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Emoria: OOC

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Post by Gadreille Mon Jun 20, 2011 2:18 pm

Thanks, BoH. I really appreciate it. There is not much else I can do besides post where I can and keep bothering everyone else, but I really hate pestering. It's not fun Sad

Also, I haven't seen Lady in a while, but if anyone wants to post instead of her in Sretin, please do.
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Post by Gadreille Mon Jun 20, 2011 4:59 pm

Mojave, let me know if my description of your character is alright, or if I need to change anything.
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Post by Mojave Wanderer Mon Jun 20, 2011 5:05 pm

Its fine Ryona, you made the description well enough to describe Aesir without adding to much details that would make it exact.
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Post by Dax Tue Jun 21, 2011 1:20 pm

I haven't had any answers from CH regarding Vatienne.

Kalon is posting for MoN.

Plague, since we aren't in the same place as Ryona and Lady and I think we (the soldiers) should just get back to Zin already, you can post for Sretin.

Those are the threads I am involved in, anyway.
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Post by Gadreille Tue Jun 21, 2011 1:41 pm

Uh oh...Crazy Hobo is not around? Sad

Lady is working on a post, but anyone else may post before her (except me, as I am the last poster).

Also, anyone can respond in Fermata as well.
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Post by Kalon Ordona II Tue Jun 21, 2011 4:14 pm

I think I finally have a chance to catch up in my RPs today, so look for a post from me, later on. ^^
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Post by Buzzwulf Tue Jun 21, 2011 6:26 pm

Quite looking forward to it, you thendari you. Very Happy
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Post by Guilty Carrion Tue Jun 21, 2011 7:24 pm

Dax, as much as I'd hate to ask...you think you could handle the post for Sretin? My plate is a little full with all the reworking I've got to do with the South so I don't hold it up?

I'll provide any responses or whatever you need for Alphonse.
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Post by Dax Tue Jun 21, 2011 8:25 pm

Alright, just tell me what he would do, in general, via PM and I will get the post up eventually. Very Happy

I've got another RP that I need to get to work on first, though...
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Post by Kalon Ordona II Wed Jun 22, 2011 3:27 am

Alright, now, after a lot of writer's block trying to figure out what the heckleblurp should happen next, I finally realized I had already inadvertently set in motion the arrival of some news about Sretin. So I went with that.

Now, I think I might have actually thrown a huge wrench in the works, so you all let me know if this is a good direction.

If we want, I can edit it so that the news comes after we leave.
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Post by Dax Wed Jun 22, 2011 8:05 pm

Jean knows about this already. He knows, as a Senator and Priest, alot of info on the mission and state of affairs of the mission, up until he left. So he knows, of the massive reinforcements of, but doesn't know that Sretin got burnt to ash anyway. He will be surprised. Very Happy

Who posts next in MoN? Me? I wouldn't mind...
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Post by Guilty Carrion Wed Jun 22, 2011 8:18 pm

Seeing as I'm unable to post until the Tynir get reworked...that's likely the best bet. If you guys want, continue on with posting, I'll have the Tynir waiting up the road a ways for when I get done.
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Post by Gadreille Thu Jun 23, 2011 1:58 am

At this point Plague, it's however you want to do it. I don't mind putting off the big switch, or even you just keeping Tynir as they are and moving on with it. In fact, that seems easier than erasing a bunch of info and starting over...but that's just my two cents.
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Post by Gabe Thu Jun 23, 2011 5:07 am

I apologize if this seems arbitrary, but I just finished reading the Sretin chapter thus far and wanted to offer up a convenience story mechanic if anyone wants/needs it.

Idona is just north of Sretin, and judging by the way things are going...there's going to be a LOT more violence before it's all over. If anyone wants to mention a hired group of Ayrens, I am completely fine with it. It would make sense for a group (or two or three) to be in the area. Considering that the Vatienne forces are currently undermanned, hiring a few mercenaries for help doesn't seem out of the question in my opinion.

Again, just an offer. It's stuff like this that makes my worldspace potentially useful.
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Post by Kalon Ordona II Thu Jun 23, 2011 1:30 pm

Heyyyyy what a cool idea! Very Happy
Perfect way to get them into the story!
I guess it would be up to Dax whether Vatienne would--or could--hire them.
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Post by Gadreille Thu Jun 23, 2011 1:36 pm

It seems to me that if we hold true to the essence of the Sretin story, it matters not if they were hired, but if they were in the area or not during the outbreak. The essence of Sretin's dire circumstance is much like that of a zombie apocolypse; two or three groups of mercenaries are no more likely to get in or out than an entire battalion of vatienne.

That said, I still love the idea of including mercs in the story.
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Post by Dax Thu Jun 23, 2011 1:59 pm

I love the idea!

Vatienne, naturally, doesn't take too kindly to mercenaries, but Romeus, on the other hand, doesn't care what his superiors think. That, and he is cut off from his homeland. So, how it would pan out, Romeus would have hired as many merc groups as he could, without the army command knowing anything. Desperate times call for desperate measures, and the mercs will face some drama from the V soldiers, but nothing too intense. Just something to make things more interesting. It would most probably include Alphonse (that one was for Plague), or he can accept it, your choice, Plague. Doesn't really matter.

That settled, DeadEye, would you like to post in Sretin? Perhaps have them meet up with Romeus, Alphonse and others on the beach by chance? That would be perfect!
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Post by Gabe Thu Jun 23, 2011 2:00 pm

Kalon- My thoughts exactly. I want to see them get widespread use. It doesn't hurt my feelings if they get demolished by the caravan-load either...I made them up as a sort of token army group that is commonly used for just whatever.

Ryona-I absolutely understand that. With numbers like that, it wouldn't matter if Ayrens could fight their way out of 10:1 odds. I just wanted them to be out there if someone wanted them.

EDIT:
Darn Dax, sorry, I think we posted at the same millisecond!

I'm fine with that. I don't have any big important collaboration ideas or anything, I just mainly wanted them out there. Good idea you presented too, about causing conflict. It most certainly comes up on coalition forces in modern times.

EDIT Again:
Sure. I'll PM you about the little collaboration details.


Last edited by DeadEye on Thu Jun 23, 2011 2:24 pm; edited 1 time in total (Reason for editing : I am an idiot.)
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Post by Dax Thu Jun 23, 2011 2:33 pm

Alright, cool, I am here, so send it over whenever.
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Post by Guilty Carrion Thu Jun 23, 2011 7:08 pm

Ryona Noel wrote:At this point Plague, it's however you want to do it. I don't mind putting off the big switch, or even you just keeping Tynir as they are and moving on with it. In fact, that seems easier than erasing a bunch of info and starting over...but that's just my two cents.

As much as I'd love to just leave everything as is and just roll with it...the Tynir are woven far more into the I'nak than the I'nak were to them. The source of their existance, their hatred of gods, the reason why they're in the Marshes instead of the Jungle...Everything was tied to the Mother Species in some way. For now, the Marsh Tynir(I'm essentially planning to split the species into two 'sub-species, Marsh and Jungle) aren't going to change much, just minor tweaks with history, and all that jazz.

Jungle Tynir...need to be built. Entirely. From the ground, all the way to the tip-top. So, they're kinda what's gonna take the longest, but I need them to explain things about the Marsh, so built they must be.

As for the Mercs dealie...yeah, I'm cool with them being there. Just keep in mind the power of the swarm, and all's good. Alphonse...might have some problems with the mercs. We'll have to see when it happens(if it happens).

Don't think I'm missing anything else...
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Post by Gabe Thu Jun 23, 2011 8:23 pm

As for the Mercs dealie...yeah, I'm cool with them being there. Just keep in mind the power of the swarm, and all's good. Alphonse...might have some problems with the mercs. We'll have to see when it happens(if it happens).

No worries there, I already discussed that bit with Dax. I have no problems with them being dashed to pieces against their numberless ranks. A coalition force just makes it more fun in my opinion.

As for your character's problems, bring it all out. Nobody says people have to like working with each other, even in situations as grim as this.
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Post by Gadreille Mon Jun 27, 2011 5:59 pm

Would HD, Quaker, or Silvone like to volunteer to post in Fermata?

Also, Mojave is thinking about making a Sage Lord character for us to use in Valinyx, since Silvone hasn't done it yet Wink

And with Deadeye working to join Sretin, that covers all three that I am in!
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Post by Guilty Carrion Mon Jun 27, 2011 6:34 pm

Okay, so here's what I'm thinking I'm going to do...

The marsh Tynir, for most intents and purposes, are done. Jungle, nowhere near. However...the jungle Tynir, as they stand, only have important interactions with me, and that will be down the road. Instead of constantly worrying about them, I'm just going to steadily work on them from now till then, and hopefully have a concise plan in mind. I've got a rough history in my mind, and I should be able to ad-lib anything I need till they're done.

Which, now that I think about it, makes my life easier, and Emoria easier. As such...I'm not going to make a war plan for the evil forces for the time being. There's no point, the war is still a good time away, and every little thing that occurs simply tosses a massive wrench into the works. Saving myself the headache.

So, for the interest of those who care...I'm going to make this little list of things I hope to work on, in the order I kinda plan to. Please remind me if I'm missing anything, I'm not perfect, and I'm forgetful.

Plague's List of Construction, Scheming and All Around Creation

1. Evil Forces Species Information
1a) Speak with Kalon about the Sirens and their role with the Thendari in the events of such. Also determine Siren home location, wherever it might be.
1b) Flesh out the Lich info and ghoul/undead info for easy use by Sretin players.
1c) Make everything that needs made, and make it work with everyone's expectations.
2. Tynir Reworkings
3. Get the forces of evil on track, Pester Buzzwulf and HD for a good old fashioned scheming session
4. Meyul; Totally awesome, how do I make her more involved than someone who sits in a tower all day?
5. Figure out eventual course and hopes of Worldspace, begin appropriate discussions with the proper players
6. Have some bloody fun

...maybe that last one should be higher than that. >_> There it is, lemme know if I've forgotten something.

-Plaguewalker

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Post by Gadreille Mon Jun 27, 2011 6:59 pm

make number 6 number 1!!! Very Happy
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Post by Guest Mon Jun 27, 2011 11:51 pm

Ryona Noel wrote:Would HD, Quaker, or Silvone like to volunteer to post in Fermata?

I will work on a post for this, before I get started on Celebrant. Shouldn't take too long.

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Post by Gadreille Tue Jun 28, 2011 12:21 pm

heart heart heart
to all my fermatan pals Wink
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Post by Hello Danger Thu Jun 30, 2011 10:23 pm

I just came up with the ending for Boyd Waters. I really hope we can see this story till the end. Let me just say, the ending is fitting... and dare I say badass!
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Post by Gadreille Fri Jul 01, 2011 12:31 pm

Wink The end is a long ways away. You might want to write that down somewhere!
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Post by Gadreille Tue Jul 05, 2011 8:29 pm

I know I am due for a post in Valinyx. I am hoping to get it up tomorrow. Today just...isn't happening as planned.
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Post by Dax Fri Jul 08, 2011 1:20 pm

Has anyone seen CH? He poofed!

Also I just realized that I am the one needed to post for MoN, so I am going to go ahead and do that now... Smile
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