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Fate's Marionettes

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Fate's Marionettes - Page 2 Empty Mutants - Chloe Hartley

Post by Fate Flyer Sat Jun 13, 2009 11:25 pm

Chloe Hartley

Female
22 years old
Mutant

Alternate Alias: Pterror

Appearance:
Picture 1 | Picture 2 | Picture 3 | Picture 4
-naturally curly/wavy, long brunette hair
-cinnamon brown eyes
-thin

Personality: enchanting, mystifying, peculiar, mischievous, friendly, extravert, social, has a skewed sense of justice, mistrustful, paranoid, has an irrational fear of small, dark rooms

Powers: Flight, Time Manipulation, Cryokinesis
Chloe has the ability to take flight by means of her Pterosaur-like wings, which grow out from her arms upon will. She also can stop, slow down, reverse, and fast forward time, in addition to bending time and space. Finally, she has the ability to freeze things, including herself and even the very atmosphere and air around her.

Biography:
Unlike the naturally evolved humans who have become genetically superior, Chloe was forcibly mutated, along with hundreds of other test subjects, in the Dulce, New Mexico underground military base, where genetic experiments of the harrowing sort were an everyday undertaking. She was kept far underground, on Level 6, accurately nicknamed 'Nightmare Hall,' inside of a cage, along with countless other subjects, all with varying genetic experiments of both the extraordinary and gruesome nature. The scientists, geneticists, and doctors there, along with the help of technology far beyond that supposedly capable of humans today, they had successfully cloned various types of dinosaurs. Like with the other animals in their experiments, they wished to combine human and dinosaur genes to create various hybrids. Most of which, however, turned out to be genetic failures, their mutations too ghastly to be considered a full success. Still, there were also numerous cases too, in which their experiments went according to plan, or close to it. Chloe was one of these.

She was merged with that of a Quetzalcoatlus. The experiment did not end there though. In order to further the likelihood of its success, the scientists added specific DNA codes and sequences that were found in the natural mutants (whom they had also been testing and studying). The end result was a perfect specimen -- a human who had the potential to partly transform at will into the animal it was merged with, retaining all their powers while in both forms. The test was a huge success, and as a result, Chloe was taken immediately to one of the lower levels of the underground base even still, where clearance was very restricted, and security went beyond that seen anywhere else in the world above ground. She was to be studied and further perfected in these lower levels, perhaps even to be trained properly by one of the alien races that resided there.

Before Chloe was abducted and taken to the Dulce base, she was an ordinary young woman working part-time as a waitress in a breakfast joint while attending college to be a nurse. She was taken at the age of 20, and spent 2 years in the hidden and top-secret base until her escape. It came on a day she least expected. Her powers and abilities were constantly being kept in check via the mind-control instruments that the people there somehow possessed. It wasn't her though that initiated the breakout, or even anyone like her with powers. Ironically enough, many of the employees at Dulce had formed a secret society amongst themselves, plotting to overturn those in charge by taking them each out and then releasing all the prisoners. Many of these brave men and women who had a change of heart were aware that there was a high possibility that they could die, but nevertheless, the riot broke out, and some of the revokers managed to take command of various control centers around the facility, unlocking the cages and vats that humans, subhumans, and other non-human specimens were being kept in. Despite being so far underground, Chloe, with the help of her ability to fly, was one of the lucky ones that day to make her way to freedom.

Today, Chloe goes by the alias of Pterror on the streets and is never in one place for very long. Since her capture a couple years ago, she has been paranoid and over suspicious of everyone. She's even leapt forward and backward through time in order to possibly avoid and confuse the Dulce scientists and agents, who she feels will always be searching for her. What Chloe is unaware of though, is that shortly after she was kidnapped, a microchip tracking device was attached in her brain, and so she is never truly safe, as she, along with all the other test subjects, are constantly being tracked and monitored. To (supposed) modern-day medicine, removing the chip would mean serious brain damage, which was specifically why the doctors had chosen that placement for the insertion. The only way to truly safely deactivate the microchip, would be to disrupt and destroy the signal it emits, by means of isolating it and destroying it.


Last edited by Fate Foretold on Sat Jul 04, 2009 9:15 pm; edited 1 time in total
Fate Flyer
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Fate's Marionettes - Page 2 Empty James Cameron's Avatar - Tirea'way

Post by Fate Flyer Sat Jun 27, 2009 8:28 pm

Tirea'way (Spirit Song)

Female
Born 2140 (Earth Equivalent -- 2154 are when events in Avatar took place)

Appearance:


Personality Traits:


    Family:


      Ikran/Mountain Banshee:


        Pa'li/Direhorse:



        Likes:


        Dislikes:


        Profession:

        Weapons & Equipment:




        :



        Character Biography:



        Last edited by Fate Foretold on Mon Sep 26, 2011 9:57 pm; edited 13 times in total
        Fate Flyer
        Fate Flyer
        ★ Administrator & FoG Mother ★
        ★ Administrator & FoG Mother ★

        Join date : 2009-05-12
        Female

        Posts : 4525
        Age : 37
        Location : Milky Way Galaxy, Sol System, Earth, USA, Illinois


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        Fate's Marionettes - Page 2 Empty Caligo - Jett Hawke

        Post by Fate Flyer Sat Jul 04, 2009 9:07 pm

        Jett Hawke

        Male
        35 years old
        Born October 31st

        Appearance:


        Personality Traits:
          Jett leads a fate-filled life and has intense and dramatic personal relationships. Even as a child, Jett was often found to be wise beyond his years. He often knows, or thinks he knows, all the answers. Sometimes, he too often has difficulty finding what he needs to develop his own happiness.

          Passion, desire and power go hand in hand for Jett. His biggest challenge and test in life is choosing between the power of love and the love of power. Coming to grips with his extraordinary emotional depths and sensitivity isn't easy for those around him. He is different from a lot of people, and this difference has him walking, working, and loving to a different beat. Others could often live with him for years, but not really know them. Much to do with Jett remains ever secret. His eyes often blaze with feelings that words never express. When you deal with Jett, you have to always deal with him on a psychic intuitive level. He often wears a mask. Too often, he says "no" when he really means "yes." He has contrary natures. Once he finds true love, he can be the most faithful and dedicated of all partners, but fall out badly with Jett, and you are likely to find he will never forget or forgive.

          Jett is a winner. The main thing he has to worry about is his attitude. When he is negative about something or someone, or critical of himself, he can tend to get in his own way.


        Family:
          Jett has family in all parts of the country. His parents divorced when he was ten, and his mother lives in Flordia (where he grew up), while his father now resides in California. His mother, a kind but overbearing woman named Carol, works as a nurse, while his father, a very stern but successful man named Dave, works for a large corporation.

          Jett has two older brothers and one younger half sister from his father's remarriage. One of his brothers lives in Florida, Jake, and his other brother, Justin, lives in New York. His half sister, Marie, lives with his father and his wife in LA.


        Friends and Enemies:


          Likes:
            ▪️


          Dislikes:
            ▪️


          Profession: Archaeologist for Blue Trinity

          Weapons:
            ▪️ pistol
            ▪️ pocket knife


          Equipment:
            ▪️ large duffle bag
            ▪️ maps
            ▪️ weighing and measuring scales
            ▪️ glass tubes for samples
            ▪️ precision folding magnifiers
            ▪️ sifting screen
            ▪️ rock pick and chisel
            ▪️ tape measure
            ▪️ digital camera
            ▪️ notebooks
            ▪️ pens and pencils
            ▪️ whisk broom
            ▪️ cell phone


          Vehicles:
            ▪️


          Character Biography:



          Last edited by Fate Foretold on Mon Sep 07, 2009 6:37 pm; edited 6 times in total
          Fate Flyer
          Fate Flyer
          ★ Administrator & FoG Mother ★
          ★ Administrator & FoG Mother ★

          Join date : 2009-05-12
          Female

          Posts : 4525
          Age : 37
          Location : Milky Way Galaxy, Sol System, Earth, USA, Illinois


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          Fate's Marionettes - Page 2 Empty Avatar - Wing Song

          Post by Fate Flyer Sat Jul 04, 2009 9:10 pm

          Wing Song

          Female
          23 years old
          Born November 11th, in the year of the Monkey

          Appearance:
            Picture
            Wing has very long black hair and dark gray eyes, with the slightest hint of brown. She is thin and attractive and a cute young woman. Her complexion is fair. Her clothing is usually various shades of vibrant green, yellow, orange, or sometimes black. At times, she wears her long hair wrapped around a support, ornamented with tassels or flowers. She wears dresses and skirts but always wears short, simple shorts on underneath.


          Personality Traits:
            Wing is a free spirit with a mind of her own and one of someone far beyond her years, according to her mother. She is a bright and inquisitive girl who is always questioning things, which both gets her into trouble frequently and also provides her with an continuous flow of knowledge and wisdom to be gained, even if that wisdom is gained merely through failure. She is a high achiever and is overly independent, so much so, that she feels she has let herself down if she requires the aid or assistance of others. Wing is also serious-minded, though rather spontaneously, her sense of humor shines through. She is a perfectionist and is very patient, both with herself and others. She is fairly introverted but is friendly and warm toward those she meets and knows. She is very calm and even-tempered and is a wonderful listener. Wing is a people-pleaser, always happy to help out or lend a hand. She is impartial and fair and makes for a wonderful peace-maker. She can be bossy at times and picky, but she is a risk-taker and willing to think outside the box. Wing does okay working with others, but she finds it hard to follow orders unless she feels she had influence in their decision and had some control over them. She is self-controlled, however, but does not do well with authority figures.


          Ability:
            Airbender
            Wing practices the discipline of Airbending, the aerokinetic ability to control and manipulate currents of air. Air is the element of freedom. Airbenders continually sought spiritual enlightment, the result being that all Air Nomads are benders. The first Airbenders learned from the Sky Bison. The key to Airbending is flexibility, finding and following the path of least resistance. Airbending is notable for being almost entirely defensive, however it is reputed to be the most dynamic of the four bending arts. Airbenders can overwhelm many opponents at once with large and powerful attacks that could prove fatal. It is said that Airbenders first learned their bending from the Flying Bison, a sacred creature in the Air Nomads' culture.


          Nation of Birth:
            Earth Kingdom - Ba Sing Se
            Ba Sing Se is the titanic capital of the Earth Kingdom, encompassing nearly all of the northeast corner of the kingdom. Its name means "Impenetrable City"; the city is so named for its two world-famous walls, the gates of which have no hinges or other hardware and are opened by use of Earthbending. Behind the Outer Wall lies a large expanse of farmland, Lake Laogai, and several mountains. The Inner Wall encloses the city itself. The city is also notable for having a unique system of dividing the populace into different parts of the city based on social status.


          Relatives:
            • Great Grandmothers -
              Lin Song (deceased)
              Tai Ren (deceased)

            • Great Grandfathers -
              Feng Song (deceased)
              Yu Ren (deceased)

            • Grandmothers -
              Lan Song (78 years old)
              Yin Ren (deceased)

            • Grandfathers -
              Quon Song (deceased)
              Li Ren (deceased)

            • Mother -
              Min Song (47 years old)

            • Father -
              Shen Song (48 years old)

            • Brother -
              Jin Song (25 years old)



          Weapons/Gear:
            Airbending
            Twin White Jade Daggers (ornamented with red tassels and a flying dragon design)


          Biography:
            Over a century ago, an Air Nomad by the name of Feng Song was visiting the capital city to the Earth Kingdom, Ba Sing Se, while on a spiritual journey. He was only sixteen at the time, and was instructed by the monks to seek enlightenment after he had failed at proper meditation to focus his energies to understand the potency of his element. Unlike his peers, Feng was rebellious and independent. He was a trouble-maker, often daydreaming or playing games rather than practicing his Airbending. Therefore, Feng was not to be tattooed with the arrow symbol on his head until his return, upon which he would have mastered Airbending. The monks decided that this was the proper sort of pilgrimage for the young man, since he was such a free spirit, and Feng agreed.

            It was in Ba Sing Se that, unknowingly at the time, Feng met his future wife, a girl named Lin while in the marketplace. She was purchasing some fresh fruit when Feng caught her gaze. Finding her very attractive, Feng struck up an awkward conversation with her, which ultimately led to an invitation to dinner at Lin's parents' home in the Middle Ring to welcome him to the Earth Kingdom. Lin knew a bit of Earthbending, but she still had much to learn. She could levitate stones and create rock shields, but had not acquired any further skills. Feng, seeing her yearning to become a better bender, offered to let her travel with him, hoping that she would gain competencies with him while on their travels. Lin agreed, and the two set out on an adventure together.

            Feng and Lin married years later and had a son they named Quon. He became an Astrology Professor at Ba Sing Se University and married a woman named Lan. The two of them had two children, a boy and a girl. Their son, Shen, would become a notable Earthbender for the Earth Kingdom. Shen became the owner of a classy restaurant called The Golden Liondog, before marrying a woman who was a customer there named Min. Despite the attempts of the Dai Li to conceal the war between the Fire Nation and the rest of the world, Shen, like so many others who kept hushed up about it (lest they be brainwashed) was fully aware, and he wanted to fight for the freedom of the world. The two had already started a family together, and had a two-year-old named Jin. Regardless, Shen went off to war, leaving his wife behind to run the restaurant. After he left, she discovered that she was pregnant again. Min gave birth to a girl, whom she named Wing.

            Wing was forced to grow up without her father around, having only even met him once when she was very young, when he had managed to return home for a short trip to see his family. Because of this, Wing has had a great resentment toward the Fire Nation and the war for having stolen her father away from her. Min had never been quite the same since her husband decided to leave, though she fully supported his decision. It was Wing's grandmother, Lan, who helped to raise her and her brother, filling the void their father left. Lan was a tough woman and very strict. However, she was wise and taught Wing many important life lessons. One thing that Lan taught her granddaughter was something that not even her mother or father was aware of. Lan had said that her now deceased husband had once told her that his dad was an Airbender, a rambunctious man who had struggled hard, but who had finally earned his title as a Master Airbender. Lan passed on the knowledge to Wing that she was a descendant of Feng, the Airbender. It wasn't until this point that Wing understood just why she could not Earthbend.

            Wing had been unsuccessful in attempting any sort of Earthbending, even be it the simplest exercises. This had frustrated her growing up, but when her grandmother had said that she had Airbender blood running through her, Wing felt more at ease, as if this information was something she had been waiting to hear. Though no Air Nomads to her knowledge (apart from Aang) were left after the genocide, Wing took it upon herself to train herself. She sought help in her mother and grandmother, who provided her with ancient Airbending scrolls and texts. They helped her train, despite not knowing anything about Airbending themselves. They supplied her with an unending amount of moral support, and while Wing's grandmother was the one to continue to push her harder and farther, her mother was the one to encourage her and give Wing the motivation she needed. Being an ambitious girl, Wing was soon to discover that she truly was an Airbender and was quick to learn some very basic Airbending moves.

            Wing's older brother, Jin, was always the protective type, guarding and protecting her from all he could, even at times to the point where it was too much. Jin was not a bender of any sort, but he was a skilled fighter. His father had passed on his old katana to him, which Jin practiced using once he was old enough and permitted to by his mother. When Jin was of age, he began working at his father's restaurant, working there as head chef. On Wing's sixteenth birthday, Jin gave her twin white jade daggers, knowing that someday the world would be relying on Wing's skills. While their mother and grandmother were helping Wing to Airbend, Jin was teaching her how to better her skills with her blades.

            When Wing was eighteen, she had the pleasure of seeing Avatar Aang in person when he came to their city. After he had liberated them from Long Feng and destroyed the Dai Li based in Lake Laogai, Wing rejoiced and celebrated with her family, only wishing her father could have been there to see it. However, Princess Azula of the Fire Nation took command of the Dai Li and coordinated the simultaneous capture of the Earth King and the Council of Five, gaining control over the city. Wing knew it would not be long until the Fire Nation would firmly control the entire city. It was then that the eighteen-year-old Wing realized she needed to stand against this threat.

            Leaving her remaining family behind, Wing forced herself to say goodbye, and ventured out with what little knowledge she possessed on Airbending to aid the forces opposing the Fire Nation armies. Jin was left to take care of the family and to run The Golden Liondog. Wing's journey took her to many places and many cities and villages. She made friends along the way, but they were constantly combating numerous threats. It wasn't until Aang at last defeated Fire Lord Ozai that Wing returned home, not only to her mother and grandmother, but to her father as well, who had made it home safely from the war.

            Little did Wing know that the world's troubles were only just beginning...

            When Ozai rose again, having killed the Avatar, the nations were united under the guise of peace into the Great Empire, ruled by him and the Black Lotus. Over this time, Wing has continued practicing her Airbending and has now mastered much of it. She is now twenty three years old and has grown into an adult that has already made her family proud. She is about to make them all even prouder.

            The gossip that had most believing it were true was that it was Zuko who had really gone mad and killed his companions and guards. Branded a terrorist, Zuko was considered dangerous. However, having seen Aang and his companions in person, Wing did not believe any of this, as she had trusted Aang and his judgement, and therefore did not believe that Zuko was the one to blame when the Avatar trusted him before his sudden death.

            When whispers spread of the Blue Spirit Clan, a group of Outcasts lead by Zuko, Wing followed them, hoping to meet up with him and his freedom fighters. She joined shortly after another girl around her age named Nizhoni. Though the Avatar Cycle was broken, Wing, like those she has allied herself with, has not given up hope for the world. Wing, though now already exceptional (especially for having had to teach herself), constantly aspires to become a great Airbender to honor the last Avatar and to help save the world.


          Last edited by Fayt Fyre on Mon Jan 16, 2012 6:47 pm; edited 1 time in total
          Fate Flyer
          Fate Flyer
          ★ Administrator & FoG Mother ★
          ★ Administrator & FoG Mother ★

          Join date : 2009-05-12
          Female

          Posts : 4525
          Age : 37
          Location : Milky Way Galaxy, Sol System, Earth, USA, Illinois


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          Fate's Marionettes - Page 2 Empty Re: Fate's Marionettes

          Post by Fate Flyer Sun Jul 26, 2009 1:27 am

          Tora Ryuko

          Female
          18 years old
          Born July 15th, in the year of the Tiger

          Appearance:


          Personality Traits:


            Ability:
              The First Avatar -- Natural Master and Fully Realized Firebender
              Firebending, used by the people of the Fire Nation, is the most aggressive bending art. Unlike other benders who depend on external sources of their elements to bend, Firebenders can create fire using their internal heat source in addition to controlling already existent flames. As the element of power, Firebenders have to be able to maintain a constant source of energy and balance in battle, unleashing a volley of direct, successive attacks. Due to its solar sympathy, Firebending is stronger during the day, ineffective during a solar eclipse, and at its full power at noon. When a comet is near the planet, the power of a Firebender is greatly increased. The sub-skill of Firebending is Lightning.


            Nation of Birth:
              Fire Nation - Ember Island
              Ember Island is a small resort located in the outer islands of the Fire Nation. It is home to many luxurious resorts and vacation homes for the wealthy and powerful. The beaches are among the most popular in the country, and host many popular Kuai Ball games.


            Relatives:



            Weapons/Gear:
              Firebending


            Biography:



            Last edited by Fayt Fyre on Mon Jan 16, 2012 6:47 pm; edited 1 time in total
            Fate Flyer
            Fate Flyer
            ★ Administrator & FoG Mother ★
            ★ Administrator & FoG Mother ★

            Join date : 2009-05-12
            Female

            Posts : 4525
            Age : 37
            Location : Milky Way Galaxy, Sol System, Earth, USA, Illinois


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            Fate's Marionettes - Page 2 Empty Pokémon - Fate Falls

            Post by Fate Flyer Mon Oct 12, 2009 9:48 pm

            Fate Falls

            Female
            20 years old

            Appearance:


            Region & Hometown:
              Kanto - Saffron City


            Profession:
              Pokémon Photographer


            Pokémon:

              1. Eevee ♀ --Eve
              Fate's Marionettes - Page 2 Spr_4h_133
              Attacks:
              1. Quick Attack
              2. Bite
              3. Iron Tail
              4. Trump Card




              2. Luxray ♂ -- Volt
              Fate's Marionettes - Page 2 Spr_4p_405_m
              Attacks:
              1. Crunch
              2. Thunder Fang
              3. Discharge
              4. Thunder

              OR

              Vaporeon ♀ -- Mist
              Fate's Marionettes - Page 2 134
              Attacks:
              1. Muddy Water
              2. Blizzard
              3. Hydro Pump
              4. Surf




              3. Butterfree ♀ -- Bluebell
              Fate's Marionettes - Page 2 Spr_4h_012_f
              Attacks:
              1. Psybeam
              2. Silver Wind
              3. Bug Buzz
              4. Aerial Ace

              OR

              Charizard ♂ -- Inferno
              Fate's Marionettes - Page 2 Spr_4h_006
              Attacks:
              1. Fly
              2. Flamethrower
              3. Heat Wave
              4. Flare Blitz




              4. Swellow ♀ -- Alouette
              Fate's Marionettes - Page 2 Spr_4d_277
              Attacks:
              1. Roost
              2. Air Slash
              3. Agility
              4. Fly

              OR

              Pidgeot ♂ -- Squall
              Fate's Marionettes - Page 2 Spr_4h_018
              Attacks:
              1. Tailwind
              2. Steel Wing
              3. Twister
              4. Sky Attack




              5. Flareon ♀ -- Cinder
              Fate's Marionettes - Page 2 Spr_4d_136
              Attacks:
              1. Smog
              2. Fire Fang
              3. Fire Blast
              4. Overheat

              OR

              Espeon ♀ -- Sunny
              Fate's Marionettes - Page 2 Spr_4h_196
              Attacks:
              1. Psychic
              2. Future Sight
              3. Light Screen
              4. Morning Sun




              6. Bulbasaur ♂ -- Blade
              Fate's Marionettes - Page 2 Spr_4h_001
              Attacks:
              1. Power Whip
              2. Leaf Storm
              3. Seed Bomb
              4. Synthesis

              OR

              Leafeon ♀ -- Ivy
              Fate's Marionettes - Page 2 470
              Attacks:
              1. Energy Ball
              2. Grass Whistle
              3. Magical Leaf
              4. Leaf Blade


            Biography:
              Born in the heart of the largest metropolis in the Kanto region, Saffron City, since an early age, Fate became accustomed to the hussle and bussle of everyday life and, in turn, grew to have a big personality of her own and to be quite a people person. From a young age, she was very talkative, speaking with other children and adults alike. Fate has always been an intelligent girl just like her parents, who both work at Silph Co. Headquarters, the tallest building in the city and the largest manufacturer of Pokémon technology. Unlike them though, Fate has always followed in the footsteps of her grandfather, whom she has always looked up to and admired.

              After retiring a wealthy and relatively famous man, Fate's grandpa, a renowned photographer, got to travel all over the world from region to region. Countless photos of his of all types of Pokémon, some rare or even legendary, were published everywhere. Fate, never being overly competitive, and thus not suited well to be a serious Pokémon battler or trainer, decided early on that she wanted to be a Pokémon photographer and to get to travel all over just like her grandfather. She's always had an uncanny love of all types of Pokémon, and to her, this career choice seemed like destiny. So, her grandpa began to teach her everything he knew about photography and operating a camera properly from a young age. By the time Fate was a teenager, she was already a master photographer, taking photos of Pokémon for her local newspaper, a few magazine commissions, and for friends, family, and the occasional freelancing gig.

              Today, now at twenty years old, Fate, the only child to her over-worked, well-paid, but immensely caring parents, is a full-time professional photographer working for a publishing company in Saffron City. She is paid to photograph and film Pokémon in the natural environments, most specifically rare Pokémon that have seldom if ever been photographed before.

              Fate received her first Pokémon, an Eevee, at the age of ten from Professor Oak. She named her Eve, and they were immediate friends. Their friendship only grew, and soon the two were inseparable. Rather than forcing a specific type of evolution onto the unique Pokémon, she decided almost right away to keep her beloved Eve just the way she was. Because of a surplus in Eevees after an Eevee breeder came through the city one year, Fate decided to adopt a few other females so they could all be friends. Later on, Fate decided to evolve the four other Eevees, one into a Flareon, one into an Espeon, one into a Vaporeon, and the last into a Leafeon. Together, they ventured all over the Kanto region, and later the rest of the world.


            Last edited by Fayt Fyre on Mon Jan 16, 2012 6:47 pm; edited 1 time in total
            Fate Flyer
            Fate Flyer
            ★ Administrator & FoG Mother ★
            ★ Administrator & FoG Mother ★

            Join date : 2009-05-12
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            Posts : 4525
            Age : 37
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            Fate's Marionettes - Page 2 Empty His Dark Materials/The Golden Compass - Kailani Ruane & Iden

            Post by Fate Flyer Thu Aug 12, 2010 6:14 pm

            Kailani "Kai"/"Lani" Ruane

            Age: 27

            Gender: Female

            Race: Gyptian

            Affiliation: Republic of Heaven

            Homeworld: Lyra's World

            Weapons: She carries two small daggers on either side of her hips, however she prefers not to use these unless absolutely necessary. Instead, they are used mostly for cutting plants and disecting fruit for various medicinal purposes or for food. She also has full knowledge on how to use a sword and a bow, however she normally does not have either close by.

            Appearance:
            Photo
            Kailani is rather tall, but not enormously so. As a child, she was gangly and thin, and not much has improved since. Now that she's in her late 20's, she has managed to gain some flattering curves. Still, she is mostly made of lean muscle. The good thing is that her general appearance makes up for her lack of womanly shape. Her skin is like porcelain and silky, due to the salt water. Her hair is naturally golden and wavy, though it is often wet (in which case, she is quick to attempt to fix it and re-style her hair). Kailani's eyes are perhaps the most startling green-blue, and her thin but large lips only serve to accentuate her old-world face.

            Personality:
            Kailani is an amazing listener. She is constantly aware of the feelings of others, making a point to take care about everyone else. She believes in complete honesty and is unwilling to lie for convenience sake. That being said, she has been known to make a tiny white lie, so long as its for a good cause (or to prevent someone from getting their feelings hurt).

            Although as a child she was often unsure of herself and her place among her peers, nowadays Kailani is quite comfortable with her own self. She has a kind of humble confidence that only becomes evident after getting to know her better. She prefers to stay out of conflict, avoiding an argument at all costs. However, if she is offended or hurt by someone, she often decides to meet it head on; nicely. Of course this depends entirely on the situation. She will just as easily let it slide.

            Kailani has a deep desire to have all her unanswered questions answered, and she certainly has a lot of questions about the world. She is a very curious person and a rational thinker. Her mind always seems to be contemplating something, and many adults told her as she was growing up how she seemed to be troubling herself with ideas and questions that someone her age shouldn't even be thinking of or worrying about.

            She is incredibly calm, logical, and easygoing, which often makes people believe she has very few emotions. On the contrary, her emotions run deep. They are just hidden by her fluid exterior. She has a passion for helping people and will often be seen near those who are most in need of her help. Kailani believes in peace and understanding, and it saddens her beyond reason that living things sometimes suffer. She loves being around others and making people happy, though she prefers to not be the center of attention. She is kind to everyone. Even so, she needs her moments of solitude in order to recuperate.

            Biography:
            Kailani was quite a troubled child growing up. Her uncle was a member of the Council and was always trying to "fix" her. He told her many times that her urges to leave the ships and travel on land were useless and were causing their family to seem weak. Her own parents mostly stayed out of it, but they were always a bit less harsh with her. Still, Kailani desired to know more about the world than what she could see from the docks. What child wouldn't?

            When she was 17, she went to the Gyptian King for permission to explore the world. He granted it on the condition that she would return some day and tell others of her travels. In reality, he'd hoped that she would make a good spy. She had the makings of one, and certainly the way her daemon had settled hinted at her inquisitive nature. Unfortunately for him, although she kept in touch with her family on a fairly regular basis, Kailani proved to be a rather poor source of information.

            Part of this was because of what her priorities were at the time. Instead of exploring the human world, something she knew very little about, Kailani headed North. With the help of an aeronaut she'd met on the docks, she managed to find and ingratiate herself with a witch coven located just south of Serafina Pekkala's own clan. While she was not permitted to be with them long, one of the older witches found herself amused with the young girl's willingness to learn. She began teaching Kailani the art of herblore and healing through nature. Kailani had never considered herself to be a healer, but she couldn't get enough of what the old witch was teaching her.

            After leaving the witches, she still continued her studies. She traveled back to the humans and found herself a job collecting plants and various other materials at a local alchemist shop. Of course, she had to lie about where she'd come from; no one would hire a Gyptian. Even so, Kailani looked up to her boss and considered him to be a wise man. He was also very watchful of politics and she herself soon began to learn of the Magisterium and the secretive plot of Lord Asriel's to overthrow the government. At the time, this was probably all hearsay - funnily enough, that rumor turned out to be true.

            She was 23 years old when her family's ship pulled into the harbor near where she was living and working. She hadn't heard from her father in a long while - it had always been her mother's handwriting in the notes she received. When she got to the ship, Kailani hesitated. She was unsure if she was still welcome aboard. But her Uncle spotted her, and he nearly jumped down the side, taking her in his arms. She cried then, as did he, and so did her mother when they finally joined hands as well. Iden too met with daemons he'd missed. When she asked of her father, however, stillness was her only response. Kailani had feared the worst.

            Her mother took her hand and led her to a back room aboard their ship, where there on a small bed lay her father, his eyes shut tight in pain, though still alive. Kailani knelt beside him and looked him over. Where his left hand should have been was a bloodied rag. Kailani then understood - this ship had been at sea for a long while. If he'd injured himself, there would be no way to treat the wounds until either meeting with another Gyptian vessel or by making to shore. Neither was apparently an option before gangrene had set in.

            Kailani set immediately to work mending her father's hands. Using the knowledge she learned both from the witches and the alchemist, she was able to rid his body of the poisons and save most of his arm - though his hand and some of his arm had to be removed. Within a month, he was good as new - for the most part. She had stayed on the ship with every intention of deboarding once her father was well, but then more illnesses and various other medical issues arose in the population. While the Gyptians had doctors and shamans and people who were considered healers, her own family's vessel had to rely on other ships and/or what help they could find when they docked. Kailani soon realized that she couldn't leave them again, and so she went with her uncle to see the King once more, asking to be let back into the family.

            Kailani has been on her family's vessel ever since. She hardly misses the land and has become quite comfortable in her role as a Gyptian woman. With her mother's aging and her Uncle never marrying, soon she will be an elder on board her ship. Her status will soon allow her more time to do whatever she pleases. The land still holds many unknowns, and Kailani would love the opportunity to fight alongside the Republic of Heaven one day. At the moment, however, she is content to never travel far from the harbors.

            ____________________________________________
            Dæmon - Iden

            Dæmons (pronounced: Dee-men) are the physical manifestations of the souls of humans in Lyra's world. Although dæmons are a separate identity to their humans, together, both are considered to be one entity. Therefore, both the human and dæmon will die simultaneously, if one is killed.

            Dæmons assume the forms of animals. During the childhood of a human, the dæmon can shapeshift into any kind of animal depending on whim or circumstances; after the child has attained maturity, their dæmon will settle into a permanent form, often reflecting the nature of their human. A person's dæmon is usually the opposite sex, although it is possible for both to have the same sex. It is a taboo for a person to touch another's dæmon; similarly, a dæmon cannot touch another person.

            The separation between a human and their dæmon is very painful and emotionally afflicting. Excluding the dæmons belonging to witches, who could travel great distances away from each other, death would usually follow the separation due to the severe trauma. In the series, a device known as the Silver Guillotine was able to separate dæmons from their humans without resulting in death. Nevertheless, this resulted in the human becoming a zombi.


            Dæmon Animal: Birman Cat

            Dæmon Appearance:
            Photo 1 | Photo 2 | Photo 3
            Iden's body is eggshell in color, while his markings are described as chocolate-point. He has semi-long, silky hair and very notable sapphire eyes. He (like Kailani is about her hair) is very critical and fussy about his fur, often grooming himself to keep his coat looking ever knot-free and shiny. His claws are sharp like needles, and though he rarely is ever cross or upset enough to use them, will commonly sharpen them when the opportunity strikes him.

            Dæmon Personality:
            Iden represents some of the most prominent aspects of Kailani's personality - curiosity, a bit of introversion, her friendly, warm, and sociable nature, intelligence, the need for freedom and her desire to explore, a playfulness, and her own uniqueness. He is more of a risk-taker than Kailani is herself though, and very much like a cat, he isn't afraid to simply do something even if told otherwise. He is extremely loyal to Kailani though and usually is thinking along the same lines.

            Due to the popular misconception that cats do not like water, the Gyptians were rather surprised when Kailani's Dæmon settled on that. Despite being a cat though, Iden rather admires the water and even enjoys swimming on occasion. He and Kailani were introduced to water at birth, having lived most of their lives on a ship, and therefore are both well used to it.


            Last edited by Fayt Fyre on Mon Jan 16, 2012 6:47 pm; edited 1 time in total
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            Fate's Marionettes - Page 2 Empty Ancient Egyptian Mythology - Kitiri

            Post by Fate Flyer Thu Oct 06, 2011 7:36 am

            Kitiri

            Meaning of Name: Derived from Mkitiris (which means guide of Re), and tiri (beautiful)
            Sex: Female
            Age: Unknown - possibly always existed, according to Egyptian legend (though she looks only to be in her late twenties)
            Current Residence: Alexandria, Egypt
            Stature: Goddess of Creatures

            Appearance:
            Drawing

            Height: 5'6"

            Weight: 110 lbs

            Hair:
            -long
            -straight
            -dark

            Face:
            -dark brown eyes
            -full lips
            -slightly round

            Skin:
            -fairly dark and tanned

            Body:
            -thin
            -fit and healthy

            Clothing:
            -fashionable and high-end taste
            -normally wears white dresses
            -golden sandals

            Powers and Abilities:
            Kitiri isn't known for being overly magical, but her powers do grant special abilities to her creatures. The snakes she wears around her arms are able to transform to a massive size, as is her black cat. Kitiri is sometimes depicted as having the head of a Fennec fox in ancient Egyptian hieroglyphics, and therefore it is believed she is able to transform herself into that kind of animal.

            Biography:
            She watches over all creatures, both in life and when they pass on to the afterlife. She always wears two snakes, one on either wrist. The black snake represents the afterlife, and his name is Almaut (which is Arabic for death). The white snake represents life, and its name is Hayat (Arabic for life). Kitiri is often times accompanied by a black cat whose name is Mawla (Arabic for protector). Both the snakes and the cat are capable of transforming into huge creatures to protect her, other gods, or even her followers. The cat becomes the size of a panther, while the snakes can grow to the size of anacondas.

            Kitiri always wears makeup on her left eye that mimics the Eye of Horus, or the Udjat. Horus was the son of Osiris and Isis. Egyptian myths state that Horus lost his left eye in his war with his uncle Seth for the throne when Seth murdered his brother Osiris. Since Horus was said to be the sky, he was considered to also contain the sun and moon. It became said that the sun was his right eye and the moon his left, and that they traversed the sky when he, a falcon, flew across it. Horus' left eye had been gouged out by Seth (or Set), which explained why the moon, which it represented, was so weak compared to the sun.

            Since Kitiri was Horus' lover and later his wife, she too wore the Ugjat. In ancient Egypt, the Eye was a symbol of protection, a duty of Kitiri's. Kitiri is also the daughter of Re and Bastet.


            Last edited by Fayt Fyre on Mon Jan 16, 2012 6:47 pm; edited 2 times in total
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            Fate's Marionettes - Page 2 Empty WoW - Aivy Woods

            Post by Fate Flyer Fri Jan 13, 2012 11:52 am

            Aivy Woods

            Age: 25 years old
            Sex: Female
            Race: Human
            Class: Hunter
            Talent: Survival
            Weapons:
            Main Hand:
            Ranged:

            Home: Stormwind, Elwynn Forest

            Birthsplace: Goldshire, Elwynn Forest


            Motto: Never lose sight of what you're aiming for.

            Appearance:
            Aivy has long, "sun-touched" golden blonde hair that's naturally straight. Her eyes are a forest green and almost in that way seem to reflect her love of exploration and tracking wild animals. She is lean and of average height with very little muscle, aside from some tone in her arms, due to shooting a bow. Since she is a knight of the Alliance, she does have a few battle scars, though thankfully none yet in places that clothing can't cover.

            Her demeanor is noticeably humble yet confident, and her very presence seems to radiate kindness and charm. She is known for her charismatic and “trademark” smile, which normally can be seen on her face. Aivy appears to be rather pleasant and approachable, yet she seems a contradiction – although modest and gentle, she carries herself with an air of certainty, and though she may not be the overly talkative type, she isn’t afraid to be involved in conversations either.

            Raised with good manners and to be respectful, she also harbors an often overlooked brilliance behind her eyes, thus leading people to underestimate her intelligence. Just because she may display respect and civility toward her superiors or others in general does not mean she won’t question them if she feels it’s right to do so. Because of her interests and her experience in combat, she also has an unexpected bold and boyish side – a mixture of feminine and masculine qualities that set her apart and, for those who get to know her, are often agreed to be her strongest traits.

            Her typical attire consists of warm colors - reds, oranges, golds, etc. She enjoys the challenge of keeping up with the latest in fashion around the world but feels most drawn to the human trends set in Stormwind. Her battle gear can vary depending on the type of mission she is on, from light if she isn't planning on seeing much combat or is in a warmer climate, to medium if she is to be doing a lot of trekking and scouting. Most commonly though, she can be seen in chain armor for ultimate protection on the battlefield, which isn't overly heavy for her like that of plate.

            Mount(s):


            Biography:
            Born in a quaint cottage in the charming town of Goldshire outside of Stormwind, Aivy Woods is a true small-town girl at heart. Taking pleasure in the little things, such as nature, stargazing, and family-friendly town events, Aivy is accustomed to living a simple life, which isn't to say an boring one.

            Her mother, Coral, thought she was unable to have children, but then her parents were blessed with Aivy, though the girl grew up as an only child. Her father, Clay, worked as a blacksmith like his father before him, and his true passion lay in creating weapons, all of which he was familiar with and admired. Her mother was an exotic animal breeder who made the commute into the city on occasion to sell her finely-bred pets that she loved dearly.

            Though they both didn't make a lot of money, they did the best they could to provide for their only child and even sent Aivy to a well-respected public school in Stormwind so that she could get a proper education.

            Growing up, Aivy spent a lot of time with her parents, and being that her father never had a son to share his love of smithing with, he taught Aivy instead all about being a metalsmith and even how to use the weapons he created. She was especially fond of ranged weapons, as she seemed to be a natural at aiming at her targets. Together, Aivy and her father would often take time to go hunting and spend some quality time with one another.

            Aivy’s mother’s love for animals passed down to her, and as such, Aivy had some of her own pets growing up, including a wolf pup and her own riding horse. Her mother taught her how to properly care for different species of animals, something Aivy found fascinating. She even helped her mother care for newborn creatures that would later be sold as pets.

            When Aivy matured and was old enough, it came time for her to leave her parents' home and start her life. She was a true combination of both her parents, with a passion for both animals and combat. Unlike most girls in that she was a bit of a tomboy (though still feminine in the way she cared for her appearance), Aivy knew what she wanted to do with herself.

            She decided to take up arms and join the Alliance in the fight against the Horde. She enlisted in the military, joining the ranks of other young soldiers as a private at the young age of eighteen. Committed to their efforts, Aivy eventually earned her place in the Alliance as a knight, a horse-mounted warrior, and one who was sent on field, reconnaissance, and exploration missions. She got what she had hoped for, which was to travel all across Azeroth and aid those requiring it.

            In doing so, she was also able to find a variety of creatures her mother, who had seen and bred a great many, could only dream of. Aivy learned to tame and train some of these animals she met on her travels, and together they set out to make the world a better place.

            On her travels, Aivy met a unique and eye-catching black fox while in Redridge. The fox took no notice of her as it came out of stealth (something she, up until then, was unaware foxes could do) and ran straight past her towards its prey - a rabbit. After securing its meal, it finally noticed Aivy standing there, and rather than running, decided to protect its kill and attack. The creature lunged towards Aivy, though this was only a bluff, as it had just intended to frighten her. Instead, Aivy was intrigued and attempted to calm the creature, speaking to him soothingly. Almost instantly, the black fox relaxed and ate its meal, completely comfortable with the human woman next to him watching.

            Shortly afterward, Aivy was caught unawares and attacked by a gnoll patrolling the area. Immediately coming to her defense, the black fox attacked the gnoll, and together they took him out as a team. Feeling a deep bond and connection already forming, Aivy named the fox Cloak, and the two have since been inseparable.

            Also accompanying Aivy on her journeys are a gryphon hatchling she discovered alone and in desperate need of attention during a terrible storm whom she named Dagger (because of his sharp little talons), and her family's prized Palomino stallion that she helped to care for growing up, Arrow (since she said as a kid that he was as fast as one of her arrows).

            Aivy's great dream is to find rare animals on her adventures and to hopefully be able to befriend them. She has goals of one day settling down to be a stay-at-home animal trainer and owning a home in Lakeshire, Redridge and perhaps taking up a bit of fishing.
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            Fate's Marionettes - Page 2 Empty The Secret World - Rynn Reaver

            Post by Fate Flyer Thu May 03, 2012 7:50 am

            Name: Rynn Reaver (Born Alirynn Reeve)

            Alias: Tryne

            Sex: Female

            Age: 27

            Height: 5'6"

            Nationality: American

            Ethnic Background: Scottish and English heritage

            Appearance:
              Build: Thin, very little muscle, average height, ectomorph
              Hair: Long, straight, layered
              Hair Color: Red
              Eye Color: Green
              Skin Color: Porcelain
              Distinguishing Features: Her pupils are very tiny, even in near darkness. This gives her irises a very deep green look. She also has a large, deep scar on her upper right arm from where she had to have stitches after a shark attack when she had been swimming in the ocean during a vacation as a child.
              Clothing: Rynn tends to favor fairly fashionable clothing, usually sporting a shade a green for her top, since it compliments her fiery hair nicely. In the cooler months, she'll wear something like a muted orange scarf with a brown, stylish leather jacket and a pair of dark wash skinny jeans with high-heeled boots. She isn't opposed to wearing a dress when it's warmer, though she typically saves those for special occasions. Her typical summer attire includes blouses, t-shirts, tank tops, and capris or shorts, with a pop of color on her favorite peep-toe heeled sandals.

              Her business attire varies much less than her casual look. Rynn always wears at least some blue in her clothing when at work along with duller neutral colors, like black, gray, and white. Additionally, she has a uniform she will wear whilst in the Illuminati headquarters at the Labyrinth.


            Strengths/Talents:
              Academic - Naturally good learner and retainer of information
              Sixth Sense - Has great instincts and can sense things others often can't
              Empathetic - Has the uncanny ability to empathize with people and all living creatures
              Perseverance - Dedicated and committed
              Loyal - Devoted and trustworthy to those who have her allegiance
              Open-minded - Can view things from all angles before forming a conclusion
              Merciful - Willing to give others a second chance and show sympathy


            Weaknesses/Limitations:
              Sense of Superiority - Feels slightly better/more important than the average person
              Greedy - Has expensive tastes and expects a certain type of lifestyle
              Addicted to Magic - Dependent on using and learning new magic
              Dishonest - Not a stranger to bending the truth or outright lying, a must for her line of work
              Unlucky - Tends to have bad luck, especially when it matters most
              Paranoid - Always is afraid of being watched or bugged, even by her own Illuminati
              Sleeping Disorder - Has a hard time sleeping through the night due to nightmares


            Skills and Abilities: Elementalism
            She has mastered the art of magic-weilding and can channel the elemental forces of nature.

            Weapons and Equipment: She is not built for hand-to-hand, melee combat. Instead, Rynn is a deadly shot with a sturdy and powerful shotgun and is even more lethal with her magical abilities. She also carries a pocket knife and a government-issued cell phone.

            Interests and Goals: Her biggest goal is to uncover the deepest secrets of this world, to get to the bottom of all the questions that apparently have no answers. She has a burning desire to know what is being kept secret and to learn what has yet to be understood.

            Occupation: Informant for the Illuminati secret society
            This goes hand-in-hand with her "day job" under the guise of a photojournalist for a bogus magazine company created by the Illuminati called Enlightenment.

            Personality Type: ISTP / INTP
            Quiet and reserved, Rynn is interested in how and why things work from everyday things to the universe itself. She's a risk-taker who lives for the moment. She's always been interested in and talented at extreme sports, such as sky-diving, paragliding, and even base jumping. She is fairly uncomplicated in her desires. Loyal to her peers and to her internal value system, she is not however overly concerned with respecting laws and rules if they get in the way of getting something done. Detached and analytical, she excels at finding solutions to practical problems. Logical, original, Rynn is a creative thinker. She can become very excited about theories and ideas. She is exceptionally capable and driven to turn theories into clear understandings. She values knowledge highly, along with competence and logic. Because of her somewhat withdrawn and quiet nature, she is hard to get to know well. She's quite individualistic, having little interest in leading or following others.

            Biography:
            Not much is known about Rynn. She's always had very few true friends, and those who have known her longest wouldn't even say they know her well. It's not that she's exactly antisocial, but she does have a hard time keeping her friends close and staying in contact. She does just fine on her own and, unlike most, doesn't rely so heavily on others for support or social fulfillment. Therefore, she can come across as rather apathetic at times.

            What is known about her can be found in her personal file, which is privately kept on her by the Illuminati. This states that she was born not far outside Manhattan, New York in a tiny yet upscale town known as Harbor Hills overlooking Little Neck Bay. Her family owned a rather large estate on Shore Cliff Place, neighboring both the ocean and a local park. Rynn was an only child who was mostly raised by her nanny, and who, from a very young age, had a taste for adventure and liked to cause mischief and trouble. This was attributed to her wanting attention, but the fact of the matter was, trouble seemed to follow Rynn wherever she went, even into adulthood.

            Branded an outcast as a teenager, Rynn always knew she was different than other girls. While most girls her age preferred to be chasing boys or talking about hair and makeup or the latest scandal on a reality TV show, she enjoyed such pastimes as ghost hunting, exploring the wildness or the alleyways and channels through the city that were less traveled, and writing in her journal while stargazing. Only a few people ever could understand her and even less could relate, so the friendships she had were usually short lived. She was unique. Always wanting answers. Always chasing the unobtainable. She had a hunger for wanting to know what others could only ever speculate.

            After earning her high school diploma, Rynn went on to study Parapsychology at a university, with a minor in photography. She felt it was one way of getting closer to answers not only about herself, but about the mysterious world around her and to helping others that were different, like her.

            Always present in her life though was a darkness, something that started off small and nearly undetectable. That later grew into an annoyance, like a little fly that would buzz around the room from time to time some days. Soon, the darkness spread like a disease, engulfing her world. This thing that haunted her so was not the ghosts that she hunted for fun, but rather her own ability to detect otherworldly things in general, like a sixth sense. No one she knew of ever seemed to feel or see the things she could, even when it appeared so obvious to her sometimes. Thinking she may be losing her mind, as it only worsened with age, Rynn went to seek help, speaking first with a psychiatrist who brought her no closer to answers, then to a renowned psychic who seemed more interested in money to her than actually providing her with usable information. After awhile of searching and running into countless dead ends for answers, she at last met a man who instead found her.

            His name was simply Mr. Grey. And he showed her the world.

            An agent of the underground secret society known as the Illuminati, Mr. Grey was sent to track down Rynn when one of their highly sensitive mediums felt her presence...and her potential gifts. He brought her in and offered her knowledge and wealth beyond even her wildest dreams, all in exchange for her help. She joined their cause and swore herself to them, abandoning her old life as it was, swept away by all their promises, money, and the alluring taste of power that seemed to drip off of their confident, foreboding selves.

            Now, at twenty seven, Rynn Reaver is a highly trained informant, often working undercover, her insight and intuition leading her to uncover some of the worlds most unheard of mysterious.
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