The Six -Open-
FOG: Footsteps of Ghosts :: In Character :: Advanced Role-Playing :: Advanced Interest Checks :: Archived Advanced Interest Check Topics
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The Six -Open-
~Plot~
Did you ever play the game Telephone? That child's game where the teacher starts a phrase moving around a circle, and sees what comes out at the end? Or have you and your friends created a ghost story that you passed on to others, and now no one can agree on the details… if the ghost was a girl or a guy, if they were murdered or committed suicide? Keep these moments in your mind, as I tell you about the lives of Twelve children who were born to be monsters and thrown in to a ghost story, hidden from the public eye. When the smoke settled, the world forgot the few details it had learned, preferring the comforting lies that the government was all to eager to provide.
In 2007, fourteen women were procured and used as breeding stock for those with the connections to even be aware of the program, and the money to want protection. All fourteen were impregnated and gave birth shortly afterward, having to repeat the process if they failed to provide a healthy child. After they gave birth, the children were taken from their mothers and put in to the program, the first seven years of their lives their minds were carefully constructed, shaped into the ultimate weapons, cultivated into the monsters they would inevitably become. At the age of seven, they were deemed ready; the organization took them as a group and locked them in to a cement cell with no windows, they were ready for the real program to start.
The first day they woke to be beaten with in an inch of their lives before being handed over to a group of “masters” who would train them until they dropped, when they did they would be beaten some more and thrown back in to the cell. The children with the necessary skills would aid the injured, or do what they could-- this was survival of the fittest, and the weak revived no mercy. The children formed a bond of necessity, something stronger than blood, more of a family than biological bonds could ever build. They became each others life lines, the only things keeping them sane, keeping each other from going over the edge, from just rolling over and dying.
But they were never told that, in the end, they would have to kill their master to survive, to graduate the program.
They were never told, they would lose half of their family.
Enter a world of pain, murder, and a bond so deep that even the fires of hell couldn’t destroy it.
It's 2032, and oil is dwindling. Black gold fuels politics, and even former allies are becoming estranged with fear and suspicion. Hidden oil reserves, rumors of human experimentation, and a thousand other stimuli have forced the world apart in the last few decades. Meanwhile, the children were entering their mid-twenties, and they were notoriously effective killers-- stronger than any weapon ever developed, bound only by promise and pain they would do as they are directed except when it came to losing one of their own. They are the ghost story that all the governments fear. They are nothing but whispers on the wind; six prodigal children. Rulers shake in horror at the thought of what they are and what they can do. The public dismisses it, yet another conspiracy theory to add into the mix. But the nations of the world cling to it as a last final hope, artificially boosted intelligence in humans seems a brilliant solution as oil becomes more and more expensive. Why not just pass the problem on to them? Surely they could come up with a solution. If only Russia would stop hiding them. Or America. Or Britain, China, Japan, Brazil, Iran, Zimbabwe, and every other country under the sun. The globe is in the midst of a New Cold War as the search for these individuals intensifies, and tensions are coming to a boil. Some country's relations have devolved into a simple arms race, with engineers racing to find the next super weapon before their opponents do.
____________________________ INFORMATION____________________________
~Home Base~
Did you ever play the game Telephone? That child's game where the teacher starts a phrase moving around a circle, and sees what comes out at the end? Or have you and your friends created a ghost story that you passed on to others, and now no one can agree on the details… if the ghost was a girl or a guy, if they were murdered or committed suicide? Keep these moments in your mind, as I tell you about the lives of Twelve children who were born to be monsters and thrown in to a ghost story, hidden from the public eye. When the smoke settled, the world forgot the few details it had learned, preferring the comforting lies that the government was all to eager to provide.
In 2007, fourteen women were procured and used as breeding stock for those with the connections to even be aware of the program, and the money to want protection. All fourteen were impregnated and gave birth shortly afterward, having to repeat the process if they failed to provide a healthy child. After they gave birth, the children were taken from their mothers and put in to the program, the first seven years of their lives their minds were carefully constructed, shaped into the ultimate weapons, cultivated into the monsters they would inevitably become. At the age of seven, they were deemed ready; the organization took them as a group and locked them in to a cement cell with no windows, they were ready for the real program to start.
The first day they woke to be beaten with in an inch of their lives before being handed over to a group of “masters” who would train them until they dropped, when they did they would be beaten some more and thrown back in to the cell. The children with the necessary skills would aid the injured, or do what they could-- this was survival of the fittest, and the weak revived no mercy. The children formed a bond of necessity, something stronger than blood, more of a family than biological bonds could ever build. They became each others life lines, the only things keeping them sane, keeping each other from going over the edge, from just rolling over and dying.
But they were never told that, in the end, they would have to kill their master to survive, to graduate the program.
They were never told, they would lose half of their family.
Enter a world of pain, murder, and a bond so deep that even the fires of hell couldn’t destroy it.
It's 2032, and oil is dwindling. Black gold fuels politics, and even former allies are becoming estranged with fear and suspicion. Hidden oil reserves, rumors of human experimentation, and a thousand other stimuli have forced the world apart in the last few decades. Meanwhile, the children were entering their mid-twenties, and they were notoriously effective killers-- stronger than any weapon ever developed, bound only by promise and pain they would do as they are directed except when it came to losing one of their own. They are the ghost story that all the governments fear. They are nothing but whispers on the wind; six prodigal children. Rulers shake in horror at the thought of what they are and what they can do. The public dismisses it, yet another conspiracy theory to add into the mix. But the nations of the world cling to it as a last final hope, artificially boosted intelligence in humans seems a brilliant solution as oil becomes more and more expensive. Why not just pass the problem on to them? Surely they could come up with a solution. If only Russia would stop hiding them. Or America. Or Britain, China, Japan, Brazil, Iran, Zimbabwe, and every other country under the sun. The globe is in the midst of a New Cold War as the search for these individuals intensifies, and tensions are coming to a boil. Some country's relations have devolved into a simple arms race, with engineers racing to find the next super weapon before their opponents do.
____________________________ INFORMATION____________________________
~Home Base~
-Home-
- Spoiler:
- In a land of ice and snow there is a small shack over the top of a frozen lake, most who see it think that it’s just an old ice fishing shack placed near a sign stating thin ice. The sign is only a precaution warning people that if they come closer they will get more than they were barging for. The Six occupy the space that they… obtained from the U.S. government after a “biohazard” killed everyone inside inside. The government gave up on the place and the six moved in to take over, so the pace is a bit more sprawling that really necessary and has more “hidden” places than I can show in just a few maps.
MAPS:
- Spoiler:
- The maps will be added later once I have all of the characters that will be joining the rp, because some information will be needed before they can be completed. -
-People-
- “Tech Heads” -- Spoiler:
- The Technological people of this organization or the Tech Heads as they are affectionately called are people with incredible skills when it comes to technology. They can create a car out of scrap metal and a little bit of duct-tape, hack in to Ft. Knox just for kicks, create a cure for cancer out of the crap you find growing under your soap holder, or create a nuclear weapon that fits within the palm of their hand. Why? Because they can. They are divided into three basic categories:
Mechanical: The mechanical minded can create pretty much any sort of car or machine out of anything. If the technology doesn’t exist, they can create it almost intuitively-- if they can’t create it, it pretty much can’t be done.
Computer: These guys can pretty much do anything with a computer that they set their mind to. Erasing identities, forging new ones, even crashing nation-wide networks is child's play for them.
Chemist: A fusion of chemistry with a touch of biology, chemists are able to create compounds with ease- designer drugs that can alter the very structure of human anatomy, or anything else they feel like. On the other hand, if they are feeling a little more direct, creating napalm from sand is hardly a challenge.For more information just ask.
-“Strega”-
- Spoiler:
- Strega are people with talents that border on magic. Usually they have talents with direct, physical effects (i.e.: creating or manipulating fire), however there are a few with more psychological effects, like mind readers. The two work on in different manners.~*~ *~*~
Physical: Imagine it this way, someone locked in a room with limited oxygen. As they use the oxygen, they get light headed and can eventually die if they don’t let more in to the room. In other words when they use their powers, their mind becomes more and more worn down, and their energy becomes less and less predictable, eventually leading to unintended, and potentially fatal, consequences.
Mental: If they have a mental ability the ability isn’t as predictable as a physical ability nor do they feel the drain as much on their energy but rather they get weaker and eventfully just fall asleep or become comatose.
~*~ Both~*~
If they use their powers with out creating something to direct it through first, like a spell or some sort of physical object then the magic is more draining on their energy source and less predictable. Should they prepare something ahead of time then their powers are more predictable but not nearly as powerful.
The energy drain and mental wear of using a talent scales with the magnitude of the use-- lighting a cigarette would drain much less energy than incinerating a house.Any more Questions just ask.
–Character sheet-
- Spoiler:
- [Image of your Character]
[“Quote”]
-BASICS-
Full Name: Your characters full name.
Nickname(s): Any nicknames they might have.
Age: Either 24 or 25.
Date of Birth: If they remember.
Age: About how old are they?
Gender: Male or Female?
Sexual Preference: Men, Women, or both?
Kind: What are they a Tech head or a Strega?
Type: What type of Tech Head and Strega are they?
Details on Ability: (all)
-PHYSICAL-
Physical Description:
[Quick description of their appearance]
Hair color: Natural and dyed if they have dyed it.
Hairstyle: What does their hair look like?
Eye Color: What color are there eyes?
Height: How tall are they?
Weight: What do they weigh remember to include muscle mass.
-PERSONALITY-
[Quick run down of how they act]
-There is no history place because we all pretty much have the same background-
Characters who are owned by the creators:
~xXx~ Chainlinc3 ~xXx~
~xXx~ Chainlinc3 ~xXx~
- Spoiler:
"Sticks and stones, good sir. Sticks and stones."
-BASICS-
Full Name: Xavier Faulkner
Nickname(s): He has a wide assortment, but Raz, Razzy, or some variation thereof is the most common, because of an old joke one of his trainers made about him being stubborner than Rasputin.
Date of Birth: Don't really know when this is set, so it's June 13th of whatever year being 24 would land him in..
Age: 24
Gender: Male
Sexual Preference: It's hard to tell, due to his personality.
Kind: Strega
Type: Physical
Details on Power: (Wasn't sure where to put this) His power is rather limited in usefulness. His body is no more resilient than an average person's, but he remains alive through the worst wounds and heals at a remarkable speed (Not like "heals before your very eyes", but definitely not natural). While the power doesn't take a conscious effort on his part, it drains him just the same. He CAN regenerate lost limbs, but it is exhausting, excruciating, and very time intensive (It took him two weeks of agony to regenerate the little toe on his left foot). So, although weapons will not kill him, attacking him enough will cause his magic to eventually over-draw and kill him. (Note: His body would be injured to the point of being nonfunctional long before he died, so he would be unable to defend himself after a point.)
-PHYSICAL-
Physical Description:
He has shoulder length, slightly curly, reddish-brown hair that contrasts his cold blue eyes. He stands at roughly 5 feet 8 inches, with pale white skin. Elegant facial features accentuate his tendency towards being overly well dressed regardless of the situation.
Hair color: Reddish-brown
Hairstyle: Changes fairly regularly, but the picture offers a good idea of the two most common.
Eye Color: Light blue
Height: 5 feet 8 inches
Weight: 186 lbs
-PERSONALITY-
First and foremost, Raz has gender issues. SERIOUS gender issues. Cross-dressing is just something he does, and because of his relatively androgynous face and voice, he doesn't even consider it particularly strange. This trait in particular caused the organization to try him on infiltration runs early on, and he grew to love slipping in and out of identities. Oftentimes, shifting these identities will substantially effect his personality, so I'll only be covering his main personality here.
He's generally lighthearted, even playful. He enjoys killing, largely because he has no real understanding of it. Poisons in particular fascinate him, watching the body fall apart and turn on itself holds a morbid intrigue for him. Fiercely protective of his friends, he will indiscriminately kill innocents if that is what he must in order for those he cares about to live.
He has an intense disdain for firearms of all sorts, believing them to be too easy and impersonal. To use his own words, "They take the fun out of it." The organization forces him to carry two pistols at all times, but he has yet to use them. Instead, he prefers blades and improvised weapons when combat is truly required, and has been extensively trained in throwing knives as a result of this.
Final Note: I personally see Raz as a sleeper of sorts, he would be sent in in the months or weeks prior to an operation to find out all he can and grow close to those important in the op. That's just my thoughts on him. If there's anything I need to change, just let me know.
~xXx~ MoiraofWords ~xXx~
- Spoiler:
"Nothing hurts more than knowing the last joke they'll ever hear comes from me."
Full Name: Pablo
Nickname(s): Pepi
Age- 24
Date of Birth: November 11, 2008
Gender: Male
Sexual Preference: Women
Kind: Tech Head
Type: Mechanical
Detail of Power: Pablo specializes in creating vehicles out of scrap metal and various wooden and electrical products, especially for a few individuals to safely leave an area. He also is good at creating attachments for the vehicles… especially violent ones.
-PHYSICAL-
Physical Description:
A fit lean youth, not too tall, slightly skinny.
Hair color: Black
Hairstyle: Slicked Back
Eye Color: Hazel
Height: 5’8”
Weight: 126
-PERSONALITY-
Pablo is the comic man of the group. He busts jokes and whatnot, making light of the various scenarios they participate in. Some people might suggest he just acts like it to hide his inner pain, but Pablo would laugh at that, honest! He’ll crack wisecracks (ha), even as he is killing a man.
Compassion? Not much more than the average killer.
~xXx~ Copper.eyes ~xXx~
- Spoiler:
”Guns don’t kill people, people kill people,” she mimics in a deep voice thick with southern flair. “What a load of crap. I make guns to kill people, it doesn’t matter if you leave then in a ‘safe place’ because one day they will come out and take a life, because that’s what they were created to do. It takes a human to craft it and a human to use it but I know they have souls of their own and their soul thirsts for blood.” She pauses for a moment and stares off in to the distance. “Kind of like us.”
-BASICS-
Full Name: Kata’rina
Nickname(s): Rina or Kata but never call her just Kat she’ll create a poison that will eat at your organs slowly.
Age-
Date of Birth: December 4, 2007
Age: 25
Gender: Female
Sexual Preference: No one is really sure she’s never shown a preference.
Kind: Tech Head
Type: Chemist
Details of Power: She can create any thing in to something that heals or she can create it in to a poison so deadly just being around it can cause a person to keel over, it’s like being in the same room with a mad scientist you really know you shouldn’t touch anything just incase it kills you. She works and writes in her sleep, her dreams forming things that most of the time she has no clue what it does till she finds someone to test it on, sometimes she creates weapons sometimes simple vials of something or a pill.
-PHYSICAL-
Physical Description:
She is rather tall for a woman standing at five seven, she’s lean muscled like a swimmer or a gymnast, and has hair the color of coal because she refuses to let it grow past her shoulders, she usually has it hidden under some sort of rag to keep out of the way. Her eyes are cobalt blue and rimmed with eyeliner she tattooed her self, and her clothes are usually what ever she grabbed that morning before heading in to her lab, which could be nothing but a bra and a pair of shorts if she was in a rush.
Hair color: naturally black
Hairstyle: Usually pulled back under some scrap of cloth stained with some sort of residue from her work.
Eye Color: Blue
Height: 5’7”
Weight: 145
-PERSONALITY-
To anyone who doesn’t know her she might appear level headed even boring, but truth be told she has a fire burning under her skin a passion for her family. She would protect them with her life. Her favorite weapons are blades but she thinks guns are works of art just as much as blades, but she only makes them never really uses them. She finds blades fun because you can put triggers in them that release toxins on contact with a certain amount of pressure, where as guns are mostly straightforward. If she kills it’s usually quickly done and with as much blood shed as possible, but if she must be covert she can make it look as if they just died peacefully in their sleep with none the wiser. She’s fascinated with the idea of blood the color the texture, and apples. Apples were the first fruit she was allowed after the end of her training with the others, and so now she has a strange love for them.
~xXx~ Raptorman ~xXx~
- Spoiler:
"Why do you threaten me with a rubber chicken?"
-BASICS-
Full Name: Roger Wilson
Nickname(s): None
Age-
Date of Birth: March 29 2008
Age: 24
Gender: Male
Sexual Preference: Women
Kind: Strega
Type: physical
Roger's gift is rather simple, it involves the ability to bend things and change them. This only works on inanimate objects. For example if he pointed at a gun he could make the gun change into something else that is also inanimate, such as a chunk of glass. The bigger something is the more energy it takes for him to change it. If he was to turn a building into a house of cards or something similar it would take a marked toll on his ability to continue using his power. Minor things like the size of a gun he is able to do many times without a problem but the big things burn through his stored energy like wildfire.
-PHYSICAL-
Physical Description: Roger is a fairly tall person at 6 feet in height. He has brown hair and blue eyes. His form is rather thin and slightly pinched looking in places. His face is also rather thin and narrow. His hair is windswept and not the best groomed in the history of hair. However he does look presentable. He tends to wear trench coats and dress pants and shoes. For some reason he is very fond of that particular apparel.
Hair color: Brown
Hairstyle: Sort of windswept to the side and a bit messy in the back. Like the picture.
Eye Color: Blue
Height: 6 feet
Weight: 155 pounds.
-PERSONALITY-
Roger is a bit of a practical joker. He enjoys playing pranks on his fellow teammates and also enjoys pulling often malicious pranks on those people that get in his and his comrades way on missions. Many of his practical jokes are not actually perceived as funny to anyone other than him. Other than his notably odd sense of humor he seems like a pretty much normal person. Well at least as normal as someone raised from birth as part of a team that would be sent on various important missions. He is slightly arrogant and almost believes he is untouchable due to what he uses his power to allow himself to do. He also does not believe that anyone who is not a part of the team is real. To him those people who are not in the group are simply sacks of meat and so doesn't really care what he does to them.
~xXx~ Additional Character Slots ~xXx~
1. –Empty-
2. –Empty-
~xXx~ Created By ~xXx~
Copper.eyes
Chainlinc3
MoiraofWords
Raptorman
~xXx~ Interested? ~xXx~
PM: Copper.eyes
Copper.eyes
Chainlinc3
MoiraofWords
Raptorman
~xXx~ Interested? ~xXx~
PM: Copper.eyes
~xXx~ Revised by ~xXx~
Chainlinc3
Chainlinc3
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FOG: Footsteps of Ghosts :: In Character :: Advanced Role-Playing :: Advanced Interest Checks :: Archived Advanced Interest Check Topics
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