The Fifth Age OOC (Closed)
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The Fifth Age OOC (Closed)
The once pale blue dot of the milky way galaxy, is broken, brown and scarred. Humanity which once numbered at 9 billion, was obliterated to under 100 million in the fires of war. Starvation is rampant, once long-dead diseases have come back to wreak havoc among the survivors who lack the medicine to cope, and all world governments and communications are dead. The majority of people live as nomads, with the threat of this new world always around them.
And yet with all this misery there are whispers of hope. In the broken United States, rumors persist of a repository which houses an amazing secret. The secret of life; DNA. The United States National Library of DNA, a complete and through DNA record and sample of every planet, animal, and fungal in the world prior to the Fire. It is enough to revive the dying world to life, and an airship captain has it in her head that she is going to go and find it. But she’s never really spent much time on the ground of the Wastes, much less looked for a very well hidden and possibly heavily guarded “treasure.” What she needed was a Scavenger, and she just met one who was smart, resourceful and crazy. The only problem, he was in jail and to break him out and go for the USNLD, she would need more help.
Sure, some (ok all of them) are coming along for their own gains, and she wouldn’t trust them as far as she can throw them, but in this world you can’t be too picky of your help.
--------------------------------------------------------------------------------------
History:
"The two biggest kids on the block -- sooner or later, they are gonna fight."
2015
Communist extremist fearing their party’s days are numbered with the opening of several more private banks and newspapers, bring China into a new civil war. The war however is waged completely by politics and espionage, keeping China from economic melt-down.
2022
The Communist party once again wins the civil war, resulting in the Olympic Stadium Massacre. 100,000 people are reported dead from an “unknown explosion.” Democracy was once again snuffed from China’s land. The New Communist party makes trade agreements with Pakistan, Iran, Saudi Arabia, and North Korea.
2050
United Nations disbanded after China and trade partners walk out on UN General Security speech. N.A.T.O which disbanded in 2014 is reformed to include all former members, including Russia, Mexico, Brazil, Japan, and South Korea. Because of expanded allies NATO is renamed Democratic Treaty Organization.
China seeing DTO as “western aggression” creates, Nations of a Higher Cause, including all its trade partners.
2050 - 2065
New Cold War begins with DTO and NHC expanding its influence to countries which have joined neither. This includes Cuba, South Africa and India joining the DTO and most of South America, Africa, and the Middle East join the NHC. Switzerland in a surprise move joins DTO and with them brings a new particle energy source.
2075
Most DTO countries have converted to Switzerland’s new particle based energy, while NHC are still using fossil fuels which are running low. Taiwan begins preparations to join DTO, China in protests begins a blockade of the island. Tensions run at all-time high, Dooms Day clock set to 1 minute. North Korea, though ordered by China not to, fire their first nuke. The modern era ends.
2175
Present day.
The World Today:
Not much is known about the rest of the world.
Vegas, Former NV: Where we start our story. The only major US city to escape destruction, which may not have been as much of a saving grace as one would think. With the rest of the world in shambles, and electricity and water cut off Vegas very quickly descended into chaos, that is until several years later when a surviving US General took control with his command of troops. He quickly set about making Vegas a central trading point for other cities across the broken Union. He also named himself ruler while he was at it, and his son has taken control wishing to only expand his power. Thanks their military training and weaponry they have taken control of most of Arizona, parts of New Mexico, Utah, parts of Colorado and Wyoming.
Fresno, Former CA: Though suffering from the fallout from San Francisco, Fresno was mostly untouched by the fires. However like other cities, the city was plunged into chaos. Many of the gangs of the city wrestled for control, until a former CHP officer began to rally his old comrades and civilians which grew to fear how much power the gangs began to control. Within 50 years the city was expunged of all gangsters, either dead or banished. Control of the city fell to the police which quickly enforced harsh punishments for law breaking. This included flogging in the center of city and hangings. Since gaining control the Fresno Forces have taken control of most of California, parts of Arizona and parts of Oregon. They stand as the true force to be reckoned with in the west.
Spokane, Former WA: Though housing various armed forces, this city escaped with almost no damage. While Seattle and Portland were wiped from the earth, the interior of the Oregon and Washington remained unscathed. Though order was lost in the first few years of the fires, because of their undamaged state, city officials were able to keep relative control. From then on their influence grew, thanks to many natural borders including that of the Rocky Mountains, the Pacific Northwest Union has grown to include All of Washington, the majority of Oregon, Idaho and parts of Montana. This is the only section of the US which is still run democratically.
Taylor, Former Nebraska: Once one of the smaller cities in the country Taylor has now become a major player in this new world. Once control was reestablished, the “President” of the Christian Coalition of the United States quickly spread their teachings and power throughout most of the Western Midwest. They have also gained control of parts of Illinois and Wisconsin. Christian extremists, they believe that the fires of the world was God’s judgments on the “sinful” big cities. Rumors persist of racial cleansing from every inch of their territory. Their control of the still somewhat fertile Midwest keeps them in a great position of power.
Columbus, Former Ohio: The largest city to escape the fires of war. The new capital of what remains of the old United States federal government. Controls what’s left of the North East and Eastern Midwest and goes as far south as West Virginia. It sees itself as surrounded on all sides, with the CCUS to the west and the CSA to the south. Though houses what is left of the Federal Government and keeps the US name, the President is for life and elections are simply for show.
Montgomery, Former Alabama: Confederate States of America. Though don’t let the name fool you, the KKK did not take control. Separated from the United States by the belief that every state has the right to choose its own path. There is no “President” at all in the CSA but every state does have its over governor. Because of this the CSA is the most volatile place in the former US; with their own states, waging war on each other because of disagreements. CSA includes all Southern States plus Kentucky.
San Antonio, Former Texas: Though suffering badly from fallout from Dallas and Houston, San Antonians were quick to put their broken city and state back together, their size and population made them an early power to be reckoned with. Control of New Mexico and Oklahoma, Louisiana and Arkansas means its size of influence rivals that CCUS which it is constantly at war with.
Dangers: Though capitals are very safe their smaller bases and towns are under constant attack by raiders. These raiders are bloody thirsty and psychotic. Rape and murder are one of their nicer qualities, for rumors swirl that many if not all practice cannibalism. Rule number 1 when attacked by raiders. “Always make sure to save one bullet saved for yourself.” Raider’s weaponry varies from group to group, the alpha can usually be identified by the size of the weapon they carry. Though many raiders group have been resorted to hand to hand weapons, it is the groups with firearms which strike fear in every traveler’s heart.
It should be noted that after the fires, many animals which were held in zoo faced two choices. Starvation or breaking out of their cages. Many picked the latter and because of this, raiders are not the only concerns a traveler must have in the world. Large packs of wolves and wild dogs have been known to attack a lone traveler or smaller groups, intent on picking off an easy snack. Even more frightening however is the prospect of being caught in the plains of the Midwest, sudden shadows of large cats following until they strike.
----------------------------------------------------------------------------------------------
Technology
The technology available is mostly scrounged and home-made. Some HAM radio operators still search the airways for signs of others. Cities guard their resources jealously as fuels, water and food are more precious than gold in this new age. New clockwork machines are being tinkered with, though they often use a great deal of energy to run. Wind power and solar power are the most reliable, if you can get the parts and have the skill to build it. Scavengers and Raiders on horseback are a common occurrence, though a few have either gas or coal burning buggies.
Air ships are a rarity except in the larger, more organized cities. Helium or, worse, hydrogen-filled bladders with various sails or coal-fired boilers power the ships from place to place.
Weapons range from common crossbows, swords, pikes, spears to good, old-fashioned slug throwers. Hand-made shells are common and though some are unreliable. Most prefer to make their own if they can get the ingredients. Scavenged brass is a common trade good. The high-tech lazer weaponry from before the Fire is simply not usable as anything more than a club as the energy requirements simply cannot be reproduced.
---------------------------------------------------------------------------
Digi will be taking the role of the captain and I will take the spot of the locked up scavenger. We have spots for 3 others. Though a villain is not required for the story, if anyone would like to give the role a try please pm me or try to find me in the chatroom.
-----------------------------------------------------------------------------
Character Sheet:
Name:
Age:
Sex:
Appearance:
Bio:
Personality:
Specialty:
And yet with all this misery there are whispers of hope. In the broken United States, rumors persist of a repository which houses an amazing secret. The secret of life; DNA. The United States National Library of DNA, a complete and through DNA record and sample of every planet, animal, and fungal in the world prior to the Fire. It is enough to revive the dying world to life, and an airship captain has it in her head that she is going to go and find it. But she’s never really spent much time on the ground of the Wastes, much less looked for a very well hidden and possibly heavily guarded “treasure.” What she needed was a Scavenger, and she just met one who was smart, resourceful and crazy. The only problem, he was in jail and to break him out and go for the USNLD, she would need more help.
Sure, some (ok all of them) are coming along for their own gains, and she wouldn’t trust them as far as she can throw them, but in this world you can’t be too picky of your help.
--------------------------------------------------------------------------------------
History:
"The two biggest kids on the block -- sooner or later, they are gonna fight."
2015
Communist extremist fearing their party’s days are numbered with the opening of several more private banks and newspapers, bring China into a new civil war. The war however is waged completely by politics and espionage, keeping China from economic melt-down.
2022
The Communist party once again wins the civil war, resulting in the Olympic Stadium Massacre. 100,000 people are reported dead from an “unknown explosion.” Democracy was once again snuffed from China’s land. The New Communist party makes trade agreements with Pakistan, Iran, Saudi Arabia, and North Korea.
2050
United Nations disbanded after China and trade partners walk out on UN General Security speech. N.A.T.O which disbanded in 2014 is reformed to include all former members, including Russia, Mexico, Brazil, Japan, and South Korea. Because of expanded allies NATO is renamed Democratic Treaty Organization.
China seeing DTO as “western aggression” creates, Nations of a Higher Cause, including all its trade partners.
2050 - 2065
New Cold War begins with DTO and NHC expanding its influence to countries which have joined neither. This includes Cuba, South Africa and India joining the DTO and most of South America, Africa, and the Middle East join the NHC. Switzerland in a surprise move joins DTO and with them brings a new particle energy source.
2075
Most DTO countries have converted to Switzerland’s new particle based energy, while NHC are still using fossil fuels which are running low. Taiwan begins preparations to join DTO, China in protests begins a blockade of the island. Tensions run at all-time high, Dooms Day clock set to 1 minute. North Korea, though ordered by China not to, fire their first nuke. The modern era ends.
2175
Present day.
The World Today:
Not much is known about the rest of the world.
Vegas, Former NV: Where we start our story. The only major US city to escape destruction, which may not have been as much of a saving grace as one would think. With the rest of the world in shambles, and electricity and water cut off Vegas very quickly descended into chaos, that is until several years later when a surviving US General took control with his command of troops. He quickly set about making Vegas a central trading point for other cities across the broken Union. He also named himself ruler while he was at it, and his son has taken control wishing to only expand his power. Thanks their military training and weaponry they have taken control of most of Arizona, parts of New Mexico, Utah, parts of Colorado and Wyoming.
Fresno, Former CA: Though suffering from the fallout from San Francisco, Fresno was mostly untouched by the fires. However like other cities, the city was plunged into chaos. Many of the gangs of the city wrestled for control, until a former CHP officer began to rally his old comrades and civilians which grew to fear how much power the gangs began to control. Within 50 years the city was expunged of all gangsters, either dead or banished. Control of the city fell to the police which quickly enforced harsh punishments for law breaking. This included flogging in the center of city and hangings. Since gaining control the Fresno Forces have taken control of most of California, parts of Arizona and parts of Oregon. They stand as the true force to be reckoned with in the west.
Spokane, Former WA: Though housing various armed forces, this city escaped with almost no damage. While Seattle and Portland were wiped from the earth, the interior of the Oregon and Washington remained unscathed. Though order was lost in the first few years of the fires, because of their undamaged state, city officials were able to keep relative control. From then on their influence grew, thanks to many natural borders including that of the Rocky Mountains, the Pacific Northwest Union has grown to include All of Washington, the majority of Oregon, Idaho and parts of Montana. This is the only section of the US which is still run democratically.
Taylor, Former Nebraska: Once one of the smaller cities in the country Taylor has now become a major player in this new world. Once control was reestablished, the “President” of the Christian Coalition of the United States quickly spread their teachings and power throughout most of the Western Midwest. They have also gained control of parts of Illinois and Wisconsin. Christian extremists, they believe that the fires of the world was God’s judgments on the “sinful” big cities. Rumors persist of racial cleansing from every inch of their territory. Their control of the still somewhat fertile Midwest keeps them in a great position of power.
Columbus, Former Ohio: The largest city to escape the fires of war. The new capital of what remains of the old United States federal government. Controls what’s left of the North East and Eastern Midwest and goes as far south as West Virginia. It sees itself as surrounded on all sides, with the CCUS to the west and the CSA to the south. Though houses what is left of the Federal Government and keeps the US name, the President is for life and elections are simply for show.
Montgomery, Former Alabama: Confederate States of America. Though don’t let the name fool you, the KKK did not take control. Separated from the United States by the belief that every state has the right to choose its own path. There is no “President” at all in the CSA but every state does have its over governor. Because of this the CSA is the most volatile place in the former US; with their own states, waging war on each other because of disagreements. CSA includes all Southern States plus Kentucky.
San Antonio, Former Texas: Though suffering badly from fallout from Dallas and Houston, San Antonians were quick to put their broken city and state back together, their size and population made them an early power to be reckoned with. Control of New Mexico and Oklahoma, Louisiana and Arkansas means its size of influence rivals that CCUS which it is constantly at war with.
Dangers: Though capitals are very safe their smaller bases and towns are under constant attack by raiders. These raiders are bloody thirsty and psychotic. Rape and murder are one of their nicer qualities, for rumors swirl that many if not all practice cannibalism. Rule number 1 when attacked by raiders. “Always make sure to save one bullet saved for yourself.” Raider’s weaponry varies from group to group, the alpha can usually be identified by the size of the weapon they carry. Though many raiders group have been resorted to hand to hand weapons, it is the groups with firearms which strike fear in every traveler’s heart.
It should be noted that after the fires, many animals which were held in zoo faced two choices. Starvation or breaking out of their cages. Many picked the latter and because of this, raiders are not the only concerns a traveler must have in the world. Large packs of wolves and wild dogs have been known to attack a lone traveler or smaller groups, intent on picking off an easy snack. Even more frightening however is the prospect of being caught in the plains of the Midwest, sudden shadows of large cats following until they strike.
----------------------------------------------------------------------------------------------
Technology
The technology available is mostly scrounged and home-made. Some HAM radio operators still search the airways for signs of others. Cities guard their resources jealously as fuels, water and food are more precious than gold in this new age. New clockwork machines are being tinkered with, though they often use a great deal of energy to run. Wind power and solar power are the most reliable, if you can get the parts and have the skill to build it. Scavengers and Raiders on horseback are a common occurrence, though a few have either gas or coal burning buggies.
Air ships are a rarity except in the larger, more organized cities. Helium or, worse, hydrogen-filled bladders with various sails or coal-fired boilers power the ships from place to place.
Weapons range from common crossbows, swords, pikes, spears to good, old-fashioned slug throwers. Hand-made shells are common and though some are unreliable. Most prefer to make their own if they can get the ingredients. Scavenged brass is a common trade good. The high-tech lazer weaponry from before the Fire is simply not usable as anything more than a club as the energy requirements simply cannot be reproduced.
---------------------------------------------------------------------------
Digi will be taking the role of the captain and I will take the spot of the locked up scavenger. We have spots for 3 others. Though a villain is not required for the story, if anyone would like to give the role a try please pm me or try to find me in the chatroom.
-----------------------------------------------------------------------------
Character Sheet:
Name:
Age:
Sex:
Appearance:
Bio:
Personality:
Specialty:
Last edited by Squall Reyes on Sun Nov 28, 2010 12:54 pm; edited 2 times in total
Squall Reyes- Poltergeist
- Join date : 2009-06-22
Posts : 728
Age : 37
Location : Canada
Valeria Forbes
Name: Valeria Forbes
Age: 29
Sex: Female
Appearance:
Bio: Valeria’s parents were born and raised in Fresno. The city/state was safe, provided you kept your head down and didn’t cause trouble. Unfortunately, the usual greed and jealousy that always arises in entrapped populations, the Forbes’ neighbors decided that they wanted the food and clothing that the Forbes’ had managed to scrape together. They were accused of theft and almost immediately dragged from their apartment and hung. Four year old Valeria was spared. But the horror never left her. She dreamed of escaping the oppressive, petty masses. She spent her days looking to the skies while foraging for food and avoiding the predators, human and animal on the streets.
Little by little, she and others near her age banded together for protection. They learned the skills of survival and hoarded away supplies and planned. They were getting out and Valeria knew how. She’d decided on just which airship she wanted. It was beautiful, sleek and fast. It had guns and sails along with coal-burning boilers for power. Her name was the Scarlet Raider and Valeria was going to get her.
She stalked and seduced the Scarlet’s owner and during a tour of the ship as he strutted about showing of his prize to his soon-to-be conquest, he found himself with the tip of a saber at his throat and surrounded by a gang of kids no more than 18 years old or less. Valeria and her crew had their escape.
Leaving Douglas Mensch behind, they took to the skies and haven’t ever looked back. Except when someone was chasing them.
Personality: Valeria is a gambler, an inveterate liar. She knows how to work a deal and get the most of her trades. She knows people who know people and where the bodies are buried. She’s bright, enthusiastic and over-confident in her abilities. Her infectious attitude usually carries those around her away on some adventure or another.
On the darker side, she will, and has, thrown problems overboard. She doesn’t hesitate to steal if she can’t get a favorable trade and has been known to kidnap and blackmail people to raise funds. In one instance, her ship’s small deck guns held an entire small settlement hostage until their demands for brass and gunpowder was met.
Even her airship was obtained on a gamble. The gamble? She stole it. And now she plies the winds of the west much in the vein of Old World Pirates in ancient legends old people tell or read from books.
Specialty: Air Ship navigation, air to ground combat, negotiation, melee combat including swords. Hand to hand fighting, rifle marksman. Weather knowledge, tribal (enclave) knowledge. Weapon-making or repair. Ship’s repair, some boiler and electrical knowledge.
Has possession (or so she claims) of a partial map.
Age: 29
Sex: Female
Appearance:
Bio: Valeria’s parents were born and raised in Fresno. The city/state was safe, provided you kept your head down and didn’t cause trouble. Unfortunately, the usual greed and jealousy that always arises in entrapped populations, the Forbes’ neighbors decided that they wanted the food and clothing that the Forbes’ had managed to scrape together. They were accused of theft and almost immediately dragged from their apartment and hung. Four year old Valeria was spared. But the horror never left her. She dreamed of escaping the oppressive, petty masses. She spent her days looking to the skies while foraging for food and avoiding the predators, human and animal on the streets.
Little by little, she and others near her age banded together for protection. They learned the skills of survival and hoarded away supplies and planned. They were getting out and Valeria knew how. She’d decided on just which airship she wanted. It was beautiful, sleek and fast. It had guns and sails along with coal-burning boilers for power. Her name was the Scarlet Raider and Valeria was going to get her.
She stalked and seduced the Scarlet’s owner and during a tour of the ship as he strutted about showing of his prize to his soon-to-be conquest, he found himself with the tip of a saber at his throat and surrounded by a gang of kids no more than 18 years old or less. Valeria and her crew had their escape.
Leaving Douglas Mensch behind, they took to the skies and haven’t ever looked back. Except when someone was chasing them.
Personality: Valeria is a gambler, an inveterate liar. She knows how to work a deal and get the most of her trades. She knows people who know people and where the bodies are buried. She’s bright, enthusiastic and over-confident in her abilities. Her infectious attitude usually carries those around her away on some adventure or another.
On the darker side, she will, and has, thrown problems overboard. She doesn’t hesitate to steal if she can’t get a favorable trade and has been known to kidnap and blackmail people to raise funds. In one instance, her ship’s small deck guns held an entire small settlement hostage until their demands for brass and gunpowder was met.
Even her airship was obtained on a gamble. The gamble? She stole it. And now she plies the winds of the west much in the vein of Old World Pirates in ancient legends old people tell or read from books.
Specialty: Air Ship navigation, air to ground combat, negotiation, melee combat including swords. Hand to hand fighting, rifle marksman. Weather knowledge, tribal (enclave) knowledge. Weapon-making or repair. Ship’s repair, some boiler and electrical knowledge.
Has possession (or so she claims) of a partial map.
Last edited by Digital Muse on Thu Nov 25, 2010 8:41 pm; edited 2 times in total
Digital Muse- Guardian Ghost
- Join date : 2009-08-12
Posts : 1381
Location : South Dakota
Re: The Fifth Age OOC (Closed)
Wow, this looks like it would be very interesting. As a result I am interested in joining.
Guest- Guest
Re: The Fifth Age OOC (Closed)
Raptorman as stated in the PM I sent you I will have to say no to your hat being thrown into this rp because I do not feel your style of gaming will fit with this RP.
Squall Reyes- Poltergeist
- Join date : 2009-06-22
Posts : 728
Age : 37
Location : Canada
Re: The Fifth Age OOC (Closed)
I do enjoy me a good post-apocalyptic RP. Count me in.
Loki- Guardian Ghost
- Join date : 2009-06-03
Posts : 2275
Age : 39
Location : Ohio
Re: The Fifth Age OOC (Closed)
Character Name: Rick Davis (Real name: Ricardo Velazquez)
Gender: Male
Age: 27
Appearance:
Rick wears whatever he can find in the broken world. The more protection it offers the better.
Bio: Born to nomad parents, Richardo's early life was always on the move thought his family seemed to always stick to the western part of the broken US. One of his earliest lessons of the Wastes was that a nomad's life was short and ends violently, as Raider attacked his parents small group in Arizona and through able to remain hidden Ricardo saw his parents butchered by the psychopaths. Rick was now part of a large population of the world, orphans. The young teenage Ricardo grew up fast, finding out quickly that cities kept their gates closed to any orphans looking for a place to stay.
Richardo also found out why his parents stuck to the western US and took the name Rick Davis as a result. At about the age of 17 Rick discovered he had a special talent along with surviving, treasure hunting. During a scavenging operation in the ruins of Hollywood, Rick happened upon several undamaged projectors and several rolls of film "classic" films. He eventually sold his lot to Fresno, for a good price. From that day forth, he spent much of his time searching for "treasures" of the old world to sell off to the highest bidder, making a good load of money and spending it on whatever drunken debauchery that city had to offer.
6 months ago however, Rick found himself in a new type of situation. Up until this point, Rick would go out to the 4 winds and find whatever he can of the old world. This time however, he was called on by the General of Vegas. The general wanted to employ Rick's services, for a fine price. A price Rick couldn't say no to. The General wanted Rick to travel North to what he called the Hanford Site and gave a description of the device for retrieval. The General however had underestimated Rick, Rick had spent the better part of his life in the old world Wastes and because of this has become quite knowledgeable to the technology. Discovering that the device held weapons grade plutonium, Rick has decided this was one job he could not go through with, but he needed to still get paid for coming all this way....didn't he?
Personality: Life sucks and then you die. That has been Rick’s motto since a small child and because of it he takes very few things seriously. Also because of his profession, he has dealt directly with most "Presidents" of the major cities and has seen many of their corrupt acts first hand which leads him to a utter disliking of all the cities. However he does find the women of them, quite charming. Sarcasm, quick wit and survival by any means necessary are Rick’s tried and true practices.
Specialty: Survival. Rick is an expert at surviving the unforgiving Wastes, with a keen knowledge of the terrain and the dangers it hides. Rick is almost always on his own which makes taking on a group of Raiders suicide, which means he has developed an almost legendary reputation at stealth and escape, though his skill with a pistol and hand to hand should never be underestimated. Rick, thanks to his time in the inner layers of the forgotten old world cities, is possibly the worlds only expert on it's technology.
Gender: Male
Age: 27
Appearance:
Rick wears whatever he can find in the broken world. The more protection it offers the better.
Bio: Born to nomad parents, Richardo's early life was always on the move thought his family seemed to always stick to the western part of the broken US. One of his earliest lessons of the Wastes was that a nomad's life was short and ends violently, as Raider attacked his parents small group in Arizona and through able to remain hidden Ricardo saw his parents butchered by the psychopaths. Rick was now part of a large population of the world, orphans. The young teenage Ricardo grew up fast, finding out quickly that cities kept their gates closed to any orphans looking for a place to stay.
Richardo also found out why his parents stuck to the western US and took the name Rick Davis as a result. At about the age of 17 Rick discovered he had a special talent along with surviving, treasure hunting. During a scavenging operation in the ruins of Hollywood, Rick happened upon several undamaged projectors and several rolls of film "classic" films. He eventually sold his lot to Fresno, for a good price. From that day forth, he spent much of his time searching for "treasures" of the old world to sell off to the highest bidder, making a good load of money and spending it on whatever drunken debauchery that city had to offer.
6 months ago however, Rick found himself in a new type of situation. Up until this point, Rick would go out to the 4 winds and find whatever he can of the old world. This time however, he was called on by the General of Vegas. The general wanted to employ Rick's services, for a fine price. A price Rick couldn't say no to. The General wanted Rick to travel North to what he called the Hanford Site and gave a description of the device for retrieval. The General however had underestimated Rick, Rick had spent the better part of his life in the old world Wastes and because of this has become quite knowledgeable to the technology. Discovering that the device held weapons grade plutonium, Rick has decided this was one job he could not go through with, but he needed to still get paid for coming all this way....didn't he?
Personality: Life sucks and then you die. That has been Rick’s motto since a small child and because of it he takes very few things seriously. Also because of his profession, he has dealt directly with most "Presidents" of the major cities and has seen many of their corrupt acts first hand which leads him to a utter disliking of all the cities. However he does find the women of them, quite charming. Sarcasm, quick wit and survival by any means necessary are Rick’s tried and true practices.
Specialty: Survival. Rick is an expert at surviving the unforgiving Wastes, with a keen knowledge of the terrain and the dangers it hides. Rick is almost always on his own which makes taking on a group of Raiders suicide, which means he has developed an almost legendary reputation at stealth and escape, though his skill with a pistol and hand to hand should never be underestimated. Rick, thanks to his time in the inner layers of the forgotten old world cities, is possibly the worlds only expert on it's technology.
Squall Reyes- Poltergeist
- Join date : 2009-06-22
Posts : 728
Age : 37
Location : Canada
Re: The Fifth Age OOC (Closed)
Name: Janus Dekker
Age: 32
Sex: Male
Appearance:
Bio:
Over a century ago, Janus’ great grandfather was considered an eccentric and paranoid with the small cache of arms he had horded in his small southern Nevada home. He even went so far as to have a fully stocked fallout shelter for when the “the commies grew too bold for their own good.” Needless to say, the people who ridiculed him had been thoroughly cleansed from the gene pool in the very blaze of nuclear fire that had been “too absurd to even consider as a possibility.” Once the dust and chaos subsided, the Dekker family had been far better off than most and had secured their place in the wasteland as a source for civilian weaponry, ammunition, and survival know how. Fearing the attention and responsibility of expanding to a large-scale business during such chaotic times, the family ensured their profile in the market stood out enough to be recognizable but not enough to draw unwanted attention.
At present, Dekker Wasteland Essentials consists of its primary shop in the very same bunker that the family had emerged generations ago as well as a store Vegas, Fresno, Spokane, and San Antonio all run by the Dekker family. Janus is the eldest son of the household that runs the shop in Vegas and has taken the family business to heart. Although he is skilled in the art of bartering, his expertise is with tinkering, repairing, and modifying items ranging from simple cudgels and firearms to generators that had been salvaged from the scrap heap. Marksmanship and wasteland survival tactics are the cornerstones of any member of the Dekker family; though Janus is skilled with maintaining and using a wide range of firearms, his skills are limited to target practice and hunting. Only a few times in his life had he ever opened fire upon a person, each of which was due to a greedy customer wanting the wears and feeling they would be able to take it by force. The family didn’t get where it is today by allowing others to take without incident and Janus dealt with both assailants with lethal results.
Janus is as the prime of his life, without a spouse or roots to keep him planted in Vegas as a fire for adventure flares within him. He is ready to go out and seek new places where he can hone and improve upon the skills he has learned since childhood, to put them to the test and strengthen his family because of it. All he waits for is an opportunity to venture forth and see what fate has in store for him.
Personality: Cunning and open. The time-honored motto of their family is one that got them through the nuclear apocalypse; prepare for all contingencies. In this new world the only thing worse than going into something with a rigid plan is to not plan at all, but not by much. Janus takes time to evaluate his situation and strategize in a way that will be executed fluidly no matter what unforeseen obstacles present themselves. He is also not the type to take advantage of people as long as they are of good character. All promises he makes he views as a binding contract and will never willingly go against it even if he would benefit greatly by doing so. As long as it falls within his moral compass, he will follow a cause with unwavering passion and resolve. Friends are viewed as family, which means everything when coming from a Dekker.
Specialty: There is very little Janus doesn't know about the mechanics of firearms and boasts that he can field strip any firearm in less time it takes a challenger to do so. With his personal weapons, he could do so while being blindfolded, bound at the wrists, and suspended upside-down. Janus is the type of person who if you were to seal him in a room with tools and pile random scrap for a week, there is no telling what you would find when you return. Whatever it is, you can be positive that it would be fully functional and extremely efficient at whatever it does. If you put him in there with a guideline of what he should make, you would return to find that the item is stronger, better, and far surpassing what you had asked. All of his weapons were made by his own hands, which is why he is so familiar with field stripping them, and he is always finding ways to make his creations better than before to a point where it is almost considered obsessive. Due to the condition of the ruined technology, he has little experience with electrical components and circuitry, but is a prodigy when it comes to mechanical items.
Another important portion of his education was first aid and field medicine that primarily consists of basic life support, managing soft tissue injuries such as burns, deep lacerations, and gunshot wounds, treatment of pathogens and disease, management of fractures, sprains, breaks, dislocations, and head/spinal injuries. The focus of the training was upon performing such treatment in a hostile or exposed environment where medical equipment is not available. Unfortunately, injuries that involve vital organs are far beyond his scope of knowledge; Janus can help keep somebody from bleeding out, prevent the spread of infection, and make bone injuries manageable, but he is no surgeon.
Firearms:
Falchette - Janus' strongest weapon in terms of power, also the most demanding of material for each round and slowest to reload. The body of which is a FN P90 whose internals were damaged beyond repair. The first thing he did was convert it to something more along the lines of a revolver by placing a hollow cylinder that pivots around the weapon's sight. It holds eight brass cased rounds that most closely resemble that of a 10-gauge shotgun and can be filled with either shot or slug. He found this design to be somewhat awkward since it is rather inaccurate because of the short muzzle, though the way he had to hold it took more time for such a close range weapon. This flaw was eventually fixed when he hollowed the stock so that it would brace around his wrist so that it could be held with one hand and more quickly aimed.
Perforator - The accuracy, rate of fire, and power of this weapon makes this weapon Janus' go to. The body and mechanics are that of a HK416 carbine though he had to replace a few internal components that makes the weapon vulnerable to jamming should he attempt firing automatically, he has yet to fix this quirk. The stock was missing when he acquired the weapon, so he replaced it with that of a Steyr AUG rifle which had the added benefit of having a place to secure an additional clip for quick reload. The original barrel had also been bent to an extreme angle as though somebody tried using it to pry open a very sturdy door. Once he recovered from being appalled by the sight, he managed to replace it almost seamlessly with that of an M16A4.
Ol' Reliable - A simple, sturdy, and reliable Smith & Wesson 629 .44 magnum revolver with only minor modifications. The gun itself was a little worn when Janus first obtained it, which was easily cleaned and restored apart from the synthetic grip that was replaced by a wooden one that was carved by his youngest sister. The weapon worked like a charm, but he couldn't be satisfied with a stock design and proceeded to make a simple modification that would not significantly effect the integrity of the gun. With the machines of the old days being of such high quality compared to modern standards, Janus wanted to ensure that of all his weapons, there would be one that is least likely to fail on him at a crucial moment. The modification allowed him to remove the entire cylinder of the revolver so that he may put another one in its place in a manner that would be the equivalent of swapping magazines so he would not have to be pressed for time by inserting individual rounds during a firefight.
Age: 32
Sex: Male
Appearance:
Bio:
Over a century ago, Janus’ great grandfather was considered an eccentric and paranoid with the small cache of arms he had horded in his small southern Nevada home. He even went so far as to have a fully stocked fallout shelter for when the “the commies grew too bold for their own good.” Needless to say, the people who ridiculed him had been thoroughly cleansed from the gene pool in the very blaze of nuclear fire that had been “too absurd to even consider as a possibility.” Once the dust and chaos subsided, the Dekker family had been far better off than most and had secured their place in the wasteland as a source for civilian weaponry, ammunition, and survival know how. Fearing the attention and responsibility of expanding to a large-scale business during such chaotic times, the family ensured their profile in the market stood out enough to be recognizable but not enough to draw unwanted attention.
At present, Dekker Wasteland Essentials consists of its primary shop in the very same bunker that the family had emerged generations ago as well as a store Vegas, Fresno, Spokane, and San Antonio all run by the Dekker family. Janus is the eldest son of the household that runs the shop in Vegas and has taken the family business to heart. Although he is skilled in the art of bartering, his expertise is with tinkering, repairing, and modifying items ranging from simple cudgels and firearms to generators that had been salvaged from the scrap heap. Marksmanship and wasteland survival tactics are the cornerstones of any member of the Dekker family; though Janus is skilled with maintaining and using a wide range of firearms, his skills are limited to target practice and hunting. Only a few times in his life had he ever opened fire upon a person, each of which was due to a greedy customer wanting the wears and feeling they would be able to take it by force. The family didn’t get where it is today by allowing others to take without incident and Janus dealt with both assailants with lethal results.
Janus is as the prime of his life, without a spouse or roots to keep him planted in Vegas as a fire for adventure flares within him. He is ready to go out and seek new places where he can hone and improve upon the skills he has learned since childhood, to put them to the test and strengthen his family because of it. All he waits for is an opportunity to venture forth and see what fate has in store for him.
Personality: Cunning and open. The time-honored motto of their family is one that got them through the nuclear apocalypse; prepare for all contingencies. In this new world the only thing worse than going into something with a rigid plan is to not plan at all, but not by much. Janus takes time to evaluate his situation and strategize in a way that will be executed fluidly no matter what unforeseen obstacles present themselves. He is also not the type to take advantage of people as long as they are of good character. All promises he makes he views as a binding contract and will never willingly go against it even if he would benefit greatly by doing so. As long as it falls within his moral compass, he will follow a cause with unwavering passion and resolve. Friends are viewed as family, which means everything when coming from a Dekker.
Specialty: There is very little Janus doesn't know about the mechanics of firearms and boasts that he can field strip any firearm in less time it takes a challenger to do so. With his personal weapons, he could do so while being blindfolded, bound at the wrists, and suspended upside-down. Janus is the type of person who if you were to seal him in a room with tools and pile random scrap for a week, there is no telling what you would find when you return. Whatever it is, you can be positive that it would be fully functional and extremely efficient at whatever it does. If you put him in there with a guideline of what he should make, you would return to find that the item is stronger, better, and far surpassing what you had asked. All of his weapons were made by his own hands, which is why he is so familiar with field stripping them, and he is always finding ways to make his creations better than before to a point where it is almost considered obsessive. Due to the condition of the ruined technology, he has little experience with electrical components and circuitry, but is a prodigy when it comes to mechanical items.
Another important portion of his education was first aid and field medicine that primarily consists of basic life support, managing soft tissue injuries such as burns, deep lacerations, and gunshot wounds, treatment of pathogens and disease, management of fractures, sprains, breaks, dislocations, and head/spinal injuries. The focus of the training was upon performing such treatment in a hostile or exposed environment where medical equipment is not available. Unfortunately, injuries that involve vital organs are far beyond his scope of knowledge; Janus can help keep somebody from bleeding out, prevent the spread of infection, and make bone injuries manageable, but he is no surgeon.
Firearms:
Falchette - Janus' strongest weapon in terms of power, also the most demanding of material for each round and slowest to reload. The body of which is a FN P90 whose internals were damaged beyond repair. The first thing he did was convert it to something more along the lines of a revolver by placing a hollow cylinder that pivots around the weapon's sight. It holds eight brass cased rounds that most closely resemble that of a 10-gauge shotgun and can be filled with either shot or slug. He found this design to be somewhat awkward since it is rather inaccurate because of the short muzzle, though the way he had to hold it took more time for such a close range weapon. This flaw was eventually fixed when he hollowed the stock so that it would brace around his wrist so that it could be held with one hand and more quickly aimed.
Perforator - The accuracy, rate of fire, and power of this weapon makes this weapon Janus' go to. The body and mechanics are that of a HK416 carbine though he had to replace a few internal components that makes the weapon vulnerable to jamming should he attempt firing automatically, he has yet to fix this quirk. The stock was missing when he acquired the weapon, so he replaced it with that of a Steyr AUG rifle which had the added benefit of having a place to secure an additional clip for quick reload. The original barrel had also been bent to an extreme angle as though somebody tried using it to pry open a very sturdy door. Once he recovered from being appalled by the sight, he managed to replace it almost seamlessly with that of an M16A4.
Ol' Reliable - A simple, sturdy, and reliable Smith & Wesson 629 .44 magnum revolver with only minor modifications. The gun itself was a little worn when Janus first obtained it, which was easily cleaned and restored apart from the synthetic grip that was replaced by a wooden one that was carved by his youngest sister. The weapon worked like a charm, but he couldn't be satisfied with a stock design and proceeded to make a simple modification that would not significantly effect the integrity of the gun. With the machines of the old days being of such high quality compared to modern standards, Janus wanted to ensure that of all his weapons, there would be one that is least likely to fail on him at a crucial moment. The modification allowed him to remove the entire cylinder of the revolver so that he may put another one in its place in a manner that would be the equivalent of swapping magazines so he would not have to be pressed for time by inserting individual rounds during a firefight.
Loki- Guardian Ghost
- Join date : 2009-06-03
Posts : 2275
Age : 39
Location : Ohio
Re: The Fifth Age OOC (Closed)
The IC is up here.
Anyone else wishing to join the RP must contact me or have a character sheet posted by next Saturday.
Anyone else wishing to join the RP must contact me or have a character sheet posted by next Saturday.
Squall Reyes- Poltergeist
- Join date : 2009-06-22
Posts : 728
Age : 37
Location : Canada
Re: The Fifth Age OOC (Closed)
Digi told me there were a few spots open, so here I am!
Name: Farrah Webster
Age: 26
Sex: Female
Appearance:
(Ignore the pip-boy)
Bio: Farrah was born in a smaller town that was subject to the city state of Vegas. He mother died during childbirth, and so Farrah was left with only her father to take care of her. That didn't last particularly long, however, due to the dangerous nature of the smaller towns, namely raiders, her father was also taken from her when she was only ten years old. From that point she sort of just bounced around between the different families in her community that were willing to accept her until she could fully take care of herself. All seemed to be going decently for Farrah from that point on, except when her seventeenth birthday came along.
Around the time she turned seventeen her town had another raider attack, although that wasn't terribly surprising for the community as a whole, except for the fact that it was a much larger force of raiders than they had ever expected. The villagers weren't prepared for such a force, and the village fell to the pillaging raiders rather quickly. It didn't help that this particular band of raiders was outfitted with several firearms. Farrah was captured by the raiders during the attack, and for some reason they kept her alive, dragging her back to the ruined school building that they were using as a hideout. Farrah was deposited in a room by herself, left with her thoughts for hours.
After that, Farrah found out what fate had in store for her, as several raiders came in and had there way with her, dumping her on the floor as if she were a discarded piece of trash. That first night was the worst for Farrah, it broke her and caused her to pull away from the world permanently. This "life" of her's went on for another seven months of misery, before an opportunity presented itself. One particularly sadistic raider had finished violating Farrah, when he got clumsy. This particular raider liked to cut Farrah a little every time he gave her a "visit", and this particular time he left the knife he was using on the ground beside her. Farrah took the opportunity in an instant, snatching the knife as the raider was turned and burying the weapon into his back. It was a late night visit, so Farrah was lucky enough to make it outside without meeting another raider. From there she used the cover of darkness to avoid the raider sentries, and then didn't stop running until she found a town where the locals were good enough to take her in and help her recuperate from her ordeal, as it had left her malnourished as well as emotionally dead.
Four months later, Farrah left the town to wander the Wastes. This was a poor idea, for within three days she was attacked once again by a small group of raiders. Luck seemed to finally be on her side, for only moments after the raiders began to descend upon her bullets pierced all five of the raiders that were about to kill Farrah. She had been saved by a group of six men and women that, upon her inquiry, had been tracking that particular group of raiders for a few days. Apparently they had devoted their lives to tracking down and killing raiders wherever they could, and even storming a few of their hideouts if it was possible. It then clicked in Farrah's mind that this group could help her get revenge on the raiders for what they had done to her.
The group, named the Hand of Justice, accepted her with hardly a thought, and instantly went about training her at their base of operations, so to speak. Over time, the Hand of Justice became Farrah's only family. She hadn't opened up to anyone since she had been captured, but as the years passed she began to let her fellow members of the Hand of Justice past the walls she had put up around herself. Finally, Farrah had become at least close to happy, although killing raiders seemed to help. Unfortunately, all good things must die, and that included her "family". It happened on one particularly risky mission to take down a raider lair. Farrah did her usual job, that being breaking into the hideout and stealthily taking out a few raiders before letting her family in to begin the slaughter. Something went wrong though, and the raiders pounced upon the group as Farrah let them into the hideout. Only two of the members of the Hand of Justice escaped, including Farrah, but the other was gunned down as they ran from the raiders that now pursued them.
Farrah is currently still running from this group of raiders, and they are starting to wear her down. Soon they'll catch up to her and kill her.
Personality: Farrah emotionally distances herself from everyone but the Hand of Justice, and they're dead. She has built very large walls to keep other people out, and she has no desire to let them down any time soon. She mostly treats other people very coldly, and has an incredibly cynical view on life. Farrah also completely refuses to let anyone else touch her. If they do, they odds are that they are either going to get stabbed or shot before they even know they've done something wrong.
Specialty: Farrah's two biggest specialties lie in stealth and infiltration. There haven't been very many places she has found she cannot break into, and it is a very unlikely that an enemy will detect her unless she chooses. Although she prefers to do all of her killing before her enemy discovers her, she is also very proficient in a normal firefight if she is required to engage in one.
Name: Farrah Webster
Age: 26
Sex: Female
Appearance:
(Ignore the pip-boy)
Bio: Farrah was born in a smaller town that was subject to the city state of Vegas. He mother died during childbirth, and so Farrah was left with only her father to take care of her. That didn't last particularly long, however, due to the dangerous nature of the smaller towns, namely raiders, her father was also taken from her when she was only ten years old. From that point she sort of just bounced around between the different families in her community that were willing to accept her until she could fully take care of herself. All seemed to be going decently for Farrah from that point on, except when her seventeenth birthday came along.
Around the time she turned seventeen her town had another raider attack, although that wasn't terribly surprising for the community as a whole, except for the fact that it was a much larger force of raiders than they had ever expected. The villagers weren't prepared for such a force, and the village fell to the pillaging raiders rather quickly. It didn't help that this particular band of raiders was outfitted with several firearms. Farrah was captured by the raiders during the attack, and for some reason they kept her alive, dragging her back to the ruined school building that they were using as a hideout. Farrah was deposited in a room by herself, left with her thoughts for hours.
After that, Farrah found out what fate had in store for her, as several raiders came in and had there way with her, dumping her on the floor as if she were a discarded piece of trash. That first night was the worst for Farrah, it broke her and caused her to pull away from the world permanently. This "life" of her's went on for another seven months of misery, before an opportunity presented itself. One particularly sadistic raider had finished violating Farrah, when he got clumsy. This particular raider liked to cut Farrah a little every time he gave her a "visit", and this particular time he left the knife he was using on the ground beside her. Farrah took the opportunity in an instant, snatching the knife as the raider was turned and burying the weapon into his back. It was a late night visit, so Farrah was lucky enough to make it outside without meeting another raider. From there she used the cover of darkness to avoid the raider sentries, and then didn't stop running until she found a town where the locals were good enough to take her in and help her recuperate from her ordeal, as it had left her malnourished as well as emotionally dead.
Four months later, Farrah left the town to wander the Wastes. This was a poor idea, for within three days she was attacked once again by a small group of raiders. Luck seemed to finally be on her side, for only moments after the raiders began to descend upon her bullets pierced all five of the raiders that were about to kill Farrah. She had been saved by a group of six men and women that, upon her inquiry, had been tracking that particular group of raiders for a few days. Apparently they had devoted their lives to tracking down and killing raiders wherever they could, and even storming a few of their hideouts if it was possible. It then clicked in Farrah's mind that this group could help her get revenge on the raiders for what they had done to her.
The group, named the Hand of Justice, accepted her with hardly a thought, and instantly went about training her at their base of operations, so to speak. Over time, the Hand of Justice became Farrah's only family. She hadn't opened up to anyone since she had been captured, but as the years passed she began to let her fellow members of the Hand of Justice past the walls she had put up around herself. Finally, Farrah had become at least close to happy, although killing raiders seemed to help. Unfortunately, all good things must die, and that included her "family". It happened on one particularly risky mission to take down a raider lair. Farrah did her usual job, that being breaking into the hideout and stealthily taking out a few raiders before letting her family in to begin the slaughter. Something went wrong though, and the raiders pounced upon the group as Farrah let them into the hideout. Only two of the members of the Hand of Justice escaped, including Farrah, but the other was gunned down as they ran from the raiders that now pursued them.
Farrah is currently still running from this group of raiders, and they are starting to wear her down. Soon they'll catch up to her and kill her.
Personality: Farrah emotionally distances herself from everyone but the Hand of Justice, and they're dead. She has built very large walls to keep other people out, and she has no desire to let them down any time soon. She mostly treats other people very coldly, and has an incredibly cynical view on life. Farrah also completely refuses to let anyone else touch her. If they do, they odds are that they are either going to get stabbed or shot before they even know they've done something wrong.
Specialty: Farrah's two biggest specialties lie in stealth and infiltration. There haven't been very many places she has found she cannot break into, and it is a very unlikely that an enemy will detect her unless she chooses. Although she prefers to do all of her killing before her enemy discovers her, she is also very proficient in a normal firefight if she is required to engage in one.
Crazy Hobo- Shadow
- Join date : 2010-06-29
Posts : 195
Age : 30
Re: The Fifth Age OOC (Closed)
Name: Nico Ludger
Age: 49
Sex: Male
Appearance:
Bio: Nico was born a raider. His parents being members of a fairly large clan that was on the outskirts of Washington. From birth he was subject to the violent lifestyle of the raiders. He knew nothing but the killing, murdering, and raping ways of a raider, and his morality was nearly non-existant even as a child. Four years later, he was gifted with a little sister name Vikki. This was the moment that the first signs of a decent human being started showing inside of him. He loved his sister with all of his being, and he dedicated himself to keeping her safe, even within the harsh style of a raider.
Throughout the years, they were as close as brother and sister could be, but Vikki was getting tired of the whole 'guardian angel' role from her brother. Every time they went on a raid, or destroyed a small town or settlement, he demanded that she stay next to him and not to wander off. She was tired of seeing the other raiders wander off with the cool stuff, or getting the prime picks of the villagers for some fun time at the camp. So, when she was seventeen, on what was supposed to be an easy raid, she took off while Nico wasn't looking. Almost at the exact moment, a rival raider gang hit them from the back.
The surprise attack had Nico's clan completely in disarray, and after suffering several casualities, were forced to pull out. Upon return to the camp, Nico demanded that his parents go after their sister, but they simply shrugged an said "That is how life is, some live, some die, and some are simply never found." Nico then shot both of them, his love for his sister over coming his respect for his parents. He ran out of the camp before the other raiders had any idea what had happened, and he quickly found himself truly alone for the first time in 21 years.
He spent all of his time wandering through the wasteland, annd gathering information mainly through brutal methods. After nearly a year and a half of searching, he finally had the name of the clan that had attacked them. He knew in his heart that his sister was dead, but he didn't plan a rescue, he planned an assault.
After hiring a couple of greedy mercenaries, he quickly set his plan into motion. The clan that had attacked them back a year and a half ago were set up in a pretty defensible position with a working gate and some walls, but some well crafted explosives quickly got those out of the way. Before the raiders had any idea what was going on, Nico and his men had nearly killed half of them. He didn't care if he lived or died, Nico wanted them dead more than anything in his entire life. As he razed through the entire camp, he kept seeing familiar faces among the dead, and his desire to kill slowly started diminishing. His need to avenge his sister though, kept him more than fueled enough to finish the job.
Finally, he came up to the leader's tent, charged through the flap. The leader tried to bring his weapon around, but Nico swatted it away and slammed the butt of his rifle into the man's face. His jaw and cheekbone broke immediately as he flew to the floor. Nico put the gun to his face, and pulled the trigger, and was greeted with the erriest silence he had heard in a long time. He was covered in other Raider's blood, and there were no longer any screams or moans from the dying to bother him. Just as he was about leave, he heard some heavy breathing coming from a bit further in the tent, behind another flap.
He walked in, expecting another raider and his rifle at the ready, only to be met with the very eyes that had set him to this firey vengence raid. His sister was alive, if that is what one wanted to call it. Nico walked forward, dumbstruck at what had happened to his blood. She had been stripped naked, chained to a pole, and by the looks of it, raped regularly for the entire time he had been searching. She was deathly thin, pale, and she was on the very brink of death. Even as he walked forward, his eyes meeting hers, he could tell there was no recognition there. She had been broken beyond all measure and simply hung up as a living trophy. He wanted to hug her, to tell her everything was alright, but he already knew that she was dead. So he did the next best thing. He put the gun up to her head, and he pulled the trigger.
In that instant, he saw his entire life and what he had been doing reflected through this single act. Everything that had happened to him was exactly what he was doing to someone else, and only then did it become crystal clear. After that raid, he quickly found the nearest town and sold all of his weapons, and bought new clothes. He renounced his way of violence to himself, and quickly found himself buying any and all trinkets related to the Bible and the way of God. He became a pacifist, and refused to lay a hand against another human being no matter the cost. He had inflicted so much pain to so many people that no amount of confession would ever fix it. So he simply hopped towns with anyone that he could, not aiming to spread the word of God so much as to listen to other's stories, and let them know that they would be remembered.
Personality: Nico is a sombre priest, often preferring to say nothing over anything. He doesn't swear, doesn't act in violence, doesn't drink, doesn't smoke, and doesn't do anything in sin anymore at all really. He knows he is surrounded by just that, but he also knows that he cannot change that fact. He has been known to crack a joke every once in awhile, and smiles when he sees things that show him that the good traits of humanity aren't dead yet. He listens, but he doesn't prod for information. He has been through a lot more than a lot of other people, and as a result, can relate a lot more than anyone else. He will always give encourage words when one is down on themselves, and sees himself as a spiritual healer rather than a voice of God.
Specialty: Nico's skills haven't been used in such a long time that he no longer carries that status of 'trained' with them. He can recall some basic knowledge, and should he ever want to, he could pick up a rifle and use it. His main skill though, is probably what could pass as today's public relations. Despite the fact that the world has been raised over, respect for men of God is still carried through most men and women today, and that has helped him resolve stressful situations.
Name: Daniel Ruustoff
Age: 24
Sex: Male
Appearance:
Bio: Much of Daniel's life was about fighting a war without throwing a punch. Even from a young age, he was always on the move. He never had a real mom and dad, all he ever had were some scroungers that picked him up along their travels through the wasteland. They taught him to fight with words rather than with weapons, and taught him that sometimes the best way to kill someone is to convince someone else to do it for you. Through that, he got his values on life. Even more so when his adopted parents sold him to make some money for thhemselves to a local slave trader.
Being only twelve at the time, he was locked with several other children in a cell, but managed to take the key from the guard while he was being dragged towards his prison. He was simply lucky the man had been drinking before hand, and didn't feel the deft little hands filtering through his pockets. Quickly he laid out a plan to the other kids, opting to just all make a break for it towards the door, while he laid out a plan for himself. He unlocked the door, and pretended to run with them until he came to the first turn and ditched the rest of the kids. He hid and watched as they were all captured again, and waited until they were all brought back to their cell before ditching out thhe door before they could get a head count done. From there, he managed to convince a trader that he was actually older than he seemed, and skilled in the arts of sale, and was brought along with the man to the next city.
From there, his career and his reputation started climbing higher. He fast talked his way into prestigious groups, picked his way through their pockets and private reserves, and when he needed a little something extra to make a get-away, he would plant small hand made explosives bought off of some travelling merchant in the most convient spot available. He isn't rich, because he spends his money as soon as he makes it. He isn't powerful, because he doesn't hold a position with any notable group. He also isn't well known, because his way of life requires it to be so. However, with his particular talent, he can make anyone believe he is anyone of those things, until it is too late to realize it.
Personality: Daniel is in this for himself, period. He doesn't care about the powerful man leading the army, or the sad rapist victim trying to earn some money to get something to eat. Number 1 is in his mind, and getting all he can out of life is something that he strives for. He will do what is necessary to bring himself out on top, and doesn't care who he tramples or gets killed in the process. In keeping with his conman exterior, he is charasmatic, charming, polite, intelligent, and able to think on his toes. He can have a plan set before the situation is even possible of happening, and have a plan should that plan not work. He is greedy, selfish, and completely self-centered, but able to shut those things off when he absolutely needs to. He is a survivor and a user, nothing more, and nothing less.
Specialty: Master of Disguise, pick-pocketing, lockpicking, sabotage, silver tongued. All in all, a Con man.
Age: 49
Sex: Male
Appearance:
Bio: Nico was born a raider. His parents being members of a fairly large clan that was on the outskirts of Washington. From birth he was subject to the violent lifestyle of the raiders. He knew nothing but the killing, murdering, and raping ways of a raider, and his morality was nearly non-existant even as a child. Four years later, he was gifted with a little sister name Vikki. This was the moment that the first signs of a decent human being started showing inside of him. He loved his sister with all of his being, and he dedicated himself to keeping her safe, even within the harsh style of a raider.
Throughout the years, they were as close as brother and sister could be, but Vikki was getting tired of the whole 'guardian angel' role from her brother. Every time they went on a raid, or destroyed a small town or settlement, he demanded that she stay next to him and not to wander off. She was tired of seeing the other raiders wander off with the cool stuff, or getting the prime picks of the villagers for some fun time at the camp. So, when she was seventeen, on what was supposed to be an easy raid, she took off while Nico wasn't looking. Almost at the exact moment, a rival raider gang hit them from the back.
The surprise attack had Nico's clan completely in disarray, and after suffering several casualities, were forced to pull out. Upon return to the camp, Nico demanded that his parents go after their sister, but they simply shrugged an said "That is how life is, some live, some die, and some are simply never found." Nico then shot both of them, his love for his sister over coming his respect for his parents. He ran out of the camp before the other raiders had any idea what had happened, and he quickly found himself truly alone for the first time in 21 years.
He spent all of his time wandering through the wasteland, annd gathering information mainly through brutal methods. After nearly a year and a half of searching, he finally had the name of the clan that had attacked them. He knew in his heart that his sister was dead, but he didn't plan a rescue, he planned an assault.
After hiring a couple of greedy mercenaries, he quickly set his plan into motion. The clan that had attacked them back a year and a half ago were set up in a pretty defensible position with a working gate and some walls, but some well crafted explosives quickly got those out of the way. Before the raiders had any idea what was going on, Nico and his men had nearly killed half of them. He didn't care if he lived or died, Nico wanted them dead more than anything in his entire life. As he razed through the entire camp, he kept seeing familiar faces among the dead, and his desire to kill slowly started diminishing. His need to avenge his sister though, kept him more than fueled enough to finish the job.
Finally, he came up to the leader's tent, charged through the flap. The leader tried to bring his weapon around, but Nico swatted it away and slammed the butt of his rifle into the man's face. His jaw and cheekbone broke immediately as he flew to the floor. Nico put the gun to his face, and pulled the trigger, and was greeted with the erriest silence he had heard in a long time. He was covered in other Raider's blood, and there were no longer any screams or moans from the dying to bother him. Just as he was about leave, he heard some heavy breathing coming from a bit further in the tent, behind another flap.
He walked in, expecting another raider and his rifle at the ready, only to be met with the very eyes that had set him to this firey vengence raid. His sister was alive, if that is what one wanted to call it. Nico walked forward, dumbstruck at what had happened to his blood. She had been stripped naked, chained to a pole, and by the looks of it, raped regularly for the entire time he had been searching. She was deathly thin, pale, and she was on the very brink of death. Even as he walked forward, his eyes meeting hers, he could tell there was no recognition there. She had been broken beyond all measure and simply hung up as a living trophy. He wanted to hug her, to tell her everything was alright, but he already knew that she was dead. So he did the next best thing. He put the gun up to her head, and he pulled the trigger.
In that instant, he saw his entire life and what he had been doing reflected through this single act. Everything that had happened to him was exactly what he was doing to someone else, and only then did it become crystal clear. After that raid, he quickly found the nearest town and sold all of his weapons, and bought new clothes. He renounced his way of violence to himself, and quickly found himself buying any and all trinkets related to the Bible and the way of God. He became a pacifist, and refused to lay a hand against another human being no matter the cost. He had inflicted so much pain to so many people that no amount of confession would ever fix it. So he simply hopped towns with anyone that he could, not aiming to spread the word of God so much as to listen to other's stories, and let them know that they would be remembered.
Personality: Nico is a sombre priest, often preferring to say nothing over anything. He doesn't swear, doesn't act in violence, doesn't drink, doesn't smoke, and doesn't do anything in sin anymore at all really. He knows he is surrounded by just that, but he also knows that he cannot change that fact. He has been known to crack a joke every once in awhile, and smiles when he sees things that show him that the good traits of humanity aren't dead yet. He listens, but he doesn't prod for information. He has been through a lot more than a lot of other people, and as a result, can relate a lot more than anyone else. He will always give encourage words when one is down on themselves, and sees himself as a spiritual healer rather than a voice of God.
Specialty: Nico's skills haven't been used in such a long time that he no longer carries that status of 'trained' with them. He can recall some basic knowledge, and should he ever want to, he could pick up a rifle and use it. His main skill though, is probably what could pass as today's public relations. Despite the fact that the world has been raised over, respect for men of God is still carried through most men and women today, and that has helped him resolve stressful situations.
Name: Daniel Ruustoff
Age: 24
Sex: Male
Appearance:
- Spoiler:
Bio: Much of Daniel's life was about fighting a war without throwing a punch. Even from a young age, he was always on the move. He never had a real mom and dad, all he ever had were some scroungers that picked him up along their travels through the wasteland. They taught him to fight with words rather than with weapons, and taught him that sometimes the best way to kill someone is to convince someone else to do it for you. Through that, he got his values on life. Even more so when his adopted parents sold him to make some money for thhemselves to a local slave trader.
Being only twelve at the time, he was locked with several other children in a cell, but managed to take the key from the guard while he was being dragged towards his prison. He was simply lucky the man had been drinking before hand, and didn't feel the deft little hands filtering through his pockets. Quickly he laid out a plan to the other kids, opting to just all make a break for it towards the door, while he laid out a plan for himself. He unlocked the door, and pretended to run with them until he came to the first turn and ditched the rest of the kids. He hid and watched as they were all captured again, and waited until they were all brought back to their cell before ditching out thhe door before they could get a head count done. From there, he managed to convince a trader that he was actually older than he seemed, and skilled in the arts of sale, and was brought along with the man to the next city.
From there, his career and his reputation started climbing higher. He fast talked his way into prestigious groups, picked his way through their pockets and private reserves, and when he needed a little something extra to make a get-away, he would plant small hand made explosives bought off of some travelling merchant in the most convient spot available. He isn't rich, because he spends his money as soon as he makes it. He isn't powerful, because he doesn't hold a position with any notable group. He also isn't well known, because his way of life requires it to be so. However, with his particular talent, he can make anyone believe he is anyone of those things, until it is too late to realize it.
Personality: Daniel is in this for himself, period. He doesn't care about the powerful man leading the army, or the sad rapist victim trying to earn some money to get something to eat. Number 1 is in his mind, and getting all he can out of life is something that he strives for. He will do what is necessary to bring himself out on top, and doesn't care who he tramples or gets killed in the process. In keeping with his conman exterior, he is charasmatic, charming, polite, intelligent, and able to think on his toes. He can have a plan set before the situation is even possible of happening, and have a plan should that plan not work. He is greedy, selfish, and completely self-centered, but able to shut those things off when he absolutely needs to. He is a survivor and a user, nothing more, and nothing less.
Specialty: Master of Disguise, pick-pocketing, lockpicking, sabotage, silver tongued. All in all, a Con man.
quakernuts- Poltergeist
- Join date : 2009-09-19
Posts : 702
Age : 32
Location : Sask. Canada
Re: The Fifth Age OOC (Closed)
Crazy Hobo approved.
Quaker approved.
Quaker approved.
Digital Muse- Guardian Ghost
- Join date : 2009-08-12
Posts : 1381
Location : South Dakota
Re: The Fifth Age OOC (Closed)
As an update, I will try to get a post up by the end of tomorrow night. My work schedule is packed, which only serves to exhaust my motivation as the day progresses. Thank you all for your patience and rest assured that I am still committed to this RP.
Loki- Guardian Ghost
- Join date : 2009-06-03
Posts : 2275
Age : 39
Location : Ohio
Re: The Fifth Age OOC (Closed)
So sorry! All my fault this was moving so slow! But, I have posted and you all can have a field day with the nastiness in the sewers.
Digital Muse- Guardian Ghost
- Join date : 2009-08-12
Posts : 1381
Location : South Dakota
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FOG: Footsteps of Ghosts :: In Character :: Advanced Role-Playing :: Advanced Out of Character Discussion :: Archived Advanced OoC Topics
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