterious tunnel, knocking each and every one of them unconscious. Was it fate at last? Taking them to the heavens? Or perhaps just the air in which their bodies would rot?
The crew only woke up to a rather loud crash, the ship hit water and it had hit them back in the collision. Time was pressing against their lives, another test of survival. Still no connection to Earth. But where were they?
This question would have to wait. Their ship was sinking. If they expected to exit it to the surface and survive... Action would have to come first.
And fast.
Were there many survivors from this collision? Will they get out of the ship before it sinks? How do the natives to this place feel about such an intrusion? A UFO to their knowledge falling in from the sky and plotting into their sea? And with such mechanics of advanced technology?
Will they ever make it back home...?
This is a futuristic fantasy/sci-fi/steampunk roleplay. The crew is from a Future Earth, and they slipped through a hole that took them to a whole knew universe unknown to man back home. Here, they use a system of Steampunk mechanics. (As a general difference)
Things you may want to know:
The following people are playable, but if not chosen or altered to a player's liking, they will become NPCs automatically.
Queen Jada of Jadan City - This character is reserved.
- Spoiler:
- As familiar as the city's name sounds to the queen's, there is a reason! Queen Jada is ancient! Not that she looks that way by any means, but she is more so immortal to time and is fortunate enough to not have been harmed deeply enough to cause her death. (She is not immune to physical attack!)
She is calm, collected, and very kind. She rules a prosperous city who adores her as more than a figurehead, but a Queen. She tries to think of the solution that will benefit everyone before herself. If her people are happy, then she is.
Commander Stanton L'dayel - This character is available!
- Spoiler:
- [If you want to play this character, feel free to pick a picture of your own or desribe him how you see fit.]
Stanton is the Queen Jada's right hand. Whether it really has anything to do with the militant unit of the city or a large function for the city, he is at her side, or her eyes among the world. For the immortality of Jada's ageless nature is only so long as she is not harmed to death, and therefor he goes about for her as a figurehead and leader. He is the only person she trusts with such a deep sincerity.
King of Kurek City, Riddeon - This character is reserved!
- Spoiler:
- In regards to Steampower, Kurek is the most advanced kingdom of Otherworld. The first aircrafts were built here, the first steam-trains, steam-carts, steam-everything. To go there is like going to a live fantasy of mechanical intelligence. Every engineer’s dream is to end up there working for their king.
Riddeon is one of the youngest rulers of the city. At a striking seventeen, his family fell under the tragedy at Tohan Factory, where they were on the verge of creating the latest weapon module for their own aircraft. His parents were great enthusiasts, despite the terrible rule they had over Kurek. They expected their people to be just like them, sacrficing for the advancement of steampower. Hardly eating, hardly sleeping, mainly studying. It was unfortunate for the civilians who lived there and did NOT enjoy strictly engineering. Riddeon has been ruling to fix some of these things, slowly, for 10 years now, but with the aggression from the Woodland Elves...
Leon, heir to the throne of Bernadice - This character is reserved!
- Spoiler:
- (See the spoiler below titled "The Bernadinians.." for more history on Leon's 'condition' and Bernadice.)
Leon is a descendant of Bernard, but unlike his family, he is good natured, and refuses to do wrong. Though he is cursed along with them, he has no malice against the faeries, and instead seeks to redeem his family name. Leon knows that Bernadice cannot continue to be cursed, as the city's regular citizens are suffering greatly. The only ones unaffected by the deteriorating condition, are the aristocrats, as they pick on the weaker citizens for their own gains.
Leon now finds himself in an epic quest to clear his family's name, to remove the curse from the wrath of the faeries, and ultimately save Bernadice from collapsing on itself.
Avarinne Y'leska and the Enigmatic Woods: This character is reserved.
- Spoiler:
- This is where the woodland elves live among the forest fairies. They are keepers of all things nature, and are modern-day ‘hippies’ if there ever were. They live high up in the trees, seemingly ‘tree houses’ to those who indulged in technology and the mechanics of steam, but it suited them fine. They found a natural way to give them everything they could ever need, never having to leave the forest. Avarinne is one of the three high ranking elves in the Council of the Three Woods. She is highly regarded for her stealth and protection of the woods and it's inhabitants.
If a woodland elf ever left the forest, they were no longer called a woodland elf, but only of elven descent. They were no longer acknowledged for having left the true place, home, in search of better things. Curiosity. It made them more like the humans.And that was something many of them despised for cutting down their trees among other poisonous things they did to the surrounding plants and animals of the kingdom of Kurek, the Kingdom of Steam.
The Bernadinians and the Legend of Jada and Bernard: These are available for play! PM me before you decide to be one, though!
- Spoiler:
- In the distant past there were two faeries who were exact opposites of each other. Jada, the faerie that can never do wrong, and Bernard, the faerie that can never do right. As a stroke of fate, the two faeries fell in love with each other, but in by doing so angered the elder faeries. as faeries are not allowed to behave in such mortal ways, such as in falling in love.
As punishment, the elder faeries decided to turn both Jada and Bernard into mortals, and banished them from being faeries for all eternity. Jada, however, was able to escape the wrath of the faeries due to her good nature. Bernard on the other hand, was banished to the Soulieria Desert, and was cursed for all eternity.
As time went on, King Bernard stumbled upon a magical mirror in the desert, which was able to give him a wife. Sadly, after Bernard's wife gave birth to their only son, Bernard died due to the curse of the faeries. Bernard's son however, grew up to be a man, who was able to establish the town of Bernadice in honor of his father. In the beginning, Bernadice was a thriving city, a center of trade in the desert, as well as a place to rest. The faeries however, did not approve of this and cursed the town. An everlasting sandstorm surrounds the city and denies the citizens any light from the sun.
Because of this, the citizens, especially those of the bloodline of Bernard, were affected. As time grew on, the skin of the citizens grew pale, and due to the lack of sunlight, they are unable to grow vegetables. The bloodline of Bernard, due to their curse, are unable to digest cooked meat, thus they must consume meat raw, or at least still bleeding. In time the citizens of Bernadice learned to gain nutrients from the blood of what they eat, and in desperate times, have even been known to kill any wandering traders and caravans so that they may consume them.
These citizens, raving mad and thirsting for blood, are Bernadines.
Faeries - They SUCK! (Still, you are permitted to play one...)
- Spoiler:
- Faeries suck, plain and simple. They are a chaotic neutral species that build up on karma and do with it which they will. For example: Man helps kitten from tree = 80% Faeries will grant him good luck/fortune. But, Man, on the other hand, decides to shoot kitten in tree? = 80% of Faeries decide he's going to get in rotten times.
But there is always that 20% who have no law, no system, and will do as they will for their own amusement, selfish needs, or.. worse.
Otherworld:
- Spoiler:
- In general, Otherworld is a whole new world, hence the name. It has grasslands, it has swamps. It has desserts, it has seas, it has lifeforms, and creatures beyond imagination. Steam powered mechanics and technology is the advancement of the century. Among the many cities, some governed democratically, most of them not, there are three major cities. Kurek, Jadan, and Bernadice. Kurek is in the highest in the running of advanced Steampower; the leader. Jadan is in last place, running upon simplicity and peace through hardwork using natural minerals, a utopia or sorts, etc, and Bernadice runs as a balance between the two, though it is completely lost and hidden in a eternal sandstorm, according to legend.
Though these are the three main cities, do not forget that there are many more to be discovered by the ship crew, just use your imagination. If it's not there already, make it up and let it be discovered!
Otherworld is by no means limited to the above races and characters, and you, as the players, are welcome to create your own. Make sure you PM me if you're creating your own race (something other than your average dwarf, human, elf, goblin...) so that I may verify that it will work with the story in mind.
If you have any questions, please PM me or catch me in the IRC. I'd love to help out. ;]
Rules:
- Once everyone has applied a character sheet per character, I will collect all the approved ones and put them up in a catalog. Because I'm anal about that, and forget half the time who looks like what or plays which character, and it's just easier.
- Treat people the way you want to be treated.
- If you have a problem with another player than is unable to be resolved between PMs with each other and it has anything to do with the way the game is going, contact me. I won't have the game shrinking over stupidity.
- Do NOT create a second account in order to play another character or make up another foreign land. - You are permitted to play a MAXIMUM (for now) of 3 characters, along with NPCs that are not included in that number. Are you expected to play more than 1? No. Can you? Most definitely. But don't stress yourself.
- If you play more than one character, you are not expected to post an update for each character on each post, unless someone else has posted an action towards said character and is waiting on your response in order to continue.
- People work and I have a baby. I understand that we all have things to do. Let me know if you've got something going on that is going to delay your frequency in posts and don't fret about it! I will only kick someone out if they have NOT notified me of something going on and have been absent for at LEAST 14 days. Avoid this, and you shouldn't have to worry.
- I have provided a code for the CS with bold categories. I am OCD. I expect those bold to stay there, and that shouldn't be hard, since I've given them to you.
- Read these carefully and mention that you've done so in your CS before I will accept you.
Now, the moment you've all been waiting for...
- Code:
[b]Name:[/b]
[b]Nickname:[/b]
[b][/Faction:[/b] (Shipcrew or Otherworld) (If you are Earth, double check your bio with me to make sure it fits with the History of Future Earth. ;])
[b]Alignment and Personality:[/b] (Chaotic Good, True Good, Good Neutral, Neutral, Chaotic Neutral, Evil Neutral, True Evil, Evil Chaotic)
[b]Race:[/b] (This is extended to those of Otherworld exclusively. If you are interested in playing a race other than human as a native to Otherworld, PM me your idea of a being of your choosing. Or if you'd like to know what I had in mind. (Think Final Fantasy type races. Hybrids. Etc.)
[b]Age:[/b] (Keep it real with human years. As far as Otherworld goes, I'll pretty much accept anything except 200+ (unless you give me a really good reason))
[b]Gender:[/b] (If you can't answer this, this may not be the game for you...)
[b]Special Abilities?:[/b] (For Earthlings, they are like us. Normal. Shipmembers can potentially learn things other than trades (tailoring, weapons-crafting, marksmanship, etc) such as the abilities some OW Natives have, depending on their race. You do not have to any. )
[b]Bio/ History:[/b] (At least 3 sentences) If you are "leaving the secrets for roleplay", please explain them via PM to me.
[b]Appearance:[/b] (If there are special markings, birth marks, or things worth mention that we can't see in a picture, please put them here. You do not have to have a picture. You can just explain via words. :] It happens.)
Post your CSs on this thread when you've completed them.
Attie
Otherworld - Jada, Queen of Jadan City
- Spoiler:
- Nickname: "Jade"
Alignment and Personality: True Good - Jada is very kind, very calm, and at peace. And why wouldn't she be? Her city is a Utopia of sorts, and she's hardly ever had to put up a fight with much of anything in regards to her people. They adore her, and her commander. No other kingdom bothers them, either, as they pose no threat. ... But nothing perfect lasts forever..
Race: Former Faery, quasi-immortal human with faery features.
Age: Ancient as the Legend
Gender: Female
Special Abilities?: She's quasi-immortal, meaning she is immune to time and natural illness/causes of death. She can be harmed, however, just like any one else. - In addition to the legend, which is true, she has the small tricks of a faery, but has been quite out of practice over time, and can only manage simple healing should she be in the enigmatic woods; otherwise, she's out of luck.
Bio/ History: In the distant past there were two faeries who were exact opposites of each other. Jada, the faerie that can never do wrong, and Bernard, the faerie that can never do right. As a stroke of fate, the two faeries fell in love with each other, but in by doing so angered the elder faeries. as faeries are not allowed to behave in such mortal ways, such as in falling in love.
As punishment, the elder faeries decided to turn both Jada and Bernard into mortals, and banished them from being faeries for all eternity. Jada, however, was able to escape the wrath of the faeries due to her good nature. She was banished from their life, but given a kingdom on the better side of the world, and blessed with the roots to prosper, and immortality to live to see it happen. Her beauty as a faery continued on in her humanoid form, but her wings were clipped. Her powers will never work outside of the Enigmatic Woods, yet Jada has been forbidden to ever return.
Then again, this was a couple of centuries ago. Few, other than her civilians, have even heard of the legend, nor believe it.
Appearance: Her ears are pointed, but not long like an elf's, and her eyes are caramel. She is as thin and fragile as she looks, only wearing armor when the precaution is advised, as otherwise she enjoys the company of her loyal civilians. The crown that she wears is that of a tiara of silver that has two metalic wings sticking out of it on either side of her head, above her ears. All of her clothing seems as simple as the styel below, as well as the style of clothing worn by the rest of her civilians, except for those in the rather small and weak military, something that Stanton, her commander, makes certain of.
Shipcrew - Adrien Dekker, Protection
- Spoiler:
- Nickname: "Dekker"
Alignment and Personality: True Neutral
Race: Human
Age: 29
Gender: Female
Special Abilities?: She's a mercenary. She's good with her hands, among other things. Things like knives, small hand guns, and nails. Her resourcefulness and training has made her dangerous no matter the climate or atmosphere. Her body, itself, is a weapon.
Bio/ History: No one knows anything more than that she has been with the IUNA training since she was old enough to say the acronym, yet no one has trained WITH her up until the 4 years of training everyone on the BOB underwent in order to get acquainted with each other, learn to work together, and train for the mission to come. The mission that would be their ultimate adventure. No one has trained with her because there are rumors that she worked under ops and refuses to talk about it, and only laugh or shrug it off.
Appearance:
Aidan Carroll
Shipcrew - Nicholas Kane, Pilot
- Spoiler:
- Nickname: Nick, Kane
[/Faction: Shipcrew
Alignment and Personality: Good Neutral
Nick is a bit of a silent person. He is one that is always good to have on your side in a fight. Due to his years in the IUNA Military, he grew into a clever tactician, always keeping his cool under pressure. Nick is a trustworthy crew memeber, even if he seems a little stand offish at first.
Race: Human
Age: 34
Gender: Male
Special Abilities?: Marksmanship with firearms, Piloting, Electronics expert
Bio/ History: Born in 2321, Nicholas Kane grew up in the Imperial Union of North America and at age 18 enlisted in the IUNA military. During his time in the service, Nick became an expert marksman, later enrolled in a military flight training program to become a pilot, and achieved a high level of respect among many of the high ranking IUNA military leaders. Late in his military career, Nick was recomended for the BOB project and did not hesitate to join. Little did he know the adventure that awaited him.
Appearance: Nick has many scars on his body from being through many of the wars between the IUNA and the UESR.
Gunneh
Shipcrew - Thomas Carlisle, Captain
- Spoiler:
- TBA...
Eris
Shipcrew - Elena Llewelyn, Medic
- Spoiler:
- Nickname: Elle
Alignment and Personality: Neutral Good - Described in Bio
Race: Human
Age: 26
Gender: Female
Special Abilities: Marksman and Medic
Bio/ History: Elle was born in a military hospital, on an air force base in Laredo, Texas. Half-Japanese and half-French (French Canadian), Elena is a combination of both worlds: the UESR and the IUNA. Her mother was a Japanese immigrant who fled from the UESR, while her father worked for the IUNA military force.
Generally quiet and self-monitoring in front of others, Elle has been described by several of her superiors as “unoffensive” and “steadfast in following orders.” This is primarily due to the fact that her father was one of the top generals in the IUNA. Her father's job depended slightly on her willingness to conform and submit to authority, and she did as much as possible to remain under the proverbial radar.
She was selected for this particular mission, due to her extensive experience in the medical field (even at her young age) and her filial connections.
Appearance:
Quakernuts
Shipcrew - Douglas Fortune, Armory and Weapons
- Spoiler:
- Nickname: "Blackbeard", 'Big D"
Alignment and Personality: True Good
Big D is just the person to go to when everything hits the fan. He is always there with some sort of comment that can easily break the tension and make everything seem alright for the time being. A good shipmate, and an even better friend, he would rather give his life before he watched someone he cared about get hurt, and for that, the military has declared him 'soft' and pulled him back from the frontlines. At times, he can become very dark in his manner, and his emotions are very easy for everyone to read, because he does little to hide them. If he hates you, he'll speak and act towards you accordingly and strongly. Blackbeard does not hold back on anything, including his fighting. Doug is more of the father type to the crew. He seems to know when they are upset, when they need a good talking to, or when they really need to sit down and have a moment to themselves.
Age: 32
Gender: Male
Special Abilities?: Weapon's crafting, hand to hand combat.
Bio/ History: If you were to ask any of Fortune's superiors about his attitude, they would tell you he is one of the most dis-respectful people in the military, and that he should be lined up and shot. If you were to ask one of his squadmates, they would say there is no one else they could think of sharing a foxhole with.
Big D was born of old Canadian lineage, and his family carries with them a terrible grudge against America for the annexation of their country. Even though they, themselves, have never been true Canadians, they still hate what happened none the less. The other 'true' American superiors look upon his family and him with instant distaste and hate, which is then reciprocated by Doug.
Master Sergeant Fortune could easily be a Captain in the military if it wasn't for the fact that his is always and constantly overlooked for promotions. They usually send him off to backwater assignments with dead end posts, only to have Douglas take it further, and win a major battle by defying orders and breaking formation with his squad. The military would love to court martial him, and shoot him, but they need someone with his particular skills in creating weapons from damn near anything for this mission that they are about to undertake. They have no idea what is going to happen, and they want someone who will be able to fight no matter what's up there with the explorers.
Appearance:
Blackbeard usually has a chain of sharkteeth around his neck, though they are not seen in the picture due to the nature of event he is currently seen at. Along with this, his forearms are covered in black and red tattoos. On his left forearm, the word "Courage" is printed in an Old English style of writing. On the other forearm, the word "Canadian" is printed in big bold red lettering.
Otherworld - T'lask'rae, Bodyguard and Mystery
- Spoiler:
- Nickname: T, Golem, Dark Angel
Alignment and Personality: Neutral - T is your basic Junkie. He is emotionless by other races standards, but tends to be more curious then other Junkies. He tends to wonder what these other emotions are, and is trying his best to understand them. He will often try to impersonate an emotion, but without really feeling it, fails horribly. Uncharacteristically for the Junkies, T has been known to show something close to kindness, and sometimes disdian. The others see this as a way of understanding emotions, and his perserverance is finally coming to light in small emotional markers.
Race: The name for T's race is unpronouncable to many races other than his own. For this fact alone, many refer to T's race as 'Junkies'.
Basically, Junkies are floating spheres of light around four feet in diameter, though they are not bright, and sometimes look black. They simply look like floating balls, but this is what is known as their core form. Junkies earned their race nickname through their ability to assimiliate anything, and use it as its body. For those of you scratching you head, imagine there were several piles of bricks on the ground. A Junkie would come floating by, a bolt of pure energy would shoot out of the sphere, grab the bricks, and form a body for the Junkie.
A Junkie does not need to eat, sleep, or drink anything, as they are pure energy. However, if they were using an organic body as their 'host' they would be forced to to keep the body functional. Junkie's are looked upon with a mixed view from the many species of OtherWorld because of their tendency to use recently dead bodies as their own. To many, this is frowned upon, and Junkies have been barred from many towns due to this. Junkies are also mistakenly called Golems from time to time when they are using stone or steamwork pieces for their bodies. This is easily fixed once the Junkie starts talking. When a Junkie talks, it has two options. If the body can talk, it can use the body. If it doesn't, however, it must use what the race calls its 'soul voice'. This is basically telepathy, but at a much stronger level as a Junkie can talk to multiple people at a time.
Junkies do not have emotions as we could classify them. To us, their is no other emotion other than confusion and curiosity. Junkies tend to be very monotonous in tone, and come across as cold, hard creatures to like. However, Junkies often bond to one person or thing, and would die to protect such person or thing. They become so attached that if death were to happen to their selected partner, their entire body collapses, and the core form then starts to glow. The easiest thing that the Junkies have been able to explain this as, is grief.
Junkies are used as workhorses for many business around the world, and because they do not need any sustenance when they are not using an organic body, are very cheap labor. Along with this, Junkies are incredibly long lived, easily reaching the thousand year mark. However, soon after, the Junkie soon loses it's ability to assimiliate materials, and eventually fades out of existance. This 'fading out' is known as the collection among the Junkies. While as a race they are not very religious, everyone of them views the fading as an assimiliation to their creator up beyond the stars. Many Junkies look forward to their 'death' rather than dread it.
Now, while Junkies may seem invincible because of their ability to have anything as their body, they do have limits. For one, no Junkie has been able to make a body over eight feet tall. The energy required to make such a massive thing is more than the Junkies hold in their entire being, and falls apart within seconds of being constructed. Also, if a Junkie's host body is suddenly and rapidly destroyed, the core Junkie is left vulnerable for upwards to an hour as it recovers from the shock and stress of such a rapid disassembly of it's outward body. While in its core form, a Junkie is incredibly vulnerable. A simply flick of the finger sends the Junkie flying, and seriously hampers it's ability to assimiliate. This is the main reason that very few people ever see the core form of a Junkie.
As to where they originally came from, the Junkies have claimed a mined out region at the base of the mountains as their homeland, calling it simply Haven. The cave provides protection from the elements, and has enough natural resources for a Junkie to make its body almost immediately after being born. However, legend has it that Junkies are actually lost souls thrown from the gates of heaven because of sins no one can remember. This has earned them another name of 'dark angels' and further increases suspicion among their race.
As far as reproduction goes, the closest equivalent would be that of cell division. A Junkie's core form would simply split into two, and the seperated piece would then take a few days to gain it's power, and then be off on it's own destiny. There is no parentage here. Simply reproduction, then off the Junkie goes to leave the 'baby' to its fate. While this may seem that all Junkies are clones of each other, the infant actually takes DNA from the entire race, and randomizes it, therefore creating a new Junkie. The Junkie's are then given names by the DNA sequences they have gained. Therefore creating new names for randomized genetic material.
Age: 94
Gender: All Junkies are considered male because of the deepness of their soul voice.
Special Abilities?: Assimilation
Bio/ History: T was born in his native homeland of Haven, and after the few days of infancy, quickly left that life. T was curious as to what was out there in the world, and wondered what it could possibly have for him. He had assimiliated the plentiful rocks of Haven, and had made himself a golem like appearance. From there, he simply picked one direction, and started walking. Requiring no food, water, or even rest, he made his towards the city of Kurek.
While wandering through Kurek, T saw that many eyes were upon him, a lot with what looked like hatred, but T did not understand it. After spending a few nights in Kurek, he found out that his race wasn't necessarily wanted or liked by many people due to the superstitions and suspicions surrounding his people. In order to have a reason to leave the city, he quickly took up a job with a travelling merchant as a bodyguard. This is where T'lask'rae first got his nickname of 'T'. T tried to tell the merchant his name, but after several failed attempts, the merchant simply settled for T.
T only worked for this man because he needed a way out of the city. He could see that this man wasn't as good as he pretended to be in front of people, and could see the evil that lay inside his being. Curious to see how evil this man truly was, T stayed with him for quite a few years to come. Finally the man showed his true colors to T when some kids were caught stealing from the merchant's cart. T caught them, and brought them back to the merchant, and saw how furious the man was. He quickly ordered T to cut off one of their hands, and stood there watching.
T was confused, why would he cut off their hand when they only stole something that was barely worth it's weight to carry. However, T wasn't in a position to argue, and assimiliated a nearby axe for his hand. From there, a crowd had begun to form and shout at T. He stopped, and looked at everybody. Their faces were a mixture of hate and anger at such a punishment, but they were powerless to stop a 7'5 creature of stone.
It was at this exact moment that T understood why they hated his race so much. If he chopped the kids' hands off, he wouldn't feel anything about it, not even remorse, but the people around him would. They would remember, and hate his race even more. T couldn't understand hate or anger, other than the fact that he didn't want it put towards his people. He lowered his axe hand, and pushed the kids into the crowd. Surprise filled the faces of everyone as he did this, as well as the merchant's. Then the merchant got furious, and took a hammer to T's body, yelling and cursing his name. Saying that T was his employee, and that he was to do as he was told. T simply picked up the man, and threw him over the rooftops onto the street a couple blocks away. The merchant was trying to hurt him, it was self defense. The crowd saw it as a Junkie with emotions, and they all stared at him with an awe struck expression.
T left the city soon after that, and wandered all over the world in search of answers to questions he would never know. He quickly assimiliated anything that could be use to him, which would be fighting. Unlike other passive Junkies, T had a natural flair for fighting. His emotionless stature also allowed him to kill without remorse. Soon, he was known well enough that anybody wanting a bodyguard or protection knew his name. T's price was often an item, and not money though. Something like armor plating, or a weapon that he could use. This not only made him cheap, but very useful to the right people. For the current moment, he is wandering around in search of more jobs and answers to satisfy his curiousity.
Appearance: T has reached his maximum height of eight feet, and now simply subtracts lesser things in favor of better equipment. The axe on his right hand is actually a giant two handed axe that he has encased in stone and ice in order to make it more effective in combat. The ice spikes over his body are simply to scare people when he faces them in combat, but have been useful for killing anyone trying to jump on his back
T'Lask'rae's core form is that of seen in the picture.
Squalleh Reyes
Shipcrew - Alejandro Vasquez, Communications
- Spoiler:
- Nickname: Church
Alignment and Personality: Good Neutral - Alex personality is one of stone, this "old" war dog has seen so much action that it seems nothing can rattle him. However this does not mean he's cold off the job as well. Off the job he is much more sociable but still rather shy. There is a violent tempter underneath the clam mask, and it is said Alex has only been seen smiling in the company of trees.
Race: Human
Age: 30
Gender: M
Bio/ History: Lt. Vasquez, IUNA Special Task Force, communications, transferred to Space program upon request, taken due to quality record and knowledge of advanced communications which are used in the spaceship. Has received medals in several different operational theaters including Philippines, Malaysia, Burma and Indonesia.
Appearance:
Not shown in his photo is the cross necklace always around his neck. In a time where religion is slowly being driven out by society, this is strange to many people and is the reason for his nickname "Church."
Bird of Hermes
Otherworld - Leon, Heir to the throne of Bernadice
- Spoiler:
- Alignment and Personality: Chaotic Good
Race: Bernadinian
Age: 19
Gender: Male
Special Abilities: Bloodline of Bernard
Bio/ History: Leon is a descendant of Bernard, but unlike his family, he is good natured, and refuses to do wrong. Though he is cursed along with them, he has no malice against the faeries, and instead seeks to redeem his family name. Leon knows that Bernadice cannot continue to be cursed, as the city's regular citizens are suffering greatly. The only ones unaffected by the deteriorating condition are the aristocrats as they pick on the weaker citizens for their own gains. Leon now finds himself in an epic quest to clear his family's name, to remove the curse from the wrath of the faeries, and ultimately save Bernadice from collapsing on itself.
Appearance:
Loki
Otherworld - Raaj Nasaug, of the Cane.
- Spoiler:
- Nickname: Ra or Raaj
Alignment and Personality: Chaotic Neutral
Raaj has become indifferent towards society’s standards and rules, only acting according to his own values. Despite his past, he still has the mentality of a proud warrior who carries himself with honor and dignity. His promises are treated like unbreakable bonds, though he rarely makes them save for contracting himself as a bodyguard. Raaj had become jaded to those around him, not caring to get to know them and showing no empathy to those who are struggling. Rarely will he act to protect the downtrodden if there is no gain for him, but he will be quick to gain retribution for a slight against his honor. Raaj has a personal issue with the use of firearms and magic in battle, viewing it as cowardly and had a tendency to look down upon those who utilize such weapons.
Race: Cane [Cah*nay] (Pl. Canim [Cah*nim])
Age: 70
Gender: Male
Special Abilities?: Master swordsman, unarmed combat, martial weapon maintenance, combat tactics, and tracking.
Bio/ History: Was raised as a typical warrior caste Cane and was thrown into war against the constantly fighting Canim nations as an adolescent. For forty years, Raaj had survived hundreds of battles of every size and had grown to be one of the oldest, most seasoned of actively fighting warriors. It was no surprise that he had risen to the rank of Battlemaster and granted thousands of troops under his command. At the age of sixty-five, Raaj had found himself on the same battlefield that he had fought his very first clash upon against the very same enemy. Upon that discovery, he had realized the futility of his efforts and of all the friends and acquaintances he had lost over the decades. The countless warriors he had needlessly sent to their deaths along with all those he had killed himself weighed heavily upon him. It was only a few days later that Raaj had abandoned his position and left his homeland, never to look back.
Since that night, Raaj had lived his life as a wanderer and a mercenary. As much as he had grown tired of it, he knew that fighting was his life and livelihood. His skills are regularly sought after, but he is very selective with his contracts and will primarily stick to assignments where he is a bodyguard or championing for a duel.
Appearance:
Raaj is a large Cane, even by Canim standards, standing roughly ten feet tall (though his posture puts him closer to eight) and weighing over seven hundred pounds. His fur is jet black and is streaked with white from numerous scars.
Otherworld - Tavi Valerian, of the Moogles
- Spoiler:
Nickname: Tavi
Faction: Otherworld
Alignment and Personality: Neutral Good
Tavi, like most of his kind, is very curious and well natured. She is very intelligent, but lacks worldly experience, which makes her rather naive and oblivious to how dark the world can truly be. There have been a good number of instances where her gullibility had been used against her, but despite this she still believes that everybody has a good side to them. Inactivity causes Tavi to bore easily causing her to become antsy and restless; fortunately her innate curiosity makes it easy for her to find entertainment in even mundane things.
Race: Moogle
Age: 12
Gender:Female
Special Abilities?: Minor healing and protection magic, simple elemental magic, short distance flight, tinkering, mechanics, repairing.
Bio/ History: Tavi had been the more independent of her siblings, preferring to spend most of her time in her father’s workshop. Delighted to have his child take such a strong interest in his trade, her father set aside time to teach Tavi how to troubleshoot, repair, and build a wide variety of things, most of which were items that he was commissioned to fix.
A recent incident with a damaged high-pressure power core caused an explosion within her father’s shop that gave him severe burns throughout his body along with destroying a portion of the store and commissions within. Overnight, the shop went bankrupt, her father’s reputation was ruined, and his ability to work was greatly inhibited. Having no other means of supporting life in such a populated area, the Valerians are being forced to move to a place that has a lower cost of living. Tavi is convinced that life in a smaller town would cause her to go mad with boredom, so she has been looking for a way out of her current path in life.
Appearance:
Tavi stands at about 3-1/2 feet tall and weighs around thirty-five pounds.
Baker
Otherworld - Riddeon, King of Kurek City
- Spoiler:
- Nickname: “Riddy”
Alignment and Personality: Neutral Good
Race: Human
Age: 17
Gender: Male
Special Abilities: Riddeon is incredibly smart. Ever since he was six years old he has been building things from scraps and various tools in his dad’s laboratory. Riddeon has the ability to think very fast, his machine-like intelligence can sometimes overshadow his instincts and feelings, but he has tried to be more compassionate than his forefathers.
Bio/History: Riddeon is the King of the vastly technological Kurek, where intelligence is the most respected thing. He is the youngest ruler in Kurek City’s history, but despite this he has made vast improvements to the quality of life. During his parent's reign, the people were forced to do work at all hours of the day, barely eating or sleeping, and not making much money in spite of it.
However, the in past few years, Riddeon has ruled in voluntary work breaks, higher wages, and has increased the quality of the city. Even with these options, some people are hard locked into the old ways, and are opposed to Riddeon's belief of freedom in the workplace.
When Riddeon isn’t making political improvements, he is in his personal laboratory, working on various crazy inventions and concocting weird, personal experiments. He has the IQ of a super genius, but he tends to overwork himself and work on too many things at once, trying to balance his own intellectual appetite and his responsibilities to the people.
Appearance:
Riddeon is about 6'2, a tall and scrawny nerd.
Xraineyesx
Otherworld - Alayna, Arathian High Priestess
- Spoiler:
- Nickname: Anna (pronounced Ah-nuh)
Alignment and Personality: Good neutral
Alayna is frequently viewed as aloof and uncaring as she often seems to not pay attention or listen; she is, however. She just doesn't have much to say usually. But this doesn't stop her from saying whatever is on her mind or being upfront.
Underneath her coolness is a fiery temper that she had learned to control and cover up, but she never hesitates to get in a fight, even starting them from time to time.
But Alayna's heart is in the right place. She is not manipulative and is very truthful and upfront about what she means or wants. She doesn't go out of her way to be helpful, but if she seems someone in trouble, she will at least offer to help or give her assistance.
Race: Arathian
Age: 27
Gender: Female
Special Abilities: Alayna was trained within her tribe as a warrior priestess. She is highly skilled in her art of defense and magic; thus, she is trained in hand-to-hand combat, the art of casting spells, and other various forms of combat. She knows how to use numerous weapons, ranging from a bow (for long range), a stage, several knives of varying lengths, etc.
Spending years in training has rendered her extremely efficient in both her skills and her education, which taught her the art of diplomacy and conversation and to use words before violence.(*See history.)
Bio/History:
Alayna began her training at the age of twelve, at which point she left her family and commenced six years of training in many arts, all of which would be necessary to protect and escort the High Priestess. After these six years, each potential Priestess was bonded to an animal spirit to augment their magic and to imbue them with skills and prowess of that animal. Alayna was bonded to the Arathia, the creature of their tribe, and after that, she forever gained her ears and tail. Her long hair, which was once pale blonde, almost silver, was turned gray.
She was then promoted the rank of Maiden of the Priestess, an elite circle of the top students, chosen to be the closest security of the High Priestess. She has had five years in her position and additional training as she went. After four years of excelling and gaining the priestess' trust, she was promoted to the Captain of the Maidens and had become the Priestess' most trusted Maiden.
Appearance:
Alayna is tall and thin, about 5'10" and 130 pounds, her ears and tail coming from her race and her endowment ceremony. Her gray hair used to be pale blond, though her eyes did not change. The tattoos were acquired over her training years and symbolize different accomplishments and values,
Cypher
Otherworld - Oller Dilarasse, Major within the Kurekan Ranger Corps
- Spoiler:
- Nickname: Major Dilarasse, Boss, Sir, "Ollie" (to his family and friends)
Alignment and Personality: Good Neutral/True Neutral
Oller is a hardened, no-nonsense Army type. Some would go so far as to call him jaded, but that would be a misnomer - although Oller has seen a lot of death, bloodshed and violence, this has not worn him down; merely caused it to be hard for him to form attachments on a personal level. To that end, he has never married, never reared a child, and has very few friends. He very rarely uses his leave time for recreational activities, preferring to spend every moment prepared for a battle that most believe will never come. When he's on the job, he works his troops hard, trying to mold them into the "best of the best of the best", keeping them head and shoulders above the standard rank and file - which is just how the KRC should be.
He dislikes elves, and with the recent aggression he has found a reason for both his lack of fondness for the fey-folk and his constantly alert manner. With the possibility of war lurking around every corner, Oller keeps his sword sharp and his crossbow ready at all times.
Race: Human
Age: 41
Gender: Male
Special Abilities?: Marksmanship, stealth, agility, field medicine, tactics and leadership.
Bio/ History: Major Oller Dilarasse is a ranking member of the Kurekan Ranger Corps, a special division of the main military specializing in stealth missions, reconnaissance and subterfuge in general (the KRC is similar in purpose to real world special operations divisions like Delta Force, the Navy SEALS, et cetera). Oller himself is a fifteen-year veteran of the Corps, having served since its genesis as one of its most faithful members.
"Ollie" was originally born outside of the city of Kurek, the child of two machinists working for a farming community that was slowly running dry. When business came to a stuttering halt, Oller moved away from the homeland and headed into the city, where he himself earned a job as a machinist. However, lacking the finesse and mechanical knowledge of his parents, Oller was wildly unsuccessful in this venture, and found himself out of a job and blacklisted amongst machinists for his almost legendary ineptitude. Oller finally decided to join the military, thinking that this would be his only choice.
"Ollie" saw action as a military police grunt attached to a unit policing the area around Tohan Factory after the Incident, where he received several commendations for his services. Eventually, after serving for several years and proving himself time and again in the sparse few engagements Kurek had entered in its time, Oller was assigned to the KRC, where he still works to this day.
Appearance: Oller could be described as "ruggedly handsome" if one were to get past his gruff demeanor. He has a well-aged, but slightly lined face, with sharp, angular features, deep-green eyes and a shoulder-length shock of dark-brown hair that is usually tied back in a long ponytail, but occasionally is left untouched. He has never been seen without a speckling of stubble across his chin. A long scar stretches from the center of his forehead to the bottom of his left cheek in a vague "J" shape.
Oller stands at 6'3" and weighs around 195 pounds, almost all of which is lean weight (muscle). He is always seen in the uniform of the KRC, a wildly different outfit from the standard Kurekan army. The uniform consists of a grey wool turtleneck sweater, tough brown work-pants, a pair of gaitered black leather boots and a long black leather trench-coat with multiple pockets and holsters. Secured across Oller's waist is a wide leather belt with two items on it - an experimental three-barreled, double-action revolver referred to as a "Hydra" and the sabre of a Kurekan Cavalry officer. He also shuns the traditional long guns of the Kurekan army in favor of a crossbow that is loaded from a drum magazine using relatively simple clockwork technology.
Last edited by Attie on Sat Oct 30, 2010 10:44 pm; edited 9 times in total
Re: Calling Major Tom (Re-do)
I would love to try my hand at Leon.
-waves to Attie-
-waves to Attie-
Bird of Hermes- Wraith
- Join date : 2009-10-26
Posts : 2279
Age : 34
Location : The Land of Make Believe
Re: Calling Major Tom (Re-do)
Hermeeeeees! I missed you. ;]
I am thinking that would be quite fine. I will PM you with a few pin points about his situation unless you'd like to meet me up on the IRC some time?
I am thinking that would be quite fine. I will PM you with a few pin points about his situation unless you'd like to meet me up on the IRC some time?
Re: Calling Major Tom (Re-do)
Name: Douglas Fortune
Nickname: "Blackbeard", 'Big D"
[/Faction: Shipcrew
Alignment and Personality: True Good
Big D is just the person to go to when everything hits the fan. He is always there with some sort of comment that can easily break the tension and make everything seem alright for the time being. A good shipmate, and an even better friend, he would rather give his life before he watched someone he cared about get hurt, and for that, the military has declared him 'soft' and pulled him back from the frontlines. At times, he can become very dark in his manner, and his emotions are very easy for everyone to read, because he does little to hide them. If he hates you, he'll speak and act towards you accordingly and strongly. Blackbeard does not hold back on anything, including his fighting. Doug is more of the father type to the crew. He seems to know when they are upset, when they need a good talking to, or when they really need to sit down and have a moment to themselves.
Age: 32
Gender: Male
Special Abilities?: Weapon's crafting, hand to hand combat.
Bio/ History: If you were to ask any of Fortune's superiors about his attitude, they would tell you he is one of the most dis-respectful people in the military, and that he should be lined up and shot. If you were to ask one of his squadmates, they would say there is no one else they could think of sharing a foxhole with.
Big D was born of old Canadian lineage, and his family carries with them a terrible grudge against America for the annexation of their country. Even though they, themselves, have never been true Canadians, they still hate what happened none the less. The other 'true' American superiors look upon his family and him with instant distaste and hate, which is then reciprocated by Doug.
Master Sergeant Fortune could easily be a Captain in the military if it wasn't for the fact that his is always and constantly overlooked for promotions. They usually send him off to backwater assignments with dead end posts, only to have Douglas take it further, and win a major battle by defying orders and breaking formation with his squad. The military would love to court martial him, and shoot him, but they need someone with his particular skills in creating weapons from damn near anything for this mission that they are about to undertake. They have no idea what is going to happen, and they want someone who will be able to fight no matter what's up there with the explorers.
Appearance:
Blackbeard usually has a chain of sharkteeth around his neck, though they are not seen in the picture due to the nature of event he is currently seen at. Along with this, his forearms are covered in black and red tattoos. On his left forearm, the word "Courage" is printed in an Old English style of writing. On the other forearm, the word "Canadian" is printed in big bold red lettering.
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Name: T'lask'rae
Nickname: T, Golem, Dark Angel
[/Faction: Otherworld
Alignment and Personality: Neutral
T is your basic Junkie. He is emotionless by other races standards, but tends to be more curious then other Junkies. He tends to wonder what these other emotions are, and is trying his best to understand them. He will often try to impersonate an emotion, but without really feeling it, fails horribly. Uncharacteristically for the Junkies, T has been known to show something close to kindness, and sometimes disdian. The others see this as a way of understanding emotions, and his perserverance is finally coming to light in small emotional markers.
Race: The name for T's race is unpronouncable to many races other than his own. For this fact alone, many refer to T's race as 'Junkies'.
Basically, Junkies are floating spheres of light around four feet in diameter, though they are not bright, and sometimes look black. They simply look like floating balls, but this is what is known as their core form. Junkies earned their race nickname through their ability to assimiliate anything, and use it as its body. For those of you scratching you head, imagine there were several piles of bricks on the ground. A Junkie would come floating by, a bolt of pure energy would shoot out of the sphere, grab the bricks, and form a body for the Junkie.
A Junkie does not need to eat, sleep, or drink anything, as they are pure energy. However, if they were using an organic body as their 'host' they would be forced to to keep the body functional. Junkie's are looked upon with a mixed view from the many species of OtherWorld because of their tendency to use recently dead bodies as their own. To many, this is frowned upon, and Junkies have been barred from many towns due to this. Junkies are also mistakenly called Golems from time to time when they are using stone or steamwork pieces for their bodies. This is easily fixed once the Junkie starts talking. When a Junkie talks, it has two options. If the body can talk, it can use the body. If it doesn't, however, it must use what the race calls its 'soul voice'. This is basically telepathy, but at a much stronger level as a Junkie can talk to multiple people at a time.
Junkies do not have emotions as we could classify them. To us, their is no other emotion other than confusion and curiosity. Junkies tend to be very monotonous in tone, and come across as cold, hard creatures to like. However, Junkies often bond to one person or thing, and would die to protect such person or thing. They become so attached that if death were to happen to their selected partner, their entire body collapses, and the core form then starts to glow. The easiest thing that the Junkies have been able to explain this as, is grief.
Junkies are used as workhorses for many business around the world, and because they do not need any sustenance when they are not using an organic body, are very cheap labor. Along with this, Junkies are incredibly long lived, easily reaching the thousand year mark. However, soon after, the Junkie soon loses it's ability to assimiliate materials, and eventually fades out of existance. This 'fading out' is known as the collection among the Junkies. While as a race they are not very religious, everyone of them views the fading as an assimiliation to their creator up beyond the stars. Many Junkies look forward to their 'death' rather than dread it.
Now, while Junkies may seem invincible because of their ability to have anything as their body, they do have limits. For one, no Junkie has been able to make a body over eight feet tall. The energy required to make such a massive thing is more than the Junkies hold in their entire being, and falls apart within seconds of being constructed. Also, if a Junkie's host body is suddenly and rapidly destroyed, the core Junkie is left vulnerable for upwards to an hour as it recovers from the shock and stress of such a rapid disassembly of it's outward body. While in its core form, a Junkie is incredibly vulnerable. A simply flick of the finger sends the Junkie flying, and seriously hampers it's ability to assimiliate. This is the main reason that very few people ever see the core form of a Junkie.
As to where they originally came from, the Junkies have claimed a mined out region at the base of the mountains as their homeland, calling it simply Haven. The cave provides protection from the elements, and has enough natural resources for a Junkie to make its body almost immediately after being born. However, legend has it that Junkies are actually lost souls thrown from the gates of heaven because of sins no one can remember. This has earned them another name of 'dark angels' and further increases suspicion among their race.
As far as reproduction goes, the closest equivalent would be that of cell division. A Junkie's core form would simply split into two, and the seperated piece would then take a few days to gain it's power, and then be off on it's own destiny. There is no parentage here. Simply reproduction, then off the Junkie goes to leave the 'baby' to its fate. While this may seem that all Junkies are clones of each other, the infant actually takes DNA from the entire race, and randomizes it, therefore creating a new Junkie. The Junkie's are then given names by the DNA sequences they have gained. Therefore creating new names for randomized genetic material.
Age: 94
Gender: All Junkies are considered male because of the deepness of their soul voice.
Special Abilities?: Assimilation
Bio/ History: T was born in his native homeland of Haven, and after the few days of infancy, quickly left that life. T was curious as to what was out there in the world, and wondered what it could possibly have for him. He had assimiliated the plentiful rocks of Haven, and had made himself a golem like appearance. From there, he simply picked one direction, and started walking. Requiring no food, water, or even rest, he made his towards the city of Kurek.
While wandering through Kurek, T saw that many eyes were upon him, a lot with what looked like hatred, but T did not understand it. After spending a few nights in Kurek, he found out that his race wasn't necessarily wanted or liked by many people due to the superstitions and suspicions surrounding his people. In order to have a reason to leave the city, he quickly took up a job with a travelling merchant as a bodyguard. This is where T'lask'rae first got his nickname of 'T'. T tried to tell the merchant his name, but after several failed attempts, the merchant simply settled for T.
T only worked for this man because he needed a way out of the city. He could see that this man wasn't as good as he pretended to be in front of people, and could see the evil that lay inside his being. Curious to see how evil this man truly was, T stayed with him for quite a few years to come. Finally the man showed his true colors to T when some kids were caught stealing from the merchant's cart. T caught them, and brought them back to the merchant, and saw how furious the man was. He quickly ordered T to cut off one of their hands, and stood there watching.
T was confused, why would he cut off their hand when they only stole something that was barely worth it's weight to carry. However, T wasn't in a position to argue, and assimiliated a nearby axe for his hand. From there, a crowd had begun to form and shout at T. He stopped, and looked at everybody. Their faces were a mixture of hate and anger at such a punishment, but they were powerless to stop a 7'5 creature of stone.
It was at this exact moment that T understood why they hated his race so much. If he chopped the kids' hands off, he wouldn't feel anything about it, not even remorse, but the people around him would. They would remember, and hate his race even more. T couldn't understand hate or anger, other than the fact that he didn't want it put towards his people. He lowered his axe hand, and pushed the kids into the crowd. Surprise filled the faces of everyone as he did this, as well as the merchant's. Then the merchant got furious, and took a hammer to T's body, yelling and cursing his name. Saying that T was his employee, and that he was to do as he was told. T simply picked up the man, and threw him over the rooftops onto the street a couple blocks away. The merchant was trying to hurt him, it was self defense. The crowd saw it as a Junkie with emotions, and they all stared at him with an awe struck expression.
T left the city soon after that, and wandered all over the world in search of answers to questions he would never know. He quickly assimiliated anything that could be use to him, which would be fighting. Unlike other passive Junkies, T had a natural flair for fighting. His emotionless stature also allowed him to kill without remorse. Soon, he was known well enough that anybody wanting a bodyguard or protection knew his name. T's price was often an item, and not money though. Something like armor plating, or a weapon that he could use. This not only made him cheap, but very useful to the right people. For the current moment, he is wandering around in search of more jobs and answers to satisfy his curiousity.
Appearance: T has reached his maximum height of eight feet, and now simply subtracts lesser things in favor of better equipment. The axe on his right hand is actually a giant two handed axe that he has encased in stone and ice in order to make it more effective in combat. The ice spikes over his body are simply to scare people when he faces them in combat, but have been useful for killing anyone trying to jump on his back
T'Lask'rae's core form is that of seen in the picture.
I HAVE READ THE RULES!
Nickname: "Blackbeard", 'Big D"
[/Faction: Shipcrew
Alignment and Personality: True Good
Big D is just the person to go to when everything hits the fan. He is always there with some sort of comment that can easily break the tension and make everything seem alright for the time being. A good shipmate, and an even better friend, he would rather give his life before he watched someone he cared about get hurt, and for that, the military has declared him 'soft' and pulled him back from the frontlines. At times, he can become very dark in his manner, and his emotions are very easy for everyone to read, because he does little to hide them. If he hates you, he'll speak and act towards you accordingly and strongly. Blackbeard does not hold back on anything, including his fighting. Doug is more of the father type to the crew. He seems to know when they are upset, when they need a good talking to, or when they really need to sit down and have a moment to themselves.
Age: 32
Gender: Male
Special Abilities?: Weapon's crafting, hand to hand combat.
Bio/ History: If you were to ask any of Fortune's superiors about his attitude, they would tell you he is one of the most dis-respectful people in the military, and that he should be lined up and shot. If you were to ask one of his squadmates, they would say there is no one else they could think of sharing a foxhole with.
Big D was born of old Canadian lineage, and his family carries with them a terrible grudge against America for the annexation of their country. Even though they, themselves, have never been true Canadians, they still hate what happened none the less. The other 'true' American superiors look upon his family and him with instant distaste and hate, which is then reciprocated by Doug.
Master Sergeant Fortune could easily be a Captain in the military if it wasn't for the fact that his is always and constantly overlooked for promotions. They usually send him off to backwater assignments with dead end posts, only to have Douglas take it further, and win a major battle by defying orders and breaking formation with his squad. The military would love to court martial him, and shoot him, but they need someone with his particular skills in creating weapons from damn near anything for this mission that they are about to undertake. They have no idea what is going to happen, and they want someone who will be able to fight no matter what's up there with the explorers.
Appearance:
Blackbeard usually has a chain of sharkteeth around his neck, though they are not seen in the picture due to the nature of event he is currently seen at. Along with this, his forearms are covered in black and red tattoos. On his left forearm, the word "Courage" is printed in an Old English style of writing. On the other forearm, the word "Canadian" is printed in big bold red lettering.
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Name: T'lask'rae
Nickname: T, Golem, Dark Angel
[/Faction: Otherworld
Alignment and Personality: Neutral
T is your basic Junkie. He is emotionless by other races standards, but tends to be more curious then other Junkies. He tends to wonder what these other emotions are, and is trying his best to understand them. He will often try to impersonate an emotion, but without really feeling it, fails horribly. Uncharacteristically for the Junkies, T has been known to show something close to kindness, and sometimes disdian. The others see this as a way of understanding emotions, and his perserverance is finally coming to light in small emotional markers.
Race: The name for T's race is unpronouncable to many races other than his own. For this fact alone, many refer to T's race as 'Junkies'.
Basically, Junkies are floating spheres of light around four feet in diameter, though they are not bright, and sometimes look black. They simply look like floating balls, but this is what is known as their core form. Junkies earned their race nickname through their ability to assimiliate anything, and use it as its body. For those of you scratching you head, imagine there were several piles of bricks on the ground. A Junkie would come floating by, a bolt of pure energy would shoot out of the sphere, grab the bricks, and form a body for the Junkie.
A Junkie does not need to eat, sleep, or drink anything, as they are pure energy. However, if they were using an organic body as their 'host' they would be forced to to keep the body functional. Junkie's are looked upon with a mixed view from the many species of OtherWorld because of their tendency to use recently dead bodies as their own. To many, this is frowned upon, and Junkies have been barred from many towns due to this. Junkies are also mistakenly called Golems from time to time when they are using stone or steamwork pieces for their bodies. This is easily fixed once the Junkie starts talking. When a Junkie talks, it has two options. If the body can talk, it can use the body. If it doesn't, however, it must use what the race calls its 'soul voice'. This is basically telepathy, but at a much stronger level as a Junkie can talk to multiple people at a time.
Junkies do not have emotions as we could classify them. To us, their is no other emotion other than confusion and curiosity. Junkies tend to be very monotonous in tone, and come across as cold, hard creatures to like. However, Junkies often bond to one person or thing, and would die to protect such person or thing. They become so attached that if death were to happen to their selected partner, their entire body collapses, and the core form then starts to glow. The easiest thing that the Junkies have been able to explain this as, is grief.
Junkies are used as workhorses for many business around the world, and because they do not need any sustenance when they are not using an organic body, are very cheap labor. Along with this, Junkies are incredibly long lived, easily reaching the thousand year mark. However, soon after, the Junkie soon loses it's ability to assimiliate materials, and eventually fades out of existance. This 'fading out' is known as the collection among the Junkies. While as a race they are not very religious, everyone of them views the fading as an assimiliation to their creator up beyond the stars. Many Junkies look forward to their 'death' rather than dread it.
Now, while Junkies may seem invincible because of their ability to have anything as their body, they do have limits. For one, no Junkie has been able to make a body over eight feet tall. The energy required to make such a massive thing is more than the Junkies hold in their entire being, and falls apart within seconds of being constructed. Also, if a Junkie's host body is suddenly and rapidly destroyed, the core Junkie is left vulnerable for upwards to an hour as it recovers from the shock and stress of such a rapid disassembly of it's outward body. While in its core form, a Junkie is incredibly vulnerable. A simply flick of the finger sends the Junkie flying, and seriously hampers it's ability to assimiliate. This is the main reason that very few people ever see the core form of a Junkie.
As to where they originally came from, the Junkies have claimed a mined out region at the base of the mountains as their homeland, calling it simply Haven. The cave provides protection from the elements, and has enough natural resources for a Junkie to make its body almost immediately after being born. However, legend has it that Junkies are actually lost souls thrown from the gates of heaven because of sins no one can remember. This has earned them another name of 'dark angels' and further increases suspicion among their race.
As far as reproduction goes, the closest equivalent would be that of cell division. A Junkie's core form would simply split into two, and the seperated piece would then take a few days to gain it's power, and then be off on it's own destiny. There is no parentage here. Simply reproduction, then off the Junkie goes to leave the 'baby' to its fate. While this may seem that all Junkies are clones of each other, the infant actually takes DNA from the entire race, and randomizes it, therefore creating a new Junkie. The Junkie's are then given names by the DNA sequences they have gained. Therefore creating new names for randomized genetic material.
Age: 94
Gender: All Junkies are considered male because of the deepness of their soul voice.
Special Abilities?: Assimilation
Bio/ History: T was born in his native homeland of Haven, and after the few days of infancy, quickly left that life. T was curious as to what was out there in the world, and wondered what it could possibly have for him. He had assimiliated the plentiful rocks of Haven, and had made himself a golem like appearance. From there, he simply picked one direction, and started walking. Requiring no food, water, or even rest, he made his towards the city of Kurek.
While wandering through Kurek, T saw that many eyes were upon him, a lot with what looked like hatred, but T did not understand it. After spending a few nights in Kurek, he found out that his race wasn't necessarily wanted or liked by many people due to the superstitions and suspicions surrounding his people. In order to have a reason to leave the city, he quickly took up a job with a travelling merchant as a bodyguard. This is where T'lask'rae first got his nickname of 'T'. T tried to tell the merchant his name, but after several failed attempts, the merchant simply settled for T.
T only worked for this man because he needed a way out of the city. He could see that this man wasn't as good as he pretended to be in front of people, and could see the evil that lay inside his being. Curious to see how evil this man truly was, T stayed with him for quite a few years to come. Finally the man showed his true colors to T when some kids were caught stealing from the merchant's cart. T caught them, and brought them back to the merchant, and saw how furious the man was. He quickly ordered T to cut off one of their hands, and stood there watching.
T was confused, why would he cut off their hand when they only stole something that was barely worth it's weight to carry. However, T wasn't in a position to argue, and assimiliated a nearby axe for his hand. From there, a crowd had begun to form and shout at T. He stopped, and looked at everybody. Their faces were a mixture of hate and anger at such a punishment, but they were powerless to stop a 7'5 creature of stone.
It was at this exact moment that T understood why they hated his race so much. If he chopped the kids' hands off, he wouldn't feel anything about it, not even remorse, but the people around him would. They would remember, and hate his race even more. T couldn't understand hate or anger, other than the fact that he didn't want it put towards his people. He lowered his axe hand, and pushed the kids into the crowd. Surprise filled the faces of everyone as he did this, as well as the merchant's. Then the merchant got furious, and took a hammer to T's body, yelling and cursing his name. Saying that T was his employee, and that he was to do as he was told. T simply picked up the man, and threw him over the rooftops onto the street a couple blocks away. The merchant was trying to hurt him, it was self defense. The crowd saw it as a Junkie with emotions, and they all stared at him with an awe struck expression.
T left the city soon after that, and wandered all over the world in search of answers to questions he would never know. He quickly assimiliated anything that could be use to him, which would be fighting. Unlike other passive Junkies, T had a natural flair for fighting. His emotionless stature also allowed him to kill without remorse. Soon, he was known well enough that anybody wanting a bodyguard or protection knew his name. T's price was often an item, and not money though. Something like armor plating, or a weapon that he could use. This not only made him cheap, but very useful to the right people. For the current moment, he is wandering around in search of more jobs and answers to satisfy his curiousity.
Appearance: T has reached his maximum height of eight feet, and now simply subtracts lesser things in favor of better equipment. The axe on his right hand is actually a giant two handed axe that he has encased in stone and ice in order to make it more effective in combat. The ice spikes over his body are simply to scare people when he faces them in combat, but have been useful for killing anyone trying to jump on his back
T'Lask'rae's core form is that of seen in the picture.
I HAVE READ THE RULES!
Last edited by quakernuts on Thu Oct 21, 2010 1:56 am; edited 1 time in total
quakernuts- Poltergeist
- Join date : 2009-09-19
Posts : 702
Age : 32
Location : Sask. Canada
Re: Calling Major Tom (Re-do)
Faction: IUNA Ship Captain; Earth
Alignment: Lawful Neutral
Name: Thomas Carlisle
Nickname: Tom; Sir; Major
Race: Human
Age: 40
Gender: Male
Special Abilities: Piloting; Marksmanship; Martial Arts (Various)
Personality: Major Carlisle is the military type of man through and through, though he enjoys to let loose when the time calls for it. While he may seem like a hardass on the outside, he holds extreme compassion for any and all members of his crew and will take up arms in a moment's notice if anything threatens them.
Bio/History: To Be Completed...
Appearance:
I read the rules, Mamaburr ^_^
Alignment: Lawful Neutral
Name: Thomas Carlisle
Nickname: Tom; Sir; Major
Race: Human
Age: 40
Gender: Male
Special Abilities: Piloting; Marksmanship; Martial Arts (Various)
Personality: Major Carlisle is the military type of man through and through, though he enjoys to let loose when the time calls for it. While he may seem like a hardass on the outside, he holds extreme compassion for any and all members of his crew and will take up arms in a moment's notice if anything threatens them.
Bio/History: To Be Completed...
Appearance:
I read the rules, Mamaburr ^_^
Last edited by Gunneh on Thu Oct 21, 2010 1:58 am; edited 2 times in total
Gunneh- Ghost
- Join date : 2009-05-23
Posts : 1451
Age : 34
Location : Greeneville, Tennessee
Re: Calling Major Tom (Re-do)
Name: Elena Llewelyn
Nickname: Elle
[/Faction: Shipcrew
Alignment and Personality: Neutral Good
Race: Human
Age: 26
Gender: Female
Special Abilities: Marksman and Medic
Bio/ History: Elle was born in a military hospital, on an air force base in Laredo, Texas. Half-Japanese and half-French (French Canadian), Elena is a combination of both worlds: the UESR and the IUNA. Her mother was a Japanese immigrant who fled from the UESR, while her father worked for the IUNA military force.
Generally quiet and self-monitoring in front of others, Elle has been described by several of her superiors as “unoffensive” and “steadfast in following orders.” This is primarily due to the fact that her father was one of the top generals in the IUNA. Her father's job depended slightly on her willingness to conform and submit to authority, and she did as much as possible to remain under the proverbial radar.
She was selected for this particular mission, due to her extensive experience in the medical field (even at her young age) and her filial connections.
Appearance:
I have read the rules.
Nickname: Elle
[/Faction: Shipcrew
Alignment and Personality: Neutral Good
Race: Human
Age: 26
Gender: Female
Special Abilities: Marksman and Medic
Bio/ History: Elle was born in a military hospital, on an air force base in Laredo, Texas. Half-Japanese and half-French (French Canadian), Elena is a combination of both worlds: the UESR and the IUNA. Her mother was a Japanese immigrant who fled from the UESR, while her father worked for the IUNA military force.
Generally quiet and self-monitoring in front of others, Elle has been described by several of her superiors as “unoffensive” and “steadfast in following orders.” This is primarily due to the fact that her father was one of the top generals in the IUNA. Her father's job depended slightly on her willingness to conform and submit to authority, and she did as much as possible to remain under the proverbial radar.
She was selected for this particular mission, due to her extensive experience in the medical field (even at her young age) and her filial connections.
Appearance:
- :
I have read the rules.
Last edited by Eris on Thu Oct 21, 2010 2:00 am; edited 1 time in total
Eris- Mist
- Join date : 2010-10-19
Posts : 60
Location : California
Re: Calling Major Tom (Re-do)
Name: Nicholas Kane
Nickname: Nick, Kane
[/Faction: Shipcrew
Alignment and Personality: Good Neutral
Nick is a bit of a silent person. He is one that is always good to have on your side in a fight. Due to his years in the IUNA Military, he grew into a clever tactician, always keeping his cool under pressure. Nick is a trustworthy crew memeber, even if he seems a little stand offish at first.
Race: Human
Age: 34
Gender: Male
Special Abilities?: Marksmanship with firearms, Piloting, Electronics expert
Bio/ History: Born in 2321, Nicholas Kane grew up in the Imperial Union of North America and at age 18 enlisted in the IUNA military. During his time in the service, Nick became an expert marksman, later enrolled in a military flight training program to become a pilot, and achieved a high level of respect among many of the high ranking IUNA military leaders. Late in his military career, Nick was recomended for the BOB project and did not hesitate to join. Little did he know the adventure that awaited him.
Appearance: Nick has many scars on his body from being through many of the wars between the IUNA and the UESR.
I read the rules.
Nickname: Nick, Kane
[/Faction: Shipcrew
Alignment and Personality: Good Neutral
Nick is a bit of a silent person. He is one that is always good to have on your side in a fight. Due to his years in the IUNA Military, he grew into a clever tactician, always keeping his cool under pressure. Nick is a trustworthy crew memeber, even if he seems a little stand offish at first.
Race: Human
Age: 34
Gender: Male
Special Abilities?: Marksmanship with firearms, Piloting, Electronics expert
Bio/ History: Born in 2321, Nicholas Kane grew up in the Imperial Union of North America and at age 18 enlisted in the IUNA military. During his time in the service, Nick became an expert marksman, later enrolled in a military flight training program to become a pilot, and achieved a high level of respect among many of the high ranking IUNA military leaders. Late in his military career, Nick was recomended for the BOB project and did not hesitate to join. Little did he know the adventure that awaited him.
Appearance: Nick has many scars on his body from being through many of the wars between the IUNA and the UESR.
I read the rules.
Aidan Carroll- Mist
- Join date : 2010-09-08
Posts : 6
Age : 35
Location : Texas
Re: Calling Major Tom (Re-do)
Taken-back. None of you but Aidan and Quaker are accepted so far.
Be sure to read the rules. >.>
Be sure to read the rules. >.>
Re: Calling Major Tom (Re-do)
I am thinking that would be quite fine. I will PM you with a few pin points about his situation unless you'd like to meet me up on the IRC some time?
You can just PM me.
Bird of Hermes- Wraith
- Join date : 2009-10-26
Posts : 2279
Age : 34
Location : The Land of Make Believe
Re: Calling Major Tom (Re-do)
I read the rules.
Squall Reyes- Poltergeist
- Join date : 2009-06-22
Posts : 728
Age : 37
Location : Canada
Re: Calling Major Tom (Re-do)
Thank you, everyone. Not that I need to worry about any mishaps from you. ^.~
Sure, Hermes, I'll just PM you, then.
Sure, Hermes, I'll just PM you, then.
Re: Calling Major Tom (Re-do)
Read the rules have I and space left there is I hope. [/yoda voice]
Loki- Guardian Ghost
- Join date : 2009-06-03
Posts : 2275
Age : 39
Location : Ohio
Re: Calling Major Tom (Re-do)
Name: Riddeon
Nickname: “Riddy”
Faction: Other World
Alignment and Personality: Neutral Good
Race: Human
Age: 17
Gender: Male
Special Abilities: Riddeon is incredibly smart. Ever since he was six years old he has been building things from scraps and various tools in his dad’s laboratory. Riddeon has the ability to think very fast, his machine-like intelligence can sometimes overshadow his instincts and feelings, but he has tried to be more compassionate than his forefathers.
Bio/History: Riddeon is the King of the vastly technological Kurek, where intelligence is the most respected thing. He is the youngest ruler in Kurek City’s history, but despite this he has made vast improvements to the quality of life. During his parent's reign, the people were forced to do work at all hours of the day, barely eating or sleeping, and not making much money in spite of it.
However, the in past few years, Riddeon has ruled in voluntary work breaks, higher wages, and has increased the quality of the city. Even with these options, some people are hard locked into the old ways, and are opposed to Riddeon's belief of freedom in the workplace.
When Riddeon isn’t making political improvements, he is in his personal laboratory, working on various crazy inventions and concocting weird, personal experiments. He has the IQ of a super genius, but he tends to overwork himself and work on too many things at once, trying to balance his own intellectual appetite and his responsibilities to the people.
Appearance:
Read the rules and whatnot.
Nickname: “Riddy”
Faction: Other World
Alignment and Personality: Neutral Good
Race: Human
Age: 17
Gender: Male
Special Abilities: Riddeon is incredibly smart. Ever since he was six years old he has been building things from scraps and various tools in his dad’s laboratory. Riddeon has the ability to think very fast, his machine-like intelligence can sometimes overshadow his instincts and feelings, but he has tried to be more compassionate than his forefathers.
Bio/History: Riddeon is the King of the vastly technological Kurek, where intelligence is the most respected thing. He is the youngest ruler in Kurek City’s history, but despite this he has made vast improvements to the quality of life. During his parent's reign, the people were forced to do work at all hours of the day, barely eating or sleeping, and not making much money in spite of it.
However, the in past few years, Riddeon has ruled in voluntary work breaks, higher wages, and has increased the quality of the city. Even with these options, some people are hard locked into the old ways, and are opposed to Riddeon's belief of freedom in the workplace.
When Riddeon isn’t making political improvements, he is in his personal laboratory, working on various crazy inventions and concocting weird, personal experiments. He has the IQ of a super genius, but he tends to overwork himself and work on too many things at once, trying to balance his own intellectual appetite and his responsibilities to the people.
Appearance:
- Spoiler:
Riddeon is about 6'2, a tall and scrawny nerd.
Read the rules and whatnot.
Baker- Shadow
- Join date : 2009-08-11
Posts : 237
Age : 32
Location : Places where you least expect.
Re: Calling Major Tom (Re-do)
Wooooooooo, I already have a first post idea too >.> -is getting too far ahead of himself-
Baker- Shadow
- Join date : 2009-08-11
Posts : 237
Age : 32
Location : Places where you least expect.
Re: Calling Major Tom (Re-do)
Name: Raaj Nasaug
Nickname: Ra or Raaj
Faction: Otherworld
Alignment and Personality: Chaotic Neutral
Raaj has become indifferent towards society’s standards and rules, only acting according to his own values. Despite his past, he still has the mentality of a proud warrior who carries himself with honor and dignity. His promises are treated like unbreakable bonds, though he rarely makes them save for contracting himself as a bodyguard. Raaj had become jaded to those around him, not caring to get to know them and showing no empathy to those who are struggling. Rarely will he act to protect the downtrodden if there is no gain for him, but he will be quick to gain retribution for a slight against his honor. Raaj has a personal issue with the use of firearms and magic in battle, viewing it as cowardly and had a tendency to look down upon those who utilize such weapons.
Race: Cane [Cah*nay] (Pl. Canim [Cah*nim])
Age: 70
Gender: Male
Special Abilities?: Master swordsman, unarmed combat, martial weapon maintenance, combat tactics, and tracking.
Bio/ History: Was raised as a typical warrior caste Cane and was thrown into war against the constantly fighting Canim nations as an adolescent. For forty years, Raaj had survived hundreds of battles of every size and had grown to be one of the oldest, most seasoned of actively fighting warriors. It was no surprise that he had risen to the rank of Battlemaster and granted thousands of troops under his command. At the age of sixty-five, Raaj had found himself on the same battlefield that he had fought his very first clash upon against the very same enemy. Upon that discovery, he had realized the futility of his efforts and of all the friends and acquaintances he had lost over the decades. The countless warriors he had needlessly sent to their deaths along with all those he had killed himself weighed heavily upon him. It was only a few days later that Raaj had abandoned his position and left his homeland, never to look back.
Since that night, Raaj had lived his life as a wanderer and a mercenary. As much as he had grown tired of it, he knew that fighting was his life and livelihood. His skills are regularly sought after, but he is very selective with his contracts and will primarily stick to assignments where he is a bodyguard or championing for a duel.
Appearance:
Raaj is a large Cane, even by Canim standards, standing roughly ten feet tall (though his posture puts him closer to eight) and weighing over seven hundred pounds. His fur is jet black and is streaked with white from numerous scars.
Name: Tavi Valerian
Nickname: Tavi
Faction: Otherworld
Alignment and Personality: Neutral Good
Tavi, like most of his kind, is very curious and well natured. She is very intelligent, but lacks worldly experience, which makes her rather naive and oblivious to how dark the world can truly be. There have been a good number of instances where her gullibility had been used against her, but despite this she still believes that everybody has a good side to them. Inactivity causes Tavi to bore easily causing her to become antsy and restless; fortunately her innate curiosity makes it easy for her to find entertainment in even mundane things.
Race: Moogle
Age: 12
Gender:Female
Special Abilities?: Minor healing and protection magic, simple elemental magic, short distance flight, tinkering, mechanics, repairing.
Bio/ History: Tavi had been the more independent of her siblings, preferring to spend most of her time in her father’s workshop. Delighted to have his child take such a strong interest in his trade, her father set aside time to teach Tavi how to troubleshoot, repair, and build a wide variety of things, most of which were items that he was commissioned to fix.
A recent incident with a damaged high-pressure power core caused an explosion within her father’s shop that gave him severe burns throughout his body along with destroying a portion of the store and commissions within. Overnight, the shop went bankrupt, her father’s reputation was ruined, and his ability to work was greatly inhibited. Having no other means of supporting life in such a populated area, the Valerians are being forced to move to a place that has a lower cost of living. Tavi is convinced that life in a smaller town would cause her to go mad with boredom, so she has been looking for a way out of her current path in life.
Appearance:
Tavi stands at about 3-1/2 feet tall and weighs around thirty-five pounds.
I've read the rules.
Nickname: Ra or Raaj
Faction: Otherworld
Alignment and Personality: Chaotic Neutral
Raaj has become indifferent towards society’s standards and rules, only acting according to his own values. Despite his past, he still has the mentality of a proud warrior who carries himself with honor and dignity. His promises are treated like unbreakable bonds, though he rarely makes them save for contracting himself as a bodyguard. Raaj had become jaded to those around him, not caring to get to know them and showing no empathy to those who are struggling. Rarely will he act to protect the downtrodden if there is no gain for him, but he will be quick to gain retribution for a slight against his honor. Raaj has a personal issue with the use of firearms and magic in battle, viewing it as cowardly and had a tendency to look down upon those who utilize such weapons.
Race: Cane [Cah*nay] (Pl. Canim [Cah*nim])
Age: 70
Gender: Male
Special Abilities?: Master swordsman, unarmed combat, martial weapon maintenance, combat tactics, and tracking.
Bio/ History: Was raised as a typical warrior caste Cane and was thrown into war against the constantly fighting Canim nations as an adolescent. For forty years, Raaj had survived hundreds of battles of every size and had grown to be one of the oldest, most seasoned of actively fighting warriors. It was no surprise that he had risen to the rank of Battlemaster and granted thousands of troops under his command. At the age of sixty-five, Raaj had found himself on the same battlefield that he had fought his very first clash upon against the very same enemy. Upon that discovery, he had realized the futility of his efforts and of all the friends and acquaintances he had lost over the decades. The countless warriors he had needlessly sent to their deaths along with all those he had killed himself weighed heavily upon him. It was only a few days later that Raaj had abandoned his position and left his homeland, never to look back.
Since that night, Raaj had lived his life as a wanderer and a mercenary. As much as he had grown tired of it, he knew that fighting was his life and livelihood. His skills are regularly sought after, but he is very selective with his contracts and will primarily stick to assignments where he is a bodyguard or championing for a duel.
Appearance:
Raaj is a large Cane, even by Canim standards, standing roughly ten feet tall (though his posture puts him closer to eight) and weighing over seven hundred pounds. His fur is jet black and is streaked with white from numerous scars.
Name: Tavi Valerian
Nickname: Tavi
Faction: Otherworld
Alignment and Personality: Neutral Good
Tavi, like most of his kind, is very curious and well natured. She is very intelligent, but lacks worldly experience, which makes her rather naive and oblivious to how dark the world can truly be. There have been a good number of instances where her gullibility had been used against her, but despite this she still believes that everybody has a good side to them. Inactivity causes Tavi to bore easily causing her to become antsy and restless; fortunately her innate curiosity makes it easy for her to find entertainment in even mundane things.
Race: Moogle
Age: 12
Gender:Female
Special Abilities?: Minor healing and protection magic, simple elemental magic, short distance flight, tinkering, mechanics, repairing.
Bio/ History: Tavi had been the more independent of her siblings, preferring to spend most of her time in her father’s workshop. Delighted to have his child take such a strong interest in his trade, her father set aside time to teach Tavi how to troubleshoot, repair, and build a wide variety of things, most of which were items that he was commissioned to fix.
A recent incident with a damaged high-pressure power core caused an explosion within her father’s shop that gave him severe burns throughout his body along with destroying a portion of the store and commissions within. Overnight, the shop went bankrupt, her father’s reputation was ruined, and his ability to work was greatly inhibited. Having no other means of supporting life in such a populated area, the Valerians are being forced to move to a place that has a lower cost of living. Tavi is convinced that life in a smaller town would cause her to go mad with boredom, so she has been looking for a way out of her current path in life.
Appearance:
Tavi stands at about 3-1/2 feet tall and weighs around thirty-five pounds.
I've read the rules.
Loki- Guardian Ghost
- Join date : 2009-06-03
Posts : 2275
Age : 39
Location : Ohio
Re: Calling Major Tom (Re-do)
Accepted! Sorry for the short absence. I'm back and on to working the first post!
If you've yet to apply, no worries. It's not closed.
If you've yet to apply, no worries. It's not closed.
Re: Calling Major Tom (Re-do)
Well shoot, looks like I came back just in time. Can I throw down a reboot of my old app, or would that be too unreasonable?
Cypher- Shadow
- Join date : 2010-02-21
Posts : 206
Age : 31
Location : Somewhere between somewheres.
Re: Calling Major Tom (Re-do)
Others have done the same, Cypher. Just make sure to read the rules and I will double-check to make sure your old app is in the clear.
Re: Calling Major Tom (Re-do)
Attie! I told you I was interested, remember? I just haven't had time to make my CS. Can I reserve this spot for it? And I'll post it in this post when I have it up and around?
And yes, I've read your rules. They were yellow, methinks.
And yes, I've read your rules. They were yellow, methinks.
xraineyesx- Ghost
- Join date : 2010-06-12
Posts : 1633
Age : 33
Location : West Virginia
Re: Calling Major Tom (Re-do)
I have read the rules and find them to my liking. And no, I won't mess with your bolds and whatnot; I have a tendency to be mildly OCD as well. And the rules were also a very pleasant shade of goldenrod.
Name: Oller Dilarasse
Nickname: Major Dilarasse, Boss, Sir, "Ollie" (to his family and friends)
[/Faction: Otherworld - Kurek
Alignment and Personality: Good Neutral/True Neutral
Oller is a hardened, no-nonsense Army type. Some would go so far as to call him jaded, but that would be a misnomer - although Oller has seen a lot of death, bloodshed and violence, this has not worn him down; merely caused it to be hard for him to form attachments on a personal level. To that end, he has never married, never reared a child, and has very few friends. He very rarely uses his leave time for recreational activities, preferring to spend every moment prepared for a battle that most believe will never come. When he's on the job, he works his troops hard, trying to mold them into the "best of the best of the best", keeping them head and shoulders above the standard rank and file - which is just how the KRC should be.
He dislikes elves, and with the recent agression he has found a reason for both his lack of fondness for the fey-folk and his constantly alert manner. With the possibility of war lurking around every corner, Oller keeps his sword sharp and his crossbow ready at all times.
Race: Human
Age: 41
Gender: Male
Special Abilities?: Marksmanship, stealth, agility, field medicine, tactics and leadership.
Bio/ History: Major Oller Dilarasse is a ranking member of the Kurekan Ranger Corps, a special division of the main military specialising in stealth missions, reconaissance and subterfuge in general (the KRC is similar in purpose to real world special operations divisions like Delta Force, the Navy SEALS, et cetera). Oller himself is a fifteen-year veteran of the Corps, having served since its genesis as one of its most faithful members.
"Ollie" was originally born outside of the city of Kurek, the child of two machinists working for a farming community that was slowly running dry. When business came to a stuttering halt, Oller moved away from the homeland and headed into the city, where he himself earned a job as a machinist. However, lacking the finesse and mechanical knowledge of his parents, Oller was wildly unsuccessful in this venture, and found himself out of a job and blacklisted amongst machinists for his almost legendary ineptitude. Oller finally decided to join the military, thinking that this would be his only choice.
"Ollie" saw action as a military police grunt attached to a unit policing the area around Tohan Factory after the Incident, where he recieved several commendations for his services. Eventually, after serving for several years and proving himself time and again in the sparse few engagements Kurek had entered in its time, Oller was assigned to the KRC, where he still works to this day.
Appearance: Oller could be described as "ruggedly handsome" if one were to get past his gruff demeanor. He has a well-aged, but slightly lined face, with sharp, angular features, deep-green eyes and a shoulder-length shock of dark-brown hair that is usually tied back in a long ponytail, but occasionally is left untouched. He has never been seen without a speckling of stubble across his chin. A long scar stretches from the center of his forehead to the bottom of his left cheek in a vague "J" shape.
Oller stands at 6'3" and weighs around 195 pounds, almost all of which is lean weight (muscle). He is always seen in the uniform of the KRC, a wildly different outfit from the standard Kurekan army. The uniform consists of a grey wool turtleneck sweater, tough brown work-pants, a pair of gaitered black leather boots and a long black leather trench-coat with multiple pockets and holsters. Secured across Oller's waist is a wide leather belt with two items on it - an experimental three-barreled, double-action revolver referred to as a "Hydra" and the sabre of a Kurekan Cavalry officer. He also shuns the traditional long guns of the Kurekan army in favor of a crossbow that is loaded from a drum magazine using relatively simple clockwork technology.
Name: Oller Dilarasse
Nickname: Major Dilarasse, Boss, Sir, "Ollie" (to his family and friends)
[/Faction: Otherworld - Kurek
Alignment and Personality: Good Neutral/True Neutral
Oller is a hardened, no-nonsense Army type. Some would go so far as to call him jaded, but that would be a misnomer - although Oller has seen a lot of death, bloodshed and violence, this has not worn him down; merely caused it to be hard for him to form attachments on a personal level. To that end, he has never married, never reared a child, and has very few friends. He very rarely uses his leave time for recreational activities, preferring to spend every moment prepared for a battle that most believe will never come. When he's on the job, he works his troops hard, trying to mold them into the "best of the best of the best", keeping them head and shoulders above the standard rank and file - which is just how the KRC should be.
He dislikes elves, and with the recent agression he has found a reason for both his lack of fondness for the fey-folk and his constantly alert manner. With the possibility of war lurking around every corner, Oller keeps his sword sharp and his crossbow ready at all times.
Race: Human
Age: 41
Gender: Male
Special Abilities?: Marksmanship, stealth, agility, field medicine, tactics and leadership.
Bio/ History: Major Oller Dilarasse is a ranking member of the Kurekan Ranger Corps, a special division of the main military specialising in stealth missions, reconaissance and subterfuge in general (the KRC is similar in purpose to real world special operations divisions like Delta Force, the Navy SEALS, et cetera). Oller himself is a fifteen-year veteran of the Corps, having served since its genesis as one of its most faithful members.
"Ollie" was originally born outside of the city of Kurek, the child of two machinists working for a farming community that was slowly running dry. When business came to a stuttering halt, Oller moved away from the homeland and headed into the city, where he himself earned a job as a machinist. However, lacking the finesse and mechanical knowledge of his parents, Oller was wildly unsuccessful in this venture, and found himself out of a job and blacklisted amongst machinists for his almost legendary ineptitude. Oller finally decided to join the military, thinking that this would be his only choice.
"Ollie" saw action as a military police grunt attached to a unit policing the area around Tohan Factory after the Incident, where he recieved several commendations for his services. Eventually, after serving for several years and proving himself time and again in the sparse few engagements Kurek had entered in its time, Oller was assigned to the KRC, where he still works to this day.
Appearance: Oller could be described as "ruggedly handsome" if one were to get past his gruff demeanor. He has a well-aged, but slightly lined face, with sharp, angular features, deep-green eyes and a shoulder-length shock of dark-brown hair that is usually tied back in a long ponytail, but occasionally is left untouched. He has never been seen without a speckling of stubble across his chin. A long scar stretches from the center of his forehead to the bottom of his left cheek in a vague "J" shape.
Oller stands at 6'3" and weighs around 195 pounds, almost all of which is lean weight (muscle). He is always seen in the uniform of the KRC, a wildly different outfit from the standard Kurekan army. The uniform consists of a grey wool turtleneck sweater, tough brown work-pants, a pair of gaitered black leather boots and a long black leather trench-coat with multiple pockets and holsters. Secured across Oller's waist is a wide leather belt with two items on it - an experimental three-barreled, double-action revolver referred to as a "Hydra" and the sabre of a Kurekan Cavalry officer. He also shuns the traditional long guns of the Kurekan army in favor of a crossbow that is loaded from a drum magazine using relatively simple clockwork technology.
Cypher- Shadow
- Join date : 2010-02-21
Posts : 206
Age : 31
Location : Somewhere between somewheres.
Re: Calling Major Tom (Re-do)
<Attie|Posting>: Okay.<Loki|Netflix>: Attie, both of my characters will be starting in the same city, though I don't know what sort of cities we are looking at and their proximity to the crashsite
<Attie|Posting>: Until I can get a map made... Imagine this, and bare with me.
<Attie|Posting>: (Note, this is only a small section of the world that I am describing) Imagine a triangle: The three points are Kurek, Jadan, and Bernadice. In the direct center of that triangle is the Enigmatic Woods, facing all three cities, technically.
<Attie|Posting>: Between Kurek and EW, there is a small amount of grassland, but nothing else to stop them from contact, which has turned in to a war over many years.
<Attie|Posting>: Between Bernadice (a city within a huge ass desert covered in a sandstorm) and EW is grassland, dessert, and again, that huge ass sandstorm.
<Attie|Posting>: Between Jadan and EW is a large body of water, an ocean if you will, making Jadan on a separate continent (not an island) that has other cities (unnamed or created, to leave room for players to create).
<Attie|Posting>: That body of water is the crashsite. Between EW and Jadan. Bernadicians would not see the ship falling because of the storm.
<Attie|Posting>: Kurek MIGHT see it, only if looking at that exact moment through a telescope or something like one.
<Attie|Posting>: Jadan will definitely, and any elves on that side of EW will definitely.
<Attie|Posting>: Also, people around or sailing in the ocean.
<Attie|Posting>: So, that is the only landscape I presented because if anyone wanted to make up a race or a city or a town, etc, they have PLENTY of room to do so.
<Attie|Posting>: Does this make sense?
<Loki|Netflix>: I assume the cities you mentioned are the big cities with lots of people, yes?
<Attie|Posting>: Yes, they are the 3 major cities that I came up with. Other major cities MAY be created, as well as smaller towns within said triangle, if so chose.
<Attie|Posting>: As we go, I may add things to this 'map' as we chart it out and venture forth, because Lord knows we won't all come up with everything RIGHT NOW and it may come out of our asses later.
<Attie>: Kurek is safe to say that every race can be found there unless otherwise specified by a player. (For example, the character "T" and it's race were specified as a race that the rest of the population were NOT found of.)<Loki>: Right, I was just getting an idea of the scale of this cities. Are they comprised of an even(ish) population of the major races or does each city have a majority of a certain race?
<Attie>: Jadan has primarily human or of some human decent (half-human, etc), but moogles or other peaceful races (so long as they enjoy Utopian life / Socialism) would also be there.
<Attie>: Bernadice is strictly the vampiric people.
Any more questions on the world til I make a map?
Re: Calling Major Tom (Re-do)
I'll have a post as soon as I have a smidge of free time, ma'am. Just a bit busy right now is all.
Cypher- Shadow
- Join date : 2010-02-21
Posts : 206
Age : 31
Location : Somewhere between somewheres.
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