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Emoria: OOC

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Post by Gadreille Sun Jan 23, 2011 5:06 pm

Hey, I"m trying to find everyone on Facebook. So far I'm already friends with or currently friending Shadow Moonseye, Eternity, Loki, Kalon, Silvone (duh), Hello Danger, Plaguewalker and Bird of Hermes.

I'm missing Blackrock, Buzzwulf, Chainlinc, CrazyHobo, Dax, Deadeye, Fluesopp, Lady Despair, Quakernuts, Spectre and The_End. If any of you have a facebook and want to add me, send me a PM. If not don't worry about it, just figured I'd try and establish an outside way to contact me, and facebook is the easiest!
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Post by Dax Sun Jan 23, 2011 6:27 pm

I dont have a facebook, however you can add my gmail, if you would like.

jppfournier@gmail.com
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Post by Crazy Hobo Sun Jan 23, 2011 6:32 pm

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Post by Gadreille Sun Jan 23, 2011 6:41 pm

Thanks, Crazy Hobo. And Dax, I'll put your email address in my address book, just in case!
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Post by Guest Sun Jan 23, 2011 7:14 pm

Just so everyone knows that there is progress being made, however slow, I am currently hammering out some details with Spectre to figure out how Valinyx and Spire will be going to war. It will coming to a head soon. Once I have a general idea of where to go, the next post will be up. By the way, Ryona will be writing the posts for Alys, because after reading her posts I have come to the conclusion that she can write a female better than I can Wink I will give her an outline of what I want, and she will type it up. So Alys is a bit of a collaborative character for Ryona and I.

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Post by Chainlinc3 Sun Jan 23, 2011 11:17 pm

I'm fairly predictable. My AIM is chainlinc3, and my email is the same at gmail. I have a facebook, but I don't check it more than once a week on average, so... it's not the ideal way to contact me. Email is checked daily, and I'm on AIM literally almost all of my free time.
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Post by Guilty Carrion Sun Jan 23, 2011 11:28 pm

Emoria, do you hate me? Because everytime I seem to post, it's never good news. <.< Like ever.

So, as my role amongest the esteemed COSMON steward is to design the many sentiants of the MON, I've been trying to decipher Emoria's magical
elements, to allow me to properly define the new and improved Sythen(whom you'll all remember as magical dudes of darkness.)

And well...I've kinda noticed something amongst everyone I've asked. Almost everyone has a different viewpoint, understanding, and general set of guidelines. There's no actual cohereancy to it in the slightest it seems. In the best interest of the RP, I figured I'd bring this up so that the group could, at the very least, either clarify the ground rules of magic, that I can't seem to track down, or establish some, so we don't run into the invietable arguement over who's mage shouldn't be able to and blah blah blah.

With that said, I'm totally useless in this debate, so...have at it?

Also, sorry Ryona, if there are some I've missed. I can't find 'em anywhere.
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Post by Chainlinc3 Sun Jan 23, 2011 11:42 pm

I'm going to basically excuse myself from this particular debate-- I just don't have the time or energy to go into long-winded sermons or get opinionated.

I DO however require one aspect of magic for the Fae to work, and if a decision is reached that excludes this, I reserve the right to come back screaming "WTF GUYS" and similar expletives. The Fae gather ambient magical energies on their travels, basically harvesting magic. Now, I'm open to the source of the magic-- whether the world is filled with magic by nature or there's just residual energy left over from old spells. Maybe even some other option entirely. As long as there is some form of ambient magic, I'm okay. Otherwise, I'll have to re-imagine the Fae, which would kinda just be obnoxious.

On another note, I'd cast my vote AGAINST a requirement for spoken incantations. Maybe they make spells much easier to cast, but I don't think it should be a hard rule. Still, it doesn't overly effect me, so I'm fairly good either way (I mean, as long as you don't expect the Fae to continually chant incantations, what with them being basically a complex spell and all).
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Post by Gadreille Sun Jan 23, 2011 11:54 pm

There are no ground rules, since we wanted everyone to be able to create magic however the member wanted. I don't plan on making a coherent set of rules, rather just that magic, for whatever reason, reacts with each culture of people differently.
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Post by Guilty Carrion Mon Jan 24, 2011 12:11 am

So...it's a free-for-all sorta deal? Anyone's magic can work however they want it to? Are there limits? Any kinda...guidelines? Anything?
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Post by Gadreille Mon Jan 24, 2011 12:15 am

Well, its like what we've been doing all along. Everyone reviews the new idea and makes sure it works with their individual worldspaces. Hasn't it (sort of) worked so far?
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Post by Guilty Carrion Mon Jan 24, 2011 12:17 am

Well, yes in a way, but I'm...kinda worried more about when magic users come into clashing. We have no defined sources, rules about the limits of said powers...it's all kinda up to the user, and most of our magic isn't really that fleshed out. Lots of...openings, I suppose. I barely find any refrence to it in the older CS's.
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Post by Gadreille Mon Jan 24, 2011 12:19 am

Well, its like either we fight a big nasty war now, or smaller battles later on when we need to...

I'm preferring battles.
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Post by Gadreille Mon Jan 24, 2011 12:35 am

Sorry for the short responses, I was on the phone with a friend who was in a crisis and needed someone to talk to. I do stand by what I've said, I don't really feel ready to have to deal with this, especially with the activity only barely picking up again, and how we've some what successfully dealt with it so far. I'm still here to deal with individual problems and I'd like to just deal with it that way.

However, if everyone wants to get together and create a clear list of rules, I'm not against it. I'm just not ready to enforce it yet, either.
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Post by Loki Mon Jan 24, 2011 12:58 am

It would be good to have some sort of limiter in place to prevent a single character from casting an endless barrage of high-powered magical attacks. Perhaps a understanding that powerful/complex magic takes effort, which in turn could lead to exhaustion or some other form of equivalent exchange.

When I made my characters' magical abilities, I included both the description of the power and their limitations. Perhaps having people put the scale of their abilities in writing ahead of the fact would help to prevent a potential situation of one-upping an opponent only to be countered by the same resulting in a degree of godmodding. I'm confident that players will step in ahead of time before it escalates to such a point, but I think it would be good for people to at least consider such limitations and use them as a guide.
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Post by Gadreille Mon Jan 24, 2011 1:05 am

It would not be a bad idea to include such things, but remember that even if a player decided to try and pull something like that, the rest of us would not let it happen. If players come to me with evidence of someone trying to godmode, I would make sure to swiftly end it. I even have the power to delete IC posts, if necessary.

So while it would be worth trying to get everyone to define their magic source, balance and limitation has been something I supported from day 1. Everyone who has made it this far should know this already, and right now everyone in my eyes is on the honor system.

Also, I've already tried to get people to expand on their information and have gotten jack squat in return, so please don't expect me to be in charge of this endeavor, if you choose to do it. This is a collaborative role play which includes the building and expansion of information, which so far I must admit I've recieved minimal help on. I don't mean that as an accusation, I just want you to understand why I'm not jumping the gun on this.
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Post by Loki Mon Jan 24, 2011 1:19 am

No worries Ryona, it wasn't something directed as your or Silvone to enforce. More like a general statement to the all players to put it into consideration had they not done so yet and should they find themselves with free time and nothing to do, a way to further refine their race.
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Post by Gadreille Mon Jan 24, 2011 1:22 am

I would like to take your statement and include not just magic, but all sections when thinking about expanding information. The Sentient Species section was created to show everyone where their strengths and weaknesses are, information wise.
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Post by Blackrock Mon Jan 24, 2011 4:22 am

Facebook? I'm not too keen on that, use it once in a blue moon. However, I'm always around MSN so you can most certainly find me there.

pepik1@abv.bg(it's also my e-mail, in case you need it in that format)

As for the magic debate, I don't really have much to say as neither my character or culture are magic-users. However, I think it makes sense that drawing upon whatever magical talents a character has will exhaust them mentally. I've always aided by the view that the arcane arts require immense force of will and concentration, no creature can keep it up forever. From there, it's just a matter of drawing the line of how powerful the individual is.

My 2 (euro) cents, anyway.

PS. It's been ages now, but I also have a post for the Valinyx thread in the works. Which will, hopefully, move my character towards the northern kingdom a bit more.
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Post by Dax Mon Jan 24, 2011 1:13 pm

I think that, mostly like everyone has stated before, we have to wait and see so that the people creating/using magic and magical oriented races do not god mode and use their logical thinking to say "Hey, this is way too OP," or "I...think I forgot the 'balance' part". For example, I can't have my priests shooting light bolts or whatever from their finger tips all day and not feel anything. (Also, be wary of overusing 'And with the last bit of his energy, he created the most biggest and awesomenesssssnest spell EVAR!)

That being said, I think that not only we are too late to bring in a definite set of rules concerning magic because we have already a plethora (Big word) of magic users, but getting into this debate is comparable to bringing the interest rates of RBC to 90% right after a recession, thus useless in the current context.

In conclusion: use your head, don't be God or Jesus, be cooperative and basically just keep doing what we have been doing so far, and we will be golden.
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Post by Gadreille Mon Jan 24, 2011 2:16 pm

Nice way to put it, Dax.

Also, to those who are giving me their email, I requested facebook because I was trying to give you guys a way to contact me, not reversed. I'll still keep the emails, and mine is available in my profile, but facebook is the quickest way to get a hold of me. So yea. Very Happy
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Post by Gadreille Tue Jan 25, 2011 6:01 pm

While I've stated to each individual person that their character must achieve balance, I notice it is not stated in the information thread. Therefore, I have altered the Basic rules to include one on the balance of magic, strength and ability (note, third rule down). I will repost all of the rules here as a friendly reminder.


  • Be collaborative. In detail, this includes being polite, open to compromise, and communicative.
  • No TRUE deities. (This means, your belief system can only claim to be the truth, but the deity involved cannot actually exist.)
  • Magic use, strength and ability of your character must be balanced. For every gain, there must be a loss. For every strength, a weakness. For every skill, a cost.
  • There is a one worldspace per person rule, with two exceptions: The first being that a player leaves the roleplay, then someone must steward that second worldspace; the second being if the first worldspace (and characters within it) are destroyed.
  • If there is a dispute, try and settle it. If it cannot be settled, Ryona and/or Silvone will make a final decision. This final decision is not to be disputed.
  • Multiple characters are allowed.
  • Information in all threads are constantly updated, so pay attention.
  • If the GM's ask for mass poll/response and a player fails to respond, then that player's vote is lost. These polls are often in either OOC, so it is important to keep up with the OOC.
  • There is a two day post claim expiration. This means that if you claim a post, you have two days from when that claim is dated to finish that post. If you fail to do so, your turn is cancelled and the next person goes. You will be dropped to the end of the list UNLESS everyone who is on the wait list agrees to let you in before.


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Post by Chainlinc3 Tue Jan 25, 2011 7:51 pm

This is seriously random (and more than a little irrelevant), but what if we were to have a religious system centered around a mortal? Like a god-king scenario, or somesuch cultish nonsense. The person IS the deity of the religion, but isn't really supernaturally strong. Or maybe a bit stronger than average-- I dunno, it's really a hypothetical question that's just been nagging at me ever sense I heard about the no true deities rule. >.>
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Post by Gadreille Tue Jan 25, 2011 8:07 pm

Kalon's religion works very much the same way. Your mortal can walk and talk like a god, people can worship him like a god, etc...but he can't manipulate the universe with his toenails.

Hope this is explanatory Very Happy
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Post by Crazy Hobo Wed Jan 26, 2011 2:12 am

Hey, Dax, expect a reply around Saturday or perhaps Friday night. I have been exceptionally busy.
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Post by Guilty Carrion Wed Jan 26, 2011 3:30 am

But Alos can kinda manipulate the universe with his toenails. At least the light aspect of it. >.> He's also best buds with the Highest, who can threaten all the other planes into backing the hell off, from what I've read.

Sorry, I've just been re-reading alot of stuff lately(trying to scrounge up info on what's been established, and all that jazz) so it was just something I noticed, and since it was brought up...

I'm rambling, aren't I? Yes. Yes I am.
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Post by Guilty Carrion Wed Jan 26, 2011 4:56 pm

sorry for the double post but...

I've just posted in Sretin! MOST OVERDUE POST IN THE HISTORY OF FOG? I THINK SO.

*does Rocky jog in place victory pose*

Also, dax, I had no idea what to do for the epic ride out of the city, so I'll leave that to you in your post. >.> I was just trying to get something up, so hopefully this satisfies you. Even just a little.
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Post by Dax Wed Jan 26, 2011 6:34 pm

Oh my god.... you posted... I MUST READ! AND I DID READ IT. AND I AM SATISFIED!

And CH, it's all good man, it took me like, what, two months to post? You have no pressure coming from me. xD

SO... I was thinking... the characters we are off to meet in the Vatienne thread are RPed by Eternity, and I have no idea where she is! I guess I am kind of calling out for an opinion on what to do. O.o

By the way Plague, Alos is just some 'thing', wherever he came from, with shiny powers. The Highest probably doesn't even exist. It is just the idea that 'Hey, the Spirit Plane rules over everything, so the King of the World must live there, right? Let's name him the Highest!' kind of thing going on.

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Post by Kalon Ordona II Wed Jan 26, 2011 7:46 pm

Yes, the being the Thendári know as "the Highest" might not necessarily exist, in accordance with the no-necessarily-true-deities rule. The Spirit Plane exists, and something spoke to the Thendári, but it might not necessarily be what they think. Sanctus Unus seems to worship the same thing, and since they're sensitive to the Spirit Plane, the religion has caught on with the Thendári--essentially putting a name to their understanding of this "the Highest" being. They don't worship Alos, because he isn't a deity. He's the most powerful being of the Light Plane, inextricably connected to it. He's The Guy in the Light Plane, but in other planes he's just a strong source of light and has some fancy abilities--which have different costs depending on what Plane he's in. Just being inside the Shadow Plane, for example, would be harmful for him. I guess he can be thought of as a personified force of nature, but even that's probably giving him more status than he actually has. If he's a deity at all, he would only be so to the Araltári; he wouldn't claim worship from anyone else, and probably not even from them, because he himself serves the Spirit Plane--or claims to. He might be getting out of line, now or in the future if the Shadow is defeated. So in accordance with the no-necessarily-true-deities rule, there are two scenarios: Alos is consistent with appearances, or Alos is inconsistent with appearances. Depending on which it is, or if there's some combination, there's a sliding scale on how much Alos's agenda centers on balance or on the cause of Light as opposed to Shadow. There are indications and contingencies in place for both. ^_^

As for magic, I just go by a general rule of thumb: There must be a direct relationship between effect and effort.
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Post by Gadreille Wed Jan 26, 2011 8:02 pm

Thanks for the explanation Kalon.

You have a good rule of thumb, I'd like to amend it slightly: There is a direct relationship between effect and effort and cost. The greater the effort, the greater the effect, the greater the cost. As is the reverse.

Balance can also work across skills as well; I understand that some people who have greater magic might have weaker physical strength, and vice versa. It's all about balance Very Happy
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