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Emoria: World-Building OOC

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Shadow Moonseye
Buzzwulf
Hello Danger
Caleb
Gabe
Sighlent
Kalon Ordona II
Guilty Carrion
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ImmortalSin
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Bird of Hermes
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Post by Buzzwulf Thu Mar 04, 2010 9:27 pm

yeah, that's pretty much what i was going for. Thanks, Ryona.
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Post by Gadreille Thu Mar 04, 2010 9:30 pm

I will have it finished before the weekend is over, I promise!

Congrats, Shadow Moonseye! Emoria's beginning is frighteningly close!


To Do list & person(s) responsible:
-Finish Avatar Portraits (Kalon&Ryona)
-Make Silvone write Intro post (Silvone)
-finish species sheet (Shadow Moonseye&Silvone)
-finish timeline (Raptorman?)
-Plaguewalker's character sheet (Plaguewalker)
-get ahold of Caleb (DeadEye?)

Not too much left to do!

Edit: This is not meaning to be accusatory, I'm just trying to get it all straight in my head. Don't worry about letting me know your status on your projects, I know it will be done eventually.
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Post by Guest Thu Mar 04, 2010 9:33 pm

Still working on the timeline

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Post by Bird of Hermes Thu Mar 04, 2010 10:40 pm

/cheers!
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Post by Kalon Ordona II Fri Mar 05, 2010 5:23 am

I'm almost done with Blackrock's portrait. After that, just a couple more, plus I think we'll eventually need Shadow Moonseye's description, and then we'll be done. After I finish Blackrock's portrait I'll crank out a batch of character icons. Smile
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Post by Guilty Carrion Fri Mar 05, 2010 2:40 pm

*casually strolls across finish line* YAY ME! The character sheet is done! Let's get this party rolling!

Username: Plaguewalker
Character Name: Siade Ayurent
Species/Race: Tynir
Physical Description: Standing at 7’8, Ayurent is an oddity for Tynir males. Years of combat and hardship have hardened his body and strengthen his muscles. His onyx black hair has a sense of organized chaos about it, tied up out of his eyes by a purple headband. His face is heavily scarred, and few know the origins of the deep gashes across his face.

His eyes are sharp jade, and seem to pierce the thoughts of those he gazes upon. His expression almost always remains neutral, with only the strongest of emotions managing to break through. Around his neck hangs a small blade, a strange token that he is never seen without. He wears a blackened jacket, with soft purple along it’s trim, at almost all times, some even going so far as to speculate that he never takes it off. How it manages to stay so clean is often beyond most people. A thick belt coils around his waist, with the scabbard of his sword attached to it. Dark pants cover his legs, although no shoes can be seen on the general. All of his clothing seems to shrug off water, the droplets simply running off the sides.

His hands are bandaged, giving many the impression of weakness. This is not the case, as the bandages are covered in small runic markings of great power, which allow him to block blows from the fiercest of blades with nothing but mere cloth protecting his arms.
Character Bio: Siade Ayurent was always considered to be hot-blooded, and shortly after he came of age, the young Tynir left his Kindred and began to wander Korun Otak in search of greatness, understanding, and several other foolish fantasies that all young men have. He dreamt of what lurked beyond the mountains of the razors, and what lived across the sea. As he wandered, he fought both man and beast, Tynir and Khajiiti.

Every battle made him wiser, stronger, and soon he found himself standing amongst the strange buildings of the Shelkon cohabitation, where Tynir, I’nak and Khajiiti met and lived together. At 15, Ayurent quickly began to learn all he could from the people of Shelkon, and before long he had learnt much of common from the Khajiiti traders, and had made many friends amongst the Tynir and I’nak residents. One of his friends always stood apart, the mighty and beautiful Enu’nat. No matter how hard he tried, the girl always managed to best him. His rivalry with her grew and grew, until finally the Tynir decided that he would simply have to train with a weapon that she had never fought until he finally stood triumphant.

With fire in his heart, Ayurent depart into Korun Otak once more, now a man of 25. Around his hands, tight bandages covered in strange runes, a parting gift from a Khajiiti merchant he had known in the cohabitation. The warrior wandered the marshes endlessly, fighting ever foe he could handle, and many whom he couldn’t. Days became months, and months slipped into years, and he stilled had not perfected his craft. No doubt that Enu’nat had been practicing while he had been training, he thought, and she would still be far too strong even with his new found might. Perhaps she was truly unbeatable…

Fate soon showed him it‘s plan, as he bested a mighty Tynir warrior and was awarded with both her mighty blade, and rule over her Kinnat. With no other option, he settled into his role with minimal difficulty. He began to learn to use his new weapon, finding the elegant movements. much to his liking. Time slipped by, and soon he found himself at the age of 100, and the Liel found himself puzzled at life’s strange twists. Had he not set out on this journey to become a great warrior?

Weren’t Liels considered the most powerful of the Tynir warriors? With a thunderous laugh, he announced to his Kinat that he would depart from them for a short while, and return once he had finally settled the score with his old rival.

Once again, Fate intervened. Alone in the marshes, far from the safety of the Under caves, he found a child, no older than 5 sitting amidst the saw grass. Bruised and bleeding, it was clear the runt of a child would not survive the night without his aid, and Ayurent soon found himself a surrogate father for the young girl. He named her Ukarahu

Years slowly slipped by, as the warrior trained his new daughter in the ways of combat, and regaled her with tales of mighty beasts, and fearsome warriors and a particularly powerful I’nak named Enu’nat. The girl was smart, and she learnt quickly from him, and soon her mind began to flood with thoughts of power, and the ability to rule. Determined to outdo her father, Ukarahu declared that she would someday rule over all of the Tynir, and she demanded that when that day came, that her father help her guide them to greatness and glory.

Ayurent agreed.

As she aged even more into a beautiful mature Tynir, Ayurent began to take note of her more…peculiar traits. She could easily over-power the older Tynir, even though her muscles had yet to even fully develop, and she could withstand even the mightiest of his blows. Even his memories of Enu’nat were humbled by the sheer power Ukarahu possessed, and when she reached the age of 20, he found himself unable to compete with her seemingly limitless power.

One night, as the storm clouds above roared and spilt their tears upon the earth, she spoke with him of what was to come.

“We have to leave tomorrow, father. We need to go to your old Kinat, and I will challenge their Liel.”

Curious, he asked her why.

“Because it is time to do what I swore I would do. The time for training is over, father. There is much to be done, and I have a pact that I must see through.”

He could see the fire in her eyes, and he found himself agreeing before he even had time to process what she had said.

In five years, Siade Ukarahu swept across Korun Otak, gathering hundreds upon hundreds of Kinats to her banner. One day, as the Tynir stirred from their sleep, a thunderous horn sounded.

Dressed in strange garb, Ukarahu stood tall amongst her kin, towering over even the mightiest of warriors. And as she spoke to them, she spoke not of war, nor of survival. She spoke of unity, and of glory, and not even the coldest of the Tynir was not stirred by her words. Her voice rose in volume, rival to even the greatest of thunderclap, igniting long dead fires within her followers. They shouted their approval, and rose to their feet like a wave.

As the banner of Ukarahu rose above their heads, the Tynir roared as one, deafening even the rampaging storms above, and causing the creatures of the marshes to flee from the sound. United they would stand. This would be their home, and none would dare to take it from them.

Ayurent could scarcely believe what he saw, as the thousands upon thousands of warriors swore their allegiance to his daughter. It was a feat that he had never dreamed of seeing within his life time. At 120 years old, Siade Ayurent became the first general of Siade Ukarahu.

Soon, metals and rocks and supplies began to pour in, and the Tynir quickly began work on what would be their greatest achievement of their species short existence. Construction progressed rapidly, thanks mostly to the strange designs that Ukarahu had received from the unknown ally. Kamon’Belkar slowly rose upwards into the skies, much to Ukarahu’s approval. Ordering her father to oversee the training of her rapidly growing army, the Tynir ensured that her forces would be strong and capable of defending all that she sought to build for her kind. Before long, Ayurent entered the spire for the first time, at the age of 210.

That night, she summoned her father to the top of the black spire. When he arrived, his daughter revealed who their benefactor was, and the one who gave her all the power she now possessed. Morgarath, the lord of Shadow and master of the Mountains of Night. Alliance was all the Dark Lord sought, she explained, and in exchange for the power to unite her people and guide them into glory, she was more than willing to provide that. The old Tynir understood, and knew all too well what would happen should this become know by the soldiers.

Since that night, the general has done all he can to ensure the true meaning behind their alliance with the Mountains never becomes known, for fear of what it might do to all his daughter has achieved.

Soon after Kamon’Belkar’s completion, Siade Ukarahu was renamed Meyul, which roughly translates to “The Lady”. None but her closest allies and friends know her name, and even fewer dare to speak it in her presence. Ayurent is one of those few, and is often called Nos’hia, meaning “Father” by Ukarahu.
Age: 220
Gender: Male
Occupation: General and Advisor
Skills: Ayurent holds his rank due to his formidable skill in both combat and diplomacy. Near constant battle have honed his reflexes and sharpened his sense, to the point where he can almost pinpoint the weakest point on any man with merely a glance. His fists are his primary weapon, and his whirlwinds of strikes are a sight to behold upon the battlefield. Second, comes his blade, which he wields with one hand despite its great size. Moving with gentle grace and brutal swiftness, his blade moves far too fast for a common soldier to even hope to catch.

In politics, Ayurent is known by his people as a Shekor‘canai, which roughly translates into “Creature of the Silver Tongue.” Having learnt common from his journeys to the cohabitations, he speaks it fluently enough that most would think it is his first language. He serves as the Voice of the Lady when the world needs to listen, and knows all too well that diplomacy is a far different battle than war. The old Tynir often finds himself enjoying the subtle tricks and traps, treating the deadly games as a test of wit to sharpen his mind for the battles to come.


World-space: Korun Otak is a seemingly endless marshland, filled with razor-sharp grasses and savage animals capable of tearing grown men to pieces in seconds. Pit holes filled with mud so thick it could ensnare a horse littered the landscape, drowning anything foolish enough to wander into their unbreakable grasp. Massive, bloated storm clouds block the sun, and pound the ground with rain and lightning. Deep beneath the murky waters, the Under Caves provide the only true safe haven from the brutal environment above, and it is here that the Tynir of the Kindreds find shelter.

By day, they wander Korun Otak in search of food, and return with their kin to the welcoming dark of the Under Caves by nightfall to share the fruits of the day’s labor. Hundreds of Kindreds wander about the marshes, each lead by their own Liel and govern by their own laws and traditions. One simple law governs over all Tynir, and none can contest its truth.

Only the strong shall lead.

Weakness can only bring about weakness, and in Korun Otak, weakness is always fatal.

As one travels towards the Eastern coasts of the marshes, a monstrous spire slowly begins to rise above the horizon, until it dominates the stormy skies. Within its twisting halls and snarling battlements, the Siade Tynir make their home. The closest semblance the Tynir have to a capital, Kamon’Belkar is where Siade Ukarahu, the Lady of the Tynir, resides and rules over the Siade with the aide of her generals. Known only to Ukarahu, Morgarath and Ayurent, is that Morgarath created the true source of the Lady’s power. Her alliance with Morgarath has been very beneficial to the Siade Tynir, and the Lady’s loyalty is unquestioned to her ally, no matter her desire to keep it secret.
Allies: I’nak, Mountains of Night
Enemies: Kvatch
Friendly:
Religion/Deity(s): The Tynir hold no faith in gods, viewing them as fickle and unworthy of favor.
Governing Body: Kindred Tynir are lead by their Liels, with each enforcing their own rules. Siade Tynir are ruled by Meyul, the Lady, who has total control over those beneath, due to her immense power and the sheer respect she commands.
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Post by Kalon Ordona II Fri Mar 05, 2010 6:04 pm

buzzwulf wrote:Kalon, I almost hesitate to ask, but would it be possible to create a different character icon for my character's sister? I have a sheet drafted up for her, and I'd feel kind of stupid if she was the only character to not have an icon when I eventually get to writing for her.

If Ryona wants to make them separate, then sure.
Actually, even if not I can still do it, but the guy's shoulder will still be in front of his sister's face.

On second thought, though, I'm not sure what the procedure is for second characters in Emoria. Still, your character is more one than two, since they're always together, right? So I guess the second character icon would allow you to switch perspectives. *shrug*
I'm probably over-analyzing. Razz
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Post by Guest Fri Mar 05, 2010 6:47 pm

I don't really mind in his case, since, as you said, they are close enough to being the same character. They are related and are always together. What I didn't want was everyone over-taxing you and Ryona on character portraits, or slowing down the entire process and possibly causing the role-play to die because everyone wanted three or four characters. It prevented players from grabbing too much land, from arguing over specifics of someone else's world-space, etc.

I really don't mind if a player has two main characters, as long as they are closely related both biologically as well as geographically. I would prefer, however, that if people have more than one character, those beside the first remain secondary characters. I'm fine with Buzzwolf's situation, but I don't want it to become too widespread.

Again, I'm not trying to be nitpicky...I just really don't want this to die off because we are reaching too far and swamping our to-do lists.

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Post by Guilty Carrion Fri Mar 05, 2010 7:54 pm

Well, I plan to control the Lady and generally any important Tynir stuff, but I don't feel the need to make a character sheet for her since she tends to stay in her tower, away from the world.

Just incase the desire arises later on, would we able to make them later on in the RP? Once it gets it's feet under it, I mean.
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Post by Guest Fri Mar 05, 2010 8:08 pm

That would be fine. Once we are running smoothly, I'm open for any changes.

I've updated the species list with species from the other elemental planes, as well as the Tynir. Plaguewalker, could you check it out and let me know what you think? I didn't put everything in the I'nak, because I wanted it to remain as close to the same size as the rest as I could manage. With the Tynir, I just specified the aspects that made them different than the I'nak. So let me know if I missed anything. You should probably put the entire species thing you sent me into you character profile if you want, that way it doesn't get lost. I will try to fit the information that I left out in the culture post.

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Post by Guest Fri Mar 05, 2010 8:42 pm

Originally I had 1 major character and 2 minor ones but now with attie having left I have 2 major characters. Sorry if that is a problem but given the unexpected event and my desire to keep that character around there is no problem right?

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Post by Gadreille Fri Mar 05, 2010 8:46 pm

That is fine Raptor.
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Post by Guest Fri Mar 05, 2010 8:47 pm

Ok thanks. I didn't want to cause a problem or anything by having more characters than allowed.

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Post by Guilty Carrion Fri Mar 05, 2010 8:50 pm

Everything looks good, Silvone. Nothing missing, far as I can tell. And I'll get that thrown in right away, sir!
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Post by Guest Fri Mar 05, 2010 8:50 pm

We will have people leaving frequently, I'm sure, and that will leave characters open. We will have to adjust, either by deleting their characters, cultures, and world-spaces, or by having other people take them over either for a time or permanently. So yes, it is fine that you control Attie's character either until she decides to come back or until you decide you don't want her around any more Wink

Edit: @ Plaguewalker: At ease, soldier Pirate Drink

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Post by Shadow Moonseye Fri Mar 05, 2010 9:02 pm

Hey Silvone, I don't know if this is really worth mentioning, but the thought has struck me that if people are looking for the I'nak culture stuff in the culture section it is now partially outdated. The updates are in my character sheet; the only reason I mention this is because it could cause some confusion in the future if people are looking at the outdated one fore information...

Did that ramble make any sense?
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Post by Guest Fri Mar 05, 2010 9:06 pm

I will probably take everything out of the culture section for the I'nak, since it currently crosses over with the species information, and then redo it. It may not happen until tomorrow though...I've got to get ready for work.

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Post by Shadow Moonseye Fri Mar 05, 2010 9:06 pm

Okay, that's fine. Thanks! Sorry for making more work for ya.
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Post by Guest Fri Mar 05, 2010 9:07 pm

No, its fine. I was going to do it anyway Smile But thanks for letting me know your cs has been updated.


Last edited by Silvone Elestahr on Fri Mar 05, 2010 9:09 pm; edited 3 times in total

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Post by Guest Fri Mar 05, 2010 9:08 pm

A question, when do you envision the IC going up?

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Post by Guest Fri Mar 05, 2010 9:09 pm

I'm still working on that, Raptorman. It's done when its done is all I can say.

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Post by Gadreille Fri Mar 05, 2010 9:14 pm

Raptorman wrote:A question, when do you envision the IC going up?

Whenever I whip him into shape! Ax Man
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Post by Kathryn Lacey Fri Mar 05, 2010 9:27 pm

With a battle axe? Sounds painful...

I'm kind of excited to see how everything works IC...

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Post by Guest Sun Mar 07, 2010 3:29 pm

I've decided to change how I'm going to write the intro post. I'm not going to include every kidnapping, because it would require me to have every detail correct for every kidnapping. So I have decided to leave it up to everyone else to include in their own introduction post, or however they want to do it. It will also help speed up my own intro post and get the role-playing going sooner. I have a lot of time to work on it today, so hopefully I will have it up in a few hours.

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Post by Bird of Hermes Sun Mar 07, 2010 3:35 pm

I look forward to it.
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Post by Guest Sun Mar 07, 2010 5:58 pm

Alright, the intro post for the prologue is posted. As I said above, I didn't get into any of the other kidnappings. It would have taken far too much time, and now the rest of you can tell that part of the story in any way you choose.

Please post story-related discussion in the other OOC. I've made this same announcement there, if you care to read it again Wink

Like I said in that thread, post in any order you wish, and mulitiple posts are fine. Whatever it takes to tell your intro.

Have fun!

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Post by Bird of Hermes Sun Mar 07, 2010 6:00 pm

I can't wait to see how this goes.
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Post by Guest Sun Mar 07, 2010 6:06 pm

Oh, I just wanted to say for anyone not in this role-play that might be interested in joining: we are once again open. So feel free to declare your interest, and we will fit you in somewhere. If we get enough interest, we will consider opening the next landmass early. But that will need serious interest...and preferably people that don't join, make a character, and then quit to go join another role-play. Please be prepared to commit before joining. There are a lot of people already invested in this role-play, and we are all depending on each other to see this story through Very Happy

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Post by Bird of Hermes Sun Mar 07, 2010 7:39 pm

Proglue: The Council of Nolwë Osto

You spelled prologue wrong.
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Post by Guest Sun Mar 07, 2010 8:25 pm

Very Happy Thanks. I fixed it.

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