Tales of Thrisa and Zaribe
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Tales of Thrisa and Zaribe
Introduction
In a world of magic and monsters, there are two continents by the name of Thrisa and Zaribe. There are many gods and goddesses called upon by the various tribes that have inhabited each of the continents. For the people of Thrisa, an age old tradition was spawned by the battle said to have taken place between the god of Light, Anduril, and a nameless evil entity of great power. Their war waged for thirty long years, until at last Anduril smote the evil creature with his sword and sealed him within the bowels of the Earth. Anduril was spent, but in the end he was able to bestow his power on a young child. At the age of thirteen, the child traveled to six sites of power, known as Leylines, and then renewed the seal. Now, every one hundred years, a child is born with the rarest of magic, Light, and the child undergoes the same ritual after intense preparation. This is the tenth cycle, 1,000 years after the original battle. Normally, the chosen child must deal with dark spawn, creatures still alive born of the malevolent being's malice. But now, a new threat has arose in the form of an Empire based on the continent of Zaribe. They seek the child, not to renew the seal, but to use him to release it and to turn the malevolent being to their will...For now, they only have a foothold on the Thrisan continent, but their technological advances allow them to grow more dangerous every day...For this journey, the child will need strong guardians, stronger than ever before. But what happens when the child's protectors are killed and he must seek another?
Characters
The World
Thrisa: The continent of Thrisa is vast and sprawling, mostly untouched by the hand of man except for a few small towns and the one "city" of Windview. Forests, streams, lakes, rivers, plains, swamps, and mountains abound. Flora and fauna are bright and beautiful and Thrisans pride themselves on these things.
Windview: The capital city of Thrisa. It is here that King Allir rules, though he does little except to ensure that the balance of nature is not disrupted. He is more a figurehead than anything and is often seen walking with his people. He is very concerned about the Zaribe Empire, however. Windview has more buildings than most of the villages, but it can hardly be considered a city.
Ash Cove: A port on the western side of Thrisa, it was once a bustling town with various merchants and vendors. With the attack of the Zaribe Empire, however, it has become a militaristic place with barracks and training sites.
Anduril's Temple, the Leyline of Sanctity: One of the six leylines, Anduril's Temple is also a place of worship and attracts believers from all around the world.
Salveith Forest, the Leyline of Lifeforce: Another of the six Leylines, Salveith Forest is dark and mysterious. Elves are whispered to inhabit its innermost sanctum, but none have traveled that far. There are many ghost stories told about it.
Lake of Uslin, the Leyline of Singularity: Uslin is a pristine lake, unsullied by the touch of man. It is said that any who dare to touch its waters other than the chosen child will suffer an unspeakable death.
Zaribe: This continent was once much like Thrisa, but the Empire has burned forests and cut down trees for lumber. Bodies of water have been dammed, and animals hunted to extinction. Many sprawling cities and towns have been constructed, as well as factories and grand palaces.
Braseonia: Braseonia is the Great City of the Empire, a melding of man-made work and machinery. It boasts the most sophisticated technologies and is the seat of Emperor Norond. It is said to be an impregnable fortress.
Estorix Tower, the Leyline of Lightning: Estorix Tower, a leyline, is said to have great control over the weather. The Lightning Mage, Radwgan, makes his home here and often predicts the weather.
Grimar Cemetery, the Leyline of the Void: Grimar cemetery is filled with graves and haunted by the souls of the dead. It is the least cheerful of the Leylines, and the most feared. Monsters are often found in the vicinity.
Diort Ruins, the Leyline of Punishment:Diort was once a highly advanced city, but it fell into ruins as a punishment of the gods. It is a place of whisperings and dreams of what could have been...
In a world of magic and monsters, there are two continents by the name of Thrisa and Zaribe. There are many gods and goddesses called upon by the various tribes that have inhabited each of the continents. For the people of Thrisa, an age old tradition was spawned by the battle said to have taken place between the god of Light, Anduril, and a nameless evil entity of great power. Their war waged for thirty long years, until at last Anduril smote the evil creature with his sword and sealed him within the bowels of the Earth. Anduril was spent, but in the end he was able to bestow his power on a young child. At the age of thirteen, the child traveled to six sites of power, known as Leylines, and then renewed the seal. Now, every one hundred years, a child is born with the rarest of magic, Light, and the child undergoes the same ritual after intense preparation. This is the tenth cycle, 1,000 years after the original battle. Normally, the chosen child must deal with dark spawn, creatures still alive born of the malevolent being's malice. But now, a new threat has arose in the form of an Empire based on the continent of Zaribe. They seek the child, not to renew the seal, but to use him to release it and to turn the malevolent being to their will...For now, they only have a foothold on the Thrisan continent, but their technological advances allow them to grow more dangerous every day...For this journey, the child will need strong guardians, stronger than ever before. But what happens when the child's protectors are killed and he must seek another?
Characters
- Spoiler:
- Name: Zerathok Uomo
Alias: none
Age: 36
Race: Human
Gender: Male
Eye Color: Green
Hair Color/Style: Light blonde, pulled back in pony tail
Height: 6’4
Weight: 263
Alignment: Neutral
Occupation: Sell Sword (Mercenary)
Siblings:
Mothers a whore, who knows how many siblings he has.
Distinguished Characteristics~
Dress: Zerathok wears sturdy clothing that makes his work as a mercenary easy. The colors are normally dark. The most distinguished feature of his clothing would be the leather boots he wears are softly padded on the bottom to eliminate as much sound as possible and make his tracks harder to follow. He does wear dark sash he pulls over his face when he is in battle. This is partly due to a religious belief.
Mannerisms: Zerathok is the normal mercenary. He hates himself, tries to drink away all of his problems, and smokes away his personal demons but he is no doubt very good at what he does. Being very open with his emotions, normally those emotions are anger and sadness, Zerathok will talk with almost anyone. He is very social, especially when he is at a tavern.
Habits (Good/Bad): Zerathok does care for people. Unfortunately his greed takes over and he is normally bought. If he has the opportunity he tries to help those that suffer and have less than he does.
Greatest Flaw: Greed.
Best Quality: Compassion.
Hobbies: Drinking, Sword-play, bare-knuckle brawling in the taverns
Favorite Saying/Personal Quote: He would have a favorite saying but most of the time the memorable lines come from being too drunk to remember anything.
Special Talents/Skills: Swordsmanship, woods men (survivalist skills), martial fighting, drinking games
Intellectual/Mental/Personality Attributes~
Greatest Impact On Character: Time spent as a soldier
Motivation: A mixture of trying to pay for his “past sins” and trying to make money
Worst Fear:[b] His god (specifically the Great Judgment)
[b]Greatest Joy: Fighting
Believe In A Higher Power?:Believes in the God of Justice
Violence~
Fighting Style: A mixture between strength and speed. He favors his long sword and dagger. He isn’t the biggest man on the battlefield but plain ferocity and skill normally makes up the difference.
Weapon Of Choice: 2 Long swords, dagger, long spear
Special Abilities: Master Swordsman
Weakness: Afraid of heights, religious beliefs
Greatest Advantage: Intelligence when it comes to fighting
Partner: None
- Spoiler:
- Name: Caedyn Eldar
Alias: none
Age: 13
Race: Human
Gender: Male
Eye Color: Sky blue
Hair Color/Style: Golden blonde, cut short to the neck
Height: 4' 11"
Weight: 110
Alignment: Good
Occupation:None
Siblings: Caedyn is an only child.
Distinguished Characteristics~
Dress: Caedyn is usually clothed in light white garments, in the way of his ancestors. The sign of Anduril, god of Light, a golden symbol of the sun, is embroidered on his back. He wears a hood and cape of a dark blue color when he is outside. He holds the Lightbringer staff at all times.
Mannerisms: Caedyn is a very dutiful child, obedient to a fault. He tries to be polite and respectful to his elders. But he also has a bit of a careless streak, as many children do, and will sometimes slip away just so he can play and be normal. He understands he has a heavy burden on his shoulders, especially in the dangerous time, and it can weigh on his young mind, causing him to brood. Overall, however, he has a sunny disposition and has an enduring ideal of hope.
Habits (Good/Bad): Caedyn can be too polite, and sometimes this is painfully obvious. He is very kind, but his kindness can lead to naivety and to him being trapped in bad situations. He is also duty-driven and would not forsake his goals unless the reasons were very dire, even in the face of a good argument. In this way he can be quite stubborn.
Greatest Flaw: Naivety and his obsession with fulfilling his duty.
Best Quality: Kindness.
Hobbies: Praying, meditation, learning his magic, and playing when he can slip away.
Favorite Saying/Personal Quote: May Anduril bless you and bring you his peace.
Special Talents/Skills: Light magic, Holy magic (Healing and purification), speed
Intellectual/Mental/Personality Attributes~
Greatest Impact On Character: His being raised in Anduril's ways.
Motivation: To fulfill his duty of renewing the seal on the dark entity.
Worst Fear: Anything related to the dark, especially Dark Spawn (monsters)
Greatest Joy: Helping others and praying (He'd say playing too if it were allowed)
Believe In A Higher Power?: Religiously adheres to the ways of the god of Light, Anduril.
Violence~
Fighting Style:Caedyn dislikes fighting, but knows that in order for him to pass the trials, he must. He relies mostly on his magic, though he was trained in the use of the sword.
Weapon Of Choice: Magic, his staff
Special Abilities: Light mage
Weakness: Darkness, terrified of fire
Greatest Advantage: Light magic is one of the strongest types of magic available and is versatile in many situations.
Partner: None
The World
Thrisa: The continent of Thrisa is vast and sprawling, mostly untouched by the hand of man except for a few small towns and the one "city" of Windview. Forests, streams, lakes, rivers, plains, swamps, and mountains abound. Flora and fauna are bright and beautiful and Thrisans pride themselves on these things.
Windview: The capital city of Thrisa. It is here that King Allir rules, though he does little except to ensure that the balance of nature is not disrupted. He is more a figurehead than anything and is often seen walking with his people. He is very concerned about the Zaribe Empire, however. Windview has more buildings than most of the villages, but it can hardly be considered a city.
Ash Cove: A port on the western side of Thrisa, it was once a bustling town with various merchants and vendors. With the attack of the Zaribe Empire, however, it has become a militaristic place with barracks and training sites.
Anduril's Temple, the Leyline of Sanctity: One of the six leylines, Anduril's Temple is also a place of worship and attracts believers from all around the world.
Salveith Forest, the Leyline of Lifeforce: Another of the six Leylines, Salveith Forest is dark and mysterious. Elves are whispered to inhabit its innermost sanctum, but none have traveled that far. There are many ghost stories told about it.
Lake of Uslin, the Leyline of Singularity: Uslin is a pristine lake, unsullied by the touch of man. It is said that any who dare to touch its waters other than the chosen child will suffer an unspeakable death.
Zaribe: This continent was once much like Thrisa, but the Empire has burned forests and cut down trees for lumber. Bodies of water have been dammed, and animals hunted to extinction. Many sprawling cities and towns have been constructed, as well as factories and grand palaces.
Braseonia: Braseonia is the Great City of the Empire, a melding of man-made work and machinery. It boasts the most sophisticated technologies and is the seat of Emperor Norond. It is said to be an impregnable fortress.
Estorix Tower, the Leyline of Lightning: Estorix Tower, a leyline, is said to have great control over the weather. The Lightning Mage, Radwgan, makes his home here and often predicts the weather.
Grimar Cemetery, the Leyline of the Void: Grimar cemetery is filled with graves and haunted by the souls of the dead. It is the least cheerful of the Leylines, and the most feared. Monsters are often found in the vicinity.
Diort Ruins, the Leyline of Punishment:Diort was once a highly advanced city, but it fell into ruins as a punishment of the gods. It is a place of whisperings and dreams of what could have been...
Ruu- Poltergeist
- Join date : 2010-09-25
Posts : 758
Age : 35
Location : Home
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FOG: Footsteps of Ghosts :: In Character :: Private Role-Playing :: Private Out of Character Discussion :: Archived Private OoC Topics
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