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The Ten Kingdoms: OOC (Accepting)

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Shekinah
Dio the Awesome
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Post by AkiyaMarquis Fri Dec 04, 2009 5:16 pm

1000 years ago

Armies fought against each other, metal clashing against metal. Armor covered the brave knights and villagers that waged war on each other in the names of their kings. The dark kingdom of Ser’ves was in complete control over the three kingdoms; Rien, Hityc, and Ashiusk. This was the down fall of man and thus they were in fear of losing their lands to the evil queen Lyess. Brother fought against brother and kin against kin. War engulfed the land as the dark kingdom got more powerful. Through the hatred and rage the dark queen forged an orb. This orb was called the legendary Demonic Orb. It was known to engulf people in their fears and make them fall under their rage and wage war on each other. A warrior named Koravel had been traveling the lands far and wide, when he got his first encounter with the orb.

Father and son fought against one another. The steed he rode into the town on reared back and he hopped from the beast and looked about the town. It was a small place and he thought it was peaceful, or at least that was what he heard. But this peaceful town was war stricken and chaotic. His hand gripped the broad sword on his hip as he turned with enough time to deflect the attack that a young woman waged on him. He didn’t know what really was going on. A boy the age of 10 was hiding in the shadows. How he survived in this madness was something else. The man walked towards the boy and knelt down. The sounds of bodies falling around him would of made the man uneasy if he wasn’t war stricken already. “Leave this town…” The boy spoke, fear was evident in his voice. “Evil lives in this place…” The man looked at the boy. “Evil?” He asked and the boy’s eyes closed he wouldn’t say anything at that moment. There was a moment of silence that passed the two. “The Demonic Orb is the cause of this madness…”

Ten years before

“The Demonic Orb, had been broken into ten fragments by the brave Lord Koravel Vontae Maernanea. They were scattered to the ends of the Earth to ten different kingdoms.” Her mother spoke; she loved telling the tale of Koravel and the Orb. Nimael loved to hear the history of the world. The woman’s ears twitched as she sat there.

The elf sat there her darkened blond hair fell into her blue eyes as she sighed softly. “Mother do you think that Queen Lyess would be brought back to life if someone were to find all ten fragments?” She question the girl thirsted for knowledge and she smiled gently. This child was different than the others in her community. She loved her garden and never thought of adventuring to far from home; though that would change when she hit her adult hood. She helped her mother with anything that she needed. Yet she knew something was missing.

Two months before

Her birthday hit and she was moving into adulthood. The elf looked at the present that her father gave her. He called it an heirloom. But the question was, what was it? She looked at the man and tilted her head. Her darkened blond hair flowed in the small breeze that passed her as she sat there. “It’s a fragment from the Orb. No one must find it Nimael. You are to lead a quest to find the other pieces and destroy it before the evil that was born of this orb is born again.” She blinked and looked at her father. Things were confusing her, but she knew that she needed to do this. “Nimael you must leave here and venture to the nine other kingdoms find the fragments and destroy the orb.”


The Ten Kingdoms:

Ser’ves

  • Atmosphere: Unnaturally dark and shadowy
  • Main Feature: A wide stretch of bare, dead ground
  • Secondary Feature: Abandoned human belongings
  • Prevalent Tree Type: Gnarled and twisted
  • Ground Cover: Dirt and small stones
  • Water: A geyser or fountain
  • Known races living here: Vampires, Lycanthropes, Ghost Elves, Goblins


Rien

  • Atmosphere: Windy
  • Main Feature: An abandoned battlefield
  • Secondary Feature: Holes in the ground
  • Prevalent Tree Type: Low and leafy with spreading, shady branches
  • Ground Cover: Flowers
  • Water: Some hot springs
  • Known races living here: Silver Elves, Gold Elves, Asherati, Deep Imaskari


Hityc

  • Atmosphere: Windy
  • Main Feature: An ancient, well preserved structure
  • Secondary Feature: Strange objects embedded in the ground
  • Prevalent Tree Type: Palms
  • Ground Cover: Countless tiny, sharp crystals
  • Water: A lake
  • Known races that live here: Avariel Elves, Dragonkin, Duergar, Armand


Ashiusk

  • Atmosphere: Cold and damp
  • Main Feature: An ancient, well preserved structure
  • Secondary Feature: A shrine
  • Prevalent Tree Type: Spruce
  • Ground Cover: Tall grass
  • Water: A pond
  • Known Races that live here: Jungle Elves, Glimmerfolk, Pixie, Faeries


Estit

  • Atmosphere: Clear and calm
  • Main Feature: A wide open field
  • Secondary Feature: Holes in the ground
  • Prevalent Tree Type: Weeping willows
  • Ground Cover: Clover
  • Water: A swamp
  • Known races that live here: Lizardfolk, Kuo-Toa, Quaraphon


Uml

  • Atmosphere: Tempestuous
  • Main Feature: A cave
  • Secondary Feature: Low rounded hills
  • Prevalent Tree Type: Low and leafy with spreading, shady branches
  • Ground Cover: Various weeds
  • Water: Clinging dew
  • Known races living here: Xvart, Wild Elves, Catfolk


Jirix

  • Atmosphere: Humid
  • Main Feature: A high mountain
  • Secondary Feature: Patches of bare ground
  • Prevalent Tree Type: Short pines
  • Ground Cover: Ice
  • Water: Clinging dew
  • Known races living here: Humans, Snow Elves, Gnomes


Verden

  • Atmosphere: Humid
  • Main Feature: A cluster of large boulders
  • Secondary Feature: Signs of ancient civilization
  • Prevalent Tree Type: Low and leafy with spreading, shady branches
  • Ground Cover: Sand
  • Water: A wide rushing river
    Known races that live here: Catfolk, Tiefling, Mephling, Illumian


O'kiniss

  • Atmosphere: Misty
  • Main Feature: A volcano
  • Secondary Feature: Strange objects embedded in the trees
  • Prevalent Tree Type: None
  • Ground Cover: Gravel
  • Water: A wide rushing river
  • Known races that live here: Orcs, Haflings, Changelings.


Keun

  • Atmosphere: Tempestuous
  • Main Feature: A small village
  • Secondary Feature: A grassy clearing
  • Prevalent Tree Type: Date palms
  • Ground Cover: Snow
  • Water: A geyser or fountain
  • Known races that live here: Humans, Drow, Dwarves, Hag.


Character Sheet
Code:
Name:
Age:
Race:
Physical Description: (I will accept pictures and written descriptions.)
Personality:
Which of the ten kingdoms is the character from:
What equipment does the character have: (Remember this is fantasy so medieval weapons and equipment)
Does the character have a shard of the Orb: (There are only ten shards)
Biography:

The Races
The Hag
Spoiler:
The Vampire
Spoiler:
The Lycanthropes
Spoiler:
The Ghost Elf
Spoiler:
The Goblins
Spoiler:
The Silver Elves
Spoiler:
The Gold Elves
Spoiler:
The Asherati
Spoiler:
The Deep Imaskari
Spoiler:
The Avariel Elves
Spoiler:
The Dragonkin
Spoiler:
The Duergar
Spoiler:
The Armand
Spoiler:
The Jungle Elves
Spoiler:
The Glimmerfolk
Spoiler:
The Pixies
Spoiler:
The Faeries
Spoiler:
The lizardfolk
Spoiler:
The Kuo-toa
Spoiler:
The Quaraphon
Spoiler:
The Xvart
Spoiler:
The Wild Elves
Spoiler:
The Catfolk
Spoiler:
The Human
Spoiler:
Snow Elves
Spoiler:
The Gnome
Spoiler:
The Tiefling
Spoiler:
The Mephling
Spoiler:
The Illumian
Spoiler:
The Orcs
Spoiler:
The Hafling
Spoiler:
The Changelings
Spoiler:
The Drow
Spoiler:
The Dwarfs
Spoiler:


The Rules
  • The GM is GOD.
  • Follow the site rules
  • The races listed are the known races. If you can describe a different race no listed you can use it. But PM me about it first for approval.
  • If you are going to be gone notify me please. I will kill off characters if not notified.
  • These Rules are subject to change when the GM so chooses.
  • You have a maximum of three characters that you can play. But only one of your characters may have a shard if any are available.
  • All characters do not have to be good. Evil characters will try to steal the ten orb shards to reanimate the queen.


4 shards left
Players:
Rumvara Gaeldre Auvreaanea
Nikolai Alucard Constantine
Lord Allistair Delacroix
Valandir Gwalithe
Laeriel Gwalithe
Garrick Stoutback
Ava'clara
Krolm-Krueak
Nuri'An "Nuri" Vanadyll


Last edited by AkiyaMarquis on Fri Dec 25, 2009 11:01 am; edited 6 times in total

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Post by AkiyaMarquis Fri Dec 04, 2009 5:45 pm

My character:

Name: Rumvara Gaeldre Auvreaanea
Age: 225
Race: Golden Elf
Physical Description: The Ten Kingdoms: OOC (Accepting) 19455High_Elf_Avatar_by_Graysun_D
Personality: Assertive and outspoken - they are driven to lead. Excellent ability to understand difficult organizational problems and create solid solutions. Intelligent and well-informed, they usually excel at public speaking. They value knowledge and competence, and usually have little patience with inefficiency or disorganization.
Which of the ten kingdoms is the character from: Rien
What equipment does the character have:
Long sword
Scimitar
Chainmail
Gauntlet, locking
Backpack
Bedroll
Blanket
Caltrops
Candle
Flask
Grappling hook
Rations
Rope (50ft)
Vial
Alchemist's fire
Tranglefoot bag
Thunderstone
Spell component pouch
Spell book
Coutier's outfit
Noble's outfit
Scholar's outfit
Bit and Bridle
Warhorse, heavy
Riding saddle
Saddlebags
Does the character have a shard of the Orb: Yes
Biography: Being of noble blood Rumvara grew up playing with another elf named Nimael. She and Nimael started out on the voyage to destroy the Demonic Orb together until Nimael was struck down by a Lycan on their way to Uml. Rumvara took it as her personal goal to take up where Nimael left off. Saddling her horse she obtained Nimael’s Orb shard after properly setting the body on fire as their tradition states. She started once more to Uml to rid the world of the Orb.

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Post by Mustakrakish Wed Dec 09, 2009 5:46 pm

Name: Nikolai Alucard Constantine

Age: 304, appears to be mid thirties

Race: Vampire, formerly Human

Physical Description: The Ten Kingdoms: OOC (Accepting) 263820-artemis_large

Personality: Dark, brooding, and solitary, Nikolai keeps mostly to himself. He trusts few, and constantly is on his toes. He is suspicious of new people, and tries not to get himself attached to any companions he may have. His attitude makes him appear rude, cold, and heartless, however this is far from the truth. Nikolai behaves this way out of necessity, once being one of the most benign vampires in existence. He was once very loyal, sociable, and charismatic, but his history and nature has forced him into isolation.

Which of the ten kingdoms is the character from: Ser’ves

What equipment does the character have:
Longsword
Dagger
Throwing Knives (6)
Garrote
Chainmail
Studded Leather
Hooded Cloak
Signet Ring
Bedroll and Blanket
Heavy Warhorse
Lockpicks
Acid Vials
Whetstone
Adventurers Outfit
Backpack
Saddlebags
Saddle, Bit and Bridle
Small Mirror


Does the character have a shard of the Orb: No

Biography: The Constantine family was once a powerful noble vampire house among the kingdom of Ser’ves. They were well respected, and equally feared among their peers. However, when the Dark Queen Lyess came to power, the Constantine family led the small rebellion against her. Lyess smashed the rebel vampires and their small army quickly, putting all who opposed her to the sword. The Constantine family fled, scattering across all of the Ten Kingdoms. Lyess tracked them down one by one, killing the family piece by piece. By the time of her death, only a few Constantine’s remained. Nikolai, perhaps the last surviving member of his once noble house, walks the Ten Kingdoms alone. He is hated by both the human world and the undead, for he has a traitor’s blood and a monsters soul. His only goal is to destroy the shards of the Orb, and prevent the Dark Queen from ever returning to wage war upon the lands again.
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Post by AkiyaMarquis Wed Dec 09, 2009 5:48 pm

Accepted!

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Post by The_End Sun Dec 13, 2009 1:42 am

Lord Allistair Delacroix (Ten Kingdoms)

Name: Lord Allistair Delacroix
Age: Unkown
Race: Vampire

Physical Description: The undead lord looks to be in his mid-thirties and has ghostly-white skin. His eyes, at one time a crystalline blue, now burn a fierce red. His hair has gone from a light brown to a black so dark as to have a bleen shine to it. Although he was formerly a human, his long, lightly tipped ears and sensitive, vaguely hawk-like nose betray a distant elven ancestor.

Personality: Allistair had a harsh childhood. as such, he rarely trusts outsiders. His terrible adolescent years have made him cunning, resourceful, and selfish. He is the type of person who is always calm. He does not like to negotiate with non-humans, and holds a special contempt (envy is a more appropriate term) for Golden Elves and their natural beauty.

Which of the ten kingdoms is the character from: Ser'ves, but he is prone to wandering during the night.

What equipment does the character have: (Remember this is fantasy so medieval weapons and equipment)
Strengthened obsidian longsword
Black slacks
Leather boots
Ivory undershirt
Several of those fancy little scarves that rennaisance people layered, to create that "frilly shirt" effect
Ebony evening jacket
Mithril chain shirt (worn under undershirt)
Vial (for carrying blood)
Trail rations (a week's worth)
Triforce of Courage
Long hooded cloak, onyx

Does the character have a shard of the Orb: Yes.

Biography: In a time even before the advent of common magic and steel forges, a child was born in a small village in Jirix. In his early years, the boy had difficulties with bullies, and his impoverished family could be of no real help. He grew up filled with rage at his circumstance, determined to change his role in this world that he had been curelly thrust upon. The young man was still attending school well after his loathed adversaries had taken their places as paupers and beggars, gaining a proper education, and becoming well-versed in the basics of diplomacy and swordplay. The boy grew into a man, and held a wife. In time, he even attained the title of Lord over his little village. Peace reigned for ten years, and the village grew into a full-fledged town.

It was then that the vampires struck. They slaughtered everyone that they could, burning and feasting and laughing like wild animals. Several of the townsfolk were taken from the village for later feeding. The unlucky ones were left to their horrible transformations.

Allistair awoke as a monster, his town--his pride and joy--completely destroyed, inhabited by mindless drones. Since that fateful day, he has sought a cure. Not for himself, but for all vampires. He cannot bear to think of himself as a monster. He loathes his own lust for blood.


Last edited by The_End on Sun Dec 13, 2009 1:54 am; edited 1 time in total (Reason for editing : forgot equipment)
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Post by AkiyaMarquis Sun Dec 13, 2009 7:18 am

just a note on vampires they can travel not only in night but under magical darkness as well, but accepted.

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Post by Silvan Arrow Sun Dec 13, 2009 11:04 pm

Sorry it took so long to set these done, but here are my sign-ups! I will gladly make any changes that you recommend.

Name: Valandir Gwalithe
Age: 176
Race: Avariel Elf

Physical Description: Valandir stands at 6’3” and has a pale, marble-like complexion. He is not particularly well muscled, but the muscles that he does have are built into a toned, lithe physique, a result of his extensive travels. He has chocolate brown eyes and wind-tousled black hair that he rarely bothers to comb; instead he lets the fringe fall across his forehead. Likewise, his wings are also completely jet-black and reach a total span of 12 feet. His attire consists of the following:

The Ten Kingdoms: OOC (Accepting) Bk-j-15c

Personality: Valandir tends to view the world in an easygoing, slightly cynical manner. He is independent and self-reliant, to the point of being too cocky for his own good. He has no problem with talking to people and doesn’t shy away from conversation. However, with most people, he maintains his façade of being laid-back and cynical so he doesn’t show his true feelings. As a result, others tend to get frustrated in talking with him, thinking that he is mocking them or not taking them seriously. He also has a penchant for giving people nicknames instead of referring to them by their real names, often just to tease them.

In battle or when faced with problems, Valandir keeps up his confident, snarky personality, usually throwing in a few taunts to his opponent, while on the inside he is focused and serious. He can’t stand to lose to anyone and relishes new challenges.

Only a handful of people have managed to get past Valandir’s walls and earn his trust to the point where he doesn’t see the need to be sarcastic around them. The most notable exception to this rule is his mate, Laeriel. Though still easygoing on the outside, he is fiercely protective of her and expresses his gentler, more loving side when the two of them are alone.

Which of the ten kingdoms is the character from: Hityc
What equipment does the character have:
-Two-handed longsword
-Round one-handed shield
-Lightweight chainmail (worn underneath clothes)
-Hardened leather greaves (worn underneath clothes)
-Pack and bedroll
-Rations
-Water skins
-Flint to start campfires
Does the character have a shard of the orb: Yes

Biography: Valandir grew up in one of the larger colonies of Avariel elves in Hityc, located in an ancient, towering castle dating back centuries. He had a younger brother Ilindur and two caring parents. However, not long after he reached adulthood, a roving band of Dragonkin killed his parents while they were away from the colony. Valandir took care of Ilindur until he also reached adulthood, though Ilindur grew consumed with a desire for revenge on their parents’ murderers. Things only got worse when Ilindur slipped away from the colony in the middle of the night to pursue that revenge in what was most certainly a suicidal mission. Valandir spent the next three years trying to find him without success. Then he began crossing paths with Laeriel, who was traveling on her own to try and see more of the world. Slowly she earned Valandir’s trust, and he explained to her what had happened with his brother. Laeriel joined him in his search, and they finally found him being held prisoner by the Dragonkin. They managed to sneak into the Dragonkin’s camp and free Ilindur, but months of imprisonment and torture had left him traumatized and a hollow shell of his former self. Before they fled the camp, Valandir discovered a shard of the Demonic Orb amongst the Dragonkin’s treasures and stole it.

Valandir and Laeriel brought Ilindur safely back home, where he gradually started to recover psychologically and emotionally. Laeriel stayed with the colony during those months, during which time she and Valandir fell in love and formed a matebond. They also learned of the significance of the orb shard in their possession. Leaving Ilindur in the care of the colony, they departed once again and have been traveling across the Ten Kingdoms ever since, keeping their shard out of the hands of the wicked and searching for other shards.

Name: Laeriel Gwalithe
Age: 150
Race: Avariel Elf

Physical Description: Laeriel stands at 5’10” with a slender physique for ease of flight and marble-white skin like most others of her kind. She has straight black hair that hangs down to her shoulders, long bangs that fall artfully across her face, and jade green eyes. Her black wings reach out to a span of 10 feet and are dyed silver at the tips. Her clothing consists of a loose-fitting, forest green tunic that is belted in the middle with a wide brown leather belt and gray leggings.

Personality: Laeriel’s personality is basically the polar opposite of her mate’s. Whereas Valandir is cynical and outgoing, she is quiet and gentle. As a result, she will often banter back and forth with him and usually get frustrated first. Her propensity to give people the benefit of the doubt bordered on naïveté in her younger years, but decades of traveling the Ten Kingdoms and witnessing the various cultures of other races have taught her otherwise. Laeriel is generally non-confrontational, but she will fight wholeheartedly to protect those that she holds dear or in self-defense.

Which of the ten kingdoms is the character from: Hityc
What equipment does the character have:
-Two slender one-handed swords
-Hardened leather vest (worn underneath clothes)
-Hardened leather greaves (worn underneath clothes)
-Pack and bedroll
-Rations
-Water skins
-Flint to start campfires
-Medicinal herbs and bandages

Does the character have a shard of the orb: She and Valandir both guard the same shard.

Biography: Laeriel grew up as an only child to caring parents in a small, isolated colony in Hityc by a lake surrounded by palm trees. When she reached adulthood, she grew restless and wanted to see more of the world than just what was near her colony. And so she set off on a journey, during which she crossed paths with Valandir several times. Open learning about his brother’s plight, she joined him and helped free Ilindur from the Dragonkin. She then stayed at Valandir’s colony for several months while Ilindur recovered. During that time, she and Valandir realized their feelings for each other and formed a matebond. She and Valandir have spent the past several decades traveling across the ten kingdoms, searching for other orb shards and keeping their one shard safe from those who would use it for evil.
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Post by Dio the Awesome Mon Dec 14, 2009 7:09 am

Me me me! *Jumps up and down excitedly*


Name: Garrick Stoutback

Age: 52

Race: Dwarf

Physical Description: Garrick stands roughly 4 feet tall, and weights a hefty 170 pounds. He wears his dark red hair in the traditional dwarven fashion, long and braided, as is his beard. His eyes are a light blue, but hard, resembling cold stone. The polished great helm he wears covers most of his head, and the nose piece neatly hides the dwarfs broken nose. His muscled body is covered with the best plate mail avalible to him, and is always gleaming its silvers and golds. THe great axe on his back appears to be from the same set as the armor, but it has shown a considerable amount of wear. He also wears a small hand cross bow and bolts around his waist.

Personality: Garrick never speaks. This is not because of the stubborn nature of dwarfs, but because he is unable to. In a great battle between the Dwarfs of Keun and the Drow, Garricks throat was badly damaged, and he has since been unable to talk, save for small grunts. He believes the injury's purpose was to humble him, as he was a loud mouthed youth at the time of the battle. He now looks on life with a quiet reflection. He Will communicate when necessary through writing. Garrick is now a calm tempered person, and is difficult to anger. He is intensely loyal to his charge, and any friends he makes.

Which of the ten kingdoms is the character from: Keun

What equipment does the character have:
Platemail
Battle Axe
Crossbow (light)
Bolts (15)
Satchel
Stone Slate
Chalk (5)
Waterskin
Hard rations
Whetstone
Rag and oil polish

Does the character have a shard of the Orb: Yes

Biography:

About 20 years ago, Garricks tribe engaged in a battle with a rival clan of Drow elves in the area. The entire garrison was comitted to the fight, because of this, the clans sacred shard was to be carried into battle. Garrick was given the role of standard bearer, but also was entrusted to protect the shard. The fighting was intense and lasted for more than a day. During the dawn hours, the Drow archers launched a volley of burning arrows. The Drawven force was caught off guard, and Garrick took an arrow to the nape of the neck. His collar bone stopped the arrow from killing him, but the fire burned his throat. A nearby cleric was able to clean the wound, but there was nothing that could be done to save his speech.

When the standard fell, the Dwarven lines broke, and were routed. The Dwarfs were slaughtered to the last person, save one, who by fate or by luck, crawled into a natural ravine, and was looked over by the enemy soldiers. Since then Garrick has become a wanderer, the last warrior of his tribe, protecting the shard that was entrusted to him.



I hope my bio is okay. If I need to alter it I will.
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Post by Guest Mon Dec 14, 2009 7:25 am

My character is coming soon. Expect it tonight.

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Post by Shekinah Mon Dec 14, 2009 1:56 pm

I'm gonna join too. I'll be a ghost elf.
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Post by Bird of Hermes Mon Dec 14, 2009 7:13 pm

Name: Ava'clara
Age: Appears like a 13-year-old human, but is really much older.
Race: Mephling
Physical Description:
The Ten Kingdoms: OOC (Accepting) Imp_Pink___commission_by_shirotsuki

Personality: Ava'clara rarely talks and is rather immature for her age. She is extremely skittish and has an aversion to being touched by anyone. She appears to have been a slave to someone and will act extremely subservient to anyone who tells her what to do.
Which of the ten kingdoms is the character from: Unknown
What equipment does the character have:
Crystal pendant
Small knife made of a large fang
Wand
Black cloth tunic and skirt
Pink ribbon
A small shard of the orb
Does the character have a shard of the Orb: Yes.
Biography: Ava'clara can't remember anything but the memory of someone giving her a strange shard and telling her to run. She has shackles on her hands and feet and has a strange brand on her left thigh. As she struggles to regain her memory, the young mephling comes across others with shards of the orb and begins to question her origins.


Last edited by Bird of Hermes on Wed Dec 16, 2009 1:00 am; edited 2 times in total
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Post by Guest Mon Dec 14, 2009 7:30 pm

Name: Krolm-Krueak {Cr-olm, Kru-ack)
Age: Unknown
Race: Anthropomorphic personification.
Physical Description:
Spoiler:
Personality: Cruel and domineering. His will is like iron and his rage like fire. His disposition is explosive and he will never hesitate to take advantage of anyone or anythings weakness. He is a perfectionist, though he does make mistakes. He simply assumes he is perfect and this assumption has come back to bite him before multiple times.

The personification of destruction and darkness itself this being is not one to be trifled with. However despite it's power it is still an arrogant individual and as such can often be tricked into doing stupid things.
Which of the ten kingdoms is the character from: Originally the Nether Hells. Though that realm of spirituality no longer exists.
What equipment does the character have:
A large shard of the orb
Food and basic supplies
A staff made from the bones of the earth
Several large skulls of strange never seen beasts.
A monstrous stead made from stone that looks more like some sort of primeval monster than a horse
The Whip of Hell- a weapon He managed to drag with him when he escaped from the collapsing nether hells.

Does the character have a shard of the Orb: Yes
Biography: Stories, legends and even religions come and go. But what happens to the Gods, devils, and creatures they leave behind? Lord of a Hell long forgotten, Krolm Krueak is ancient. When the world was young he was already countless eons old. The religions that honored him and his pantheon faded out long ago. Unlike them though he refused to fade and though he is only a shadow of his former greatness, something allowed him to hold onto his existence even as his brethren faded. He gripped tightly to reality and would not let go.

The few ancient records describe him as a destroyer. Or even the Destroyer. The one who condemned the souls of the fallen to eternal torture, or simply consumed them outright. However after all these years he is not quite the same as the myths paint him. Despite his once incredible power he is slowly becoming more mortal. The decline of a god is slow lasting for countless millennia but now it has drawn near it's inevitable end.

Or at least it would have. Almost a thousand years ago Krolm-Krueak's nearly mortal self stumbled upon a fragment of the orb. Long fingers of the earth itself stretched out to grasp the fragment. As He touched it he felt more alive than he had in ages and the power of the orb flowed into him. Using the energy from that shard he has slowly begun to rebuild his power. Establishing a small group that worships him is merely the beginning and yet it is enough to sustain him at his current level of power. Though much less than a true god now, he is still much more than man.

He seeks to claim all the shards and to use them to fuel his own ascension, his own storming of the heavens and the hells.

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Post by AkiyaMarquis Thu Dec 24, 2009 3:04 pm

All accepted But Raptor there is a problem the supreme evil in this world is the queen that the shards revive. Hopefully you guys read through my intro and history of the story. As well as the mephling character. Please remember that they do not fit in with other races!

Note: Do not message me with your character sheets. I have a life outside the computer and thus patience will do you good to remember. Just post your character sheet here in the OOC and since my computer was on the fritz I would of gotten to it when it was fixed meaning now. I just don't like my inbox crammed with character sheets. Thank you!

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Post by Guest Thu Dec 24, 2009 3:24 pm

I did read your introduction. Krolm-Krueak is a big evil yes and he is also one who can use the power of the orb shards. I do know he isn't the ultimate evil anymore. He is seeking to become it again.

Obviously he fails as do all evil guys but I hope to enjoy playing him.

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Post by AkiyaMarquis Thu Dec 24, 2009 6:19 pm

But I'm saying is the evil creature want to revive the queen not become supreme themselves.

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Post by Guest Thu Dec 24, 2009 7:08 pm

Then I am thinking that I will be pulling out. I had thought that it wouldn't make any difference as he wouldn't succeed either way but If it does sorry.

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Post by Bird of Hermes Thu Dec 24, 2009 7:42 pm

As well as the mephling character. Please remember that they do not fit in with other races!

Yes. Part of what I plan on doing with the character is having her gradually learn how to interact with people. Until than, she's going to be incredibly awkward.
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Post by AkiyaMarquis Thu Dec 24, 2009 10:47 pm

Raptor: All I'm saying is try not to get to carried away ok?

Hermes: Thanks!

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Post by Guest Thu Dec 24, 2009 11:38 pm

Oh. I can do that.

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Post by Shekinah Fri Dec 25, 2009 10:09 am

Name: Nuri'An "Nuri" Vanadyll
Age: 33
Race: Ghost Elf
Physical Description:
Spoiler:

And she's wearing these boots:

Spoiler:


Personality: Nuri'An is very stubborn and has great determination. Once she wants something, she'll get it one way or another. Though at first she might come off as someone who's unable to love, she actually has a great heart and once she considers you as her friend or a beloved, she'll do anything for you. A very passionate personality she has, but that works like a two bladed knife: she'll do anything for you once she loves you, but once you break her trust, you can never regain it. Because she is a Ghost Elf it is her nature to be wary and therefore it takes time for her to trust someone. She has great respect for her kin and they always come first. One of the things she hates most is betrayal and if she's able to, she'll repay you with death if you ever betray her or her kin.

Which of the ten kingdoms is the character from: Ser'ves
What equipment does the character have:

  • Boomerang
  • Bow and arrow
  • Rope
  • Satchel
  • Sword
  • Metal bracers
  • A hooded cape
  • Poison
  • Rations
  • Flint
  • Small knife

Does the character have a shard of the Orb: No

Biography:
Being one of the highest ranks in the Ser'ves military, it was no surprise for Nuri'An when she was told about the Shards and that they expected her to go out and look for them. The history of the Shards had always been intertwined with the history and fate of her kin, like a red thread. Her father used to tell her bloody war tales when it was time for her to go to bed and that was when her lust for the military was born. Like her father, Nuri reached the top ranks in the military and then she was given the one chance that her father was never given: to look for the Shards. For the first time ever, she saw tears in her father's eyes when she told him about her quest.


Last edited by Shekinah on Thu Dec 31, 2009 8:15 am; edited 1 time in total
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Post by AkiyaMarquis Fri Dec 25, 2009 11:00 am

Accepted of course

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Post by Hisoka Sat Dec 26, 2009 1:08 am

Name: Athaniar Lightbringer
Age: 15000
Race: Vampuric Gold Elf
Physical Description: Standing at a lofty 6 feet 3 inches he has skin that would be best described as marble like, white,hard, and cold. With facial features that are both sharp and symmetrical as well as beautiful in their own way. But it is his eyes that destroy his beauty. A striking silver they glow with the magic so beloved of his race but such things come with a price. Intermixed with this glow is the hunger for more knowledge, to have more of the addicting power he wields, these eyes are framed by hair so golden it seems woven of sunlight.

Slim of build he nonetheless radiates an aura so common to swordsmen and is usually seen wearing a blue hooded robe to hide his vampuric nature. Upon this robe is a leather satchel belt to hold the ingredients necessary to the conduction of Alchemy. Herbs to brew potions and poisons as well as more distasteful products. Upon his neck rests a amulet crafted of gold and ruby, the one concession to sentimentally it is the product of his now dead sister.
Personality: Cold and aloft he is is the prefect example of his race. He cares nothing for humanity and what he deems the lesser elven kind. All he cares about is gaining more power, to rule the very universe.
Which of the ten kingdoms is the character from: Rien
What equipment does the character have:
A blue hooded robe
A 6 foot Magus staff crafted of bleached wood hard as steel crowned with pure white crystal held within a frame of the wood the staff is crafted of.
A amulet crafted of gold and glowing ruby
A leather belt with several pouches
Several types of Herbs and various other plants and animal parts.
A small traveler's pouch holding supplies as well as a portable Alchemy laboratory.

Does the character have a shard of the Orb: No
Biography:

Born in the homeland of the High Elves he was as any other child. Gifted in the Arcane Arts but so was any other Gold Elf. Nonetheless he grew up in the Mage's Academy learning of Magic and what could be done with it. And more importantly what should be done with it,endless lectures on the dangers of the power Mages wield. Drilled into his head that Magic was greater then the Mightiest Warrior's blade and that is should be given even more respect.

But as with any gifted student he saw himself above such petty concerns and soon delved into dark secrets and tomes even the Wisest Mage was wary of. And although he proved able to handle the initial shock of such things and indeed soon outstripped his peers he fell to the dark lure. Deeper and deeper he walked the dark path, till he was cast out of the Mage's Academy of his people. But such things he viewed as the jealously of old men realizing a child had surpassed them.

And with that he plundered old tombs, raided ruins, and desecrated holy places all in the name of gaining power. Necromancer's books woven of human skin, ArchMage's libraries, Tomes written in forgotten languages. All gave up their secrets and their power to this young mage.

But it never was enough, to destroy armies with but a word, to control the powers of fire,frost,and lightning, to summon the Ancient demons to do his beck and call. It was never enough, for Athaniar o control of all the power in the world was his goal, to have kings kneel to him. To challenge the gods themselves and prove to even them that they where as nothing compared to him.

But such things had their drawbacks, in the quest of yet another tome best forgotten he was stricken with vampirism by it's current owner. Despite wresting control of the tome he knew he could do nothing about the disease now coursing through his veins. All his attempts at curing himself, from Alchemy to Spells whose meaning escaped most, nothing halted the cancer in his soul.

In one last despair filled attempt he turned to his Sister. Despite misgivings about helping her power obsessed brother blood was thicker then water.Famous as a healer even she could do little for him and on the third day of being stricken despite every attempt made he awoke as Walker of the Night. A child of the Night Mother he knew nothing but hatred and a moment of clarity that perhaps power wasn't all it was cracked up to be . But the moment swiftly passed as he planned further quests.

Before leaving his Sister gave him amulet, a finely crafted piece of gold and ruby it glowed with obvious magical power. All his spells of finding nothing more sinister then a spell of blood binding he could find on the amulet, perhaps it was his sister way of reminding him of something he had forgotten. Despite scoffing at the idea Athaniar nonetheless donned the amulet and has worn it since. A concession to sentimentally some would say. Of course very few would say it to his face.

Wandering the realms and kingdoms he continually strives for more power, discovering ways of magic and power he still thinks it isn't enough. 15000 years passed and his perhaps one of the most powerful mages on the planet but in his eyes it still isn't enough. No the gods where still stronger then he, everyday this fact is driven into his head as he looks in a mirror or pond and sees his vampuric nature staring back at him. Every time he is forced to feed he sees it.

But the Orb, the Demonic Orb holds the power he has so long desired, But before he can act upon it it is shattered, scattered to the far reaches of the world. Determined to find it and reunite the pieces to gain it's true power he now searches for the fragments. No matter what stands in his way the Vampuric Gold Elf will gain it's power. Athaniar Lightbringer will rise to become a God, Nay King of the Gods and rule the universe as twas always meant to be. He will show the world what true power is.
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Post by The Literate Angel Wed Dec 30, 2009 9:42 pm

Name: Estela Lelesse Grimoire

Age: 120

Race: Hag

Physical Description: The Ten Kingdoms: OOC (Accepting) L_bb22ca246ffb73662fac1464960d5e74

Estela hides her true, grotesque figure behind a facade almost twenty-four seven. Her favorite disguise is a young human woman, about twenty-three with soft, curled black tresses that fall past her shoulders. Her skin is smooth and delicate, like she had never picked up a tool in her life. She is elegant and regal, her body language portraying her noble roots. Her green eyes though, hold a clue to the woman's nature. Dark emerald eyes that dance with intelligence and disdain. Of course this form can be changed at will.

Personality: Estela, like any respectable hag, loves to scheme. She also loves riches, deception and chaos. She holds herself in very high esteem and would do anything to get what she wants. She hates anything to do with good. She has seeped herself in dark ways, corrupting her very soul.

Estela is a very good actress, playing each role her various looks warrant, but her sadistic personality still underlies every action. She isn't one to believe, or even think about, love and finds it amusing when she hears others talk of it. Of course if someone proclaims their love for her she will use it to her advantage. A cruel woman with a vipers smile, she is a woman people should be wary of.

Which of the ten kingdoms is the character from: Keun

What equipment does the character have:
When Not Traveling:
-Small, jewel encrusted dagger
-Vial of poison
-Vial of potion
-Long, thin needles, dipped in poison
-Leather strap around the upper calve that holds needles
-Bag of coins

When Traveling
-Small, jewel encrusted dagger
-Pair of Bast Egyptian short swords
-Pair of back sheathes for swords
-Four vials of poison
-Ten vials of potion
-Two sets of long, thin needles, dipped in poison
-Leather case containing on set of needles
-Leather strap around the upper calve that holds needles
-Large bag of coins
-Rations
-Flint
-Large knapsack that holds most of the items
-Black stallion with a silver bridle and matching saddle and saddle bags
-At other times a small, yet pretty, carriage drawn by two horses

Does the character have a shard of the Orb: No

Biography: Estela was born to a fairly prestigious line of Hags, or as prestigious as hags could get. Her families belief, and a strong one at that, was that no woman shall mate with another species. This was difficult in and of itself since male hags where very rare. Their family would wait their entire lives before mating. It was very surprising that they hadn't died out. Of course they lived fairly long lives so it wasn't to terrible.

Estela is the last of her line. Her mother was unlucky enough to meet her mate near the end of her life and she didn't live long after Estela was born, leaving her to be raised by her aunt. Estela was always scheming of how to get her aunts small fortune she had obtained from a man who had loved her. Her aunt would always talk about how foolish creatures could be, especially men. Being attracted to someone really made them think they where in love.

Estela ended up poisoning her aunt and taking all of her riches. It wasn't as large a fortune as could be imagined, but it was a pretty penny. Estela moved to a better house and chance smiled upon her again when a young, human noblewoman, caught in a snowstorm, had her carriage stop at Estela's house. She transformed into a kindly, old woman so as to gain the trust of the company. She talked with the girl about her life, learning about her father's recent death and the toll it was taking on her. After she had heard almost everything she sent the girl to bed and when she was fast asleep she took the girls life.

The next morning, after the snow had stopped, she came down from the girls room, her appearance changed to the girls, and went with them, taking the place of the girl. Her family wasn't the richest, but they ruled over a village and, as the last surviving heir, the girl was the sole benefactor of the wealth and controlled the village.

Estela has lived in the mansion for two years now, fooling the villagers and those who lived in the mansion. She had pretended to go into a deep depression, locking herself in her room for days, and when she had finally recovered she portrayed herself as a changed, traumatized woman. She raised taxes, was cruel to her staff and villagers and would eliminate anyone who suspected something. Of course once in awhile she would show a broken, pained girl, a shell of who they once knew and everything would be forgiven. That is how she currently lives, happy and wealthy.
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Post by Dax Sat Jan 23, 2010 9:39 pm

Name: Galen

Age: 256

Race: Unknown/Wizard

Physical Description:
The Ten Kingdoms: OOC (Accepting) Merlin-rick-wakeman1


Personality:
Although living as a hermit for a long as he can remember, he is remarkably social when he is permitted to do so. He is always the one to make the most sarcastic, or otherwise satirical comments. He instantly makes friends and enemies when introduced to people and when he decides to stick with someone, he sticks with him or her.
He makes for interesting company.

Which of the ten kingdoms the character is from: Uml

Equipment:
Long, blue robes with a white/silver raiment
Tall, wooden staff encrusted with a arcane diamond that increases his power
An elven dagger
Various herbs and medicine in pouches hidden beneath his robes

Does your character have a shard of the Orb?: Yes

Biography:
Galen has been living as a hermit for as long as he remembers and everything that has happened beforehand is just a vague memory.
For exactly 203 years he has been living in Uml, living with the Wild Elves, learning from the Catfolk and killing the Xvarts.
Now Galen is exceptionally powerful in the arcane arts and is perceived as one of the most, if not the most, powerful wizard in the world (albeit there aren’t many…).
He has, with his skill in this school of magic, befriended the Wild Elves of Uml and, to certain groups of this civilization, become almost as a demi-god to them. The only reason to this honorific title is that Galen enjoys the killing of the Xvarts, which he sees as vile, wretched creatures, and the Wild Elves have a strong hate and fear of these little terrors.
Other than some ties with the Wild Elves, he also travels to the Catfolk towns and simply stays among them, learning their ways.
Other than his periodic visits to these civilizations, he wanders the grassy hills of Uml, doing whatever good he can.
One day, however, he found a shard. He could feel the energy emanating from the object as he picked it up from the water. He had no idea what it was.
Finally, Galen thought he had found some goal to achieve during his long, long life. He was to take the shard and return it to its rightful owner.
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