Gotham's Future Held - OOC
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xraineyesx
quakernuts
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FOG: Footsteps of Ghosts :: In Character :: Advanced Role-Playing :: Advanced Out of Character Discussion :: Archived Advanced OoC Topics
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Gotham's Future Held - OOC
Gotham City has always been a pit of ugliness and crime, but for many years it's civilians were guarded by the infamous Batman. Sadly, even Batman cannot live forever, and within a short time of his death the city slipped into the chaos that was before his reign. Several individuals have attempted to follow the path of Batman, but the villians are many, and vicious. This is the untold story of the struggles of these heroes who dared to be what no one ever thought could be again, the hand's in which Gotham's future was held...and the menaces which threatened to doom us all.
Character Sheet
Character Sheet
- Spoiler:
Hero/Villian
Name:
Age:
Physical Description:
"real world" identity: (i.e. job, family, etc)
Alias:
Costume:
History & or Aquisition of Power:
Description of Power:
Weaknesses:
Civilian
Name:
Age:
Identity:
Physical Description:
History:
Link to villian or hero (if applicable):
Characters
Vortex
a hero by Narubia
Damuchagua
a hero by Shadow Moonseye
Shard
a hero by thecolorisred
Eleven
a hero by xraineyesx
Thorn
a villian by Plaguewalker
The Mechanic
a villian by quakernuts
The Evermind
a villian by Raptorman
The Rotter
a villian by Ryona Noel
Vortex
a hero by Narubia
Damuchagua
a hero by Shadow Moonseye
Shard
a hero by thecolorisred
Eleven
a hero by xraineyesx
Thorn
a villian by Plaguewalker
The Mechanic
a villian by quakernuts
The Evermind
a villian by Raptorman
The Rotter
a villian by Ryona Noel
Last edited by Ryona Noel on Thu Jul 15, 2010 11:53 am; edited 9 times in total
Gadreille- ★ Administrator ★
- Join date : 2009-07-26
Posts : 5277
Re: Gotham's Future Held - OOC
Villian
Name: Amelia Velhill/Amy Vee
Age: 28
Physical Description: Amelia is a tall woman, about 5’10” with auburn hair and matching green eyes. She is long but muscular, with surprisingly massive hands and feet.
"real world" identity: (i.e. job, family, etc) Amelia is a chemical engineer who worked for Wayne Oil Refinery. She is now a leading professor at Gotham College.
Alias:The Rotter
Costume: Amelia wears a skin tight brown suit designed for protecting her skin from the chemicals she dabbles with, which covers her completely from head to toe. Over the suit she wears a large black coat full of pockets, which holds flasks filled with a variety her favorite chemical weapons. She also wears a gas mask to protect her from any vapors. The under-suit is fire resistant but cannot repel gunfire or knives.
History & Aquisition of Power:
Amelia’s true passion, which she told no one, was biochemical warfare. She was kicked out of University of Gotham for pursuing a dissertation involving her study on creating a new “humane” chemical which, according to her research, could purge Gotham of criminality. Because of this dark mark on her resume, she could only manage a low end job at Wayne Oil Refinery. For a while she was content at this job, and gave up her dreams of a doctorate until an unfortunate run in with death.
Walking to the train on a dark cold night, Amelia was robbed, raped and left for dead in the snow with a bullet in her stomach. Many months later, Amelia woke up as a Jane Doe with hatred so deep, no chemical could cure it. She pretended that she didn’t know who she was, and was dismissed from the hospital without a dollar or a “good luck”. She learned that sex was a weapon on both sides, and became a woman of sexual prowess; in her eyes, if she initiated she could not get hurt.
She broke into the Oil Refinery and stole equipment and protective gear, then she broke into her old home and stole her dissertation chemicals which had been safely stored in the basement of the old house. Amelia met up with some forgery experts who gave her a new identity: Dr. Amy Vee, Biochemical Specialist. Armed and determined, Amelia set out to find a new place to call home and a bigger purpose in life – to destroy anyone who got in her way. By day, she is a chemistry professor at the local community college, and by night, she is The Rotter.
Description of Power: Amelia has the knowledge to create lethal chemicals from common and easily accessed ones. She has two primary mixtures which she commonly uses in attack and defense: the Rotter Acid, which upon contact rots away the skin or inhaled will rot the lungs; and her special “Humane” formula which, upon inhalation or skin contact will make a person drop into a death like coma, which without nearly immediate hospitalization will surely kill. In her secure lab, she is experimenting to try and create a chemical which can force a person to commit suicide, based upon the research of Dr. Isley.
Weaknesses: Amelia is not very strong. She tends to act before thinking, and doesn’t have much of a motive, which means she is difficult to deal with rationally. Her main mode of killing relies on amount of ammunition, so when she runs out, she's a very easy target.
Name: Amelia Velhill/Amy Vee
Age: 28
Physical Description: Amelia is a tall woman, about 5’10” with auburn hair and matching green eyes. She is long but muscular, with surprisingly massive hands and feet.
"real world" identity: (i.e. job, family, etc) Amelia is a chemical engineer who worked for Wayne Oil Refinery. She is now a leading professor at Gotham College.
Alias:The Rotter
Costume: Amelia wears a skin tight brown suit designed for protecting her skin from the chemicals she dabbles with, which covers her completely from head to toe. Over the suit she wears a large black coat full of pockets, which holds flasks filled with a variety her favorite chemical weapons. She also wears a gas mask to protect her from any vapors. The under-suit is fire resistant but cannot repel gunfire or knives.
History & Aquisition of Power:
Amelia’s true passion, which she told no one, was biochemical warfare. She was kicked out of University of Gotham for pursuing a dissertation involving her study on creating a new “humane” chemical which, according to her research, could purge Gotham of criminality. Because of this dark mark on her resume, she could only manage a low end job at Wayne Oil Refinery. For a while she was content at this job, and gave up her dreams of a doctorate until an unfortunate run in with death.
Walking to the train on a dark cold night, Amelia was robbed, raped and left for dead in the snow with a bullet in her stomach. Many months later, Amelia woke up as a Jane Doe with hatred so deep, no chemical could cure it. She pretended that she didn’t know who she was, and was dismissed from the hospital without a dollar or a “good luck”. She learned that sex was a weapon on both sides, and became a woman of sexual prowess; in her eyes, if she initiated she could not get hurt.
She broke into the Oil Refinery and stole equipment and protective gear, then she broke into her old home and stole her dissertation chemicals which had been safely stored in the basement of the old house. Amelia met up with some forgery experts who gave her a new identity: Dr. Amy Vee, Biochemical Specialist. Armed and determined, Amelia set out to find a new place to call home and a bigger purpose in life – to destroy anyone who got in her way. By day, she is a chemistry professor at the local community college, and by night, she is The Rotter.
Description of Power: Amelia has the knowledge to create lethal chemicals from common and easily accessed ones. She has two primary mixtures which she commonly uses in attack and defense: the Rotter Acid, which upon contact rots away the skin or inhaled will rot the lungs; and her special “Humane” formula which, upon inhalation or skin contact will make a person drop into a death like coma, which without nearly immediate hospitalization will surely kill. In her secure lab, she is experimenting to try and create a chemical which can force a person to commit suicide, based upon the research of Dr. Isley.
Weaknesses: Amelia is not very strong. She tends to act before thinking, and doesn’t have much of a motive, which means she is difficult to deal with rationally. Her main mode of killing relies on amount of ammunition, so when she runs out, she's a very easy target.
Gadreille- ★ Administrator ★
- Join date : 2009-07-26
Posts : 5277
Re: Gotham's Future Held - OOC
Villian
Name: Tyler Rivet
Age: 26
Physical Description: Tyler is built at a solid 6’0. His figure is muscular and intimidating. His skin is calloused from hard years of fighting with gangs, and his body is covered with various tattoos that he uses as an elaborate way to remember plans that seemed exceptionally well done. His eyes are a dark blue, and his hair is cut short to the scalp with a scar running from above his eyebrow to the back of his head, just above the neck. His face always seemed locked into a grimace, but intelligence simply beams from his eyes and his words.
His attire is that of a typical gangster boss. He can often be seen wearing a baggy shirt with some obscene saying on it, along with baggy blue jeans that never seem to fall despite how they are just barely holding onto his waist. Black running shoes are always seen on his feet, and a straight billed, white hat is always twisted slightly on his head. Chains, or ‘bling’, are hanging from his pockets and his neck. Most look like crosses, or some other weird symbol, but others are simple chains that are meant more as a backup weapon than accessory.
"real world" identity: Tyler has no ‘real world’ identity aside from the typical gang member stuff. He steals, he offers ‘protection’, and he kills to get what he wants. There is nothing more, and there is nothing less.
Alias: The Mechanic
Costume: Will often switch clothes from crime to crime. The only thing that remains the same is a Welding Helmet with a reflective visor rather than a darkened one so that he can see out of it.
History & or Aquisition of Power: Tyler was born with his unique power. While he didn’t come across it until his late teens, he was born with the ability to take any machinery, and reshape to anything that he saw fit. If he wanted to make a pen into a weapon, he could. If he wanted to make a copy machine into a go kart, it was done.
Tyler did not have a happy childhood to say the least. He was, quite literally, born into the gang life. His mother was a gang banger, same with his father. They somehow managed to raise him for the next ten years, but a rival gang attack ended that relationship. It was found soon, from the other gang members, that the mind of a scientist had inherited the body of a gang member. Tyler was not just smart, he was on the verge of genius. This was not just relative to the gang members either, he was a regular Einstien among the regular citizens. Using these profound gifts given to him, he quickly started taking over smaller gangs, and incorporating them into his own. Soon enough, his gang was one of the most feared, or respected, organizations in the city. While only he was the one with any sort of power, his tactics and his mind allowed for strategies and daring crimes that not often heard of among the tribes of gangs around the cities.
It wasn't until Tyler met The Twins that his plans started getting bigger and bolder.
Originally, they were stealing from his gang, and he had gone to put the stupid fools out of their misery. However, when he saw them, he couldn't believe his eyes. They were exact copies of each other, and niether one looked at him in fear. His first thought was to kill them where they both stood, until he got reports of how they had gotten into his armory in the first place. Apparently, they had 'phased' through the walls. Thinking about this, he wondered exactly how they could have done such a thing. No technology would have allowed them to pass through a solid object, and that left only one option.
So, he gave them a choice. They either joined his gang, or he killed them on the spot. They accepted, and throughout the years of working with them, proved their value. They got whatever he wanted done, and often had information on certain areas due to their unique power. This, and the years of experience, earned them the spots of his right hand men. They still answered to him, but to no one else. To this day, The Mechanic and The Twins are still running the show for the Gotham underground. They are one of the most feared, or respected, gangs in the city, and so help you should you get in their way.
Description of Power: Tyler is able to take any machinery, be it a pen to a vehicle or crane, and remake it into anything his mind can imagine. The thing is, it can only be machinery. Therefore, it must have some sort of moving parts or electricity running through it. Along with this, he can only make it the same mass as the original object, and the bigger the mass, the longer the transformation will take. Such things as a pen, can take a split second, but larger things such as cars could take upwards to minutes.
Weaknesses: While born in the life of a gangster, Tyler is proficient in small arms, but not in hand to hand combat. It tends to follow more along the brawler path, which prefers power over agility, and therefore, easy to read/dodge/block. Along with this, he has no natural resistance towards other powers, such as pyrokenisis or telekinesis. Along with this, he tends to end up in a psychotic attitude when things don’t happen to go his way.
Name: Tyler Rivet
Age: 26
Physical Description: Tyler is built at a solid 6’0. His figure is muscular and intimidating. His skin is calloused from hard years of fighting with gangs, and his body is covered with various tattoos that he uses as an elaborate way to remember plans that seemed exceptionally well done. His eyes are a dark blue, and his hair is cut short to the scalp with a scar running from above his eyebrow to the back of his head, just above the neck. His face always seemed locked into a grimace, but intelligence simply beams from his eyes and his words.
His attire is that of a typical gangster boss. He can often be seen wearing a baggy shirt with some obscene saying on it, along with baggy blue jeans that never seem to fall despite how they are just barely holding onto his waist. Black running shoes are always seen on his feet, and a straight billed, white hat is always twisted slightly on his head. Chains, or ‘bling’, are hanging from his pockets and his neck. Most look like crosses, or some other weird symbol, but others are simple chains that are meant more as a backup weapon than accessory.
"real world" identity: Tyler has no ‘real world’ identity aside from the typical gang member stuff. He steals, he offers ‘protection’, and he kills to get what he wants. There is nothing more, and there is nothing less.
Alias: The Mechanic
Costume: Will often switch clothes from crime to crime. The only thing that remains the same is a Welding Helmet with a reflective visor rather than a darkened one so that he can see out of it.
History & or Aquisition of Power: Tyler was born with his unique power. While he didn’t come across it until his late teens, he was born with the ability to take any machinery, and reshape to anything that he saw fit. If he wanted to make a pen into a weapon, he could. If he wanted to make a copy machine into a go kart, it was done.
Tyler did not have a happy childhood to say the least. He was, quite literally, born into the gang life. His mother was a gang banger, same with his father. They somehow managed to raise him for the next ten years, but a rival gang attack ended that relationship. It was found soon, from the other gang members, that the mind of a scientist had inherited the body of a gang member. Tyler was not just smart, he was on the verge of genius. This was not just relative to the gang members either, he was a regular Einstien among the regular citizens. Using these profound gifts given to him, he quickly started taking over smaller gangs, and incorporating them into his own. Soon enough, his gang was one of the most feared, or respected, organizations in the city. While only he was the one with any sort of power, his tactics and his mind allowed for strategies and daring crimes that not often heard of among the tribes of gangs around the cities.
It wasn't until Tyler met The Twins that his plans started getting bigger and bolder.
Originally, they were stealing from his gang, and he had gone to put the stupid fools out of their misery. However, when he saw them, he couldn't believe his eyes. They were exact copies of each other, and niether one looked at him in fear. His first thought was to kill them where they both stood, until he got reports of how they had gotten into his armory in the first place. Apparently, they had 'phased' through the walls. Thinking about this, he wondered exactly how they could have done such a thing. No technology would have allowed them to pass through a solid object, and that left only one option.
So, he gave them a choice. They either joined his gang, or he killed them on the spot. They accepted, and throughout the years of working with them, proved their value. They got whatever he wanted done, and often had information on certain areas due to their unique power. This, and the years of experience, earned them the spots of his right hand men. They still answered to him, but to no one else. To this day, The Mechanic and The Twins are still running the show for the Gotham underground. They are one of the most feared, or respected, gangs in the city, and so help you should you get in their way.
Description of Power: Tyler is able to take any machinery, be it a pen to a vehicle or crane, and remake it into anything his mind can imagine. The thing is, it can only be machinery. Therefore, it must have some sort of moving parts or electricity running through it. Along with this, he can only make it the same mass as the original object, and the bigger the mass, the longer the transformation will take. Such things as a pen, can take a split second, but larger things such as cars could take upwards to minutes.
Weaknesses: While born in the life of a gangster, Tyler is proficient in small arms, but not in hand to hand combat. It tends to follow more along the brawler path, which prefers power over agility, and therefore, easy to read/dodge/block. Along with this, he has no natural resistance towards other powers, such as pyrokenisis or telekinesis. Along with this, he tends to end up in a psychotic attitude when things don’t happen to go his way.
Last edited by quakernuts on Tue Jul 06, 2010 12:49 am; edited 4 times in total
quakernuts- Poltergeist
- Join date : 2009-09-19
Posts : 702
Age : 32
Location : Sask. Canada
Re: Gotham's Future Held - OOC
Hero - Eleven
Name:
Anna Isolde Bretton
Age:
Unknown; appears young, however
Physical Description:
Anna is five foot four-and-a-half inches and is of compact build. Her skin is pale and her features rather angular. Her most striking feature is her hair: long and straight and strikingly red, it reaches to her waist and is unmistakable even from behind or from a distance. She died it that color for exactly that reason; her original hair was a blonde-brown
color and came only to her shoulder. After she escaped, she changed it dramatically to help reduce her chances of being spotted.
Her eyes are almond-shaped and a gray-green color framed by long eyelashes. Her general make-up is simple: black eye-liner and black mascara. She is found in an array of clothes, often mismatching styles to create her own, unique style, blending patterns and bright colors in one-of-kind outfits.
"Real world" identity:
Anna Isolde Bretton is her name when she isn't on – er, off – the clock. During the day, she spends her time as the owner of a small, local cafe, serving up coffee and pastries to the locals and the occasional tourists. She is well-known for her striking red hair and her friendliness and those who frequent her cafe greatly enjoy her company.
When she is not working or out kicking ass, she lives in a loft only a few blocks from her shop, dubbed “The Bean Scene”, a name that she herself hates but seems 'cutesy' to tourists and old women. It brings in the business, so she doesn't care.
Anna is a painter in her free time and owns a mixed breed German Shepherd/Great Dane named Bear whom is her closest companion. She also spends time working out and has enrolled herself in various martial arts classes to prepare herself for fighting the 'bad guys'.
Alias:
Eleven
Costume:
Eleven dresses from head-to-toe in a black, form-fitting suit that covers her head and hands. On her feet she dons knee-high bright red boots and around her waist a bright red belt that she can attach tools to if need be. On her face there is a masquerade ball attached made of the same red and outlined in silver. Her suit stops at the masquerade bit, leaving the top of her head uncovered so her great amount of hair can hang out and not have to be stuffed into a tiny mask and be uncomfortable and lumpy.
History and/or Aquisition of Power:
Anna Bretton was the result of a series of genetic experiments, the eleventh to be exact, which is where she extracts her alias from. The experiments, after a series of utterly failed ones, were almost completely successful; Anna's turned out the best and therefore those who experimented on her wanted to keep her and force her to do whatever work they wanted for her. And this lead to her changing her name from Chelsea Marie Clark to her current name to avoid being found as easily. Of course, when she was taken for the experiments,she was removed from all records as if she never existed.
She volunteered for the experiments as she had, at the time, no family or friends and lived on the street, homeless and freezing to death. When the chance for free food and warmth was offered to her, she took it, signing away her life.
She was then taken to a secret location that even she is unsure of its whereabouts even know, along with the other seventeen candidates. All of them were experimented on and tampered with with the hopes of making exactly what she has become: a hero – a superhero, to be exact.
Many of the experiments worked to a degree and most of them had faulty, uncontrollable powers that worked and failed randomly. Three even died from the experiments. But Anna survived the entire process and is in complete control of her powers.
Description of Power:
Anna's experimentation resulted in her being able to distort reality in the sense that she can create “bubbles” of invisibility, varying in size from skintight to much larger areas. Anything inside the “bubble” is invisible; however, the greater the bubble, the more power it requires for her to create it, thus limiting the amount of time she can keep up the distortion.
Another thing of note about her invisibility powers is that should she stick her arm out of the bubble, her arm and only her arm would be visible to anything outside of the bubble.
She was given the strength of a normal human who works out every day, which she has increased very slightly by her own work outs. However, what she lacks in physical strength was made up for by her agility. She was given very enhanced speeds to allow her to doge blows and avoid being hit. When she was designed her intention was to be the
super spy rather than a fighter.
Weaknesses:
Anna obviously is very susceptible to physical attacks. In a fight of strength, she will almost certainly lose because she is physically incapable of competing with other heroes of enhanced strength, and even among humans, the playing field is level if not in her adversary's favor.
The biggest weakness she is subject to is the fact that her power is so mentally draining that it is quite possible for her to pass out from exertion, particularly if the area she is distorting is large. The larger it is, the greater her chance of passing out in the middle of it is.
Name:
Anna Isolde Bretton
Age:
Unknown; appears young, however
Physical Description:
Anna is five foot four-and-a-half inches and is of compact build. Her skin is pale and her features rather angular. Her most striking feature is her hair: long and straight and strikingly red, it reaches to her waist and is unmistakable even from behind or from a distance. She died it that color for exactly that reason; her original hair was a blonde-brown
color and came only to her shoulder. After she escaped, she changed it dramatically to help reduce her chances of being spotted.
Her eyes are almond-shaped and a gray-green color framed by long eyelashes. Her general make-up is simple: black eye-liner and black mascara. She is found in an array of clothes, often mismatching styles to create her own, unique style, blending patterns and bright colors in one-of-kind outfits.
"Real world" identity:
Anna Isolde Bretton is her name when she isn't on – er, off – the clock. During the day, she spends her time as the owner of a small, local cafe, serving up coffee and pastries to the locals and the occasional tourists. She is well-known for her striking red hair and her friendliness and those who frequent her cafe greatly enjoy her company.
When she is not working or out kicking ass, she lives in a loft only a few blocks from her shop, dubbed “The Bean Scene”, a name that she herself hates but seems 'cutesy' to tourists and old women. It brings in the business, so she doesn't care.
Anna is a painter in her free time and owns a mixed breed German Shepherd/Great Dane named Bear whom is her closest companion. She also spends time working out and has enrolled herself in various martial arts classes to prepare herself for fighting the 'bad guys'.
Alias:
Eleven
Costume:
Eleven dresses from head-to-toe in a black, form-fitting suit that covers her head and hands. On her feet she dons knee-high bright red boots and around her waist a bright red belt that she can attach tools to if need be. On her face there is a masquerade ball attached made of the same red and outlined in silver. Her suit stops at the masquerade bit, leaving the top of her head uncovered so her great amount of hair can hang out and not have to be stuffed into a tiny mask and be uncomfortable and lumpy.
History and/or Aquisition of Power:
Anna Bretton was the result of a series of genetic experiments, the eleventh to be exact, which is where she extracts her alias from. The experiments, after a series of utterly failed ones, were almost completely successful; Anna's turned out the best and therefore those who experimented on her wanted to keep her and force her to do whatever work they wanted for her. And this lead to her changing her name from Chelsea Marie Clark to her current name to avoid being found as easily. Of course, when she was taken for the experiments,she was removed from all records as if she never existed.
She volunteered for the experiments as she had, at the time, no family or friends and lived on the street, homeless and freezing to death. When the chance for free food and warmth was offered to her, she took it, signing away her life.
She was then taken to a secret location that even she is unsure of its whereabouts even know, along with the other seventeen candidates. All of them were experimented on and tampered with with the hopes of making exactly what she has become: a hero – a superhero, to be exact.
Many of the experiments worked to a degree and most of them had faulty, uncontrollable powers that worked and failed randomly. Three even died from the experiments. But Anna survived the entire process and is in complete control of her powers.
Description of Power:
Anna's experimentation resulted in her being able to distort reality in the sense that she can create “bubbles” of invisibility, varying in size from skintight to much larger areas. Anything inside the “bubble” is invisible; however, the greater the bubble, the more power it requires for her to create it, thus limiting the amount of time she can keep up the distortion.
Another thing of note about her invisibility powers is that should she stick her arm out of the bubble, her arm and only her arm would be visible to anything outside of the bubble.
She was given the strength of a normal human who works out every day, which she has increased very slightly by her own work outs. However, what she lacks in physical strength was made up for by her agility. She was given very enhanced speeds to allow her to doge blows and avoid being hit. When she was designed her intention was to be the
super spy rather than a fighter.
Weaknesses:
Anna obviously is very susceptible to physical attacks. In a fight of strength, she will almost certainly lose because she is physically incapable of competing with other heroes of enhanced strength, and even among humans, the playing field is level if not in her adversary's favor.
The biggest weakness she is subject to is the fact that her power is so mentally draining that it is quite possible for her to pass out from exertion, particularly if the area she is distorting is large. The larger it is, the greater her chance of passing out in the middle of it is.
Last edited by xraineyesx on Sun Jul 04, 2010 8:18 am; edited 8 times in total
xraineyesx- Ghost
- Join date : 2010-06-12
Posts : 1633
Age : 33
Location : West Virginia
Re: Gotham's Future Held - OOC
VILLAIN(s)
Name: Markus and Robert Smith, However they only think of themselves as the Twins by this point
Age: They are both 22 years old
Physical Description: they are identical twins and so look exactly the same. They both suffer from being albinos. Both of them have completely pigment-less skin and white hair. They have long hair and somewhat angular narrow faces. Their skin aside from the occasional sunburn and blisters is almost completely smooth. They do however have scars along their hands and and lower arms from past gang fights. These scars are noticeable as they are pinker and tighter than the rest of their bodies. The scars on them are the only real physical difference between the two.
The picture likely works better
"real world" identity: They are gangsters of a sort, and as such don't really have real world lives in the sort that most people would.
Alias: The Twins
Costume: They don't really have costumes. Besides what is seen above in the picture.
History & or Aquisition of Power: The twins were born with their unique power. They do not remember anything of childhood up until they were about 5 years old. It was at that point that they first have real memories from. In the beginning the two of them were more individuals then they are now. However as they were physically incapable of going more then 100 meters from each other without collapsing with extreme pain and not being able to move. This caused them to become more introverted and interact only with each other much of the time. Which eventually led to their viewing themselves as a single entity rather than 2 separate ones.
They were never adopted partly due to their freaky appearance and partly due to their lacking any sort of desire to relate to other people. Eventually they got to the age at which the orphanage would no longer allow them to stay there and so they left. Being as strange as they were and with their abilities their professions were limited to going and fighting crime or being criminals themselves. They decided that given it was far easier for them to make money being criminals then doing some sort of heroic activity. For the first year or so they were on their own with their crimes.
After that year they encountered the mechanic's gang. The Twins attempted to steel from his gang. In the process of their attempt however the ran into the mechanic himself who had heard of them and made them an offer to join with his gang . The twins agreed to this offer and joined his gang. In the few years since then they showed their worth and so have become the number one assets to the gang as a result they were lifted up to being second only to him and his principle advisors. If something was needed done and a screw up was too much of a risk they would be sent to ensure things went as planned.
Description of Power: The twins have two powers though one is not really a power. They were born with a psionic link between them. Since their minds are linked eventually they have lost individual personality. They literally know what the other is thinking at all times and can converse between themselves without words. Their other more major power is that they are capable are phasing out and becoming incorporeal. They can stay incorporeal for up to a minute at a time. However the length of time they spend incorporeal is the amount of time it takes them to recharge to use the power again. They are capable of turning incorporeal fast enough to allow attacks to pass through them provided they have some idea that they are being targeted. They when doing that typically only phase out for the fraction of a second it takes to allow them to dodge allowing for quick recharge of it.
Weapons- They typically use switchblades to fight with and they are substantially better at fighting with them than the average gangster. However if they were to be put up against a martial arts master and they had to rely solely on weapons skills they would get their buts kicked royally. They also use handguns on occasion but they prefer to get up close and personal and use their switchblades.
Weaknesses: Their primary weakness is their lack of ability to go farther than 100 meters from each other without collapsing in agony and being incapable of moving or otherwise functioning other than talking. They also if caught by surprise could be taken down with relatively little trouble provided they did not get the chance to phase out and react. If one of the twins is knocked unconscious the other twin loses the ability to function properly and the lack of having the second part of his mind causes lack of coordination and sluggish thinking.
Name: Markus and Robert Smith, However they only think of themselves as the Twins by this point
Age: They are both 22 years old
Physical Description: they are identical twins and so look exactly the same. They both suffer from being albinos. Both of them have completely pigment-less skin and white hair. They have long hair and somewhat angular narrow faces. Their skin aside from the occasional sunburn and blisters is almost completely smooth. They do however have scars along their hands and and lower arms from past gang fights. These scars are noticeable as they are pinker and tighter than the rest of their bodies. The scars on them are the only real physical difference between the two.
The picture likely works better
- Spoiler:
"real world" identity: They are gangsters of a sort, and as such don't really have real world lives in the sort that most people would.
Alias: The Twins
Costume: They don't really have costumes. Besides what is seen above in the picture.
History & or Aquisition of Power: The twins were born with their unique power. They do not remember anything of childhood up until they were about 5 years old. It was at that point that they first have real memories from. In the beginning the two of them were more individuals then they are now. However as they were physically incapable of going more then 100 meters from each other without collapsing with extreme pain and not being able to move. This caused them to become more introverted and interact only with each other much of the time. Which eventually led to their viewing themselves as a single entity rather than 2 separate ones.
They were never adopted partly due to their freaky appearance and partly due to their lacking any sort of desire to relate to other people. Eventually they got to the age at which the orphanage would no longer allow them to stay there and so they left. Being as strange as they were and with their abilities their professions were limited to going and fighting crime or being criminals themselves. They decided that given it was far easier for them to make money being criminals then doing some sort of heroic activity. For the first year or so they were on their own with their crimes.
After that year they encountered the mechanic's gang. The Twins attempted to steel from his gang. In the process of their attempt however the ran into the mechanic himself who had heard of them and made them an offer to join with his gang . The twins agreed to this offer and joined his gang. In the few years since then they showed their worth and so have become the number one assets to the gang as a result they were lifted up to being second only to him and his principle advisors. If something was needed done and a screw up was too much of a risk they would be sent to ensure things went as planned.
Description of Power: The twins have two powers though one is not really a power. They were born with a psionic link between them. Since their minds are linked eventually they have lost individual personality. They literally know what the other is thinking at all times and can converse between themselves without words. Their other more major power is that they are capable are phasing out and becoming incorporeal. They can stay incorporeal for up to a minute at a time. However the length of time they spend incorporeal is the amount of time it takes them to recharge to use the power again. They are capable of turning incorporeal fast enough to allow attacks to pass through them provided they have some idea that they are being targeted. They when doing that typically only phase out for the fraction of a second it takes to allow them to dodge allowing for quick recharge of it.
Weapons- They typically use switchblades to fight with and they are substantially better at fighting with them than the average gangster. However if they were to be put up against a martial arts master and they had to rely solely on weapons skills they would get their buts kicked royally. They also use handguns on occasion but they prefer to get up close and personal and use their switchblades.
Weaknesses: Their primary weakness is their lack of ability to go farther than 100 meters from each other without collapsing in agony and being incapable of moving or otherwise functioning other than talking. They also if caught by surprise could be taken down with relatively little trouble provided they did not get the chance to phase out and react. If one of the twins is knocked unconscious the other twin loses the ability to function properly and the lack of having the second part of his mind causes lack of coordination and sluggish thinking.
Last edited by Raptorman on Tue Jul 06, 2010 12:54 am; edited 1 time in total
Guest- Guest
Re: Gotham's Future Held - OOC
Anti-hero/Neutral
Name: Abeni Rickhorn
Age: 33
Physical Description: Benny stands at a modest 5’ 9” tall. She is well muscled, having the body of a lifelong athlete. Her black hair is cropped close to the skull in an easy to manage style. Her deep brown eyes are friendly and hold a calculating intelligence. Her skin is dark, marking her as a native of the African savannah. Her body is littered with a multitude of scars and she wears each one proudly, able to recall a fond memory of where and how the scar came to be.
“real world” identity: Abeni Rickhorn is the adopted daughter of Leonard Rickhorn and the sole heir to his hunting and outfitting empire. She has inherited his vast estates, fortune, and company. She is a shrewd business woman and under her guidance Rickhorn Outfitting has become the premier guided hunt and hunting supplier in the world.
Alias: Damuchagua
Costume: Her costume barely classifies as such. It isn’t bright or colorful. It often changes to reflect the habitat of the prey she hunts. Her current “costume” consists of durable black pants, a dark grey shirt worn over a Kevlar vest. Boots serve as her shoes and rounding out her costume is red war paint; one thick stripe covering her eyes and one stripe cutting down the middle of her lips and running down her chin.
History/Acquisition of Power: Abeni was born to a small tribe in the plains of Africa. Outwardly she appeared no different from the other children of the tribe. As she grew, it became apparent that she possessed a strange--albeit ominous-- gift. Some said that she was blessed by the gods of old, others that she was cursed by vengeful spirits. All respected her gift, despite the rumors. She had a way of “reading” blood, along with sharpened senses and faster reflexes. Her childhood appeared to be shaping her up to be a proud woman.
That all changed on the seventh anniversary of her birth. A strange man came to the village. He was a rich whiteman, and he came hunting a mighty lion. Leonard Rickhorn, he called himself. He spent several weeks with the tribe, gaining their trust and friendship. The children of the tribe were quite curious as to this strange foreign man; Abeni included. She, of all the children charmed the man. He took a great liking to her--one that grew to utter fascination after witnessing by chance Abeni’s gift.
When his hunting trip came to a close, he persuaded her parents to allow him to take her and raise her under his wing. Give her a chance at a life she could only dream of. They agreed; goodbyes were said and Leonard set off with little Benny at his side.
He raised her, taught her everything he knew, gave her the best tutors money could buy. He kept his promise, but he had failed to tell Abeni’s family of the rest of his plan. Leonard Rickhorn had hunted the world, any and every great and notable animal had fallen to his skill. All except one: Man. He had never hunted man, believing none to be on par with his skills. Abeni would change all that. With her gifts and his training she would become his greatest hunt yet.
On the eve of her seventeenth birthday she was set loose in the jungle near her adoptive father’s estate with a knife and her training and skills. She was given three days to prepare in whatever way she deemed fit, then the hunt would comence. For two weeks father and daughter played a deadly game of hide and seek, hunting each other, setting traps and coming close to scoring lethal hits. In the end though, young Benny came out on top. She mortally wounded her father, and Leonard in his final hours signed over the papers that left his protégé everything he had. His home, fortune, business; it was all hers.
In the years since she has driven the business to new heights, and invested wisely to insure that she can live how she pleases for the rest of her life. Over the years she has honed her skills, going even so far as to learn mixed martial arts. She possesses a love of the hunt that surpasses even that of Leonard Rickhorn. Benny has hunted the globe, large and small, big game and bird, predator and prey. Nothing has escaped her attention; not even man. She has hunted many men and women, promising wealth and sometimes freedom should they elude her for a month. To date none have succeeded. Naturally she grew bored, challenging prey ever harder to find.
One year ago, a brilliant idea struck her. Why hunt ordinary man when supers, others gifted like herself, where out there just waiting for her?
With that thought in mind, she set out one a new hunt. The first attempt wasn’t successful, leaving her with multiple wounds and a badly bruised ego. She recovered and immediately set to work training so that her next hunt would be a success.
Now, fresh from a year of harsh training and recovery, Abeni Rickhorn has turned her sights to Gotham. What better place to hunt than the festering cesspool that the infamous Batman once watched over?
None.
And this time, the hunt will be a success.
Description of Powers: Benny has sharpened senses, which means that she can see farther, hear better, and smell more than the average joe. Her reflexes are faster, allowing her a quicker reaction time. She can’t dodge bullets of course, but she can line up a target rapidly and block punches. She also has the ability “read” blood, meaning that by touching blood she can tell the rough age, health, sex, and severity of wounds of the bleeding subject. Benny’s true power lies in her training and wealth. She has practiced mixed martial arts for 14 years and has trained in tracking and firearms for nearly her whole life. She has a moderate knowledge of knives and minimal knowledge of spears, preferring modern weapons over the traditional ones of her heritage. Her wealth allows her to purchase many things; top of the line weapons, armor, even information.
Weaknesses: Benny is at the very core, human. She doesn’t wear much protective armor as she feels it weighs her down, so she is quite susceptible to knives and claws. Her lethality is limited by the range of her weapons and stocks of ammo; she prefers to not engage in hand to hand combat if the opponent is heavily armed. (If that isn’t enough weaknesses Let me know. I can give her a disease or something.)
~~~~~~~~~~~~~
Sorry this took so long, work has made writing difficult. Anyways, I hope you all like it!
Name: Abeni Rickhorn
Age: 33
Physical Description: Benny stands at a modest 5’ 9” tall. She is well muscled, having the body of a lifelong athlete. Her black hair is cropped close to the skull in an easy to manage style. Her deep brown eyes are friendly and hold a calculating intelligence. Her skin is dark, marking her as a native of the African savannah. Her body is littered with a multitude of scars and she wears each one proudly, able to recall a fond memory of where and how the scar came to be.
“real world” identity: Abeni Rickhorn is the adopted daughter of Leonard Rickhorn and the sole heir to his hunting and outfitting empire. She has inherited his vast estates, fortune, and company. She is a shrewd business woman and under her guidance Rickhorn Outfitting has become the premier guided hunt and hunting supplier in the world.
Alias: Damuchagua
Costume: Her costume barely classifies as such. It isn’t bright or colorful. It often changes to reflect the habitat of the prey she hunts. Her current “costume” consists of durable black pants, a dark grey shirt worn over a Kevlar vest. Boots serve as her shoes and rounding out her costume is red war paint; one thick stripe covering her eyes and one stripe cutting down the middle of her lips and running down her chin.
History/Acquisition of Power: Abeni was born to a small tribe in the plains of Africa. Outwardly she appeared no different from the other children of the tribe. As she grew, it became apparent that she possessed a strange--albeit ominous-- gift. Some said that she was blessed by the gods of old, others that she was cursed by vengeful spirits. All respected her gift, despite the rumors. She had a way of “reading” blood, along with sharpened senses and faster reflexes. Her childhood appeared to be shaping her up to be a proud woman.
That all changed on the seventh anniversary of her birth. A strange man came to the village. He was a rich whiteman, and he came hunting a mighty lion. Leonard Rickhorn, he called himself. He spent several weeks with the tribe, gaining their trust and friendship. The children of the tribe were quite curious as to this strange foreign man; Abeni included. She, of all the children charmed the man. He took a great liking to her--one that grew to utter fascination after witnessing by chance Abeni’s gift.
When his hunting trip came to a close, he persuaded her parents to allow him to take her and raise her under his wing. Give her a chance at a life she could only dream of. They agreed; goodbyes were said and Leonard set off with little Benny at his side.
He raised her, taught her everything he knew, gave her the best tutors money could buy. He kept his promise, but he had failed to tell Abeni’s family of the rest of his plan. Leonard Rickhorn had hunted the world, any and every great and notable animal had fallen to his skill. All except one: Man. He had never hunted man, believing none to be on par with his skills. Abeni would change all that. With her gifts and his training she would become his greatest hunt yet.
On the eve of her seventeenth birthday she was set loose in the jungle near her adoptive father’s estate with a knife and her training and skills. She was given three days to prepare in whatever way she deemed fit, then the hunt would comence. For two weeks father and daughter played a deadly game of hide and seek, hunting each other, setting traps and coming close to scoring lethal hits. In the end though, young Benny came out on top. She mortally wounded her father, and Leonard in his final hours signed over the papers that left his protégé everything he had. His home, fortune, business; it was all hers.
In the years since she has driven the business to new heights, and invested wisely to insure that she can live how she pleases for the rest of her life. Over the years she has honed her skills, going even so far as to learn mixed martial arts. She possesses a love of the hunt that surpasses even that of Leonard Rickhorn. Benny has hunted the globe, large and small, big game and bird, predator and prey. Nothing has escaped her attention; not even man. She has hunted many men and women, promising wealth and sometimes freedom should they elude her for a month. To date none have succeeded. Naturally she grew bored, challenging prey ever harder to find.
One year ago, a brilliant idea struck her. Why hunt ordinary man when supers, others gifted like herself, where out there just waiting for her?
With that thought in mind, she set out one a new hunt. The first attempt wasn’t successful, leaving her with multiple wounds and a badly bruised ego. She recovered and immediately set to work training so that her next hunt would be a success.
Now, fresh from a year of harsh training and recovery, Abeni Rickhorn has turned her sights to Gotham. What better place to hunt than the festering cesspool that the infamous Batman once watched over?
None.
And this time, the hunt will be a success.
Description of Powers: Benny has sharpened senses, which means that she can see farther, hear better, and smell more than the average joe. Her reflexes are faster, allowing her a quicker reaction time. She can’t dodge bullets of course, but she can line up a target rapidly and block punches. She also has the ability “read” blood, meaning that by touching blood she can tell the rough age, health, sex, and severity of wounds of the bleeding subject. Benny’s true power lies in her training and wealth. She has practiced mixed martial arts for 14 years and has trained in tracking and firearms for nearly her whole life. She has a moderate knowledge of knives and minimal knowledge of spears, preferring modern weapons over the traditional ones of her heritage. Her wealth allows her to purchase many things; top of the line weapons, armor, even information.
Weaknesses: Benny is at the very core, human. She doesn’t wear much protective armor as she feels it weighs her down, so she is quite susceptible to knives and claws. Her lethality is limited by the range of her weapons and stocks of ammo; she prefers to not engage in hand to hand combat if the opponent is heavily armed. (If that isn’t enough weaknesses Let me know. I can give her a disease or something.)
~~~~~~~~~~~~~
Sorry this took so long, work has made writing difficult. Anyways, I hope you all like it!
Last edited by Shadow Moonseye on Wed Jul 14, 2010 9:39 am; edited 1 time in total
Re: Gotham's Future Held - OOC
HERO
Name: Damien Sy
Age: 28
Physical Description: Damien stands at 5”11. He’s ethnically Asian, sporting short sleek black hair and black eyes. He’s well built, but not to the point of looking like a wrestler. He hardly ever smiles sincerely, usually having a serious look on his face. Because he ironically suffers from poor vision, he had laser eye surgery in order to permanently wear contact lenses instead of taking them off and on all the time – and with today’s technology, laser eye surgery has improved greatly, removing most of the cons that might endanger his vision from getting worse. Damien’s usually dressed in a business suit when he’s not crime fighting, and normally Damien tries to look good the best he can, being a little bit vain about his physique.
"real world" identity: Damien helps his elder sister manage their family business, Sylicon Inc. While he’s not busy fighting villains and keeping Gotham safe, he’s usually found trying to invent new technologies for their company and expand their business enterprise.
Alias: Shard
Costume: Damien’s costume is gray and made out of silicon. Inside the costume, a synthetic nervous system is attached, which lines up with his spinal cord – acting as a nervous system for the costume itself, which covers his entire body. Aside from his body costume, he also wears solid gloves that act as a thermal heating/cooling system that will help him mold silicon into his desired shape.
History & or Acquisition of Power: As mentioned, Damien runs a family business with his sister – Gotham’s renowned silicon company; however, sales haven’t been booming in Damien’s side, who prides himself in silicon technology. His sister, who basically threatened to throw away his ideas in search for better ones, egged him on for a better marketing strategy. Seeing that she was being serious, he decided to do “test runs” with his gadgets.
Seeing that they could be marketable, Damien decided to ride the hero bandwagon in order to garner more sales. After a few simple heroic acts ofmarketing kindness, it didn't take long before Gotham citizens were buying his wares, which were marketed as “the next best thing to being a superhero.”
Happy and enjoying what he was doing, Damien decided to stick to crime fighting – with only his sister knowing his “true identity.” Every day he’s trying to see how he can upgrade his suit, which would make him even more powerful as a hero. And although the media have already linked Sylicon to Damien's alter-ego, both Damien and his sister have continuously denied allegations, seeing as no one had any proof.
Description of Power: Damien’s costume allows him to have multiple powers. First, the nervous system in his costume allows him to wield psychokinetic powers over anything made out of silicon, even in combined or small amounts. (i.e. cellphones, certain forms of technology that incorporate silicon). In case he doesn’t have anything to control, he uses his costume as a source to wield enough silicon for fighting. If all his silicon is diminished, the actual color of his costume is black. As mentioned, he has a thermal heating/cooling system that can help him mold silicon into anything. His gloves work with the nervous system in his costume, so if he pictures what he wants in his mind, with basic movements from his hands to define the size and weight, he is able to create his weapon of choice.
Weaknesses: Without the suit, Damien is powerless – destroying the suit would just make him a regular civilian. He can probably fight back with his basic knowledge of martial arts, but it seriously wouldn’t help much, especially when he’s facing villains.
Name: Damien Sy
Age: 28
Physical Description: Damien stands at 5”11. He’s ethnically Asian, sporting short sleek black hair and black eyes. He’s well built, but not to the point of looking like a wrestler. He hardly ever smiles sincerely, usually having a serious look on his face. Because he ironically suffers from poor vision, he had laser eye surgery in order to permanently wear contact lenses instead of taking them off and on all the time – and with today’s technology, laser eye surgery has improved greatly, removing most of the cons that might endanger his vision from getting worse. Damien’s usually dressed in a business suit when he’s not crime fighting, and normally Damien tries to look good the best he can, being a little bit vain about his physique.
"real world" identity: Damien helps his elder sister manage their family business, Sylicon Inc. While he’s not busy fighting villains and keeping Gotham safe, he’s usually found trying to invent new technologies for their company and expand their business enterprise.
Alias: Shard
Costume: Damien’s costume is gray and made out of silicon. Inside the costume, a synthetic nervous system is attached, which lines up with his spinal cord – acting as a nervous system for the costume itself, which covers his entire body. Aside from his body costume, he also wears solid gloves that act as a thermal heating/cooling system that will help him mold silicon into his desired shape.
History & or Acquisition of Power: As mentioned, Damien runs a family business with his sister – Gotham’s renowned silicon company; however, sales haven’t been booming in Damien’s side, who prides himself in silicon technology. His sister, who basically threatened to throw away his ideas in search for better ones, egged him on for a better marketing strategy. Seeing that she was being serious, he decided to do “test runs” with his gadgets.
Seeing that they could be marketable, Damien decided to ride the hero bandwagon in order to garner more sales. After a few simple heroic acts of
Happy and enjoying what he was doing, Damien decided to stick to crime fighting – with only his sister knowing his “true identity.” Every day he’s trying to see how he can upgrade his suit, which would make him even more powerful as a hero. And although the media have already linked Sylicon to Damien's alter-ego, both Damien and his sister have continuously denied allegations, seeing as no one had any proof.
Description of Power: Damien’s costume allows him to have multiple powers. First, the nervous system in his costume allows him to wield psychokinetic powers over anything made out of silicon, even in combined or small amounts. (i.e. cellphones, certain forms of technology that incorporate silicon). In case he doesn’t have anything to control, he uses his costume as a source to wield enough silicon for fighting. If all his silicon is diminished, the actual color of his costume is black. As mentioned, he has a thermal heating/cooling system that can help him mold silicon into anything. His gloves work with the nervous system in his costume, so if he pictures what he wants in his mind, with basic movements from his hands to define the size and weight, he is able to create his weapon of choice.
Weaknesses: Without the suit, Damien is powerless – destroying the suit would just make him a regular civilian. He can probably fight back with his basic knowledge of martial arts, but it seriously wouldn’t help much, especially when he’s facing villains.
thecolorisred- Shadow
- Join date : 2010-06-09
Posts : 238
Location : Here. :3
Re: Gotham's Future Held - OOC
Name: Ryle Hyderson Grast
Age: 34
"real world" identity: None, as Ryle Grast is considered dead and buried.
Alias: Thorn
Costume: Standing at 8 foot even, Thorn is a horror to look upon. His massive body is covered in chitinous armour and spines, thick and sharp to the touch. His eyes shine with an sickish yellow glow, and his maw is lined with razor sharp fangs and pincers. The chitin is deep brown, easily blending with both dirt and the night. His hands only have two fingers and a thumb.
History & or Acquisition of Power: The true events behind Ryle Grast’s disappearance are sketchy at best, but it is know that a cave in occurred during a spelunking trip in Brazil, and when they finally cleared the cave, his body was nowhere to be found. A short ways deeper into the cave system, they found remnants of his clothes next to a rapid underground river, and assumed the worst. In truth, he had wandered further into the caves, where a second cave-in trapped him the endless tunnel systems.
Deep within the subterranean labyrinth, Ryle unknowingly infected himself with an ancient symbiote. Before long, his skin began to harden and crack, as chitinous plates grew from the openings in his body. Lost in the endless dark, and wracked by crippling pain on a daily basis, Ryle’s already weakened hold on reality shattered, and gave way to the predatory and savage Thorn, born of man and parasite, and a creature with only one true drive. To feed, and infect.
As the last memories of life began to trickle from Ryle’s mind, Thorn saw a city of corruption, greed, destruction and pain. A city at ends with itself, and slowly tearing itself apart. The creature knew this place well, and with dark purpose, Thorn emerged from the tunnels, and set off to the city that had engrained itself in his mind.
Gotham.
Description of Power: Chitinous armour, directly attached to his body, covers his entire frame, protecting him from most forms of damage, and enabling Thorn to leap from great heights, and crash to the earth without damage. His strength is far superior to any human, easily crushing stone and metal with ease. His chitin, should it become damaged, will regrow if given time and nutrients. The nutrients required are the same as the ones originally used to build the chitin, giving Thorn an unquenchable hunger for humans.
Weaknesses: Thorn’s greatest weakness is fire, his chitin easily flammable and painfully aware of the burning, unlike most damage it receives. Thorn will avoid all contact with sources of fire, becoming even more destructive when large quantities are present. Due to the nature of his symbiote, Thorn is noticeably nocturnal, and often avoids or destroys source of bright light as they seem to irritate the beast. While Thorn possesses a ruthless and cunning predator intelligence, he is mostly feral, and if one can accurately predict his movements, it makes the titan easier to deal with.
Age: 34
"real world" identity: None, as Ryle Grast is considered dead and buried.
Alias: Thorn
Costume: Standing at 8 foot even, Thorn is a horror to look upon. His massive body is covered in chitinous armour and spines, thick and sharp to the touch. His eyes shine with an sickish yellow glow, and his maw is lined with razor sharp fangs and pincers. The chitin is deep brown, easily blending with both dirt and the night. His hands only have two fingers and a thumb.
History & or Acquisition of Power: The true events behind Ryle Grast’s disappearance are sketchy at best, but it is know that a cave in occurred during a spelunking trip in Brazil, and when they finally cleared the cave, his body was nowhere to be found. A short ways deeper into the cave system, they found remnants of his clothes next to a rapid underground river, and assumed the worst. In truth, he had wandered further into the caves, where a second cave-in trapped him the endless tunnel systems.
Deep within the subterranean labyrinth, Ryle unknowingly infected himself with an ancient symbiote. Before long, his skin began to harden and crack, as chitinous plates grew from the openings in his body. Lost in the endless dark, and wracked by crippling pain on a daily basis, Ryle’s already weakened hold on reality shattered, and gave way to the predatory and savage Thorn, born of man and parasite, and a creature with only one true drive. To feed, and infect.
As the last memories of life began to trickle from Ryle’s mind, Thorn saw a city of corruption, greed, destruction and pain. A city at ends with itself, and slowly tearing itself apart. The creature knew this place well, and with dark purpose, Thorn emerged from the tunnels, and set off to the city that had engrained itself in his mind.
Gotham.
Description of Power: Chitinous armour, directly attached to his body, covers his entire frame, protecting him from most forms of damage, and enabling Thorn to leap from great heights, and crash to the earth without damage. His strength is far superior to any human, easily crushing stone and metal with ease. His chitin, should it become damaged, will regrow if given time and nutrients. The nutrients required are the same as the ones originally used to build the chitin, giving Thorn an unquenchable hunger for humans.
Weaknesses: Thorn’s greatest weakness is fire, his chitin easily flammable and painfully aware of the burning, unlike most damage it receives. Thorn will avoid all contact with sources of fire, becoming even more destructive when large quantities are present. Due to the nature of his symbiote, Thorn is noticeably nocturnal, and often avoids or destroys source of bright light as they seem to irritate the beast. While Thorn possesses a ruthless and cunning predator intelligence, he is mostly feral, and if one can accurately predict his movements, it makes the titan easier to deal with.
Guilty Carrion- Poltergeist
- Join date : 2010-01-12
Posts : 856
Age : 33
Location : The Underdark
Re: Gotham's Future Held - OOC
Hero
Name: Corinna Stevens
Age: 26
Physical Description: Slight and svelte at 5’7, she has short darkbrown hair styled in a choppy bob with longer strands dyed bright pink. A oval angular face with pale skin frames chocolate brown eyes heavily adorned with eyeliner and mascara and full lips with a smattering of freckles across her straight sharp nose.
She wears predominantly black clothing, mixing it up with bright vibrant reds and dark greys to accent her features.
"Real world" identity: Volunteers her time at the hospital, helping patients with terminal illnesses and their families by offering her and her aunt’s mansion as a halfway house for those who had travelled a long way for treatment. She doesn’t get paid for this, understanding that the families do not have a lot of money after medical bills and the such, however, many families are grateful for her empathy and donate what they can to help keep her house running for those in the future.
Alias: Vortex
Costume: A form fitting sky blue Kevlar suit covers Corinna from head to toe, covering her eyes and hair, but leaving her mouth and chin free. A dark purple wig is attached to the hood of her costume and a dark purple V starts from the outsides of her shoulder, reaching to a point at her naval. The Kevlar armour protects her vital parts, whilst the purple heavy steel capped boots that go up her calf loan her the extra weight during a fight.
History & or Aquisition of Power: At the age of 15, Corinna was diagnosed with Brain cancer, with only several months to live. Her aunt searched high and wide, pouring money into cancer research to find a cure for her niece, and within a few months, a clinical trial of drugs was made and tested on Corinna. This was done with out the usual animal testing, due to Corinna’s shortened life time, and the drugs were made for only her to trial.
Corinna’s health dropped dramatically in the first few weeks of the trial, enough to scare both the doctors and her aunt into stopping it completely and making preparations for Corinna’s death. Another week passed, with no changes to Corinna’s health. The next morning however, Corinna was up, walking around the place as if nothing had been wrong with her. Scans showed that the tumour that had grown to the size of a pea in her brain had disappeared completely, and that there were no other side effects apart from her apparent deterioration.
Over the next few months, the docotrs and her aunt kept a close watch on her, discovering that een though she was cured, huge gaps in her memory started to occur; hours lost without her knowing what had happened, or where she had been. Complete days missing from her mind, especially those school related (she fast forwarded through school, who wouldn’t???). Finally it was discovered by her aunt who watched Corinna zoom around the house at breakneck speed one day, slowing down time so that she could complete her chores quickly so that she could go out afterwards. Together they worked on her control, discovering her teleportation skills as well, until the day that Corinna’s aunt was sideswiped by a drunk, and killed instantly. Revenge clouded Corinna’s mind, and she hunted down the driver, who had managed to remain out of the police’s grasp, dropping him off unceremoniously to the police where he babbled incoherently about being attacked by a woman who could move without him seeing her and confessed to the manslaughter of her aunt.
Description of Power: Corinna has both teleportation and chronokinesis powers. The choronokinesis she can use to speed up or slow down time around her, the teleportation allows her to jump to a different position.
Weaknesses: Even after having mastered her powers, she still suffers disorientation when teleporting over long distances; and during chronokinesis, a blurring and haziness can set in around her, causing her to lose track of time. Also, she cannot go backwards, no matter how hard she tries (and trust me she has) only managing to get time to slow to an almost complete stop.
Name: Corinna Stevens
Age: 26
Physical Description: Slight and svelte at 5’7, she has short darkbrown hair styled in a choppy bob with longer strands dyed bright pink. A oval angular face with pale skin frames chocolate brown eyes heavily adorned with eyeliner and mascara and full lips with a smattering of freckles across her straight sharp nose.
She wears predominantly black clothing, mixing it up with bright vibrant reds and dark greys to accent her features.
"Real world" identity: Volunteers her time at the hospital, helping patients with terminal illnesses and their families by offering her and her aunt’s mansion as a halfway house for those who had travelled a long way for treatment. She doesn’t get paid for this, understanding that the families do not have a lot of money after medical bills and the such, however, many families are grateful for her empathy and donate what they can to help keep her house running for those in the future.
Alias: Vortex
Costume: A form fitting sky blue Kevlar suit covers Corinna from head to toe, covering her eyes and hair, but leaving her mouth and chin free. A dark purple wig is attached to the hood of her costume and a dark purple V starts from the outsides of her shoulder, reaching to a point at her naval. The Kevlar armour protects her vital parts, whilst the purple heavy steel capped boots that go up her calf loan her the extra weight during a fight.
History & or Aquisition of Power: At the age of 15, Corinna was diagnosed with Brain cancer, with only several months to live. Her aunt searched high and wide, pouring money into cancer research to find a cure for her niece, and within a few months, a clinical trial of drugs was made and tested on Corinna. This was done with out the usual animal testing, due to Corinna’s shortened life time, and the drugs were made for only her to trial.
Corinna’s health dropped dramatically in the first few weeks of the trial, enough to scare both the doctors and her aunt into stopping it completely and making preparations for Corinna’s death. Another week passed, with no changes to Corinna’s health. The next morning however, Corinna was up, walking around the place as if nothing had been wrong with her. Scans showed that the tumour that had grown to the size of a pea in her brain had disappeared completely, and that there were no other side effects apart from her apparent deterioration.
Over the next few months, the docotrs and her aunt kept a close watch on her, discovering that een though she was cured, huge gaps in her memory started to occur; hours lost without her knowing what had happened, or where she had been. Complete days missing from her mind, especially those school related (she fast forwarded through school, who wouldn’t???). Finally it was discovered by her aunt who watched Corinna zoom around the house at breakneck speed one day, slowing down time so that she could complete her chores quickly so that she could go out afterwards. Together they worked on her control, discovering her teleportation skills as well, until the day that Corinna’s aunt was sideswiped by a drunk, and killed instantly. Revenge clouded Corinna’s mind, and she hunted down the driver, who had managed to remain out of the police’s grasp, dropping him off unceremoniously to the police where he babbled incoherently about being attacked by a woman who could move without him seeing her and confessed to the manslaughter of her aunt.
Description of Power: Corinna has both teleportation and chronokinesis powers. The choronokinesis she can use to speed up or slow down time around her, the teleportation allows her to jump to a different position.
Weaknesses: Even after having mastered her powers, she still suffers disorientation when teleporting over long distances; and during chronokinesis, a blurring and haziness can set in around her, causing her to lose track of time. Also, she cannot go backwards, no matter how hard she tries (and trust me she has) only managing to get time to slow to an almost complete stop.
Last edited by Narubia on Tue Jul 06, 2010 9:20 pm; edited 1 time in total (Reason for editing : spelling!!)
Narubia- Mist
- Join date : 2010-06-07
Posts : 46
Age : 1940
Location : Down Under
Re: Gotham's Future Held - OOC
I've got the first post up, it's short but to the point. I titled it as #1, whenever we feel as if we've written enough for a comic, then we can start #2. Since this is the first one I figured it would be mostly introduction and setting and introducing a few plot devices, but like comics I figure as we move out of 1 and into 2 we may want to let it revolve around a certain plot or group of characters. Just an idea though.
Gadreille- ★ Administrator ★
- Join date : 2009-07-26
Posts : 5277
Re: Gotham's Future Held - OOC
Looks good. I will try to post later today, I have a college tour trip thing and so will be gone most of the day though
Guest- Guest
Re: Gotham's Future Held - OOC
I, too, will try to post asap. Forgive me if I'm slow in posting or anything. I shouldn't take too long though.
xraineyesx- Ghost
- Join date : 2010-06-12
Posts : 1633
Age : 33
Location : West Virginia
Re: Gotham's Future Held - OOC
Do you guys want me to put up a better post? I was kind of hoping everyone would post before I went again.
Gadreille- ★ Administrator ★
- Join date : 2009-07-26
Posts : 5277
Re: Gotham's Future Held - OOC
Sorry, I haven't posted. It's just that Thorn is mostly nocturnal, so I can't really do much with him during the day.
Guilty Carrion- Poltergeist
- Join date : 2010-01-12
Posts : 856
Age : 33
Location : The Underdark
Re: Gotham's Future Held - OOC
You can post a night before sort of thing; I don't mind if we aren't posting in a direct sequence.
Gadreille- ★ Administrator ★
- Join date : 2009-07-26
Posts : 5277
Re: Gotham's Future Held - OOC
Well, I know that Rain is having troubles with her computer...but other than that *shrugs*
quakernuts- Poltergeist
- Join date : 2009-09-19
Posts : 702
Age : 32
Location : Sask. Canada
Re: Gotham's Future Held - OOC
I'll be working on a post tonight. Sorry I haven't yet, I've been rather busy playing catch up with things.
Re: Gotham's Future Held - OOC
Thats ok, I just wanted everyone to know I haven't given up on this. I'd rather wait for a couple more posts before I continue though.
Gadreille- ★ Administrator ★
- Join date : 2009-07-26
Posts : 5277
Re: Gotham's Future Held - OOC
Shall I just post again, or wait for the other four?
Gadreille- ★ Administrator ★
- Join date : 2009-07-26
Posts : 5277
Re: Gotham's Future Held - OOC
Well...Raptor is out visiting Lady, haven't heard from Rain, Shadow is busy and hurting from what I know, and Plague doesn't want to post until it's night...
I would say go for it.
I would say go for it.
quakernuts- Poltergeist
- Join date : 2009-09-19
Posts : 702
Age : 32
Location : Sask. Canada
Re: Gotham's Future Held - OOC
I'll get to it as quick as I can. There is solar installation at my house, as well as my parents house being fumigated, therefore, my parents, brothers and their two dogs and cat are all at my house...
To sum it all up it's hard to concentrate here.
To sum it all up it's hard to concentrate here.
Gadreille- ★ Administrator ★
- Join date : 2009-07-26
Posts : 5277
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