Emoria: World-Building OOC
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FOG: Footsteps of Ghosts :: In Character :: Advanced Role-Playing :: Advanced Out of Character Discussion :: Archived Advanced OoC Topics
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Re: Emoria: World-Building OOC
"THIS JUST IN! READ ALL ABOUT IT!"
Ryona and I have decided on the multiple continuous role-plays. This is against what I had originally voted for, and what several others voted for, but I will do my best to explain why we are (tentatively) going with this method.
First off, Ryona messaged Fate Foretold to ask whether or not we could have a temporary sub-board for the purposes of this role-play. This would enable us to make the multiple threads without cluttering the casual board, as well as keep all of the information together and allow us more room to create more to the already expansive world of Emoria.
Fate just replied to Ryona, and said that she might have time to work something out tonight after school. So, if it all works out as planned, we will have our own section for this wonderful role-play! w00t!!
Why does this win over the most popular option, option 4: 2 posts per day minimum in a single thread? Several reasons. While this was my and Ryona's original choice, it has become clear that it can, in fact, become very cluttered this way. There is a very long waiting time to post if it only goes at the rate of 2 posts per day. Also, posting in order discourages character interactions apart from the previous and post respondent. The structuring is really just rather complicated. Having multiple continuous role plays will break that same structure down into four separate groups (maybe...we haven't made any final decisions on that yet).
Obviously, the option of one post per day in a single thread isn't going to work. Not only did no one go with it when we sent out the PM (out of those who actually responded...some of you didn't), but it requires an even longer waiting period before each person can post.
As for the free-for-all...I just can't see that working. Too many people would spend hours working on a post, just to submit it and find that someone posted before them and it completely ruined everything they just wrote. We won't know when to expect the next post, or who is going to post it. And without that knowledge...we lose a bit of structure. This can make the story a bit chaotic with people either posting too fast or not at all because they are waiting for someone else to post who is in turn waiting on them...
As for what we have planned for the multiple threads, we are thinking of designating the threads by areas: the northern continent, the southern continent, the large island, and the mountains of night and the smaller islands. The reason we are doing it by area instead of by groups is because it allows more interaction. It is...well...practically impossible for one thread focused on a group of characters to interact with another thread focused on a separate group. But the groups themselves can always jump between threads that are centered on locations.
For example: My character originates in the northern continent, and thus I would make my posts in the relevant thread. But if my character decides to travel to the mountains of night, then once my character reaches those lands I jump into thread relevant to that area. Obviously, this will create its own degree of confusion in a single thread, and will require a rather detailed synopsis for the story as a whole, and perhaps some notes in the threads themselves to explain why there are segments missing or time jumps.
I honestly can't think of any other way to allow continued interaction between the groups of players if they all split up and have their own threads. But I would love to hear some thoughts on the matter.
Ryona and I have decided on the multiple continuous role-plays. This is against what I had originally voted for, and what several others voted for, but I will do my best to explain why we are (tentatively) going with this method.
First off, Ryona messaged Fate Foretold to ask whether or not we could have a temporary sub-board for the purposes of this role-play. This would enable us to make the multiple threads without cluttering the casual board, as well as keep all of the information together and allow us more room to create more to the already expansive world of Emoria.
Fate just replied to Ryona, and said that she might have time to work something out tonight after school. So, if it all works out as planned, we will have our own section for this wonderful role-play! w00t!!
Why does this win over the most popular option, option 4: 2 posts per day minimum in a single thread? Several reasons. While this was my and Ryona's original choice, it has become clear that it can, in fact, become very cluttered this way. There is a very long waiting time to post if it only goes at the rate of 2 posts per day. Also, posting in order discourages character interactions apart from the previous and post respondent. The structuring is really just rather complicated. Having multiple continuous role plays will break that same structure down into four separate groups (maybe...we haven't made any final decisions on that yet).
Obviously, the option of one post per day in a single thread isn't going to work. Not only did no one go with it when we sent out the PM (out of those who actually responded...some of you didn't), but it requires an even longer waiting period before each person can post.
As for the free-for-all...I just can't see that working. Too many people would spend hours working on a post, just to submit it and find that someone posted before them and it completely ruined everything they just wrote. We won't know when to expect the next post, or who is going to post it. And without that knowledge...we lose a bit of structure. This can make the story a bit chaotic with people either posting too fast or not at all because they are waiting for someone else to post who is in turn waiting on them...
As for what we have planned for the multiple threads, we are thinking of designating the threads by areas: the northern continent, the southern continent, the large island, and the mountains of night and the smaller islands. The reason we are doing it by area instead of by groups is because it allows more interaction. It is...well...practically impossible for one thread focused on a group of characters to interact with another thread focused on a separate group. But the groups themselves can always jump between threads that are centered on locations.
For example: My character originates in the northern continent, and thus I would make my posts in the relevant thread. But if my character decides to travel to the mountains of night, then once my character reaches those lands I jump into thread relevant to that area. Obviously, this will create its own degree of confusion in a single thread, and will require a rather detailed synopsis for the story as a whole, and perhaps some notes in the threads themselves to explain why there are segments missing or time jumps.
I honestly can't think of any other way to allow continued interaction between the groups of players if they all split up and have their own threads. But I would love to hear some thoughts on the matter.
Guest- Guest
Re: Emoria: World-Building OOC
And, finally, here is my character sheet. It is still very rough and there are a lot of things I need to expand upon and write down, but for now I think it will do. I hope it gives you a "feel" for my culture, so that we can start planning possible political relations. Also, if you read my character's biography, you'll see that he has traveled abroad. I was thinking that maybe he visited one of the other player cultures? If you want to work something out, PM me and we'll see what we can do. Also, pardon any mistakes I may have done, spelling or otherwise - I'm just damn tired to be 100% sure, but I also wanted to post this before I went to bed.
- Spoiler:
- Username: Blackrock
Character Name: Perun
Nickname(s): Ink-sleeve, Kinslayer.
Species/Race: Human
Physical Description: Unlike most of his fellow countrymen, Perun's tawny hair is kept short, his full beard is well-trimmed. His eyes are blue of colour, deep and intelligent. Further down a short nose can be seen, which appears to have been broken once or twice. After that, his mighty jaw follows, hidden beneath the beard. Apart from the signs of time etched on his features, mostly around the wide forehead and eyes, scars of battle can be seen here and there. A muscled neck connects his hardy face to the broad shoulders bellow. Like the rest of his people, he stands at a towering 6'6 and boasts an impressive body-build. That said, he is by far not sluggish and is quite nimble on his feet, which he uses as an element of surprise.
His clothes mirror an Arbian's way of life - plain and practical. When not dressed for battle, he wears a rugged, brown robe. A thick shirt and trousers under it, as well as a pair of sturdy leather boots. Depending on the season, either a thick cloak, made of animal skins or a masterfully sewn black mantle will complete his apparel. Depending on the mood and occasion, a sword may be hung from his belt or an axe positioned across the back. His sword, a symbol or rank and prestige, is well-made, with runes of courage and valour engraved on the blade. The scabbard is plainly decorated, with simple silver runes etched into its surface. The axe's haft is made of steel, so that it is protected from attempts to chop it and covered in leather for a better grip. The head also bears runes, again, a sign of his high standing.
Perun's battle-gear is somewhat of a legend amongst neighbouring tribes. A suit of plate armour, something which was never seen before. The Arbian people, almost isolated from the rest of the world, were knowledgeable in the art of forging chainmail, but had not advanced further than that. Recently, after some of the best smiths in the vicinity studied Perun's suit, plate has begun making its way across Arbia's elite. It is still a very rare and expensive commodity, however and only the richest can afford it. Perun has made some adjustments to his armour, removing some of the components in order to "fit in" better with his tribe. As a result, a cuirass, worn over a thick quilted shirt, protects his torso, but the tasset has been removed. His legs are protected by a thick pair of trousers, the knees are protected by flexible plates. Apart from the heavy leather boots, a pair of greaves protect the lower part of the legs. Perun's shoulders are guarded by compact pauldrons, again, made of overlapping, flexible plates. The elbows are guarded similarly to the knees and the hands by a pair of chainmail gauntlets. A large, wooden shield is strapped across his back. As a sign of status, he wears the black mantle or thick cloak mentioned above.
Character Bio: Perun was the oldest of three sons, born in the family of Chieftain Slavin, leader of the Traki tribe. The Traki were renowned for their skills as hunters, for they lived close to the Wild Wood - an ancient forest near the south-western edges of Arbia. Perun's own line, the sons of Fanrin as they were known, were also famous in their own right. Fanrin, Perun's great-grandfather, was a master hunter and it was said that he wrestled a bear and won. The bear's head lies to this day in Fanrin's Hall. During the time of Perun, however, hard times fell on the Bear-Wrestler's king. Indrin, the second son, died at the age of four during one cold, winter night. Perun was a bright, but weak child. He spent most of his early years in bed, weathering some sickness or another; the healers doubted that the boy would leave past his seventh year. Against all odds, the child survived, but he remained a weakling. The youngest brother, Mirin, two years younger, could easily beat his older brother. Perun had no strength to wield an axe or lift a shield, he did not have the power to pull a bow string, nor did he have the endurance to hammer away at a smith's anvil all day. He lacked the skill and dexterity to craft or carve out items. In short, the boy and future-chieftain was a disgrace on his noble line.
Slavin, however, was of the new generation of chiefs, less isolationistic and more open-minded. There was no pity in him for the boy, for the Arbians are a harsh people and only the strong survive, but he also noticed his impressive mental skills. Although no hunter, warrior or craftsman, Perun easily remembered the stories and songs of old and retold them with great skill. For two years, a thought, a shadow of an idea, crept through Slavin's mind. When one day, it came to fruition. A group of traders, strangers from distant lands, passed through the village; as customary - the Chieftain welcomed them in his halls. They told amazing stories of far off countries and mysterious cultures. Of places where those frail of body, but strong of mind ruled over all. And that is when Perun's father finally decided to do what he had planned. He asked the merchants to take the boy away, to leave him in one of those strange lands, where he could learn and, if gods be willing, rule. The travelers agreed and so, at the age of fifteen Perun left his tribe and homeland behind, for, what he thought was, forever. The title of Chieftain would pass on to his brother. In truth, Perun departed in great shame, for being stripped of heritage, especially in favour of a younger sibling, is a disgrace for an Arbian. He would not be able to return, he was no longer welcomed amongst his tribe. Or so they thought.
The following two decades are a mystery to most and Perun refuses to speak much of them. He lived amongst other cultures and traveled to distant lands, but as the years passed, his desire to return home grew ever greater. And thus, twenty winters after the boy had left, the man returned. Tall, muscled, grim - bearing the scars of battle, with a suit of "magical" armour. And when this stranger claimed that he was Perun, son of Slavin, all were left speechless. Not surprisingly, the welcome was less than cool. In the years following Perun's departure, his father had grown weak and soon departed from this world. Mirin assumed the mantle of Chieftain and had led the tribe since then. The younger brother was a fine Chief, he was strong and brave - and he ruled with a firm hand, there was no doubt that he would continue the family's line of mighty leaders. But this was not enough for Perun, for he knew that there was no place for him in this new tribe. The most he could hope for was to settle down as a hunter on the outskirts of the settlements and spend his time in the deep forests. Perun desired power, he desired leadership.
Not long after his arrival, the upstart challenged his brother. He called upon an ancient tradition - a Podbor (A selection or choosing, in the Common tongue). A fight between the two pretenders, a fight to the death, the winner would then assume leadership of the tribe. Mirin had grown proud over the years and he accepted his brother's challenge without second thoughts. This proved to be his downfall. The frail boy had grown into a skilled warrior. His strikes were quick and powerful, his shield-arm swift and unrelenting. After a fierce fight, Mirin was disarmed and left at the mercy of his brother. Their tribesmen watched in silence, as the fate of the tribe was decided. Many thought that Perun had become weak-willed over the years and was not a true Arbian. He proved them wrong. He looked at his sibling and simply said: "In Arbia, the strong rule". After that, without much delay, he killed his brother then and there. That is when he earned the name "Kinslayer". For while once a part of Arbian life, over the years killing a family member had grown increasingly rare and frowned upon. The tradition was on the side of the victor, however and he took the title of Chieftain for himself.
During the following years Perun earned the respect of both his tribe and their neighbours. From his journeys he brought many things, stories of amazing cities and peoples; knowledge of far-off lands; even keepsakes from these strange places. But above all, he brought ideas, new ideas, fresh ideas to the rotting Arbian way of life. Perun introduced the concept of formations to his tribesmen. For the Arbian warrior combat was an individual affair, combatants would fight independently from each other, proving their worth in single combat with the enemy. The new Chieftain noted that this was foolish, that men were like a bundle of sticks - weak individually but unbreakable as a whole. The Shield Wall made its way into the Trakian's battle line. The spear too, saw wider use, for it gave these groups of men an advantage over the foe. Perun also insisted that a simple bow and arrow could be used to great effect on the field of battle. This was seen as cowardly and dishonourable by both friend and foe, but it soon became a common practice. Finally, the Chieftain insisted that the songs and stories should be recorded on paper, so that they could better withstand the test of time. The Arbians had no alphabet up until then, instead they used runes to detail important events. Perun changed that, by representing the sounds of the Common tongue with a modified version of the Arbian runes. After that he began writing books, about the history of the tribe, of his kin and of his homeland. In the beginning, only he could enjoy the fruits of his work, but as time passed the number of people willing to learn these "solid" words increased. Men from other tribes came as well and they brought their new found knowledge back home. As of now, the number of literate individuals in Arbia is still relatively small, but it is ever increasing and most villages can now boast at least one "word-wise". With these actions, Perun became known as "Ink-sleeve", but few have the courage to say that in his face. Only one ever dared to mention it and the Cheiftain once again proved that he could wield the axe as well as the quill.
Perun grew into a wise, but harsh ruler. As the winters passed he came to understand that layer upon layer of tradition, that had lasted a millenia could not be undone in such a short time. He instead focused his attention on rising a knowledgeable child, one that would continue his father's legacy. He found a woman and married, he now has two sons. And while failures have left their mark on his resolve, he still believes that his people would one day stand united.
Age: 49
Gender: Male
Occupation: Chieftain
Skills: Perun is proficient with both axe and sword, wielding each with much skill. He also uses his sheild to great effect, both for attack and defense. While skill with an axe is a must for any Arbian, his sword techniques he has learned abroad. This gives him an edge in his homeland, as sword wielding is reserved only for the wealthy and, thus, has few practitioners. The Chief is also a good hunter and is proficient in the use of the bow, but he never uses that for battle. He can read and write, something unheard of from where he hails and is familiar with a few foreign languages. Apart from that, his travels have provided him with some insight into other cultures and he has knowledge of places and events that were long thought to be merchant's legends.
World-space: Arbia is a land of deep forests and harsh winters. Enclosed by mountains and the Talonian Ocean, it has been almost cut off from the rest of the world. To the west and south, narrow passes wind their way through the snowy mountains. While to the north-west, a mighty chasm lies and beyond it a barren landscape as far the eye can see. And, finally, to the north and east lies the endless ocean, from where ships rarely arrive. The climate is harsh, with a long, cold winter gripping the land in its icy fingers for most of the year. The summers are short and cool, which means there is little room for agriculture. Due to this, there is no centralized form of government. No capital, no common language, no laws. Each tribe has its own dialect, history and form of government - in most cases, this is the Chieftain or a council of elders. Many tribes live a nomadic life, usually in the northern areas. The climate there is colder and the snows rarely melt. In those harsh lands, equally harsh men hunt for food, eking out a living amidst the wastes. Other nomads prefer to lead a life of marauding, typically raiding one another or their more settled down neigbhours. And others simply degrade into highwaymen, stalking the empty roads and relying on banditry.
Others have become sedentary, content to leave near the woods that provide both food and trading goods, in the form of timber. These tribes are usually better developed and, naturally, bigger than their nomadic brethren. It is not unheard of for two or more tribes to band together, in order to better protect their territory, something impossible in the frozen north. And there is a reason for that joining, for the more aggressive nomads find such settlements a lucrative target for attack. Regularly they raid villages, in hopes of stealing food or clothing and often enough they succeed. As such, those tribes who hold lands are often powerful enough to defend them, or at least - able to push back the invaders. And finally, there is one more group. In the east, where the Talonian waters touch the frozen Arbian soil, raises a city. Perhaps the only settlement in Arbia worthy of that name. Its wooden walls are high and its defenders many, but the men of Water Town are not warlike. They are adventurers, explorers and great seafarers. Their hunters do not prowl the woods, but instead catch their prey amongst the waves. Their ships often travel to distant lands, along the shore and as such, the people living there are far more knowledgeable than the average Arbian.
All these geographical features have left a mark on these people's way of life. Arbians respect strength above all, the warrior is at the top of society. He is the embodiment of the land, harsh and unforgiving, he protects the tribe and honours its name. Sharing equal prestige is the hunter, for he leads a battle with the land every day. Every beast slain and every encounter survived is a proof of a man's worth. Another respected position is that of the smith. For while a warrior uses the axe to defend the tribe, he would have no axe if not for the smith. The Arbians recognize this important role and pay respects to it, a master smith is often more valued than a group of warriors. Another common misconception is the status of women. While most would assume that the uncivilized and, often, downright barbaric Arbians would treat women as property, the truth is far from that. Women are respected for it is they who give birth to the new generation of warriors, healthy lads and lasses who must continue the family line. While not unheard of, females rarely become warriors or hunters, they instead busy themselves with household needs - sewing, cleaning, cooking and other such. In a house, all must respect the woman's wishes, for she is the mistress of the home and the one responsible for its well-being. There is even a saying: "As forlorn, as a house without a woman", which quite accurately expresses the importance of females in Arbian society.
Times are changing in Arbia, as over the last three or so centuries the climate has grown increasingly softer. The long winters are still there, but the summers have become warmer and are slowly pushing back the cold. This has led to the appearance of farming-focused settlements around the banks of rivers. A new trend, to be sure, but it seems to be growing more successful and popular with each passing year. At first, many thought that this was a foolish idea, how would these warriors forsake their training to work the land? It seems that a balance has been found - the men work during the summer and hone their skills during the long winter months. The climate allows for hardier crops to grow - wheat, barley, oats, hops. This, in turn, has brought new food and drink to the table: bread, ale, porridge and so forth. This also led to larger interest in trading, as the tribes who had no access to these commodities wanted to acquire them. The "landworkers" (as they are known), in turn, desire furs and timber, which they cannot produce. All of this, has brought the Arbians closer together and blood-feuds and the like are rapidly decreasing. These forgotten peoples may have a chance of becoming a nation after all.
Allies: None at present.
Enemies: None at present.
Religion/Deity(s): (Work in Progress)
Governing Body: There is no centralized government, each tribe has its own sets of traditions and laws. Once a year, during the summer, a Subor (gathering or meeting, in the Common tongue) is held. During which, tribe leaders meet and discuss border disputes, trade agreements and other such. Young men look for suitable women, traders ply their wares and tournaments take place. This is as close as the Arbians have come to a government of sorts.
Blackrock- Apparition
- Join date : 2009-12-13
Posts : 619
Age : 31
Location : Sofia, Bulgaria
Re: Emoria: World-Building OOC
"THIS JUST IN! READ ALL ABOUT IT!"
I think that is a nice compromise. This way, we all have the opportunity to meet every other player, but not initially. This will help keep together sub-plots, make locations easier to recognize and make role-playing smoother.
Great job, Silvone and Ryona. We really appreciate it.
Thank to Fate Foretold for agreeing to create the new board.
Bird of Hermes- Wraith
- Join date : 2009-10-26
Posts : 2279
Age : 34
Location : The Land of Make Believe
Re: Emoria: World-Building OOC
Silvone Elestahr wrote:"THIS JUST IN! READ ALL ABOUT IT!"
If I may make a suggestion.
Fate says that she will attempt to make a subforum for us.
I have had some experience with RPs with scale similar to this before. There were some 20 of us in that thread. Now since you have decided on structured separate threads here are some suggestions that always worked well on AEF.
1. Since there is a UNish organization, give interactions within the UN it's own thread. That allows for easier diplomacy and give us a solid starting point for the original part of the threads.
2. The system you outlined above works well aside from one minor flaw. As you mentioned it is confusing to keep track of everything, and so I would recommend that we make another thread in which each person has 1 post. That post will summarize what has happened with their character so far as well as where the character is at that point.
3. Also I would really advise against separating by geography, it hasn't worked so well in the past. Personally I would separate based on events. There is a reason for this. If you separate by events you allow for a consistent thread for say "The 4th War of the Races" This allows the whole group to not have to switch threads each time the armies move or something similar to that.
4. I would recommend you allow each person who controls a nation or something of that nature to begin threads that relate to an operation or quest of sorts for their character.
Yes I know my suggestions can lead to lots of little threads. However these little threads can since this will be a subforum kept track of.
Guest- Guest
Re: Emoria: World-Building OOC
I think one and two could work, but I am not sure about three and four. But, it's up to Silvone and Ryona.
Bird of Hermes- Wraith
- Join date : 2009-10-26
Posts : 2279
Age : 34
Location : The Land of Make Believe
Re: Emoria: World-Building OOC
We weren't sure about seperating by geography anyway. We will take this into consideration, and likely will change the format to some, if not all, of Raptorman's suggestions.
In my most personal opinion, I like the idea of seperating by nations/regions but I wasn't sure if there were to many threads. Seperating by events is a good idea as well, but I likely wouldn't use both concurrently.
Opinions on the matter from everyone would be greatly appreciated!
In my most personal opinion, I like the idea of seperating by nations/regions but I wasn't sure if there were to many threads. Seperating by events is a good idea as well, but I likely wouldn't use both concurrently.
Opinions on the matter from everyone would be greatly appreciated!
Gadreille- ★ Administrator ★
- Join date : 2009-07-26
Posts : 5277
Re: Emoria: World-Building OOC
Glad I could help. I was just offering up what I knew from having done similar scale RPs with lost of separate stories before.
Guest- Guest
Re: Emoria: World-Building OOC
Our section is up! Please don't post in it yet, we will be making a new OOC for it shortly that will be used when the role play begins. Consider this the "Building" OOC, that will be the "Role Playing" OOC.
Gadreille- ★ Administrator ★
- Join date : 2009-07-26
Posts : 5277
Re: Emoria: World-Building OOC
May I suggest something about posting pictures?
Can we please put it in a 'mutual undertsanding' so we see the entirety of a picture when posted instead of half? I dont know if I am the only one with this problem, in which case nevermind I will just deal with it... but if I am not the only one, please, when uploading the picture, either edit it with Paint (or any other software) or when you are uploading it, make sure to resize it to 600x and not the default 800 or something smaller.
I guess just click Preview before actually posting the post and look at the picture.
Is what I say folly or does it make a bit of sense?
Can we please put it in a 'mutual undertsanding' so we see the entirety of a picture when posted instead of half? I dont know if I am the only one with this problem, in which case nevermind I will just deal with it... but if I am not the only one, please, when uploading the picture, either edit it with Paint (or any other software) or when you are uploading it, make sure to resize it to 600x and not the default 800 or something smaller.
I guess just click Preview before actually posting the post and look at the picture.
Is what I say folly or does it make a bit of sense?
Dax- Ghost
- Join date : 2009-10-19
Posts : 1766
Location : Montreal
Re: Emoria: World-Building OOC
I cannot do this with the overall map because...making it any smaller makes it impossible to read or see anything on it. However, what I can do is put links to each map under the spoiler, so that it may be opened in a new page and you can see it in its full glory. Will that suffice?
Gadreille- ★ Administrator ★
- Join date : 2009-07-26
Posts : 5277
Re: Emoria: World-Building OOC
Anything really is great, thank you Ryona.
Dax- Ghost
- Join date : 2009-10-19
Posts : 1766
Location : Montreal
Re: Emoria: World-Building OOC
Awesome Silvone, thanks alot!
Dax- Ghost
- Join date : 2009-10-19
Posts : 1766
Location : Montreal
Re: Emoria: World-Building OOC
I agree with Raptorman. But there should be several threads that will eventually be woven together. (or split apart, if we all start at the same place)
We'll probably be deciding before we start which people will be together, and we'll make threads accordingly.
Threads will be abandoned rather quickly this way, but it's necessary to keep track of everything.
Each thread would be named something clever, like the title of a chapter.
We'd have a very very very active OOC, which is great! ^^
The first page of the OOC should be kept updated every time a thread is done or a new one is made. We'll have to always plan 1 step ahead.
That's my idea.
Also, we need to keep a careful timeline, so everybody is on the same page. Speaking of which, has Raptorman come up with a draft for the large-scale timeline?
We'll probably be deciding before we start which people will be together, and we'll make threads accordingly.
Threads will be abandoned rather quickly this way, but it's necessary to keep track of everything.
Each thread would be named something clever, like the title of a chapter.
We'd have a very very very active OOC, which is great! ^^
The first page of the OOC should be kept updated every time a thread is done or a new one is made. We'll have to always plan 1 step ahead.
That's my idea.
Also, we need to keep a careful timeline, so everybody is on the same page. Speaking of which, has Raptorman come up with a draft for the large-scale timeline?
Re: Emoria: World-Building OOC
I am working on it. Now that I have your information as well it should be up sometime tomorrow.
Guest- Guest
Re: Emoria: World-Building OOC
I have a map made for my world. I just need to label it. Don't laugh at my Word and Paint skills.
Bird of Hermes- Wraith
- Join date : 2009-10-26
Posts : 2279
Age : 34
Location : The Land of Make Believe
Re: Emoria: World-Building OOC
The Emoria: Information thread is up and running. I will see if I can get someone to sticky it for us as well. I am going to put up the OOC for the actual story now, and I would appreciate if everyone refrains from using that thread until we are actually posting in the story. Keep world-building stuff here.
Guest- Guest
Re: Emoria: World-Building OOC
Character sheet
- Spoiler:
Username: Loki
Character Name: Ja'Dhannar
Species/Race: Khajiiti
Physical Description:
Ja’Dhannar stands at 5’4” and 140 pounds of lean and agile muscle. The markings on his body and tail closely resemble that of a Bengal Tiger, though it is more blonde in coloration. His cat eyes are a brilliant crimson that gives him the look of a deadly predator. [See below for the general appearances of a Khajiiti.]
Character Bio:
Ja’Dhannar started his life outside of the den as a Templer. He worked hard to sharpen his skills in perception and interrogation over the better portion of two decades. Eventually his abilities and dedication to his duty were noticed as a Shadowfoot woke him from his sleep one night to induct him into their ranks. Over the next several decades he continued to excel in all areas that were essential for a Shadowfoot to perform his task with the utmost efficiency and conviction. At the age of 76, he was abducted and taken to a hidden sanctuary located deep within the heart of the capital city. It was there that he was tested in skill and in loyalty for an entire week. The trials were designed to bring the participant well past their limits, many of which are considered to be torture in civilized nations. At the end of the week, Ja’Dhannar was approached by the Listener, himself, and advanced to the rank of Silencer.
Age: 90
Gender: Male
Occupation: Silencer
Skills:
After a lifetime dedicated to his career, Ja’Dhannar became a master of interrogation, infiltration, and assassination. He has also honed his illusion magic to render himself invisible for a significant duration and can even modify elements that an observer perceives. Although he isn’t talented enough to completely modify the world according to the target, Ja’Dhannar is able to make a person see things that aren’t there, hide things that are, and even render them unable to speak.
Nation: Kvatch
Official Languages: Ta'agra, Common
*Ta’agra is poorly understood by those of other races; this ignorance may be attributed primarily to the lack of Khajiiti literature, the Khajiiti people making use of an oral method for the preservation of their history. Consequently, few scholars have access to the scripts necessary to translate Ta'agra, and the natural disdain Khajiiti share for inculcating foreigners into their culture forestalls any chance of learning the tongue from a Khajiiti citizen.
*A Khajiiti’s voice sounds airy and menacing to those who are not used to speaking with them. This also has to do with the resemblance to growling and hissing that is unintentionally made whenever a Khajiiti pronounces certain syllables.
Khajiiti Appearances:
Although their appearances closely resemble humanoid, the Khajiiti suborder is Feliformia rather than Hominid. On outward appearances, they can easily pass has human at first glance, aside from a feline tail. On closer inspection, one would discover that their teeth, eyes, and fingers/claws are clearly catlike along with ears that are slightly pointed. Body hair, although fur would be a more accurate description, also reflects more closely to that of wild cats and come in just as many different styles, though it is no thicker or abundant than that of a normal human while appearing in all of the same places. The only exception to that would be the tail, which is identical in nearly every way to that of a large cat.
The average height of a Khajiiti is around 5’0”, though they can vary up to a foot in either direction, and can live up to 250 years old. As their sharpened teeth and elongated canines suggest, their diet is mostly that of a carnivore, but they can survive on plant life alone with only a few drawbacks to their overall health. Most of all, the Khajiiti thrive off fish and other seafood, so it was only natural that they choose to inhabit a peninsula.
Khajiiti Traits:
As to be expected of any feline descendant, the Khajiiti are nimble, very agile, and able to see as clearly in the dark as in the light. What they lack in raw physical strength and endurance they more than make up for in speed, acrobatics, and stealth. Along with these physical traits, every Khajiiti has some skill in illusion magic. Most are unable to do more than cast a veil over themselves in order to blend into the background. That is not to say that it is a form of active camouflage like that of a chameleon. Rather they utilize their magic to reduce their presence to an observer to the point where they become just another minor element in the background. This ability will do nothing if they are being actively searched for or if they have already been sighted. There is a minority who are adept enough at the art to actually render themselves almost invisible aside from the faintest outlines of their body, and there is yet a very select few who are able to actually distort the world around them to an observer. As a natural response to such abilities among their peers, the Khajiiti are also much more perceptive than most other races to detect and see past such magical abilities.
Governing Body:
A combination of dictatorship, oligarchy, and police state would be the most accurate description, though only a select few know the true identities of the ruling class. Nearly all government officials, including the law enforcement personnel, are indiscernible from the public with exception of Templers and Speakers. The government breakdown is as such:
Listener – The head of the entire nation. The Listener is the one who has complete and unquestionable rule over Kvatch. The only ones who know the Listener’s identity are the Silencers.
Silencer – Subordinates of the Listener. There are only five Silencers at any given time and they are the hands of the Listener, carrying out the orders, policies, laws, and other such business as they are ordered. They also act as emissary to the Listener for international business that requires a representative.
Speakers – Speakers act as the voice of the people. The Speakers are the liaisons to the Silencers in order to bring the needs of the people to the Listener’s attention or vice versa should a public address need to be made.
Shadowfeet – Shadowfeet are Kvatch’s police and act as judge, jury, and executioner for more heinous offenders. It is unknown how many Shadowfeet there actually are throughout the nation because they are indiscernible from the public. It is for this reason that crime is low, especially in the larger cities. A Shadowfoot is trained to be especially perceptive and word of a crime inevitably makes its way to them, that is if they weren’t a witness to the crime itself. The most unnerving aspect of a Shadowfoot is that they won’t approach an offender immediately. It is that uncertainty that terrifies criminals, wondering if or when they will run into a dark figure whose sole purpose is to bring justice.
Templers – Templers are the physical presence of security and deal with minor offenses such as theft and assault. Whereas Shadowfeet remain unknown, Templers are there to reassure the public that they are being protected and looked after even though the rulers remain faceless. They act as patrolmen, guards, and witnesses throughout Kvatch.
Kvatch as a nation strives to maintain neutrality in all international dealings; this is because its economy is primarily driven by trading between nations. In the few cases where the country was forced into war, a significant portion of their forces were in the form of mercenaries or allied troops. The average Khajiiti is not built for direct battle, what makes them truly lethal in wars is their ability to infiltrate and assassinate key targets with ruthless efficiency. So instead of overwhelming the opposition by pure force or numbers, the Khajiiti chose to cripple the enemy’s chain of command and allow infighting and paranoia to force them into submission.
Social Structure: –
Most Khajiiti prefer to be unattached from their kin and live either alone or with their lifemate. Cubs are raised at home until the day eventually comes that they leave the den under their own free will. Khajiiti usually keep only a handful of close friends and regard everybody else as friendly acquaintances, even if they are complete strangers.
A majority of Kvatch’s wealth is from trading between nations, typically those that rather not trade directly. However, the Khajiiti are well known for exquisite textiles and the area’s abundant resources of fish can provide enough to get the nation through times where trading is less than profitable. Large cities in Kvatch are among some of the safest in the world due to the ever-vigilant gaze of the Shadowfeet. Merchant vessels often prefer to do business at Khajiiti docks knowing that corruption and crime is kept to an absolute minimum.
Religion/Deity(s):
Khajiiti worship Azurah, the goddess of dusk and dawn. She represents justice, order, and vigilance. Lore tells that she is the one who brought knowledge to the savage felines and altered their form into the present day Khajiiti.
Allies:
Enemies:
Last edited by Loki on Tue Feb 02, 2010 10:57 pm; edited 3 times in total
Loki- Guardian Ghost
- Join date : 2009-06-03
Posts : 2275
Age : 39
Location : Ohio
Re: Emoria: World-Building OOC
Now I shall present you with a map that shows my skill in graphics!
Here is the Plane of Air (the levels are there is add a three-dimensional quality to the plane):
Here is the Plane of Air (the levels are there is add a three-dimensional quality to the plane):
- Spoiler:
Bird of Hermes- Wraith
- Join date : 2009-10-26
Posts : 2279
Age : 34
Location : The Land of Make Believe
Re: Emoria: World-Building OOC
Loki's and blackrocks character sheets are up, as well as BIrd of Hermes map. I made the Title of Plane of Air a link to your map.
All updated info is now going into the new thread, which I will get a link up to shortly!
All updated info is now going into the new thread, which I will get a link up to shortly!
Gadreille- ★ Administrator ★
- Join date : 2009-07-26
Posts : 5277
Re: Emoria: World-Building OOC
@ Deadeye
I'm thinking that our countries would be allies since Kvatch hires mercenaries to fill its ranks on the front line. Would you agree?
@Elric and Hello Danger
Since my nation strives for neutrality, I think we too should be allies since Kvatch would be one of the more convenient trade routes. Merchandise is merchandise, be it pirated or otherwise.
I'm thinking that our countries would be allies since Kvatch hires mercenaries to fill its ranks on the front line. Would you agree?
@Elric and Hello Danger
Since my nation strives for neutrality, I think we too should be allies since Kvatch would be one of the more convenient trade routes. Merchandise is merchandise, be it pirated or otherwise.
Loki- Guardian Ghost
- Join date : 2009-06-03
Posts : 2275
Age : 39
Location : Ohio
Re: Emoria: World-Building OOC
Since the OOC is so massive, you might want to PM them on the matter just in case they miss it
Gadreille- ★ Administrator ★
- Join date : 2009-07-26
Posts : 5277
Re: Emoria: World-Building OOC
Good call. Done and done.
Loki- Guardian Ghost
- Join date : 2009-06-03
Posts : 2275
Age : 39
Location : Ohio
Re: Emoria: World-Building OOC
Just a reminder to everyone, in case they haven't already found it, there is a thread where we have started the design for the character icons. If everyone could at some point please visit and let us know how we're doing and what you would like to see in your character icon that would be both helpful and amazing. The link is listed below. Thanks you guys rock!
Emoria Character Icons
Emoria Character Icons
Re: Emoria: World-Building OOC
So far I've been in talks with Gunneh and ImmortalSin for possible alliances. I'm going to improve my worldspace section by a LOT so that it can look as good as some of you guys' places, and so that Fermata can feel more like a living, breathing nation.
Guest- Guest
Re: Emoria: World-Building OOC
Congratulations on a separate subforum!
I'll aim to put up an expanded character sheet(more like a world-space sheet, since I'll be focusing on that) in the next few days, probably during the weekend. I'll also try my hand at drawing a map of Arbia, but I'm not sure what abomination I will spawn
I'll aim to put up an expanded character sheet(more like a world-space sheet, since I'll be focusing on that) in the next few days, probably during the weekend. I'll also try my hand at drawing a map of Arbia, but I'm not sure what abomination I will spawn
Blackrock- Apparition
- Join date : 2009-12-13
Posts : 619
Age : 31
Location : Sofia, Bulgaria
Re: Emoria: World-Building OOC
More info! Yippie!
I just wanna give a shout out to my peeps in Emoria...you all ROCK!
I hope everyone is on board with the multiple continuous role plays...it is the reason we have our own subforum!
I'm liking the idea of having it in "Chapters", that way it could be either event or location that is the basis of the "Chapter". The OOC thread would be a great place to put those updates that Raptorman was discussing. We purposely aren't posting there until we know exactly how we want it to run.
Either we could try having everyone reserve a couple of posts to continue updating their info, or just have it be like a standard OOC where everyone continues posting one after another. Hmm....not sure yet...
I just wanna give a shout out to my peeps in Emoria...you all ROCK!
I hope everyone is on board with the multiple continuous role plays...it is the reason we have our own subforum!
I'm liking the idea of having it in "Chapters", that way it could be either event or location that is the basis of the "Chapter". The OOC thread would be a great place to put those updates that Raptorman was discussing. We purposely aren't posting there until we know exactly how we want it to run.
Either we could try having everyone reserve a couple of posts to continue updating their info, or just have it be like a standard OOC where everyone continues posting one after another. Hmm....not sure yet...
Gadreille- ★ Administrator ★
- Join date : 2009-07-26
Posts : 5277
Re: Emoria: World-Building OOC
Either we could try having everyone reserve a couple of posts to continue updating their info, or just have it be like a standard OOC where everyone continues posting one after another. Hmm....not sure yet...
I think either way could work. I am so glad we are really getting going with this.
Bird of Hermes- Wraith
- Join date : 2009-10-26
Posts : 2279
Age : 34
Location : The Land of Make Believe
Re: Emoria: World-Building OOC
Me 3 I'm really excited about this role-play. Hopefully, because of its scope and nature, even if we lose a couple of members we can still continue on. I can't imagine it dying off without some drastic circumstance to accompany it.
Guest- Guest
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