Sephiris: The Price of Peace - OOC
+15
Erebus
Blackrock
Kalaam
Digital Muse
Fluesopp
Gadreille
Weiss
Stion Gyas
Stray
Kaitlyn Wild
Reffy
Loki
Alphariusthemad
Zephiris
Kalon Ordona II
19 posters
FOG: Footsteps of Ghosts :: In Character :: Expert Role-Playing :: Expert Out of Character Discussion :: Archived Expert OoC Topics
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Re: Sephiris: The Price of Peace - OOC
I'll be online today. Here, I'll get in the chat right now, just in case.
*goes*
Raptor's characters are with Silvone and Stion's, so the three of you will be working together. The terunari will be guiding them, sort-of, I guess. I'll re-read a few posts and get back to you on that.
@ Stion: Thanks for the heads-up! I'll have a look! ^^
*goes*
Raptor's characters are with Silvone and Stion's, so the three of you will be working together. The terunari will be guiding them, sort-of, I guess. I'll re-read a few posts and get back to you on that.
@ Stion: Thanks for the heads-up! I'll have a look! ^^
Re: Sephiris: The Price of Peace - OOC
My availability at the moment is really quite random and unpredictable... so I think I will let Stion speak for me and he can update me whenever he has a chance. I trust he knows what is best for our group If I'm ever on with the rest of you, and I have more than a few moments, I will surely pop in chat. Otherwise, just let Stion do all the talking for me.
Edit: @ Stion
I won't be able to work on my post for a couple of dies. My computer is comatose, and I have a very frustrating article to work on for the college newspaper. All of my sources fell through, and it is already overdue. I might have to come up with something new in the last day and do this article next week. But until all of this is straightened out, I don't really have time to do anything else. I apologize, and hopefully once I have an opportunity I can make a really awesome post!
Edit: @ Stion
I won't be able to work on my post for a couple of dies. My computer is comatose, and I have a very frustrating article to work on for the college newspaper. All of my sources fell through, and it is already overdue. I might have to come up with something new in the last day and do this article next week. But until all of this is straightened out, I don't really have time to do anything else. I apologize, and hopefully once I have an opportunity I can make a really awesome post!
Guest- Guest
Re: Sephiris: The Price of Peace - OOC
Ouch, that sucks Silvone. Definitely finish that article first. *nods*
Edit: Digi, I should have the post up today.
Edit: Digi, I should have the post up today.
Stion Gyas- Spectral Light
- Join date : 2009-08-11
Posts : 307
Age : 31
Re: Sephiris: The Price of Peace - OOC
Made a small adjustment regarding the "Fenwater elder", he isn't an elder, but a mayor now. The term elder just seems a bit, hmmm...more tribal and less centralized to me. So yeah, mayor just looked more fitting to me.
My next post should be coming sometime next week(end), I haven't had a lot of time to write lately, what with the end of the semester and all.
My next post should be coming sometime next week(end), I haven't had a lot of time to write lately, what with the end of the semester and all.
Blackrock- Apparition
- Join date : 2009-12-13
Posts : 619
Age : 31
Location : Sofia, Bulgaria
Re: Sephiris: The Price of Peace - OOC
Sounds good. Thanks for letting us know! ^^
This'll work well, since I have to judge the contest while also getting to do all these character portraits and things. xD
This'll work well, since I have to judge the contest while also getting to do all these character portraits and things. xD
Re: Sephiris: The Price of Peace - OOC
I am working on my post now, Stion. I may or may not have it up tonight, but I'm trying. Sorry it has taken me so long to get to it.
I am going to name the town at the source of the river and the fortress west of Aram, and describe them pretty thoroughly. If you can add them to the map afterward, Kalon, I would appreciate it.
I'm going to completely cover the two days they have left to travel in this post, so it will either be lengthy (if I can think of stuff to fill it), or short if I encounter writer's block...
I am going to name the town at the source of the river and the fortress west of Aram, and describe them pretty thoroughly. If you can add them to the map afterward, Kalon, I would appreciate it.
I'm going to completely cover the two days they have left to travel in this post, so it will either be lengthy (if I can think of stuff to fill it), or short if I encounter writer's block...
Guest- Guest
Re: Sephiris: The Price of Peace - OOC
Could you remind me to update the map after you do the name, in case I forget?
I think I also have to do Fenwater, Elister, and a couple others.....
I'll have to go back and check the OOC and the RP.
I think I also have to do Fenwater, Elister, and a couple others.....
I'll have to go back and check the OOC and the RP.
Re: Sephiris: The Price of Peace - OOC
Yeah, I'll remind you.
I'm 1/3 of the way through the post...and it is already long! But I think that is all I can do tonight.
I'm 1/3 of the way through the post...and it is already long! But I think that is all I can do tonight.
Guest- Guest
Re: Sephiris: The Price of Peace - OOC
I know how you feel. It's probably best this way, though, that we're doing slow, long posts. Gives us time to think, and allows us to do other projects like the one with the character portraits. ^^
Still, I must admit to feeling a bit swamped. I'm going to have to start prioritizing. None of you knew this yet, but my Zelda-fanatic sister and I just today started an amazing Zelda fanfiction. xD So now I have to fit that in with all the stuff here at FOG, all the stuff over at Gaia, plus the rest of my RL.
It'll be a challenge.
But it'll be FUN!!! xDDD
Still, I must admit to feeling a bit swamped. I'm going to have to start prioritizing. None of you knew this yet, but my Zelda-fanatic sister and I just today started an amazing Zelda fanfiction. xD So now I have to fit that in with all the stuff here at FOG, all the stuff over at Gaia, plus the rest of my RL.
It'll be a challenge.
But it'll be FUN!!! xDDD
Re: Sephiris: The Price of Peace - OOC
After much toil and sweat, I finally finished my work on "The Hawks". I think I revised the bloody thing at least three or four times, in addition to a lot of tweaks here and there. Looking back at what I had in mind when I first began writing it, I seem to have strayed from the original path. No doubt I have missed a lot of things I wanted to metnion. But, I can safely assume that is finished, at least for now. In the future I may decide to add or improve something, but for now I'll focus on my IC posts
Comments, criticism and the like are, as always, welcome. I spell-checked it a few times, but it is possible that something may have slipped through. After spending so much time with it, I *see* things the way I want them to be written and not the way they *are*. :p
- Spoiler:
- "The Hawks" Mercenary Company
"The Hawks" were founded by Lord Barin Mirland and former members of the Brookstone Militia. The initial funding came mainly from Barin's personal treasury, but as the Company grew they became rather self-sufficient. Although mercenaries and thus, not regular soldiers - an iron discipline is enforced within the ranks and punishments are severe. They are known to accept all kinds of assignments and have strived to maintain a honourable and trustworthy reputation. "The Hawks" never back down once they have accepted a task, that is a well-known fact.
Ranks & Structure
"The Hawks" have a very rigid structure - every man or woman has their own task, duty and position within the troop. The company is composed of forty combatants, which are divided in two groups. Each group is, in turn, further divided into two smaller troops. They may not be a real army, but they can damn well act like one, those are the Captain's thoughts.
Structure
Groups
There are two groups within the Company, each one has twenty men. A group is led by a Sergeant. For simplicity, the groups are simply named "first group" and "second group". During battle, each has a different role it must carry out, assigned by the Captain. Most often First Group, along with The Honourguard, lead the assault, while Second Group are responsible for holding the rear.
Troops
Groups are divided into two troops of ten men each. Thus the Company is composed of four troops. A troop is lead by a corporal, who answers directly to the Sergeant of the Group. Each member of a troop is expected to carry out a certain task during battle. Those who are light of foot are most often assigned as scouts, moving ahead of the main force and giving warnings should a threat arise. Typically, there are two or three scouts within a troop. One member, often someone who has knowledge of herbs or folk remedies, is assigned as a healer. It is their duty to patch up fighters wounded during battle, often as a stopgap measure, until the Head Healer can arrive. The other members' tasks vary depending on the battle and can be assigned either by a Corporal or a Sergeant. (the Captain rarely bothers)
The Honourguard
This an independent group, acting separately from the rest of the Company and are thus not part of the forty "fighting men". They are the only members who swear and oath to the Captain and as such, refer to him as "My Lord". It is their task to protect the Company's leader, giving their lives if need be. They can also act as his eyes and ears in towns or cities, should the order be given. Being considered worthy of joining the Honourguard is a privilege and only a select few have been given that honour. One must be a long-standing member of the Company, must have proven their loyalty to the Captain and the rest of their comrades and lastly - they must be unmatched warriors. They answer only to the Captain and receive their assignments directly from him. They can be distinguished from the rest of the men by their colours - crimson and gold. Members of the Honourguard cannot voice their thoughts during a Mustering, as they are sworn to the Captain. And thus, they must support him in every decision. Currently, the Honourguard has six members, two of which are not traveling with the Company.
Ranks
Captain
The Captain is the ultimate authority within the Company. His word is law. He can overrule orders given by his officers, when a severe crime has been committed it falls on him to decide what must be done. No execution can be carried out wihout his approval. He has the right to grant amnesty, to promote and to dismiss members at will. It is the Captain's task to steer the Company in the direction he sees fit, to find jobs for his men and to come up with battle plans. He is responsible for recruitment, being on the lookout for suitable men and women to be admitted into the Company. He can call The Mustering, during which all of the Company gathers and every men is free to voice their concerns. In all matters the Captain's word is final, although everyone can offer advice.
Seneschal
The captain's right-hand man. He is responsible for overseeing the day-to-day activities of the Company. It is up to him to ensure that the men are well-fed and supplied and to ration food in times of crisis. Working closely with the quartermaster, he makes sure that there is always sufficient food, equipment and medical supplies in stock. He also acts as the Company's accountant, and as such is responsible for wages. When visiting a village or a town, he is the one who barters with the local merchants, trying to secure the best deals. Along with the Sergeants, he is also responsible for discipline and order in the camp. The Seneschal advises the Captain regarding internal matters, as well as offering his opinion when a contract is offered. While most men look up to the Captain as their leader, it is the Seneschal who ensures that the inner workings of the Company do not grind to a halt.
Sergeant
The Sergeant is mainly responsible for his Group. Usually, a senior member of the Company, who has shown cunning and leadership on the field of battle, is appointed to this position. It is then expected of him to ensure a couple of things. Firstly, the Sergeant is responsible for the training of the men and women under his command, be they seasoned veterans or fresh recruits. Second, it falls on him to direct his fighters during battle, unless stated otherwise by the Captain. A Sergeant must also keep an iron discipline within the ranks and, if the conduct is broken, give out punishment (or alert the Captain, depending on the crime). Lastly, he must also be on the lookout for talented members who could make fine candidates for officer positions and bring their names to the attention of the Captain. Overall, the Sergeant is a father-like figure for the men - offering help and advice, but also punishing when the need arises.
Corporal
A Corporal is in charge of a troop. Corporals are typically young, promising men and women who are tasked with helping their Sergeant. Like him, albeit on a smaller scale, Corporals are responsible for drilling, discipline and, in case of minor crimes, punishment. In the mornings, they make certain that the men under their command are accounted for and ready to march. When setting up camp they must ensure that every man and woman has place to sleep and to assign various tasks. Above all, however, a Corporal is responsible for training the new recruits. Teaching them how to wield a weapon, how to march as a unit and instilling a sense of camaraderie and discipline in them. An important task, which determines of what stock the future members of the Company will be.
Companion
Common members of the Company are referred to as "Companions". Everyone who is not an officer, part of The Honourguard, a recruit or a specialist falls under this category. They are expected to offer advice and, if needed, training to freshly joined members. To alert their superiors of any signs of trouble within the ranks and to inform the Captain should profitable ventures present themselves. A Companion has the right to voice their concern during a Mustering; can demand a trial by combat if accused and is, informally, under the protection of the Captain.
Recruit
New additions to the Company are called "Recruits". They undergo a trial period of six months, during which they are expected to learn the basics of fighting individually and as a group. For the duration of the trial training gear is provided for them, although they rarely have to rely on it as Recruits do not partake in battles (unless the situation is dire). At the end of the sixth month, a Recruit is allowed to fight besides their comrades. They become full-fledged members after "bloodying their hands", or in other terms - killing a foe in combat. After that, the training gear is taken away, a silver hawk is given (the Company's insignia) and they are named Companion. In addition, they are paid their first wage, which is usually enough to afford a weapon and basic protection. Unlike Companions, they have no rights until they pass their trial period.
Specialist
This is neither a rank, nor a tile, but a collective term used for the non-fighting members of the Company. As they are not part of the "fighting men", specialists are not subject to the harsh discipline, that said - punishments are still quite severe. They are free to speak during a Mustering, but only when regarding their field of expertise. Even though they do not fight, their skills are of paramount importance and are thus considered full members. Each one has a silver hawk. The specialists are:
Smith: As the mercenaries are on the move most of the time, setting up a proper forge is impossible. Nonetheless, arms and armour are constantly damaged and stopping for repairs is rarely possible. Thus, a smith travels with the Company - it is up to him to ensure that equipment is in top shape and will perform as expected during combat. The smith does not forge new gear for the men, it is provided from the cities, however everyone acknowledges the importance of his role. After all, no warrior wants to enter combat with a chipped sword.
Head Healer: The Head Healer is responsible for the health of the men. Cuts, concussions, broken body parts are all part of a fighter's life. During battle, a troop's Healer must use what materials they have to stabilize the injured, but after that - the Head Healer takes over. But his tasks are not limited to that. He must also prevent the spreading of disease, a constant companion to an army, amidst the ranks. He regularly checks the well-being of all members, in order to root out any signs of illness. Although uncommon for free companies and, sometimes, even armies - the Captain recognized the merits of having such a useful companion and wasted no time in finding a skilled healer.
Quartermaster: While the Seneschal oversees the rationing of supplies, it is up to the Quartermaster to ensure that those supplies are accounted for. He constantly keeps track of the Company's inventory and alerts the Seneschal when a certain stock runs low. If a Companion wishes to purchase a new piece of equipment, the Quartermaster provides it, if possible, and then sends the coin to the Seneschal. He also works closely with the Head Healer, providing him with medical supplies when needed.
Stablemaster: Although "The Hawks" are not a cavalry company and do not field such a troop, horses are nonetheless needed. Not everything can be carried on one's back, such as extra supplies and equipment. Horse-carts are used to pull this additional load and the Stablemaster ensures that the horses are well-fed, healthy and fit.
Equipment
Even though mercenaries, the Company has fairly uniform-like equipment, as they purchase arms and armour from the same supplier. That said, a Companion's equipment mostly reflects his status both in "The Hawks", as well as a mercenary. Training gear is provided for newly-joined recruits, but once their Trial is over, they are expected to field armaments of their own. If a member wishes to buy a new sword, for example, they must be able to afford it. Usually, a trip to the Quartermaster will follow and the new sword will be given in exchange for the monetary sum. That said, a Companion is free to purchase gear from other places as well, such as a town's smithy. But trading between members of the Company is never allowed and is a punishable offense.
Armour
Chainmail can most often be seen worn by the mercenaries. With plate reserved for higher-ranking members, as well as veterans. It is considered a milestone in this line of work to purchase a piece of plate armour, most often a vambrace or a pauldron (as they are cheaper, than a cuirass, for example) and it is a mark of a long and profitable career. Helmets are usually closed, with cheek guards protecting most parts of the face, but novice Companions may be seen using simpler helms as well. Archers wear open-face helmets, so their view is not restricted. Scouts are lightly-armoured, most often wearing leather armour, in order to move swiftly and silently.
Weapons
Swords, paired with a shield, are the weapon of choice for most members of "The Hawks". However, axes, maces and other such are employed as well. Like most matters, it is up to the individual to chose what to use. Shields are usually wooden or, if carried by senior members, metal and have a hawk painted on them. As with armour, members are expected to purchase their weapons. When faced with more heavily-armoured opponents, however, the Company fields pole-arms, with which to crush the foe. Usually, they are not part of a Companion's equipment and are, thus, carried separately. However, in more dire times, when it is not certain what type of foe will be faced, they are carried as a second weapon.
Accesories
Apart from standard battle-equipment and food supplies, the average Companion carries little else. Their vocation is such that it offers little room for extra luggage, thus most other belongings are of sentimental value. A family heirloom, a lock of hair from a lover, a lucky charm or some other such. Apart from that, each member carries the distinctive silver hawk, the mark of the Company. In addition, a thick cloak, to ward against the elements is often worn during marches. It is usually green or earthen in colour, "Not extravagant, but it gets the job done", as the Captain would put it.
Laws
"The Hawks" main strength lies in the iron discipline that has been established throughout the ranks. Some have even claimed that this ragtag bunch of mercenaries, is far more disciplined than many units of the standing army. All of this is owed to the harsh laws within the Comapny. Punishments are oft severe and, in many cases, fatal to the offender.
Stealing from a fellow Companion is punished with death. This ensures that trust between the members of the Company is not threatened by petty sleights of hand. It also preserves the somewhat noble spirit of "The Hawks", preventing them from sinking into the depths of marauding. Raising a weapon against a compatriot is a serious offense and the guilty is stripped of their rank and thrown out of the Company. If an unarmed fight were to break out, however, matters can be settled in a fair duel, closely observed by either the Captain or the Seneschal. Killing another member of the Company, something that has happened only once, is immediately rewarded with a slow and painful death. There can be no chance of amnesty in such a case. These are typically decided on and carried out by the Captain. In his absence, the Seneschal takes this responsibility and if he is not available either, it is up to the Sergeant. The Sergeant can punish with death, but only if the matter is crystal clear and the situation calls for haste. Otherwise, the guilty is arrested until one of the two arrives to deal with the matter. Duels cannot be held without the presence of either the Seneschal or the Captain himself. Recruits, even though they share none of the benefits of full membership, are fully subject to these strict laws.
Lesser offenses, such as getting up later than expected, causing disturbances while being drunk or losing one's weapon are punished accordingly. In the first case, the Companion is expected to attend sentry-duty for two full nights in a row, regardless of whether the mercenaries are on the move or not. In the second - the offender must pay for anything that might have been broken and, furthermore, must carry an extra, fully-laden, backpack (typically that of the affected) for a week. And in the last - the guilty must pay five times the price of the lost weapon, in addition to purchasing a new one. If one cannot afford it, they are expected to fight with whatever they can, be it sticks or fists, until they acquire a new one. Another likewise offense - falling asleep while on sentry-duty. Depending on the situation this is either punished with death (as one weak link in the chain of defense threatens the lives of all members) or a heavy beating. This type of offenses are for the Sergeants to decide, but it is customary to allow the Captain to take care of them.
Finally, there are the day-to-day offenses. Forgetting to clean one's armour or sharpening one's sword (every member must be able to do this simple task), for example. They are punished with harder and more exhausting drills, additional tasks throughout the camp and other such. They are left to the Corporals and, on occasion, to the Sergeants. "The novice's bane" as veteran members like to jest, as Recruits most often fall pray to them. In practice, this means that the freshly-joined are subject to a horrifying amount of physical exercise. Taking things into perspective, however, this is a wise move by the Captain. It ensures that the next generation of mercenaries will value a good discipline and keeps the older members from forgetting their place.
Desertion is considered a disgrace, both to oneself and the Company as a whole. As members are free to leave at any time they wish, it is expected that if one no longer wishes to serve, all they have to do is hand over their amulet. There are two distinct cases of desertion. The first, when a member has simply ran away, either during a battle or calmer times. In this case they are deemed a coward and things are largely left at that. However, if they were to cross paths again, the deserter is killed on sight. "The Hawks" do not forget, nor forgive. The second case is when a member breaks an individual contract. Not only does this ruin the person's prestige, it also tarnishes the Company's spotless reputation. In such circumstances, a part of the Honourguard are sent to track down and kill the coward. The contractor is given a refund, in addition to fifty percent of the sum as compensation. The assignment is then carried out for free.
False accusation are also punished strictly, again - the penalty is death. If a person should be found innocent, then attention is turned to the accuser. From there, it is a matter of discerning whether or not this was done on purpose. If such it the case, the accuser is killed; there can be no room for lying in the Company. However, if both sides should be found innocent, they are instead forced to fight, march and live alongside each other until all differences are settled. This ensures that no grudges will be held.
Payment
Every month, each member receives their wage, regardless of how much work there was during that time. The money comes from the Company's treasury, which is in the care of the Seneschal. Recruits do not receive wages. When a contract is fulfilled, a bonus is given - the amount depending on how satisfied the Captain is with his men. Usually, 60% of the sum is given to the treasury, while the remaining 40% is split evenly amongst the members (be they Companions or officers). If the overall performance was satisfactory, the Captain may set aside a bigger sum as a bonus, 50% or even 60% of the original amount. However, if he is displeased - the bonus will be reduced or outright removed. Individual heroics are also rewarded. If a member does something of note during a mission, a Sergeant or Corporal will notify the Captain. If he is of like mind, the person in question receives additional payment, usually from the Captain's own sum. Specialists and Honourguard members do not receive such bonuses, instead, their wage is somewhat larger than that of the fighting men.
Wager of battle
There are times when a person's guilt cannot fully be proved. Either due to lack of witnesses, little evidence or overall murkiness of the situation. In such a case, a wager of battle is held. In this trial of combat, overseen by the Captain, the accuser and the accused fight. The fight continues until one side is at the mercy of the other. If the accused is the one who loses, they are killed on the spot by their accuser. If the fates would turn and the guilty manages to win, their life is returned to them. However, once an individual's name has been blemished, they no longer have a place amongst the Company and thus, depart in shame. Recruits do not enjoy such a privilege and as such, have no way to avoid death should they be found guilty.
Mustering
There are times when an important event is to take place or course of action must be decided. If the Captain wishes to hear the thoughts of his men, he has the right to call for a Mustering. During which, all members of the Company, apart from the Honourguard, are allowed to voice their concerns. If a Companion, for example, is not happy with the pay he receives, he may call for a greater share of the profits. Another may question the decision to travel in a certain direction, instead of a different one. And so forth. Specialists may speak, but only regarding their vocation. The Stablemaster might not be happy with the amount of food the horses are fed; the Head Healer might call for a better food diet. Musterings are, usually, held twice a year. Once during the summer and once during the winter. However, when major changes are about to take place, the Captain will oft call for an additional Mustering. If a new officer is to be appointed, the Captain will seek the opinion of his men. What do they think of the candidate? Would he be suitable? Those who do not agree with the decision have the right to propose a different candidate.
Recruits do not have the right to speak during a Mustering, as they are not considered members until their Trial is over. On rare occasions, when a Recruit is ready to join the ranks of "The Hawks" and a Mustering will be held soon, the two events are joined. Completing one's initiation during such an important happening is viewed as a rare honour and the new Companion is expected to achieve great things.
Recruitment & Hiring
"The Hawks" are known to be different than the average mercenary troop. However, when regarding what jobs they accept and what people they take in, there is little difference to be had. Anyone, from lowly commoner to noble-born lord can join; no task is deemed too difficult or amoral.
Recruitment
"The Hawks" are willing to recruit anyone, regardless of social standing. This is frowned upon by the authorities, as, on occasion, criminals are recruited as well. What is required of the would-be recruits is two things: the willingness to improve; the willingness to obey. Being literate is important, but not necessary, as Recruits undergo a course during which they learn to read and write. (After all, how can they know what to expect, in terms of reward or danger, when they cannot even read their contract?) Joining the Company is a fairly simple process. All that one has to do is speak with the Captain. The candidate is given an explanation of what to expect and should they agree, training gear is provided and the journey towards Companionship begins. No contracts are signed, no oaths are sworn - everyone is free to come and go as they please. In some cases, the Captain or one of the officers may be impressed with an individual's skills (be they battle or otherwise). In such a situation, the person in question is approached with an offer to join "The Hawks". Again, it is up to them to decide whether to accept or decline.
Hiring
"The Hawks" accept anything and always get the job done, they never forsake a task that has been accepted. From protection, to bounty-hunting and all the way to murder. Political intrigues, personal revenge - no task is too dirty, as long as the pay is good. The Captain is the one who searches for the best, most profitable, assignments and is the one whom prospective contractors must approach. Negotiations are led by the Captain, oft accompanied by his Seneschal. The Company's services are not cheap, as such - their clients are usually well-to-do merchants or noble lords, which has allowed the Captain to build a network of friends in high places. When a suitable price has been negotiated, the Captain will, typically, request a part of the sum as a guarantee. Once the task has been completed, the rest of the payment is received. If a contractor refuses or is unable to pay, a single warning is given; after that - the mercenaries come to collect what is theirs, one way or another.
Comments, criticism and the like are, as always, welcome. I spell-checked it a few times, but it is possible that something may have slipped through. After spending so much time with it, I *see* things the way I want them to be written and not the way they *are*. :p
Blackrock- Apparition
- Join date : 2009-12-13
Posts : 619
Age : 31
Location : Sofia, Bulgaria
Re: Sephiris: The Price of Peace - OOC
Holy cow, Blackrock! That's fantastically well-thought out. Nice job!
Digital Muse- Guardian Ghost
- Join date : 2009-08-12
Posts : 1381
Location : South Dakota
Re: Sephiris: The Price of Peace - OOC
Wow! Thanks! Glad to see my efforts weren't a waste of time
As for it being a well-thought out idea, yeah - I have to say that the moment I considered joining the RP and knew what character I'd play, I already had all of this in my mind. It was just a matter of converting it to words (which wasn't as easy as I thought)
As for it being a well-thought out idea, yeah - I have to say that the moment I considered joining the RP and knew what character I'd play, I already had all of this in my mind. It was just a matter of converting it to words (which wasn't as easy as I thought)
Blackrock- Apparition
- Join date : 2009-12-13
Posts : 619
Age : 31
Location : Sofia, Bulgaria
Re: Sephiris: The Price of Peace - OOC
*chuckles I know what you mean. When building a character, a name almost always sparks the character fully formed. At that point, it's a matter of trying to make them come to life on paper/computer.
@Stion - Still around? I wondered if you'd had a chance to do the first part of the twins' next post.
@Stion - Still around? I wondered if you'd had a chance to do the first part of the twins' next post.
Digital Muse- Guardian Ghost
- Join date : 2009-08-12
Posts : 1381
Location : South Dakota
Re: Sephiris: The Price of Peace - OOC
Ohmigoshy! Blackrock, that's amazing!!
Such detail! xD I promise to read the rest of it in its entirety, maybe tomorrow.
You guys never cease to amaze me. It's so awesome to be sharing a world and a story with you all!
Such detail! xD I promise to read the rest of it in its entirety, maybe tomorrow.
You guys never cease to amaze me. It's so awesome to be sharing a world and a story with you all!
Re: Sephiris: The Price of Peace - OOC
Yeah, I'm still around. xD I literally hit a wall, on the wall, but it's totally on my to-do list.
Silvone: Don't worry about it, I'm waiting patiently.
I realize I sounded silly talking about a meeting, and then disappearing. I have no excuse as to why, but I am open this weekend.
Silvone: Don't worry about it, I'm waiting patiently.
I realize I sounded silly talking about a meeting, and then disappearing. I have no excuse as to why, but I am open this weekend.
Stion Gyas- Spectral Light
- Join date : 2009-08-11
Posts : 307
Age : 31
Re: Sephiris: The Price of Peace - OOC
Great, I'd be on in the evenings this weekend too
Digital Muse- Guardian Ghost
- Join date : 2009-08-12
Posts : 1381
Location : South Dakota
Re: Sephiris: The Price of Peace - OOC
I'll be around tonight, if you need me for anything.
Blackrock- Apparition
- Join date : 2009-12-13
Posts : 619
Age : 31
Location : Sofia, Bulgaria
Re: Sephiris: The Price of Peace - OOC
Man...I'm really, really trying to finish this, but it just keeps getting longer. I had a few ideas to start with, and every time I hit one of those ideas it just expands and gets larger, and evolves into something different, bigger, and hopefully better. This may be another 4.5k word post...or more.
Guest- Guest
Re: Sephiris: The Price of Peace - OOC
Wow, that's amazing, Silvone! xD
I finally read Blackrock's info on the Hawks. All of it's good, and I am once again flabbergasted by the amount of detail. Bravo!!!
I finally read Blackrock's info on the Hawks. All of it's good, and I am once again flabbergasted by the amount of detail. Bravo!!!
Re: Sephiris: The Price of Peace - OOC
Wow, thanks!
I've yet to finish my post regarding "The Hawks" in Fenwater, but I've been focusing on finishing with my Emoria character sheet. Nevertheless, most of the next week is pretty much free, so I should have plenty of time to write something suitable.
I've yet to finish my post regarding "The Hawks" in Fenwater, but I've been focusing on finishing with my Emoria character sheet. Nevertheless, most of the next week is pretty much free, so I should have plenty of time to write something suitable.
Blackrock- Apparition
- Join date : 2009-12-13
Posts : 619
Age : 31
Location : Sofia, Bulgaria
Re: Sephiris: The Price of Peace - OOC
Incoming post for Mad Kate.
Digital Muse- Guardian Ghost
- Join date : 2009-08-12
Posts : 1381
Location : South Dakota
Re: Sephiris: The Price of Peace - OOC
*blinks* I'm working on an individual record for "The Longest Post in the Works." I've reached the wall, but am still figuring something creative to do to get over it. It's 80% done, though.
Stion Gyas- Spectral Light
- Join date : 2009-08-11
Posts : 307
Age : 31
Re: Sephiris: The Price of Peace - OOC
We'll come up with something, Raptorman. I'm thinking, as soon as Silvone gets his post done, you'll have plenty of material to begin a new post. It just sucks that you have to wait. *shrug*
I guess there's Emoria to fill in the gap.
Alternatively, you could try to arrange something with the terunari and Sephiris--or another astral being. Though it might take me a while to respond, because of my net.
We're making progress on getting it fixed, though. ^^
I guess there's Emoria to fill in the gap.
Alternatively, you could try to arrange something with the terunari and Sephiris--or another astral being. Though it might take me a while to respond, because of my net.
We're making progress on getting it fixed, though. ^^
Re: Sephiris: The Price of Peace - OOC
Sorry for taking so long guys and gals, I'm about 50-55% done with my post, I was planning on pulling an epic all-nighter to wrap it up, but it's only 11 PM and I'm falling asleep. I'll probably finish some time by the weekend. Once again, apologies.
Blackrock- Apparition
- Join date : 2009-12-13
Posts : 619
Age : 31
Location : Sofia, Bulgaria
Re: Sephiris: The Price of Peace - OOC
No need to apologize. We all seem comfortable with the slower pace of this RP, especially since our posts just keep getting longer and longer.
Luckily we have timestamps on our posts, to keep us all on the same page. xD
Luckily we have timestamps on our posts, to keep us all on the same page. xD
Re: Sephiris: The Price of Peace - OOC
It seems that we are all working on a long post (except Raptorman) that will take some time to complete. I'm just glad that this isn't going by forgotten and collecting dust.
I'm still working on mine as well, but it is, once again, getting longer. I had another grand idea that I want to exand on.
Don't worry, Stion. I'm not going passed your part
I'm still working on mine as well, but it is, once again, getting longer. I had another grand idea that I want to exand on.
Don't worry, Stion. I'm not going passed your part
Guest- Guest
Re: Sephiris: The Price of Peace - OOC
I will be working as soon as I have material to work on again. Just waiting on yours and then mine will be coming in short order.
Guest- Guest
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» Sephiris: The Price of Peace
» I come in peace
» At What Price?
» Lyonesse's Secret Identities
» Defenders of the Peace
» I come in peace
» At What Price?
» Lyonesse's Secret Identities
» Defenders of the Peace
FOG: Footsteps of Ghosts :: In Character :: Expert Role-Playing :: Expert Out of Character Discussion :: Archived Expert OoC Topics
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