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From the Mists of Legends (Closed)

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From the Mists of Legends (Closed) Empty From the Mists of Legends (Closed)

Post by quakernuts Wed Feb 22, 2012 8:25 pm

Mythological beings have always been among us, ancestors of modern day Mytho's appearing in the prehistoric age, to our stereotypical Minotaurs and Chimeras of today's world. They have never stopped being more real, just less believed. To this day, some of them wander among us, the general populace oblivious to their presence or their purpose. Throughout the ages, they once were as common as a bird, or a deer, but have either been hunted to the point of extinction, or disappeared to avoid such a fate.

The Knighthood of Dragons was founded in 1254 by the Roman Catholic Church underneath the direct command of the pope. The group's sole purpose was the hunting, and eliminating of any and all abominations which later became known as mythological creatures. The name originated when it was deemed that dragons, despite being popular folk tales and stories, were never seen or proven to have existed. Such was the case with the Knighthood of Dragons, for they didn't exist. They were, essentially, the very first special ops unit ever created. They continued working for the Church for over a hundred years, hunting and killing anything that was considered not the work or making of God. While over the years, the Knighthood of Dragons had been taking to alternative ways of dealing with abominations, such as refuge or negotiation, there was one incident that repeated itself throughout the years that kept fresh in their minds that not all mythological creatures could be negotiated with.

During the great plague of 1348-1350, the cause was not simply an epidemic, but several abominations which came to be known as Abaasy. These were creatures from African legend, said to be the demons of their 'Hell'. Regardless of which God or Gods they served, they were very real. The plague was brought by them into the land of living, where it spread across Europe like a great wave. The Knighthood, being the only ones entrusted on such a mission, were sent after these demons. The battle did not go well.

By the time it was done, the Knighthood had lost over 30 members either to the plague or the demons themselves. However, they were successful in defeating them and thought they were gone forever. This solidified any doubt in the Knighthood about killing abominations, and knew that there would always be creatures that simply were too dangerous to let live. The Knighthood continued to think about alternatives, but no longer hesitated to kill should the threat be too great.

It wasn't until the early 1400's, during the Renaissance was taking place did the Knighthood of Dragons start to change those rules to their own liking. Slowly throughout the years, they had started learning that, while some mythological creatures or abominations were dangerous and needed to be killed, there were a few who weren't dangerous, and some who were even capable of negotiating and helping. During the 1400's, this came to the Church's attention that the Knighthood of Dragons had been deviating from it's mandate for a few years now. The Pope ordered the immediate disbandment of the unit, along with the execution of all the traitors within the Knighthood.

The Knighthood of Dragons immediately went underground, severing all connections and hiding from any and all public knowledge. The Church was unable to find them, and the group was officially declared dead. For around 50 years, the Dragon group remained hidden. It wasn't until the mid 1400's did they start resurface in even a minor way. Stores started opening up all over Europe. From Blacksmiths to Tailors to Stall Vendors. No one could tell the connection, as they all had different owners, names, and bases of operations, but this was the start of the Knighthood of Dragon's front businesses. They were all working to shunt money towards the organization so they could continue their work away from the eyes of the Church.

As the years followed, they not only managed to keep hidden from the church's sight, but expand at a ridiculous rate. Their businesses were a hit, creating and selling advanced and high quality goods that were also being shipped to back to the Knighthood of Dragons. By the 1900's, the Knighthood of Dragons had managed to spread themselves around the globe. From China to America, from Africa to Russia, they were quite literally everywhere under different names. Bases had been constructed in several different countries each with their own field teams named 'Hetjas' which was Norse for 'Heroes'. Their name was chosen because, like the Heroes of Valhalla, they stood between mankind and the darkness. They had also managed to place operatives and sympathizers into organizations that were predicted to be big influences in the coming world, along with having access to the latest information, technology, and resources.

It was also during this era that they started their construction of several underground cities around the globe to house the Mytho's that agreed to their terms. It was a large scale operation, one that required mass amounts of cover ups and resources in order to achieve. By the 20th century, they had nearly constructed all of the cities now in existence, and were dealing with relocating any Mythoic's who couldn't possibly acclimatize into society. It was also during this era that the Knighthood of Dragons officially changed their name to Draconis and formed all of their business fronts underneath their one name as a conglomerate.

By the time the 20th century had ended, Draconis Inc. was globally known as a widely known dominate company. All of their businesses, having their start in the 1400's have managed to grow into large world corporations. Anything from medical advancements to weapon development. They had access to, quite literally, anything in the world. They had contacts in everything from small time religious cults to the FBI and the Joint Chiefs. Yet with all this power, they still tread carefully. They were no longer afraid of the Church, having grown to the point of being to powerful to deal with, but the general population of the world was still the issue. It was hypothesized that if Mythics became public knowledge, they would be hunted down and killed much like Draconis was formed to do in 1254. So they hide them, they conceal their true identity, and they put up a front disguising themselves as a large business conglomerate.

While their actual number of field agents is relatively low in the world scale of things, each one is trained and knowledgeable in their field. Draconis itself is now run by a group of individuals who remain hidden even among the Draconis group itself. One could be talking to a, for lack of better terms, CEO of Draconis but never know. This information is highly guarded to the nature of a possible information leak. If all else fails, Draconis must survive. The people of Earth must be protected from the Mythological creatures, as their mandate decrees, but so much the Mythological creatures be protected from the population of Earth.




You will be stationed out of Edinburgh, Scotland where a Draconis Headquarters has been built under the name of Edinburgh Shipping and Recieving.

The Headquarters:

Draconis Group is listed as an import and export business with an office on the Victoria Quay in Leith, Scotland. It is a global company, however, with many interests including, shipping, medical research and development, military research and development, oil drilling, alternate fuels, construction and more. The company has offices world-wide and hundreds of employees.

The headquarters building is an unassuming square-built building 5 stories high. The first floor is clad in gray granite with the upper floors faced with the local red brick. The street outside is cobbled as is the entire waterfront between the north and south docks to appeal to tourists and ocean-front developers.

Inside the foyer, plush carpet deadens footfalls of visitors and a security desk sits just to the right of the entrance to guide visitors to the correct floor. The first floor houses a small coffee shop, a bank of elevators and several small firms have their offices there.

The upper floors are devoted exclusively to Draconis Groups' many enterprises.

That is what the public sees and knows about. But there is more to the building that backs onto the bay. Below the street level and with great expense, Draconis Group maintains an entirely different headquarters. A Hetja or cell is housed in comfortable underground (and under water level) quarters. A special key is required in the 3rd elevator in the bank to access the underground headquarters.

As one exits the elevator, it opens into a large living space seemingly carved from living rock and hydraulic concrete on the water-side. It has a conference table to the left with 8 chrome and leather chairs. Beyond the conference room and to the left of the kitchen, is a small office with an oak door.

In the center of the large room is a large blue wool rug and two couches that border it. To the right is a computer desk with a laptop already on it and the entire wall is lined with bookshelves packed with books. Beyond the main portion of the room, is a galley kitchen with some serviceable appliances and white cabinets.

To the left and right of the elevators, are short hallways that lead back to several small bedrooms and two bathrooms. Here, team members can stay while on a mission or should they be from out of town.

To the right of the kitchen and beyond a steel door is access to the bay itself and the Under City.


The Under City:

Once through the steel door of the headquarters and across the hidden dock area the Hetja has access to, a few steps takes one to another rust-covered steel door. Several large dents mar it's surface as if it had been hit with a sledgehammer from the opposite side. Strangest of all, the door has a massive wheel, the sort one thinks of as water-tight doors aboard submarines, to open the door.

Once past the surprisingly heavy door, there is a short flight of stone stairs and yet another heavy steel door. This one is clearly massive with no pretense of disguising itself as anything but the highest level of strength and security. Odd runes were carved into the stainless steel and the keypad to the left of the door looked state of the art. Once this door is opened, you suddenly walk into a massive cavern opens out before you. Huge vaults such as seen in cathedrals and other intricate stone work decorate most surfaces. The cavern appears to be organized much as a city above would be. Streets are lined with all manor of houses and neighborhoods. But, that is where the similarity ends. Some homes were tiny, no more than 18 inches high and shaped like toadstools. Others were massive and so rough that they looked as if they might fall in at any moment. In the distance, one can make out the ambient glow of different colored lights as if separating territories along with areas of absolute darkness. As your eyes adjust creatures begin to resolve themselves. Creatures that should not exist; pixies, ghosts, trolls, multi-headed lions and more. Some you just know are remaining hidden, but watch you with malevolent eyes.




As a member of a Hetja, either new or veteran, your job will be the overall containment and possible hunting of all Mythic sightings across the globe. You will be given a task by your team leader, and told to accomplish with whatever means you deem necessary. Secrecy is a must, and all precautions are taken to prevent an outbreak of media frenzy around Mythic sightings. Draconis has operated this way for years, and has been incredibly successful.

However, a growing unrest is starting to unfold in the wide world. Mythos have gone missing only hours after being spotted. Hetja's from all over the world are reporting that they are being attacked by an unknown enemy who seems to know the locations of Mythos that they are targetting, or seem to be coincidentally going for the same ones. As a member of Draconis, a Hetja Agent, and possibly a mythic yourself, it is your duty to try and make sense of these attacks while continuing to capture and, if necessary, kill Mythics that would harm or otherwise startle the populace of the world.

You report to Joe Michaelson, a veteran Hetja with years of experience under his belt. We look forward to using your skills and abilities in the service of our organization.
quakernuts
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Poltergeist
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Post by Silvan Arrow Wed Feb 22, 2012 10:20 pm

As per Quaker's request, here is my character sheet. Enjoy, and please feel free to suggest any corrections or edits:

Name: Dr. Catherine Ettridge

Age: 25

Gender: Female

Species: Human

Profession/Education: Ph.D in Zoology from the University of Cambridge

Appearance: Catherine stands at about 5’7” and has a slender, petite frame. She has light brown hair that hangs stubbornly straight no matter what she does to it and falls past her shoulder blades. She either wears it down or pulled back in a sleek ponytail, depending on the situation. Delicate facial features frame her hazel eyes. Since she is nearsighted, she either wears contact lenses or frameless eyeglasses with rectangular lenses.

Even though Catherine looks like a sudden gust of wind would just blow her over, she carries herself with an air of authority, a necessary skill for her profession and when giving research presentations. When in a professional setting, such as collaborating with her peers or at research conferences, she tends to wear mostly business casual attire, such as button-up shirts, dress slacks, trouser jeans, pencil skirts, blazers, and heels or flats. When conducting fieldwork, however, she switches over completely to t-shirts, jeans, shorts, and sneakers or hiking boots.

Bio: Catherine grew up in Liverpool with her father, mother, and older brother. Her father worked a well-paying job in a business firm and served as a deacon in their local church, while her mother was a part-time secretary for a realty company. Her father ran a strict household and expected only the best from his two children, while her mother drilled them on good manners and strong work ethics from an early age. As the second child, Catherine often felt like she grew up in her brother’s shadow. He was captain of the football (British soccer) team, graduated top of his class in high school, and went on to a prestigious medical school after college. Catherine often felt the pressure to match or surpass her brother’s accomplishments. Lacking his natural talent for sports, she focused wholeheartedly on her studies and quickly gravitated towards the sciences. She graduated top of her class in high school and went to a four-year program that combined her bachelor’s and master’s degrees in biology. She then attended the University of Cambridge and got her doctorate in zoology. While she got exposure to all fields of zoology, from comparative anatomy to physiology to ethology (behavior), she specialized in systematics, which involves grouping and classifying organisms by biological type, such as genus or species. Catherine did her dissertation on using DNA sequences to revise the classification of migratory songbirds across Europe, so she collaborated with several other labs to collect samples in Scotland, Ireland, and France.

Catherine successfully defended her dissertation and graduated at 25. She spent three months looking for a job without success. Budget cuts across the country made postdocs next to impossible to find, and she was overqualified for most research tech positions. Still needing to pay rent, she took a job waitressing at a local café, but she continued pursuing pet research projects in her advisor’s lab. One evening, she waited on a chatty group of young men that seemed friendly enough and were interested in her research. The next day, one of the men showed up while she was at the lab and asked if she could identify a preserved tissue sample that he had found in his family’s study and wished to donate to a museum. Intrigued, Catherine agreed, but she quickly noticed that the wing section he brought her had been recently preserved using subpar techniques. It was also too large to have come from even the largest predatory birds in the area. She tried running genetic analyses on it, but it was unlike any species she had encountered and didn’t match up with any genetic databases online.

A few days later, Catherine was still pouring over her test results from the tissue sample when a group of armed men claiming to be the police stormed her lab, confiscated all her data records, and brought her into a local police station for questioning. Apparently the man who brought her the tissue sample had wanted to sell it on the black market as a piece of a harpy’s wing and wanted genetic confirmation that it did not belong to any known bird species to satisfy his potential buyers. He knew that no well-established zoologist would have agreed to analyze his sample, so that’s why he had sought out a relatively unknown researcher like Catherine. Luckily, Catherine’s testimony, along with several character witnesses with whom she had worked in Scotland, helped clear her name of any intention of getting involved in the black market.

However, this situation placed Catherine in a problematic situation. She now knew about Draconis and their mission to keep the public in the dark about mythical creatures. Even though Catherine thought the whole organization was a bunch of rubbish, they couldn’t just leave her alone now that she had actually gotten her hands on part of a harpy’s wing. And so Draconis offered her the chance to come work for them in Scotland as a cryptozoologist. They needed more researchers, and relatively unknown ones were easier to recruit than those who were entrenched in their careers and well known among their peers and collaborators. Draconis worked out a cover story that Catherine had taken a postdoc appointment at her collaborator’s lab in Scotland, and she reluctantly packed her bags to go study what she considered pseudoscience.

Catherine’s extensive scientific background has drastically shaped how she views the world. She places her faith primarily in what she sees, observes, and studies. This view has caused some tension with her parents, who are both devout Christians, as she has struggled to reconcile the faith-based religious doctrines of her childhood with her need to have a logical answer for everything. Mythical creatures, to her, are exactly as the name implies: mythical stories with no scientific merit. She thinks Draconis is full of half-crazed, Bigfoot-chasing maniacs claiming to be scientists, but she has no choice but to go along with them for now. They handed down an ultimatum that she either go to work for them, or they retain all her research records and files, including those that have nothing to do with the harpy’s wing. She can’t afford the time and money necessary to start her research from scratch, so she feels trapped into this new career and currently resents her new employers for taking away any chance she had of advancement in the field she spent so many years studying.
Silvan Arrow
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Global Moderator
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Join date : 2009-07-09
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Posts : 3112
Age : 35
Location : Middle Earth (I wish...)


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Post by Digital Muse Wed Feb 22, 2012 10:31 pm

Name: Joe Michaelson

Age: 35

Gender: Male

Species: Possessed Human

General Appearance: From the Mists of Legends (Closed) Joe

Profession/Education: Former police officer from New York City.

Biography:

Joe was born and raised in Brooklyn, New York into a large, loud and loving Italian family. They were strict Catholics, secure in their faith and nothing intruded on that surety. In the world of the Michaelson's, legends were nothing but fairy-tales and belonged in children's story books.

Joe grew up following a long line of uncles, cousins, and Father and Grandfather in the NYPD. As a teen though, he had his brushes with the law, never anything major, however. Some joy-riding in a 'borrowed' car and some petty theft. But, in his last two years n high school, he settled down under the influence of Janine Mancini. A pretty, black-haired 16 year old that he fell head over heels in love with. From that day forward, they were inseparable and Joe's studies and grades improved significantly. When they graduated, Janine's family sent her to a college in Maine while Joe's family barely managed to help Joe attend the local community college. The separation was too much for their young relationship and Janine broke it off after 6 months.

Joe took the split very poorly and soon dropped out of college. Unsure what to do, he sort of did what nearly everyone in his family did. He joined the Police Academy. His grades had been good enough that he was accepted. During his training and first few years on patrol, he found that he was truly suited for the job and he became dedicated to the goal of acheiving the rank of Detective. Two years later, he did just that, sparking a huge celebration with his family and insane amounts of food.

Joe settled into his new precinct and with new partners smoothly and gained a reputation of being a savvy and persistent investigator. His large athletic build also came into play many times in running suspects down and wrestling them to the ground. During one particular chase, Joe was forced to follow a suspect into the large sewer tunnels beneath the streets. He became separated from his partner and his radio wouldn't work with all the rebar embedded in the concrete.

He'd walked through the muck for perhaps 2 miles when a wave of pure, hot adrenaline coursed through his body. He felt powerful, deadly, he needed to hunt. He needed to chase down his prey and feel the blood of it course down his chin. He looked around wildly and saw a huge white horse with a tall thin man atop it. He had flowing white hair and was clean-shaven. Around his brow was a circlet of pure silver, worked with emeralds and rubies. His robes were the rich colors of the forest. Surrounding him were hundreds of men and women and...other things. All had the wild eyes that probably mirrored in his own. Frozen in place by the impossibility of what he was seeing, Joe stared at the odd sight.
The man came abreast of him and looked down with shining white eyes, "Come. Hunt with us. I am the Erlking and it is time for the Wild Hunt."

Again Joe felt that surge of being the predator and the need to run, to hunt. It completely overwhelmed him. New York had always been a city of predator and prey. But this was the first time he'd known, really KNOWN, which he should be. He only nodded and was swept away with the rest of the horde under the Erlking's influence.

The next thing Joe remembered was waking in Paramus, New Jersey, miles from where he'd gone into the sewers. He vaguely remembered running deer and , dear god, people to earth. They ran and he chased and it FELT GOOD. He'd blacked out somewhere along the way and had no memory of precisely what happened after that.

Looking at his watch he realized 2 full days had passed. When he finally called in to the station, he learned that his suspect had evidently been 'torn apart by some animals' and that the department had been concerned for Joe's safety as well. Joe didn't know what to do or how to respond, so he merely ended the call after assuring dispatch that he was well.

From that day, Joe spent all his free time investigating and trying to find out what had happened to him. Other than odd stories, and most of that was completely irrational, he got nowhere. But, because of his investigations, Joe was recruited into the Draconis Group two years later. It was a simple invitation to meet a woman at a cafe. She told him things he'd only suspected and even explained what had happened to him those years before. It took him days to take everything in. But he decided to accept their invitation.

He's was a skilled leader and given his own team at 33. A year later the team was ambushed and he lost two members to a nest of Vampires. The widow of one of his team began using her intense grudge against Joe to leave her body and haunt him nightly. She became Ikiryo. Her hatred became so overwhelming that she even stayed removed from her own body during the day and ended up dying a year to the day of her husband's death. Her spirit, however still refused to move on and she possessed Joe's mind trying to drive him insane. For a time, guilt and Justine's influence put Joe into a psychiatric ward within Draconis Group. He has slowly recovered, but still battles with Justine's vengeful spirit at every step. He is often overheard talking to her making other team members wonder about his sanity.

He is learning, though, that if he dies, Justine will be left without a target for her vengence. So if he dies, she does too. At the moment, they have declared a hostile cease fire. Justine has some knowledge of old legends and can read and speak Ancient Arabic, Egyptian hierglyphics and ancient Sumerian texts as a former Archivist for the Draconis Group. If Joe can sway her, she occassionally will help. But she is very loathe to help him at all unless his life is in danger.

Joe, on the other hand, knows only the most common of Western myths and legends (most of which are true). He has encountered a lot in the last 5 years and spends as much time reading and picking the brains of various scholars as time allows to educate himself and his team in preparation for whatever they might find themselves up against. As a former Army medic, Joe has some good first-aid skills, better than average gun and hand to hand skills gained as a cop. His leadership used to be top-notch. He listened, he was confident and easy to get to know. But since Justine's possession, many doubt if he's fit to lead and if this return to duty isn't too much too soon.

______________________________________________________________________

Name:Alice Reid

Age: appears to be 58

Gender Female

Appearance: From the Mists of Legends (Closed) JudyDench

Species: Hag (elemental of a sea storm)

Profession/Education: Handler for the Edinburgh based Hetja of the Draconis Group. Her day-to-day duties are as a partner of the law firm housed within Draconis. She has several law degrees and is especially shrewd in negotiating deals as all of the Fae are.

Bio: Alice (as she is called) has always been old. As one of the Faerie folk known as Hags (elements of the weather-particularly violent weather), they don't age at the same rate as humans. They aren't truly beneficent nor are they truly malevolent. She came through an underground opening in the 1600s through the walled off May King's Close. This was an entire section of the lower city that was walled off to keep plague victims from mixing with the general populace and left to die. She escaped the area before the last brick was laid and melted into the human population.

Fascinated with the humans, Alice went into business for herself (unheard of in that time and place) opening an inn in Leith on the bay. She did good trade in the inn, but more than that, she did an even better business with the smugglers that brought in goods by night to avoid the King's taxes. Because of the transient nature of her customers, no one seemed to note her apparent longevity. No one except a shadowy group called the Brotherhood of Draconis.

They watched her closely, ensuring she did nothing to reveal her true nature or endanger the humans around her. Only once did she step out of line, a man she'd grown to love rejected her for a far younger woman. The Fae did not take rejection well. That night one of the worst storms in memory whipped up the sea and crashed against the normally protected harbor. Hundreds of fishing vessels were crushed, dozens of people were killed before the 3 day storm eased.

The Brotherhood sent 6 men to dispatch Alice. She was far too dangerous to allow to roam the Earth and they knew they'd never be able to force her back into the Underground. The men went to the inn in the dead of night and caught Alice unaware. While three men held her, a fourth held up his sword ready to behead her. Alice, thought fast. "I would bargain, mortal." She offered quickly. "My word for my life."

Her executioners had dealt with Fae before and they knew the spoken word, once given, was a geass no Fae could break. They made Alice swear to work for and with the Brotherhood, to take orders from them and to never work against them in any capacity for as long as she lived.

Having no choice, Alice gave her word and to this day, still is under the obligation of the geass to work for the now named Draconis Group. Over the centuries, she has grown in her knowledge, business sense and business skills. She is also cold, curt and offers little that can be construed as humanity to any members of the Hetja that she controls.
Digital Muse
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Join date : 2009-08-12
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Posts : 1381
Location : South Dakota


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Post by quakernuts Thu Feb 23, 2012 6:06 pm

Name: Richard Tornan

Age: 25

Gender: Male

General Appearance:

From the Mists of Legends (Closed) Richar12

Profession/Education: Full time college student majoring in History.

Biography: Richard was born to some well off parents, you know the type, the couple of researchers who get together and have a son only to neglect him to architectural digs. Well, to say that Richard was ignored would be lying slightly. They cared for him when they were around, and loved him with all their heart, but the fact was that 90% of his life was spent with a sitter or a family friend of some sort. Despite this, Richard took a great interest in history, and while his family was out at digs, he would often find himself reading up on what exactly they were looking for. It fascinated him, but it took him until half way through grade 7 where his true passion lie.

He had been reading up on Norse Gods, his family having told him of them when they had been home. What really started driving Richard's interest was all the creatures that were supposed to exist as a representation of some divine creation or demonic incursion. All of them were incredibly interesting, and it wasn't long before he was branching out into other cultures to learn of the creatures that they had recorded through time. Needless to say, this didn't leave much time for social interacting for Richard. Sure, he had a couple of friends in the school and he generally got along with everyone, but he was still the outside guy in the school. He was there, everyone knew who he was, but he was still just there.

In grade 9, his second day into school he met with some rather unpleasant middle school graduates from one of their rival alma maters. They weren't jocks, but they were built big and heavy, all five of them. Needless to say, they hated the school that Rick had come from with a passion, and set about finding the weakest link to make their life to be a living hell. Richard was that weak link.

For at least a year, he endured their torture through beatings, verbal insults, and pranks that were only funny to them. During this year, he was forced to tone up due to the amount of times he found himself running from them. It was then that he started taking up parkour on the side. He would often, when he wasn't reading up on mythology, find himself in some park or street filled with buildings of varying heights. From there, he would spend the better part of the day literally running around. By the end of grade 10, no one could catch Richard if he didn't want them too. He was often asked to be on the basketball or soccer teams due to his speed, but he always refused. It would cut into his study and exercise time, where his passions truly lied.

Having proven to be too fast for them, Richard stopped being the weak link. The rest of his time in high school was relatively uneventful. When he graduated, it was with top honours and a scholarship to the local university. There, he went and started his major in History, with a slight bit of art on the side to see if he could somehow help himself draw the creatures from the legends into what they might look like today. As he progressed through school, he ended up dropping out halfway due to his father dieing in one of the archaeological digs. His mother came home in shambles, and their life shattered.

His mother could not deal with the burden, stating that she had only taken one step...one step and the entire roof caved in behind her where her husband had been standing. Richard took a year off, tending for his degenerating mother like a house maid until finally she worked up the courage to go back to work. It was never easy, and she never ran the operation anymore, but she was back to bringing in money and getting on with her life. Richard travelled with her at first, going to places such as South America, Egypt, Russia, and the Middle East. It had been two years altogether for Richard before he returned to College.

When he just turned 24, he ended up handing in a paper to one of his history professors. The assignment had been 'A what if' situation for the earth if history had taken a different direction. Richard ended up talking about mythical creatures, how they would live, where they would live, how society would perceive them, and on and on and on. He did a detailed analysis on several mythological creatures as examples, and when he was done, a viable option for mythological existence had been made. Despite his efforts, his professor thought he hadn't taken the assignment seriously, and ended up failing Richard, but that was only the beginning.

A week later, a few men approached him claiming to be with Draconis Corp. Draconis was a large collection of corporations and businesses which spanned the globe. Why they were seeking him out personally was something that immediately raised flags in Richard's mind. They offered to explain, but would need to go somewhere private. He agreed hesitantly, and was brought aboard a plane that was bound for some unknown destination. Along the way, the officials filled him in as to why they were there. His paper on the society of Mythological Creatures, their lore, and their history, had caught the attention of Draconis. They were willing to offer him a job, but wouldn't say until he signed a non-disclosure contract.

Despite a taking the rest of the flight to think about signing the paper, and his obvious scepticism about the whole thing, he saw no harm in indulging them. From there, they explained they were part of a secret organization, having been formed around the renaissance. They're goal was the preservation, containment, and neutralization of any and all mythological creatures. When Richard started scoffing at the idea that they actually existed, despite his intense passion on reading up on them, they insisted that he follow them. They eventually ended up at their corporation headquarters in Edinbourgh, Scotland. After a long walk through several highly guarded checkpoints, palm scanners, retinal scanners, password-encoded voice scanners, and guards saying "Alright, go ahead" Richard started wondering just where they were going. From the front, the building seemed normal. It wasn't until you started heading down that you noticed the increased security.

Finally, they reached the bottom, and the official simply looked at Richard. "It's alright to stare your first time, I know I did." With that, he opened the door and Richard did just what the man said.

He stared.

In front of him were mythological creatures of every size and shape wandering around a city that had been crafted several hundred feet beneath the surface. They milled around with each other as if they were really their own city, and Rick couldn't help but think how this could be. The official closed the elevator door, and took them back up. "Willing to take us up on our offer now?" The rep asked.

Two days later Richard was settled in to Edinbourgh. Having informed his family he had gotten a job offer from Draconis as a lab assistant for one of their research firms dealing with historical artefacts. With little more than a hug goodbye and some money in his pocket, Richard was gone like the wind.

It was time to make his passion a reality, and he couldn't wait.
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Post by Digital Muse Sat Mar 10, 2012 1:02 pm

I've begun the IC with Joe's opening post. Feel free to post at will.

http://www.footstepsofghosts.com/t4308-from-the-mists-of-legends#102323
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Post by Guilty Carrion Wed Mar 14, 2012 4:27 am

Name: Cameron Aitken

Age: 24

Gender: Male

General Appearance: From the Mists of Legends (Closed) Camero

Profession/Education: Busker/Security Guard

Biography: Cameron was born in Edinburgh, and has never actually ventured from his home city aside from the odd caravan trip. Raised in a well off family, Cameron never really had to want for much. He didn’t have a personal butler, or gold plated toilets or anything, but there was never any real worry as to where his next meal was coming from. Despite the stable upbringing, however, Cameron wasted no time falling in with a bad crowd. His childhood was marked by bruises, cuts and broken bones, and no matter what his parents attempted; they couldn’t find a way to right his obviously errant path.

When the time came for school, and with his attitude far from improving, Cameron had little trouble falling back on his less than stellar social skills and fists to get what he wanted. Every day was another issue, another call, and it wasn’t long before he was bouncing between schools with a rap sheet that grew by the day. As he got older, his interests shifted, focusing not only on fights, but girls as well. Despite being young, he was more than happy to exploit his ‘bad boy’ image for some easy tail. His conflicts with his parents grew, and he began spending less and less time at home.

Despite all this, though, there remained one thing that served as hope for his parents. Cameron had a passion, and a drive, for music. Even when he was young, he loved to play with all the mini-versions of instruments, and as he grew, so did his toys. The harmonica was his first instrument, and it remains his best to this day. Cameron has a natural ‘talent’ for music, and has dabbled in almost every instrument he can get his hands on, knowing the basics for a surprisingly large number of instruments. He excelled in all classes related to music, and it was one of the few subjects he and his parents could talk about that didn’t end in a screaming contest.

Everything came to a head when Cameron was fifteen. He met a girl at a party, and they hit it off famously. Maybe it was the alcohol, or the way she smiled at him, but Cameron wasted no time pulling her off to a room for a…‘private party’. Neither of them really spoke beyond that one night, and were content to let each other drift from memory. Or at least, Cameron was. Eight months later, she came back, and dropped a bomb he wasn’t exactly prepared for. She was pregnant. The swell in her belly was more than enough warning of that, but he hadn’t really wanted to believe it. Grudgingly, he told his parents, and was met with a single question. What were they going to do now?

It was sobering, in a sense. He’d never truly thought about what he’d intended to do, and just really gone along with whatever his parents decided, never really committing to anything, but making enough noise to make himself noticeable. The power of choice was a surprise, and when he finally came to a decision, everyone else was even more surprised. It was far too late for an abortion, and he’d never really be able to live with himself if he simply tossed the baby in an orphanage. They would keep it.

The turnabout was surprising, most of all to himself. The girl, Audrey, and he spent the last short month learning about each other, and while they never grew into anything romantic, it wasn’t difficult to see the two were bonding into close friends. Fights became rarer, his grades slowly began to improve and his attitude diminished considerably, although he was far from an angel. The sudden responsibility he’d found thrust upon him was the thing his parents had waited for his whole life, and both were incredibly supportive of him.

Less could be said of Audrey’s parents. They were far from thrilled their daughter had gotten knocked up from some thug, and the decision to keep the child had gone against their wishes. Audrey, unlike Cameron, was a fine student, and had a no doubt promising future ahead of her. She didn’t need a baby dragging her down at this age. It came as little surprise to her when they told her that they planned to move to Glasgow after the birth. So, she came to see Cameron, and revealed what they’d told her. Once she was recovered, they’d be gone without delay.

Cameron took it poorly, lashing out at the girl verbally for abandoning him with this, vomiting up every curse and swear his young mind could fathom. She took it all with silent nods, and a smile that made him feel sick to his stomach. They both knew full well there was little to be done, but for the last few days before the arrival, Cameron avoided her like the plague. His few friends wondered where he’d vanished too, and his parents worried endlessly as he didn’t leave his room to eat.

It even seemed like he’d miss the delivery, but when his father finally had enough and opened the door by force, Cameron was gone, his window wide open and a note tacked to his desk saying he’d be back later. Despite himself, he hauled ass to the hospital, and sat with sweaty palms in a waiting room, watching Audrey’s father burn holes in his head with the intensity of his gaze. His nerves only managed to get the best of him once, and he regrettably flipped the man the bird, which only earned him a harsher glare. Truly, he was the perfect father figure for any child.

It took what felt like forever, although he wisely kept that to himself, seeing as he wasn’t the one squeezing a watermelon out of a tiny hole in his body, but finally, the nurse called them in. Despite the invitation being clearly for her parents first, Cameron leapt from his seat and practically sprinted past the slightly stunned nurse. His heart leapt into his throat and his stomach twisted into a whirlwind of knots, but he willed himself past the threshold, and managed to himself from gawking when he finally caught sight of Audrey.

Admittedly, she looked like hell, but the ten million watt smile defused anything bad he could have thought about the situation, and he felt remarkably at ease, despite the fear constricting his throat when his eyes found the small bundle in her arms. At the nurse’s insistence, and with a little coaxing from a weary Audrey, he took the baby. He held it silently for a long time, murmuring softly at the small thing, never really taking his eyes off it, not even when the nagging for a name began. Eventually he responded, and the two settled on Jacqueline Audrey Aitken.

The last few days with Audrey blurred by, and they tearfully parted ways, but not before Cameron managed to drag a promise to visit out of her, whenever in the future it might be.

With his focus now on Jackie, as he’d taken to calling his daughter, Cameron’s remaining school years went by in what seemed like an instant, and he jumped straight into the work force, snatching up numerous part time stock jobs in an attempt to bring in as much money as possible. Precious few hours were spent at home, and what weren’t spent sleeping, he spent with Jackie. He hadn’t intended it, but his life quickly began to revolve around the girl.

Cameron spent several years working in grunt labour jobs, before an opening at the Draconis owned Edinburgh Shipping and Receiving for security, and he leapt at the chance. While most jobs were leery of his chequered and often violent history, Draconis seemed to appreciate the value such an individual could bring to protecting their product, and they hired him quickly, but not before making him sign a rather lengthy and in depth contract that he didn’t even really attempt to skim. The pay was good, and the work was easy, things quickly began to look up.

Through some careful saving and penny pinching, he was able to afford to move out on his own with Jackie, who he promptly enrolled in school for Primary 1. He settled into a comfortable routine, evening saving enough to purchase to license for street performing, supplementing his income with some busking from his harmonica. Nothing spectacular, but extra cash never hurt.

Time passed, and he got comfortable, content with his little niche in life. As with all times he found himself getting comfortable, however, things changed. For the weirder. A few nights after his twenty fourth birthday, Cameron found himself on shift when an alarm was triggered. It was a rarity for anyone to be stupid enough to actually try breaking into the shipyard, and he found himself trudging over towards the waterfront to bust what was likely some dumbass punk thinking he’d tagged some of the warehouses and earn some cred with his friends. When he reached the location of the alarm, he found the door to the store house wide open, and cautiously made his way inside.

When his flash light found them, he blinked. Then his jaw proceeded to hit the floor. There was no punk in sight, only a small grouping of what he could only describe as…misshapen circles with eyes and arms. The things didn’t notice him right away, bouncing about the chamber on their rumps whilst giggling in a fevered manner that crossed between an infant’s laugh and a manic cackle. It was unpleasant in every sense of the word, and he couldn’t stop himself from shuddering at the echoing sound of it. The noise was soft, but the strange things heard it, turning as one to stare at him.

Before he knew it, they were in an uproar of giggles again, bouncing forward as quickly as their odd little method of motion could carry them, hands out stretched and swiping at his uniform. Cameron reacted the best way he knew how the second one got close. With all the force of a football player, he booted it clear across the warehouse, sending it ricocheting of containers and crates while he staggered backwards to avoid the still approaching others.

One, in ways beyond him, managed to get behind him, tripping up his back pedal and sending him tumbling out the door to the concrete. Groaning, he made to sit up, when a single note echoed over the store room. The creatures froze in place, their tiny eyes darting to the floor and the source of the sound, a silver harmonica.

Having fallen from his pocket in the fall, the wind had managed to blow hard enough to make the small instrument sing, and it seemed the creature’s liked the sound. Seizing the chance, Cameron snatched the harmonica up, and placed it to his lips, falling quickly into a basic tune, and with some surprise, it kept the tiny things pacified as they stared silently in what he would have described awe in any other situation.

He played for what felt like hours, before the sound of hurried footsteps broke his focus, and the room was filled with numerous men and women in body armour, who wasted no time corralling the tiny creatures and locking them into oversized pet carriers, before disappearing back out the door much the same way they had come. Before Cameron could even attempt to follow them, a man in an elegant suit stepped through the door, flanked by two of the armoured figures, each watching him with a level of focus that made him feel tiny and insignificant. The man wasted no time with introductions, simply telling him there was a need for some…redefining of his contract.

Two hours of shouting and yelling at what felt like a brick wall, Cameron was the unwilling and newest recruit for the Hetja. His contract had been expanded, along with his pay and benefits, but the fact that he was practically locked in a room with two heavily armed men with guns made it feel more like blackmail than a promotion. Regardless of his personal feelings on it though, he’s locked in his contract, and breaking it means facing the very real possibility of never having a job again. Suffice to say, he’s not the happiest camper.
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Post by Digital Muse Sun May 27, 2012 6:25 pm

Name: Mr. Aziza (he doesn’t appear to have a first name)

Age: He looks like he’s well into his 80s or 90s, but his true age is unknown.

Gender: Male

Species: Aziza. The Aziza are a beneficent fairy race from Africa. Living in the forest, they provide good magic for hunters. They are also known to have given practical and spiritual knowledge to people (including knowledge of the use of fire) and thus play a role similar to that of Prometheus in Greek mythology.

The Aziza are described as little hairy people and are said to live in anthills and silk-cotton trees.

While the Aziza are usually described as a people, some traditions also refer to a single individual by name "Aziza", with similar traits. For example, Jeje oral tradition has a divinity called "Aziza" (described as a small, single-legged man smoking a pipe.

Profession/Education Mr. Aziza is the current Archive for Draconis. He has sole responsibility for the sum of the knowledge gathered by Draconis plus his own vast knowledge where Draconis’ might lack from outside Europe and the Americas.

Appearance: Mr. Aziza is a very aged and bent old black man with only a single leg. His face is seamed and his eyes are rheumy, though they appear to miss little. He is rarely found without his battered pipe and a haze of smoke about his head. His voice is soft, kind and even slightly amused. He is endlessly patient with any and all questions or visitors.
From the Mists of Legends (Closed) Aziza2

Biography: Aziza had at one time been the single lone guardian of a church in Ethiopia that reputedly housed the Ark of the Covenant. Ordinarily, this post is a duty for the Guardian’s lifetime. However, when Aziza simply remained, aged, yet ageless, he came to the attention of Draconis. They convinced him to come with them so that the locals didn’t become suspicious and cause trouble for him and the sacred place he guarded. After much deliberation, Mr. Aziza agreed.

Draconis staged his death by natural causes and whisked him away to Scotland. Once there, the old Spirit delved into the archives with great enthusiasm and curiosity. Given what they were able to learn of his kind of Mythic, he was asked to take over the position of Archive for Draconis that had been left open since the death of Justine, the ghost that now haunts Joe Michaelson.

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Post by Guilty Carrion Sat Jul 07, 2012 9:35 pm

Name: Finlay Lammond

Age: 55

Gender: Male

General Appearance: From the Mists of Legends (Closed) FinlayLammond

Profession/Education: Draconis R’n’D Weaponsmith

Biography: Finlay has worked with Draconis since he was out of high school, his creative mind a large asset to the company. While he served briefly as a Hetja, his main focus within the organization has been to assist in the creation and deployment of combat equipment for the Hetja units around the world. When he’s not rigging up gear and drawing up blueprints, Finlay is typically at the firing range, testing his prototypes with a loving affection you’d normally reserve for children.

He’s a native of Scotland, and has refused transfer to the more prominent development facilities on numerous occasion, preferring to stay close to home. He’s a boisterous man, with a proud heart, and loves his job with a passion. Rumour also has it he’s quite the brawler when it comes to fighting, and he pays the sparring room a visit every now and again to keep himself sharp.
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