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Playing Fate Sign-up/OOC

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Silvan Arrow
EverMan
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Playing Fate Sign-up/OOC Empty Playing Fate Sign-up/OOC

Post by The_End Wed Dec 23, 2009 9:31 pm

Post wiped due to lack of interest.


Last edited by The_End on Wed Oct 27, 2010 12:45 pm; edited 1 time in total
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Post by EverMan Wed Dec 23, 2009 10:39 pm

Sounds great, will make my character sheet soon.
A question. Does my character have to be one of the six? Is the whole point of the rp, to follow the story of the six? Or could I still have some adventure without being one of the six?

Thanks, the everman.
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Playing Fate Sign-up/OOC Empty Re: Playing Fate Sign-up/OOC

Post by The_End Wed Dec 23, 2009 11:59 pm

Your character is entirely up to you. If you want him to be one of the reincarnated Six, that's fine. If you just want to do your own thing, there's no problem there, either. The only thing I'd prefer you not do (and you still can if you really want to,) would be to post your character as the Big Bad Evil Guy.

I'll go ahead and post my character, while I'm at it...

Character's Name: Delanis Rembratis
Race: Forest Elf
Gender: F
Occupation: Unemployed/Freelance Explorer (Adventurer)

Background: Delanis was born of the Great Forest, and was taught the basics of hunting and swordplay, as well as the essential wilderness survival techniques practiced by the finest Elven scouts and hunters. On her hundredth birthday, she bought a sword and a shield, and waving goodbye to her parents, she set off to find fortune in the career of the freelance explorer.

Brief Description of Physical Appearance: Alanis stands proudly, her shield and sword strapped to her back and ready at any moment for danger. The girl has shoulder-length auburn hair and almond-shaped eyes that hold a piercing blue iris. She looks to be of average weight, and a bit tall for an elf, being 5'7".

Brief Description of Personality: Alanis is quiet, empathetic, and neurotic to the bone. When she opens her mouth, she feels that what she says is important. She is slow to anger, but often loses self-control when her boiling point is reached. She is somewhat shy, but never really afraid to talk to people who don't strike her as odd.

Notable Skills: Hunting, Gathering, Archery, Acrobatics, Swordplay.

Is one of the Six: Yes (only the first six to say "Yes" will count, obviously...)

Equipment Carried: A longsword made of silver, a shield made of ironwood, and a backpack. Within this backpack is three days of food, flint and steel for starting fires, a utlility knife, a hatchet, and a length of rope.

Miscellany: Scared of large spiders. "Large" means bigger than an average human's hand. Distrusts the Nephilim, as do most elves...


Last edited by The_End on Thu Dec 24, 2009 12:18 am; edited 1 time in total (Reason for editing : avoiding the dreaded double-post)
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Post by EverMan Thu Dec 24, 2009 12:33 am

Well, alright. I figure my character can act as a sort of prophet, that can aid the six.

Character's Name: Alexandria
Race: Human
Gender: Female
Occupation: Prophet of light.

Background: At the age of ten Alexandria began to have visions. She began to see things that others could not. Spirits that others swore did not exist. But most frightening, she could catch glimpses of what was to come. She was taken in by a mysterious old man, who claimed to be an ancient high mage. He was a great wizard, and taught her the arts of arcane magic, as well as how to harness her ability. When she turned twenty, she was told she had to leave. To find her own way in the world. She left, with still a few things to figure out. The wizard that had helped her could only help her along, not perfect her prophet abilities. Over the years she honed her skills, able to now concentrate it, and discern certain events. Through her powers, she found a magical way to extend her age. In reality she is fifty two, while she looks no more than twenty.

Brief Description of Physical Appearance: She is tall, standing at six feet, with extremely pale skin. Her hair is abundant, and silvery white, reaching her lower back, looking like a sort of mane. She wears either silver robes, or finely polished chain mail, along with gloves and boots. Her eyes are a dull green.

Brief Description of Personality: She is calm, and generally serious. She believe deeply in justice, something that can lead her to make rash, last minute decisions. Besides that, Alexandria is a fine person, working towards good.

Notable Skills: She has learned a fair amount of arcane magics, as well as gained extraordinary strength, possibly because of her divine title (prophet). If I haven't said it enough, she has divine inspiration, being the prophet. She can focus hard, and try her best to see into the future. This gives her a natural skill at divination spells, as well as divine magics.

Is one of the Six: No.

Equipment Carried:
-Chain mail, silver robes
-A beautiful long sword, with a slightly curved blade. Looks as if its never been touched.
-Battle axe. The metal is tinted blue.
-Always has her bag of books. Most are her own, while some are other peoples works. This include her journals, her spell books, tomes of knowledge, and a few other spell books.
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Post by The_End Thu Dec 24, 2009 1:06 am

Looks great, Everman. Now we'll wait for a few more people to sign up and we'll start.
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Post by Silvan Arrow Sat Dec 26, 2009 9:17 pm

Here's my character SU. Please let me know if there's anything you would like me to edit.

Character’s Name: Airadur Kiethian
Race: Nephilim
Gender: Male
Occupation: Bodyguard/Armed Guide

Background: Airandur grew up as an only child in one of the isolated oasis colonies in the Land of the Nephilim. As soon as he was old enough to understand, his parents and elders began teaching him how to survive in the harsh desert conditions. He learned swordplay to defend himself against the vicious fauna that lived just outside his sheltered colony, how to navigate the ziplines between towns, navigation skills, and, most importantly, to never cross the desert on foot, lest he encounter the Desert Wyrm.

After he grew his wings at the age of 50, Airadur was finally able to travel on his own without assistance. He loved the freedom offered by flight and not being tied to the ground or the cumbersome ziplines. He spent a few years traveling through the regions neighboring the Land of the Nephilim. He received a relatively warm welcome from the merfolk in Mergotha and the city of Nalence in Nalencia, though the humans in the surrounding villages in Nalencia were much less open to outsiders. Upon leaving Nalencia, Airandur made his way to Krandor, though he did not stay long because of the forest elves’ apparent distrust of his kind. He finally returned to his homeland, where he took up the occupation of bodyguard and guide for those wishing to cross the desert. Most of his jobs take place within his homeland’s borders, though larger groups will pay sometimes pay him extra to escort them to locations in other lands. As a result, he has established an extensive network of contacts and associates in the realms bordering the Land of the Nephilim.

Brief Description of Physical Appearance: Airadur stands at a towering 6’6” with straight, silver-colored hair that falls artfully around his shoulders, though he sometimes gathers it back in a low ponytail for convenience. His eyes are a dark, piercing grey, and his facial features are reminiscent of a bird of prey, with high cheekbones, gracefully arching eyebrows, and a nose that tapers to a delicate point. His build is thinner than that of a human male his height, though not as thin as females of his race. However, he is stronger than a human male; his muscles are just shaped into a leaner, more lithe physique. His wings, which reach to an impressive span of 14 feet, are a pale ivory with golden undertones.

Brief Description of Personality: At first, Airadur comes off as a simple businessman trying to make his living as a paid bodyguard. However, he simply keeps his emotions masked around the people who hire him for the sake of professionalism. He is a calm, levelheaded individual who is good at thinking logically under pressure and examining all possible scenarios before devising a plan of action. When working with a group, he prefers to play a supporting role rather than taking the position of leadership, though he will not hesitate to offer his opinions or counsel in situations. Despite his efforts to maintain emotionally aloof, he is prone to becoming fond of the individuals that he guards on long journeys. It takes time before he will open up completely to someone, but he is protective and caring for his comrades, close friends, and family. He is generally open to conversing and interacting with others, though he tends to distrust forest elves due to the chilly reception he received during his first visit to Krandor and whenever his profession takes him there.

Notable Skills: Airadur is an accomplished swordsman due to years of training and his profession of protecting his charges from the vicious beasts that roam the deserts of his homeland. In addition, he has an impeccable sense of direction and a good memory of the places he has been. Finally, he knows first aid and medical skills for treating battle wounds and poisonings in the field.

Is one of the Six: Yes

Equipment Carried:
-Lightweight one-handed long sword, which he wears on his right hip due to his being left-handed
-Sky blue tunic that fits closer to the body so as not to interfere with his wings and beige colored pants that he tucks into his boots
-Lightweight chainmail, which he wears under his clothing
-Small round metal shield that fits over his right forearm
-Hardened leather bracers on his forearms
-Worn, knee-high leather boots to protect his feet from the burning desert sands
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Post by Kalaam Sun Dec 27, 2009 3:10 am

Character's Name: Khalen Shalefire
Race: Dwarf
Gender: Male
Occupation: Former Gem Cutter/ Steelbreaker

Background: Khalen Shalefire was born in Mercy’s Forge. The second son from a wealthy clan patriarch, Khalen was able to find a very favorable apprentice under a master gem crafter who also handled the metals and jewelry in addition to cutting and polishing the valuable stones. Despite having the polished skills of a master craftsman, Khalen followed his brother into a dangerous journey to expand clan trading rights. They were ambushed by undead, which crippled his brother. Now, their roles have been reversed, and Khalen has become the hardened warrior. The feud against the undead continues still.

Brief Description of Physical Appearance: Khalen has a square-ish face with craggy eyebrows and a blocky nose. A scar crosses his right eyebrow away from the center of his face, crossing most of his cheek. He has green eyes flecked with gold. Khalen is of average height, with slightly above average width and muscular structure. Callused hands and thick forearms remain from the intense precision used in the idle crafting of new jewelry. He also possesses the thick muscles required to wear the thick plate mail.

Brief Description of Personality: Khalen is a compassionate, slightly xenophobic dwarf who enjoys his work with gems more than fighting. However, once his temper is roused, it is enough to bury people in rubble as high as his mountain home. He is stoic, solid, and loyal with a tendency to remain quiet in the background. When he can be, Khalen is most fastidious about keeping his hands clean while working.

Notable Skills: A master crafter with gem stones and jewelry is equaled with his skill and with shield and mace, and the two-handed axe he carries. He has some basic path finding, foraging, and fire starting, worthy of any seasoned adventurer or guard. He also possesses the native skill with assessing, cutting, and mining, especially with stone. While not an armor or weapon smith, some runic magic applies to jewelry, and he has more than a passing knowledge of what it can do. However, he does not have enough skill to actually forge any enchantments aside from the basic preservation of metals.

Is one of the Six: no
Equipment Carried: Khalen wears heavy plate mail and a great helm. He also has a thick woolen with a leather shoulders and hood for the elements. The breastplate is enchanted for greater durability and lightness. The gauntlets are crafted and enchanted for a sure grip and stability. The two-handed axe is enchanted to bite with the winter’s edge. The mace is enchanted to burst into flame when the command word is uttered. This heats up the metal, and is only usable for brief periods of time. The shield is simply enchanted to provide greater durability. He also carries a small jeweler’s kit, a sling and ten stones for game, and flint and a fire box. The last thing he carries is a single gem of variable color, in various states of polishing and cutting as something to do around the night camp fires.

Miscellany: Hates undead, heights, and is slightly afraid of large bodies of water. Dislikes the color purple, and likes sitting under trees. Loves a good ale, and loves greasy or slightly burnt meat. Dislikes riding horses, but likes ponies, and occasionally has a mule to follow him around if he is trading goods or needs something specific carried. Right handed.

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Post by Hisoka Mon Dec 28, 2009 1:47 pm

Character's Name: Rizel Hawkwind
Race: Forest Elf
Gender: Male
Occupation: Ranger

Background:

Rizel was born in the forests of Krandor to loving parents Lord Dizel and Lady Rien. As elven children are consider a blessing of the Forest Goddess due to the fact despite their long lives Elves are rarely granted children. But Dizel an Rien decided to rise their child according to it's wishes.

Given the name Rizel he carried his family name for some time as he focused on the skills of a Ranger after falling in love with their stories and the honor they conducted themselves with it seemed the Elven Noble was destined to don the Ranger's cloak.

Training every day under the tutelage of a Elven Ranger called Blade Avatar he mastered the arts of Bow, Sword, and Dagger. And spending time with the priests he learned of the faith that drove the Ranger. Despite his love of the lifestyle of the ranger the training was hard as he listened to the bards training.

But after the long days of training where over in sight of the priests and his parents Blade gave him his Ranger's cloak symbolizing the training was over. Donning with all due solemness He saluted his teacher with his swords and went to the Temple to have the Yawee tattooed upon his back, a physical symbol of swearing themselves to help the weak and defend the realm it is a extremely painful process. But without so much as a twitch Rizel had it applied to his back.

Presented with a Mithral Chain mail tunic and shoulder pauldons by his parents he bid them farewell along with his friends and the community at large. For the life of a Ranger was dangerous, many Rangers that went out on their tours never came back. Slain by monsters, killed defending some remote village the reasons where varied but all Rangers shared a desire to help those around them.

Traveling far and wide he saw much of the world, the swamps of Nichtvidd to the frigid lands of Harkvint. He wandered, improving Elven relations with various races through his actions, from battling Frost Giants alongside Barbarians to save a remote northern villages, to slaying monsters along the road to save merchant caravans. His actions earned him the title of Hawkwind as those who saw him fight where reminded of the fierce anger of that bird of prey.

Now with his latest tour over he strides towards the elven forests of his childhood to partake of the Summer Solstice festival.

Brief Description of Physical Appearance: Standing at 5 feet 11 inches he is slender but well muscled with long silver hair and eyes of the deepest green. Sharp but handsome facial features combined with bronze skin colored from the elements of his life speak of his love of the outdoors. Is usually seen wearing light mithral chainmail combined with shoulder paludrons of the same metal. A cloak of forest green and trousers usually completes the outfit. But during the celebrations of his people he can usually be found wearing a bright blue silk robe.

Brief Description of Personality: Calm and dedicated his faith in the Goddess of the forest he is the iconic Ranger. Willing to help any he meets he has crafted a reputation of being a fierce fighter willing to even lay his life down to protect those he is defending. Having wander far and wide he views all races equally, even the undead he does not scorn. For he sees everything from anyone point of view. But his hands are ever ready to use the bow slung upon his back or the sword at his hip.

Notable Skills:
Projectile Training- The ability to use almost anything as a throwing weapon, ranging from knives built for the purpose to even sharpened sticks. Is a valued skill out in the wilds

Marksmanship- The ability to use a bow with deadly precision, is capable of firing up to three arrows at once.

Swordsmanship- The ability to use a blade with a skill every single one of his enemies soon learn

Cooking- The ability to cook, is valuable for Rangers who wander for months at a time by themselves.

Herb and plant Gathering- The ability to gather edible plant life.

Map Making- The ability to make detailed Maps.

Language Training- The ability to speak almost all known languages although his grasp of most is not exactly at a scholar level but he can more then hold a conversion as easy in elven as he could in the tongue of the barbarians.

Is one of the Six: No

Equipment Carried:

A Elven Compound Bow- Crafted of layers of ebony and light elven valenwood it has a draw weight that exceeds its size. Strung with Dragon Heart string it is a relic of his family. Legends say it was crafted by a ancestor that manged the near impossible task of slaying a dragon. It is said the bow was strung with Dragon Heart String to remind his descendants of his glory and the strength in their veins.

Elven Quiver: A highly stylized quiver it is forged of hardened black cloth with Elven runes scribe on it's surface. Despite it's cloth the Quiver has survived a life time without wear.

Elven Arrows: Light and long arrows they are made of valenwood tipped with leaf shaped mithral arrows although a few are tipped with a bodkin head designed to piece plate and heavy armor. Feathered with Eagle feathers they fly like nothing else although their making is a elven secret and is art mastered by only a few. Also they are quite expensive.

Rosethorn Blade- A slender longsword the handle is crafted of mithral as is the blade. Upon it's mirrored surface is etched a rose vine and elven runes. It is this blade legends say that Rizel's ancestor slew the dragon with although Rizel has his doubts.

Save the King- A slender longsword it is nearly identical to to Rosethorn but instead of a vine motif the blade is written with a single elven phrase, " Duty is what I was forged for, I will not fail you if you do not fail me."

Curved Dagger: A everyday mithral curved dagger it is nothing special although it has saved his life more then once.

A waist mounted traveler's pouch- Carries all his travelling needs, things like flint and steel,rations, water skin,and a flask of fairlve a Elven Liqueur that refreshes it's drinker although it is quite potent.

Mithral Chainmail Tunic- Hip length it is forged of the light but strong silver-steel so favored by elves.

Shoulder Pauldons- Light and thin shoulder pauldons they are forged with mithral.

Ranger Cloak- A flowing cloak it is forest green and is considered the symbol of the Ranger and all he or she has sworn themselves to.

Miscellany: Has love of poetry and music although he never learned to play the harp or any musical instrument. Carries a journal although no one knows it.
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Post by quakernuts Mon Dec 28, 2009 3:53 pm

I’m interested, even though I haven’t said anything before now. Hopefully this is alright posting up a profile like this. If it isn’t, however, I’ll remove it without a problem.

Character's Name: Tyris Kyralli
Race: Human
Gender: Male
Occupation: Hunter / Freelancer

Background: Tyris originally was born and raised in Nalence alone with his adopted father. Tyris was abandoned as a child, and left at the doorsteps of a Hunter’s lodge. The father figure took him in with much confusion, and raised him in the ways of the hunter. To his credit, he learned very quickly, and soon rivaled even his father in the art from the early age of eighteen. It is said that his adopted father cast him out from petty jealousy, but if anyone were to ask him, he would simply state that he chose to leave on his own accord.
Tyris was one his own by the age of nineteen, his reputation as a hunter granting him many jobs within every city that he appeared. His simple oak longbow being put to better use than anyone could possibly imagine from such a weak weapon. With his new found fame and fortune, Tyris refused the life of pompous luxury, and preferred the life of traveling. Everyone tried to warn him that it was dangerous, but he refused to listen, and was soon heading out all over the world.

Over the years, many people have learned his name as one to be respected and hired for bringing down big game. It is even said that his marksmanship rivals even that of Hawkwind. His biggest rise to fame, however, is the slaying a Dune Wyrm. No one knows how he did it, nor does anyone know how he even got it to surface without swallowing him whole, but they can all see the proof. A giant tooth fashioned into a makeshift blade on his side. The blade is as long as his forearm, and just as thick.

Tyris has earned his name over the years, and at the age of 29, many doubt his profession as a hunter, now deeming him almost as a bounty hunter. While he doesn’t seem to hunt intelligent species, such as Elves, Dwarves, or Nephilim, he will kill almost anything else in order to make a buck. His whole life has been the hunt of wild animals for profit and adventure, and he doesn’t plan to change that anytime soon. There is a rumor that the reason he was abandoned was because his mother was an elf, and his father a human, a blasphemy in today's day and age. This would help explain his ability as a hunter, but no one can prove anything, so no one has tried. Tyris also learned the way of minor magic. Things such as minor heal, and poison spells are something that he uses regularly in his hunting, which only solidifies the rumors of an elven mother.

Brief Description of Physical Appearance: Tyris stands at around six feet, and is built rigid but not muscular. His entire body is that of a trained hunter, and his wire-like muscles are honed to such perfection from over the years that city guards are jealous of him. His body has been painted with so many wounds, that his entire back is almost entirely scar tissue. Tyris’s hair is black, and shaved down to a crew cut. The strange thing about Tyris is that while his body carries many wounds of his kills, his face stands relatively untouched. Only a few small cuts that would escape casual notice litter his face. His eyes are a piercing grey, and can often make someone back down without a fight.
Tyris is often found wearing a ranger cloak with the insignia scratched off. The hood is almost always up, which makes his grey eyes stand out like the moon at night. Underneath he wears a simple leather vest alone with leather greaves and gauntlets.

Brief Description of Personality: Tyris is friendly to a degree. He is not one to start a conversation with someone that he doesn’t know, but if you were to start talking to him, he would talk back. Many people place Tyris as being cold and heartless on the outside, and having a strong heart on the inside. Tyris has been known to step in and defend the underdog in a fight, as long as the underdog did not deserve it. He has also been known to put on an incredibly hard shell on the outside. Seeing dead people or seeing people die in front of him doesn't even make him flinch. Tyris has an unusually soft spot for the homeless, specifically the children. He remembers that he was abandoned as a child, and hates to see that fate put onto anyone else.

Notable Skills:

Marksmanship - Incredible pin-point accuracy. To this day, it is said that he has never missed a shot.

Swordsmanship – Not his primary weapon of choice, but has learned enough to make him a threat on the field.

Survival tactics – Knows how to survive prolonged exposure to harsh environments.

Poison making – Can make a poison from almost anything.

Spell casting – Tyris is not trained in this field, and only knows a few spells; including minor healing, poison cast, and chameleon.

Language – Has learned the languages of the races from his travels, but is still rough around the edges with many of them.

Tracking – One of the best trackers in the world.

Is one of the Six: Yes

Equipment Carried:

Bow of Silence – A Longbow enchanted with the power of silence. Anything that the bow hits is unable to speak for a very long thirty seconds. In which time, Tyris is able to complete the kill if the first arrow did not kill the creature outright.

Steel Katana – Simple Katana crafted from one of the many blacksmiths around the world.

Dwarven Arrows – Arrows made from the Dwarven homeland of Mercy’s Forge. These arrows are meant to inflict as much damage as physically possible in one shot or less. They are quite heavy, as they are made almost completely of metal, but Tyris has learned the technique and gained the physical strength needed to fire the arrows.

Leather armor including quiver – Tyris has never been fancy with his armor, preferring the light and stealthy approach to things.

Flasks – Needed to mix different plants into potent poisons.

Traveling pouches – Needed to gather everything from his travels, simple leather holding bags.

Ranger’s cloak – Died black so as to blend in with the night. Tyris has earned a lot of criticism from real rangers demanding to know where he acquired the cloak.

Hidden blades – Built into his leather gauntlets, they are his last defense.

Miscellany: Tyris is always wondering about his real parents, and is silently on a quest to find out who exactly they were, and to find out if he really did have an elven mother. While he does not have any physical traits of one, he is curious.
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Post by MetalEgo Tue Jan 26, 2010 3:52 pm

Terribly interested, though this topic hasn't been responded to in a month. I hope it's still, like, going. D= Oh please oh please.

Character's Name: Lulinna Burgle
Race: Merfolk
Gender: Female
Occupation: Mooch

Background: Lulinna—Lulu, her "friends" called her—was born to an unremarkable family. Always a lazy girl, she would never clean her corner of the cave, and she would never wash the dishes when her mother asked her to. Lulu would, instead, flee to her "friends" for company. Who they were would change from month to month, and she would cling to any clique that tolerated her for as long as she could before she was run off, all of her "friends" driven bonkers by her uppity attitude, her trying to steal their boyfriends, her ugly hair, her smell. How could something that lived underwater smell so bad? But, merfolk being friendly people, Lulu would just go find more "friends." Her myriad of brief acquaintances taught her many things, better fishing techniques, better swimming techniques, better punching, better jumping, better glass-blowing. Many little tips she remembered, becoming a jack of all trades and a master of none.

Brief Description of Physical Appearance: At 5'10", Lulu is just below average for her people. Her skin is the slimy amber of jungle frogs, her eyes big and inky black. Her smile is a broad one, but her yellow lips stay closed, for the poor girl is very aware of her halitosis. The distinctive mohawk fin that marks her for one of the merfolk begins between her eyes, above her flat nose, splitting her short, curly mop of orange hair. Her clothing is scant, like most of her kin's. She wears only a brief skirt of some unfortunate blue snake's skin, but her pointed nails are always painted with tar, her thin wrists and ankles always jangle with corroded bangles and charm bracelets, and her neck is always weighted with pearls and rocks strung on fishing line.

Brief Description of Personality: Lulu imagines herself a marvelous specimen of beauty and elegance. She always supposes this or that hapless male is hopelessly infatuated with her, and she doesn't quite understand why nobody ever wants to "hang out" with her. For all her shortcomings, at least, Lulu is very friendly and accepting of others, though this makes her tremendously gullible.

Notable Skills: Though Lulu smells terrible, herself, her own sense of smell is quite keen. In addition to that, her skills with the Kerrgutu—a very traditional weapon that functions rather like a pair of scissors—are remarkable. Lulinna is also a competent glass blower.

Is one of the Six: Yeeeees? (only the first six to say "Yes" will count, obviously...)

Equipment Carried:
-Skirt
-A Kerrgutu sheathed on each hip
-A reel of fishing line

Miscellany: I think that's pretty good... Is that pretty good? D=
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Post by The_End Sun Oct 03, 2010 1:01 am

Reviving for same reason as old thread. Didn't want to create a whole new thread for this again. Sorry for improper etiquette.

If anybody is still interested, post here please.
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