Rise of Umbra: Legend of Abraxas OOC (OPEN)
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FOG: Footsteps of Ghosts :: In Character :: Advanced Role-Playing :: Advanced Out of Character Discussion :: Archived Advanced OoC Topics
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Rise of Umbra: Legend of Abraxas OOC (OPEN)
Long ago, before the age of man, there existed a beautiful world of harmony; a perfect world.
Having inherited the gift of “reason”, the inhabitants of this land, the Evakin, coexisted peacefully with all creation around them. Building cities of unrivaled magnificence, they knew no anguish or craving.
However, it would all change on one fateful day, when a star descended from the sky and two brothers came across its light. Brighter than any gemstone, Abraxas and Andalos contemplated their newfound treasure with enthralled eyes, and for the first time in Evakinian history, a new sensation was brought forth by their fascination…
Greed.
Not willing to share their discovery with others, let alone with one another, the brothers quarreled over the ownership of the star. Finally, it was Abraxas who struck first, extinguishing his brother’s life swiftly and without mercy. As the light left Andalos’s gaze, Abraxas began to realize the extent of his actions. He could now take the star without any opposition, take anything he wanted really, just to satisfy his desires. And thus, Abraxas became the first murderer, set off in the path of avarice.
Soon, death spread throughout the land. Until that point, the concept of mortality had always been that of natural or accidental passing, never like the dreadful transgressions which Abraxas wrought upon them. Faced with this new horror, the untainted hearts of the Evakin were ravaged by a sense of loss, grief, and hatred. It was only a matter of time before the perfect society crumbled and chaos ensued.
Twisted by malice and an insatiable hunger, Abraxas’s form changed to reflect his own pernicious soul, becoming as a gargantuan dark serpent, devouring all life and riches wherever he went. Eventually, realizing that no one had the power to oppose him any longer, Abraxas turned his sights to the heavens, the place where the star had come from, and there he saw the brightest and most grandiose price of them all: the source of all light. Thus, taking to the skies, Abraxas left the land and reached the great beyond, where he embraced the source of all light, coiling himself around it to engulf the world in darkness, leaving its creatures and its people to most heinous fate. As time went by, all life either withered or changed to adapt, adjusting to this new barren land of shadows. Luckily, some of the Evakin managed to escape the great collapse, hiding themselves within the furthest reaches of the world with the promise to one day restore the broken balance.
Eons have passed since then and the darkness has forgotten them, but they have not forgotten. They will never forget Abraxas’s betrayal and the losses they’ve suffered. The time has come to set things right and to see the world brim with life once again.
A land under the mantle of eternal night, where unknown perils await. Will you be the one to restore the light?
This is Rise of Umbra: Legend of Abraxas
Setting
Character Sheet
The only mandatory requirements for the characters are that he/she must be an Evakin and that they must start as relatively weak characters (no ultimate badass who kills 1,000 enemies just by blinking). As the story progresses, so will the characters and their power levels. Also, all characters are currently living and will start from the hidden commune of Uraku, built within the depths of a mountain as a kind of underground city.
Name:
Age: (must be from 17 over, as a kid would not be allowed to embark on a suicide journey such as this)
Appearance:
Arsenal:
Bio:(2 paragraphs minimum; tell us more about your character’s personality, life, and a bit of how they came to be chosen for the journey to restore the light)
Rules
1. No God-mods.(this includes auto hits, power playing, and using player knowledge as character knowledge).
2. Stick to the RP’s guidelines and settings (for example, you cannot have a character dressed in a tuxedo and/or using a firearm if they live in a primeval world. Time and dimensional travelers are not accepted either).
3. A minimum of two posts a week is expected.
4. Always ask the players’ permission to use/kill/harm their character before doing so.
5. Two characters is the limit.
5.5. Have fun.
6. Follow these rules.
Any Q's or doubts, or if you'd like me to elaborate more on something, please do not hesitate to let me know.
Enjoy.
Having inherited the gift of “reason”, the inhabitants of this land, the Evakin, coexisted peacefully with all creation around them. Building cities of unrivaled magnificence, they knew no anguish or craving.
However, it would all change on one fateful day, when a star descended from the sky and two brothers came across its light. Brighter than any gemstone, Abraxas and Andalos contemplated their newfound treasure with enthralled eyes, and for the first time in Evakinian history, a new sensation was brought forth by their fascination…
Greed.
Not willing to share their discovery with others, let alone with one another, the brothers quarreled over the ownership of the star. Finally, it was Abraxas who struck first, extinguishing his brother’s life swiftly and without mercy. As the light left Andalos’s gaze, Abraxas began to realize the extent of his actions. He could now take the star without any opposition, take anything he wanted really, just to satisfy his desires. And thus, Abraxas became the first murderer, set off in the path of avarice.
Soon, death spread throughout the land. Until that point, the concept of mortality had always been that of natural or accidental passing, never like the dreadful transgressions which Abraxas wrought upon them. Faced with this new horror, the untainted hearts of the Evakin were ravaged by a sense of loss, grief, and hatred. It was only a matter of time before the perfect society crumbled and chaos ensued.
Twisted by malice and an insatiable hunger, Abraxas’s form changed to reflect his own pernicious soul, becoming as a gargantuan dark serpent, devouring all life and riches wherever he went. Eventually, realizing that no one had the power to oppose him any longer, Abraxas turned his sights to the heavens, the place where the star had come from, and there he saw the brightest and most grandiose price of them all: the source of all light. Thus, taking to the skies, Abraxas left the land and reached the great beyond, where he embraced the source of all light, coiling himself around it to engulf the world in darkness, leaving its creatures and its people to most heinous fate. As time went by, all life either withered or changed to adapt, adjusting to this new barren land of shadows. Luckily, some of the Evakin managed to escape the great collapse, hiding themselves within the furthest reaches of the world with the promise to one day restore the broken balance.
Eons have passed since then and the darkness has forgotten them, but they have not forgotten. They will never forget Abraxas’s betrayal and the losses they’ve suffered. The time has come to set things right and to see the world brim with life once again.
A land under the mantle of eternal night, where unknown perils await. Will you be the one to restore the light?
This is Rise of Umbra: Legend of Abraxas
Setting
- Spoiler:
- The Evakin
Humanoid creatures whose average adult height varies between 6’ 7” and 7’ 4”. Their physical attributes (skin tone, hair, eyes, body type) are pretty much like a human’s, except for their facial features, which are slightly feline.
The Evakin were, by no means, a primitive culture. However, ever since their peremptory escape, the Evakin were left with no choice but to live as a tribal community. Their weapons: bows, arrows, blades, and spears are all forged from wood, metal, and a glass-like mineral known as Galadium, which is harder and lighter than any other material. However, the scarceness of the mineral prevents it from being overused, and thus, only a few selected objects are made with it.
As far as the attires go, they’re pretty much just scantly garments weaved from fine fabrics and leather.
The World
The world of Umbra consists mostly of barren territories, which extend endlessly under the mantle of darkness. However, some groves remain with whatever vegetation is able to grow under such harsh conditions, along with marshes and a plethora of grim landscapes. The ruins of cities of yore also remain.
As for the creatures, one can only imagine the type of abominations which now covet the shadows.
Character Sheet
The only mandatory requirements for the characters are that he/she must be an Evakin and that they must start as relatively weak characters (no ultimate badass who kills 1,000 enemies just by blinking). As the story progresses, so will the characters and their power levels. Also, all characters are currently living and will start from the hidden commune of Uraku, built within the depths of a mountain as a kind of underground city.
Name:
Age: (must be from 17 over, as a kid would not be allowed to embark on a suicide journey such as this)
Appearance:
Arsenal:
Bio:(2 paragraphs minimum; tell us more about your character’s personality, life, and a bit of how they came to be chosen for the journey to restore the light)
Rules
1. No God-mods.(this includes auto hits, power playing, and using player knowledge as character knowledge).
2. Stick to the RP’s guidelines and settings (for example, you cannot have a character dressed in a tuxedo and/or using a firearm if they live in a primeval world. Time and dimensional travelers are not accepted either).
3. A minimum of two posts a week is expected.
4. Always ask the players’ permission to use/kill/harm their character before doing so.
5. Two characters is the limit.
5.5. Have fun.
6. Follow these rules.
Any Q's or doubts, or if you'd like me to elaborate more on something, please do not hesitate to let me know.
Enjoy.
striDer- Mist
- Join date : 2011-06-22
Posts : 33
Re: Rise of Umbra: Legend of Abraxas OOC (OPEN)
I'm working on a character. It'll be posted up in the next couple of days.
Artorius- Spectral Light
- Join date : 2009-12-21
Posts : 483
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FOG: Footsteps of Ghosts :: In Character :: Advanced Role-Playing :: Advanced Out of Character Discussion :: Archived Advanced OoC Topics
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