Profits of War[OOC: Closed to Sign-Ups]
+2
Skittle_Overlord
Aiswari Cara
6 posters
FOG: Footsteps of Ghosts :: In Character :: Advanced Role-Playing :: Advanced Out of Character Discussion :: Archived Advanced OoC Topics
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Profits of War[OOC: Closed to Sign-Ups]
The year is 700 AD, and kingdoms are scattered throughout the land. England is in turmoil, as there is no true ruler. Many self claimed kings rule over counties through the area, and wars are waged like birds fly. The times are very profitable for warriors for hire, and many of the kings jostle for the rights to have the best.
The kingdoms that vie for control of the land are: Leham, Tira, Cunnington, Belard, and Teliyard. Leham and Tira sit upon the rocky coasts of the Islands, and great walls sit, holding towers overlooking the rushing sea. Cunnington is at the border of Wales, and they constantly deal with sieges from the neighboring Saxons. Belard rests on the edge of Scotland, blocking the uprising of the Scottish peasants, and Teliyard rests in the middle of the warring counties.
NPC: The Coward King of Teliyard is beginning to fold under the weight of Belard's ruler, choosing to send a messenger to their tyrant king, and they have chosen to give up their armies.*
NPC: The Conquetful King of Connington sees a chance to suceed through the King of Belard, knowing the destructive actions that lead to his acent to the throne. He too is sending a messenger to the Tyrant king offering his support, but he is not a king to be trusted, for his conquestful nature causes his mysterious actions.*
With so many wars covering the nation, warriors are in high need, but usually the counties' peasants and knights are too weak and number too few. Mercenaries are a somewhat nomadic breed of warrior that travel the land, looking for the kingdom in most want, and their goal is to profit off the pain and suffering of their bidder's foes.
Many people are under the weight of the kings' taxes, but the mercenaries are a lucky few that are exempt from such a price. Leham and Tira are a fair and balanced set of kingdoms that trade between on another, but they are under constant barrage from their neighbors, trying to conquer the land. Cunnington is ruled by a greedy king whos only goal is conquest and riches. Belard is governed by a tyranical leader who killed the previous king, taking his place as his own, and now his bloodlust makes him crave for power over the land. Teliyard, the center of religion, contains the holy city of Nebal, abstaining from conquest, but they fight to protect their doctrine and peaceful ways.
It is your place to decide who you battle for. Will you take up the blade for the kind rulers of Leham, Tira, or Teliyard, protecting the peaceful ways of the rulers? Or will you take up your stance for the evil whims of Cunnington or Belard? Is it your place to abstain from the wars of the region, watching the land buckle under the constant rage, or will you take a stand, fighting for no lord only gaining from the battles? Were you a born into a poor farm of one of the ruling kings that pay tribute to your lords, or are you noble born, seeking your own fame and fortune?
If you choose to be a mercenary and you stay with your chosen kingdom, the rewards of conquest and victory will be splendid, ranging from concubines and riches to armies that obey your every command. You will be able to take what you will from the conquered lands and towns, giving only a small portion to your chosen king or none at all.
----------------------------------------------------------------------------------------------------------------
This is a medieval based rp, and your weapons have to act accordingly. It is a mix of fiction and fantasy, leaving room for some magics, but they have to have some religious explanation, ranging from White Magic(God based) to Black Magic(Satan based) and anything in between. You can be from a neighboring country or from a foreign land, but if you are supposed to be from a foreign land---such as China. The weapons have to be from the respective land.
The rules are:
*No Godmodding or Powerplaying, Powerplaying may be permitted with an okay from the User of the character.
*This is a Rated-R rp, and the action may be reflected that way, but by no means is there to be "over" detail of gore or sexual scenes(if any) **This is not a porn or snuff rp.
*Like the site rules for Casual Roleplaying, there is a two paragraph minimum for each post, excluding some because I know sometimes the description is just not there.
*No L337 5P34K(Leet Speak or Text typing)
*OOC is for the OOC Thread(That's why I made it.)
*Have fun, which means no flaming or trolling, because it keeps others from having fun.
----------------------------------------------------------------------------------------------------------------
Four people can make kings. I will take the first king spot as well as a mercenary, but these positions are first come first serve. After at least the four kings spots are filled, I will begin the IC.
Character Profile:
----------------------------------------------------------------------------------------------------------------
Name: King David Leham
Age: 45
Date of Birth: 655 AD May, 12
Home County: Leham
Appearance: Although by our standards 45 is a young age, in the old times 45 years of age was pushing the boundaries of elderly. A thin golden ring sits atop the his head, making his shoulder length grey hair run under it. The wirey strands always frame the wrinkled visage of the elderly king, and his dark green eyes radiate wisdom and knowledge. A grey goatee sits about his face, keeping in a constant trimmed state.
His chin bears a well shaped goatee, and his face exhudes wrinkles of caring and concern. He is thin from elderly age, but he usually has no trouble moving about, needing help from a servant very rarely. The years of gravity have given a slight slouch to his spine, and he usually needs a cane to stay without help.
The lavish silk coat that drapes his fragile frame is stained the color of his eyes. The other silken garments that wrap around his body are colored the same Leham royal color of forest green. Around the collar of his robe sits a trim of white rabbit fur, that lines down the inside edges as well.
Weapon: The Leham Royal Blade: A three foot claymore with a gold lined white hilt, leading to the gleaming silver blade sheathed in the white cover. The name of Leham is inscribed along the front of the noble blade, but along the back the family motto is inscribed, saying "hunig sy godian brisct aeced be loccian fleohcynn"(Honey is better than vinegar to attract flies)
Armor: He wears a thin layer of chainmail under his clothes at all times, but he does not go into battle, so he does not need battlements.
Occupation: King of Leham
Bio: He was born in the middle of spring, nearing the middle of his father's reign. His life was one luxury after the next, breeding him for the life of royalty. His youthful days were spent training in the art of swordplay, and his nights were used in training him in chivalrous and royal actions. From the day he was born, he was meant to gain the kingdom of Leham.
He spent many years training, being hidden away from treason and assassination, but at the age of 16 he was sent into his mandatory battle on the frontlines of the Leham expanse. After his successful tour of duty, he came back to hear of his father's death and his rise to king, but this was not happy news for him. The former king and his young son were very close, spending much time together, but now he has lost his closest friend, and he never had a mother.
The Queen soon died from blood lost after giving birth to the young prince, but the King has found a wife of his own, taking the princess of Tira's hand in marriage. Although these are happy times for the elderly king and his now elderly wife, war is on the horizon, beconing the coming of the greedy and murderous kings of Cunnington and Belard. He has to find help from passing mercenaries, hoping to sway the tide of battle to his favor.
----------------------------------------------------------------------------------------------------------------
*Side Note:
If an NPC is called for, either I can play the part or you can. We'll talk about it on the OOC and plan out the conversation, but most NPC's are not going to be playing major parts, it is for store owners and townspeople that may run into your character for entertaining conversation.
The kingdoms that vie for control of the land are: Leham, Tira, Cunnington, Belard, and Teliyard. Leham and Tira sit upon the rocky coasts of the Islands, and great walls sit, holding towers overlooking the rushing sea. Cunnington is at the border of Wales, and they constantly deal with sieges from the neighboring Saxons. Belard rests on the edge of Scotland, blocking the uprising of the Scottish peasants, and Teliyard rests in the middle of the warring counties.
NPC: The Coward King of Teliyard is beginning to fold under the weight of Belard's ruler, choosing to send a messenger to their tyrant king, and they have chosen to give up their armies.*
NPC: The Conquetful King of Connington sees a chance to suceed through the King of Belard, knowing the destructive actions that lead to his acent to the throne. He too is sending a messenger to the Tyrant king offering his support, but he is not a king to be trusted, for his conquestful nature causes his mysterious actions.*
With so many wars covering the nation, warriors are in high need, but usually the counties' peasants and knights are too weak and number too few. Mercenaries are a somewhat nomadic breed of warrior that travel the land, looking for the kingdom in most want, and their goal is to profit off the pain and suffering of their bidder's foes.
Many people are under the weight of the kings' taxes, but the mercenaries are a lucky few that are exempt from such a price. Leham and Tira are a fair and balanced set of kingdoms that trade between on another, but they are under constant barrage from their neighbors, trying to conquer the land. Cunnington is ruled by a greedy king whos only goal is conquest and riches. Belard is governed by a tyranical leader who killed the previous king, taking his place as his own, and now his bloodlust makes him crave for power over the land. Teliyard, the center of religion, contains the holy city of Nebal, abstaining from conquest, but they fight to protect their doctrine and peaceful ways.
It is your place to decide who you battle for. Will you take up the blade for the kind rulers of Leham, Tira, or Teliyard, protecting the peaceful ways of the rulers? Or will you take up your stance for the evil whims of Cunnington or Belard? Is it your place to abstain from the wars of the region, watching the land buckle under the constant rage, or will you take a stand, fighting for no lord only gaining from the battles? Were you a born into a poor farm of one of the ruling kings that pay tribute to your lords, or are you noble born, seeking your own fame and fortune?
If you choose to be a mercenary and you stay with your chosen kingdom, the rewards of conquest and victory will be splendid, ranging from concubines and riches to armies that obey your every command. You will be able to take what you will from the conquered lands and towns, giving only a small portion to your chosen king or none at all.
----------------------------------------------------------------------------------------------------------------
This is a medieval based rp, and your weapons have to act accordingly. It is a mix of fiction and fantasy, leaving room for some magics, but they have to have some religious explanation, ranging from White Magic(God based) to Black Magic(Satan based) and anything in between. You can be from a neighboring country or from a foreign land, but if you are supposed to be from a foreign land---such as China. The weapons have to be from the respective land.
The rules are:
*No Godmodding or Powerplaying, Powerplaying may be permitted with an okay from the User of the character.
*This is a Rated-R rp, and the action may be reflected that way, but by no means is there to be "over" detail of gore or sexual scenes(if any) **This is not a porn or snuff rp.
*Like the site rules for Casual Roleplaying, there is a two paragraph minimum for each post, excluding some because I know sometimes the description is just not there.
*No L337 5P34K(Leet Speak or Text typing)
*OOC is for the OOC Thread(That's why I made it.)
*Have fun, which means no flaming or trolling, because it keeps others from having fun.
----------------------------------------------------------------------------------------------------------------
Four people can make kings. I will take the first king spot as well as a mercenary, but these positions are first come first serve. After at least the four kings spots are filled, I will begin the IC.
Character Profile:
- Code:
Name:
Age:
Date of Birth:
Home County/Country:
Appearance: (Image or Description, Civilian and Combat Appearance)
Weapon:
Armor:
Occupation:(Mercenary, Farmer, Duke, Servent, or King)
Magic:
Bio:(At least 2 to 3 paragraphs)
Extra Information:
----------------------------------------------------------------------------------------------------------------
Name: King David Leham
Age: 45
Date of Birth: 655 AD May, 12
Home County: Leham
Appearance: Although by our standards 45 is a young age, in the old times 45 years of age was pushing the boundaries of elderly. A thin golden ring sits atop the his head, making his shoulder length grey hair run under it. The wirey strands always frame the wrinkled visage of the elderly king, and his dark green eyes radiate wisdom and knowledge. A grey goatee sits about his face, keeping in a constant trimmed state.
His chin bears a well shaped goatee, and his face exhudes wrinkles of caring and concern. He is thin from elderly age, but he usually has no trouble moving about, needing help from a servant very rarely. The years of gravity have given a slight slouch to his spine, and he usually needs a cane to stay without help.
The lavish silk coat that drapes his fragile frame is stained the color of his eyes. The other silken garments that wrap around his body are colored the same Leham royal color of forest green. Around the collar of his robe sits a trim of white rabbit fur, that lines down the inside edges as well.
Weapon: The Leham Royal Blade: A three foot claymore with a gold lined white hilt, leading to the gleaming silver blade sheathed in the white cover. The name of Leham is inscribed along the front of the noble blade, but along the back the family motto is inscribed, saying "hunig sy godian brisct aeced be loccian fleohcynn"(Honey is better than vinegar to attract flies)
Armor: He wears a thin layer of chainmail under his clothes at all times, but he does not go into battle, so he does not need battlements.
Occupation: King of Leham
Bio: He was born in the middle of spring, nearing the middle of his father's reign. His life was one luxury after the next, breeding him for the life of royalty. His youthful days were spent training in the art of swordplay, and his nights were used in training him in chivalrous and royal actions. From the day he was born, he was meant to gain the kingdom of Leham.
He spent many years training, being hidden away from treason and assassination, but at the age of 16 he was sent into his mandatory battle on the frontlines of the Leham expanse. After his successful tour of duty, he came back to hear of his father's death and his rise to king, but this was not happy news for him. The former king and his young son were very close, spending much time together, but now he has lost his closest friend, and he never had a mother.
The Queen soon died from blood lost after giving birth to the young prince, but the King has found a wife of his own, taking the princess of Tira's hand in marriage. Although these are happy times for the elderly king and his now elderly wife, war is on the horizon, beconing the coming of the greedy and murderous kings of Cunnington and Belard. He has to find help from passing mercenaries, hoping to sway the tide of battle to his favor.
----------------------------------------------------------------------------------------------------------------
*Side Note:
If an NPC is called for, either I can play the part or you can. We'll talk about it on the OOC and plan out the conversation, but most NPC's are not going to be playing major parts, it is for store owners and townspeople that may run into your character for entertaining conversation.
Last edited by Aiswari Cara on Tue Dec 08, 2009 5:19 pm; edited 7 times in total
Aiswari Cara- Shadow
- Join date : 2009-10-25
Posts : 102
Age : 36
Re: Profits of War[OOC: Closed to Sign-Ups]
Name: Larka...just Larka
Age: 17
Date of Birth: 683 AD December 6
Home County/Country: Wherever the wind may take her
Appearance:
Battle outfit, and boots. Along with this, she of course wears cloth and wrappings underneath to tie down her chest, she also has leather guards on her forearms so that the string on her bow doesn't hit her there. She has a black cape that she uses if it rains.
Casual wear, she replaces her top for this comfortable blue short robe, but keeps the same bottoms and boots. She also keeps some blades on her, better safe then sorry.
As you may have noticed, Larka has a rather slender frame. This does not mean she isn't strong, she holds a lot of wirey strength in her. Her body is more fit than a normal woman's, and is thinner all around as a result. Making her very light, she stands at 5'7". Her hair is a redish brown and her eyes are a violently violet color that penetrates even the steadiest of people. You don't want this person to glare out you, it can be rather intimidating. Her skin is like porcelain and soft looking.
Weapon: She carries a bow and arrow while working, but both on her person and hidden are blades meant for throwing. Her bow is 1/3rd her height, and enchanted. It can reach distances that no long bow has, she had to pay an arm and a leg to get it, or at least the seller had to. It has ornate designs and runes of white magic along it. The arrows she uses are just ordinary though.
Her blades range in length, but she has many of them, they can be seen strapped to her side, on her arms, and in a sling that she sometimes wears across her chest. The hidden ones are in her boots, and in her shirt.
Armor: She generally wears none, she specializes in stealth, agility, and range based attacks. Her leather arm guards keep her from getting snagged by her bow though. In a big open battle she’ll sometimes wear some chain mail, but she needs to keep herself light and nimble. She relies on speed and precision. So armor would do more harm than help really.
Occupation: Mercenary/runaway princess
Magic: Her bow is enchanted, and uses a bit of her energy when she uses it. She also has recently learned some healing magic. (black magic)
Bio:If asked about ‘his’ past, the mercenary Larka will simply say that ‘he’ was born to a traveling gypsy tribe, took up knife work as a kid for entertainment purposes, and was taught how to handle a bow when he showed his talented lethal aim early on. ‘He’ used to be nothing more than a street rat to most people.
But Larka is actually the Princess of Belard, and her name is actually Luka. She was born in the winter, and prematurely, a bad thing for her mother. It was a difficult labor, and her mother died soon afterward. Leaving Luka to be raised by her father, tutors, and various nannies. Her life from the very beginning was very comfortable and luxurious, she was after all the King’s only child. As luxurious as it was though, it was also heavily monitored. If she so much as sneezed, doctors came rushing, she was a bit small and premature for a baby girl, so her chances of living were not as high as desired. But she did in fact pull through, she grew stronger every day, and the constant attention kept her from getting sick.
She began her training in royal ways as an infant, her nannies were ordered to read to her constantly, and to show her things like flowers and small critters. She may not have understood it all, but she was still getting a head start, her mind connected things together sooner than it would have if she wasn’t shown these things. She began reading at age three and a half, but spoke little. She just didn’t seem to have much to say, but when she did actually speak, it was a well thought out and structured sentence, highly surprising for one her age.
As a child she was still read to constantly, and she liked it, she wanted to read just about every book in existence. She would get so excited about it she could hardly put her books down long enough to even eat. She was thirsty for knowledge, in everything from magic, to philosophy, and even poetry. Her favorite things by far however, had to be adventure stories of heroes. She’d spend many days sitting in the gardens reading endlessly about heroes and the adventures they had. It was also about the time she started to learn how to dance, proper etiquette, and the ways of the court. They were things she picked up rather quickly. She soon became bored with them.
One day as she finished reading a particular story, Luka got the idea to ask her father if she could learn to fight. At first he said no, women never fought, they sometimes took up the bow and arrow for competition purposes in the court, but they never fought. Luka didn’t give up in asking, and worked out something with him. She would take up the bow and arrow, and also learn how to handle a knife, but no more than that. She took to it like a fish in water, and practiced in her room at night in addition to her lessons during the day, adding movements to what she was taught. It pleased her, and her father saw no harm in it, so she was allowed to continue.
As a preteen she began catching the attentions of people, she was blossoming into a young lady quite worthy of the title Princess. Her straight, reddish brown hair trailed down to her knees, her porcelain skin was smooth and soft to the touch, her grace and smile lit up a room, and her mysteriously purple eyes entranced many. She was engaging and talented, topping the ladies at court in things like singing, dancing, and the bow and arrow competitions. The only thing she never seemed to be good at was gambling, she was terrible at it, and often times she was joked about because of it.
This was all due to the heavily scheduled and monitored life she had, she was grilled and practiced, mind you she had to have had talent to excel as much as she did, but her father was rather demanding of her. She had to be competent and capable, she was to be Queen after all. This was something she loathed, she hated being controlled, guarded, watched, and pestered. She felt like she was suffocating. She would stare out of the window and envy how free birds were, taking a fancy to the wind and how untamed and whimsical it was. Her mind was always elsewhere, she didn’t care for ruling and royal rubbish, she wanted to be free.
So when her father told her that she was to marry one of his most trusted friends, she knew that she had to somehow escape. She simply refused to have her love life decided for her, like her father, she was willful. Luka slipped away during the night, leaving Belard behind her. When she was away, she purchased a new bow and some knives, along with the clothes she needed. Luka cut her own hair and tied down her chest, deciding to take on the role of a man. She would never find work better than that of a whore otherwise, besides, having adventures and making her own way seemed like the best path to take. Her singing abilities made it easier on her to change her voice, and at first it was difficult to pretend to be a man, but eventually she got the hang of it.
Her first job was an assassination, and that was what qualified her to become a mercenary, she was accepted into a group lead by a reliable sort of man. ‘Larka’(the new name she chose) was considered to be quite the deadly shot, and climbed ranks quickly once she proved her ability.
About six months later, she was expected to do a job for Belard, a silent alarm went off in her head, and she left the group with the excuse “The wind beckons me to head south.”, they were sad to see their 'beautiful boy' go, but accepted it since she was so sure that she wanted to go a different direction. Since then she has bounced from group to group, gaining the nickname ‘Larka of the wind’, for never spending to much time in one place. She accepts jobs that make her reputation look good, not necessarily the one that pays the most, she enjoys making the impossible mission possible. So she is more of an adventure seeking mercenary than a money seeking one.
She has heard rumors of her father starting to look for her.
Extra Information: she loves flowers and reading
done
Age: 17
Date of Birth: 683 AD December 6
Home County/Country: Wherever the wind may take her
Appearance:
Battle outfit, and boots. Along with this, she of course wears cloth and wrappings underneath to tie down her chest, she also has leather guards on her forearms so that the string on her bow doesn't hit her there. She has a black cape that she uses if it rains.
Casual wear, she replaces her top for this comfortable blue short robe, but keeps the same bottoms and boots. She also keeps some blades on her, better safe then sorry.
As you may have noticed, Larka has a rather slender frame. This does not mean she isn't strong, she holds a lot of wirey strength in her. Her body is more fit than a normal woman's, and is thinner all around as a result. Making her very light, she stands at 5'7". Her hair is a redish brown and her eyes are a violently violet color that penetrates even the steadiest of people. You don't want this person to glare out you, it can be rather intimidating. Her skin is like porcelain and soft looking.
Weapon: She carries a bow and arrow while working, but both on her person and hidden are blades meant for throwing. Her bow is 1/3rd her height, and enchanted. It can reach distances that no long bow has, she had to pay an arm and a leg to get it, or at least the seller had to. It has ornate designs and runes of white magic along it. The arrows she uses are just ordinary though.
Her blades range in length, but she has many of them, they can be seen strapped to her side, on her arms, and in a sling that she sometimes wears across her chest. The hidden ones are in her boots, and in her shirt.
Armor: She generally wears none, she specializes in stealth, agility, and range based attacks. Her leather arm guards keep her from getting snagged by her bow though. In a big open battle she’ll sometimes wear some chain mail, but she needs to keep herself light and nimble. She relies on speed and precision. So armor would do more harm than help really.
Occupation: Mercenary/runaway princess
Magic: Her bow is enchanted, and uses a bit of her energy when she uses it. She also has recently learned some healing magic. (black magic)
Bio:If asked about ‘his’ past, the mercenary Larka will simply say that ‘he’ was born to a traveling gypsy tribe, took up knife work as a kid for entertainment purposes, and was taught how to handle a bow when he showed his talented lethal aim early on. ‘He’ used to be nothing more than a street rat to most people.
But Larka is actually the Princess of Belard, and her name is actually Luka. She was born in the winter, and prematurely, a bad thing for her mother. It was a difficult labor, and her mother died soon afterward. Leaving Luka to be raised by her father, tutors, and various nannies. Her life from the very beginning was very comfortable and luxurious, she was after all the King’s only child. As luxurious as it was though, it was also heavily monitored. If she so much as sneezed, doctors came rushing, she was a bit small and premature for a baby girl, so her chances of living were not as high as desired. But she did in fact pull through, she grew stronger every day, and the constant attention kept her from getting sick.
She began her training in royal ways as an infant, her nannies were ordered to read to her constantly, and to show her things like flowers and small critters. She may not have understood it all, but she was still getting a head start, her mind connected things together sooner than it would have if she wasn’t shown these things. She began reading at age three and a half, but spoke little. She just didn’t seem to have much to say, but when she did actually speak, it was a well thought out and structured sentence, highly surprising for one her age.
As a child she was still read to constantly, and she liked it, she wanted to read just about every book in existence. She would get so excited about it she could hardly put her books down long enough to even eat. She was thirsty for knowledge, in everything from magic, to philosophy, and even poetry. Her favorite things by far however, had to be adventure stories of heroes. She’d spend many days sitting in the gardens reading endlessly about heroes and the adventures they had. It was also about the time she started to learn how to dance, proper etiquette, and the ways of the court. They were things she picked up rather quickly. She soon became bored with them.
One day as she finished reading a particular story, Luka got the idea to ask her father if she could learn to fight. At first he said no, women never fought, they sometimes took up the bow and arrow for competition purposes in the court, but they never fought. Luka didn’t give up in asking, and worked out something with him. She would take up the bow and arrow, and also learn how to handle a knife, but no more than that. She took to it like a fish in water, and practiced in her room at night in addition to her lessons during the day, adding movements to what she was taught. It pleased her, and her father saw no harm in it, so she was allowed to continue.
As a preteen she began catching the attentions of people, she was blossoming into a young lady quite worthy of the title Princess. Her straight, reddish brown hair trailed down to her knees, her porcelain skin was smooth and soft to the touch, her grace and smile lit up a room, and her mysteriously purple eyes entranced many. She was engaging and talented, topping the ladies at court in things like singing, dancing, and the bow and arrow competitions. The only thing she never seemed to be good at was gambling, she was terrible at it, and often times she was joked about because of it.
This was all due to the heavily scheduled and monitored life she had, she was grilled and practiced, mind you she had to have had talent to excel as much as she did, but her father was rather demanding of her. She had to be competent and capable, she was to be Queen after all. This was something she loathed, she hated being controlled, guarded, watched, and pestered. She felt like she was suffocating. She would stare out of the window and envy how free birds were, taking a fancy to the wind and how untamed and whimsical it was. Her mind was always elsewhere, she didn’t care for ruling and royal rubbish, she wanted to be free.
So when her father told her that she was to marry one of his most trusted friends, she knew that she had to somehow escape. She simply refused to have her love life decided for her, like her father, she was willful. Luka slipped away during the night, leaving Belard behind her. When she was away, she purchased a new bow and some knives, along with the clothes she needed. Luka cut her own hair and tied down her chest, deciding to take on the role of a man. She would never find work better than that of a whore otherwise, besides, having adventures and making her own way seemed like the best path to take. Her singing abilities made it easier on her to change her voice, and at first it was difficult to pretend to be a man, but eventually she got the hang of it.
Her first job was an assassination, and that was what qualified her to become a mercenary, she was accepted into a group lead by a reliable sort of man. ‘Larka’(the new name she chose) was considered to be quite the deadly shot, and climbed ranks quickly once she proved her ability.
About six months later, she was expected to do a job for Belard, a silent alarm went off in her head, and she left the group with the excuse “The wind beckons me to head south.”, they were sad to see their 'beautiful boy' go, but accepted it since she was so sure that she wanted to go a different direction. Since then she has bounced from group to group, gaining the nickname ‘Larka of the wind’, for never spending to much time in one place. She accepts jobs that make her reputation look good, not necessarily the one that pays the most, she enjoys making the impossible mission possible. So she is more of an adventure seeking mercenary than a money seeking one.
She has heard rumors of her father starting to look for her.
Extra Information: she loves flowers and reading
done
Last edited by Skittle_Overlord on Mon Nov 09, 2009 11:03 pm; edited 11 times in total (Reason for editing : eye color edit, for the third time)
Skittle_Overlord- Shadow
- Join date : 2009-09-10
Posts : 155
Location : behind you....
Re: Profits of War[OOC: Closed to Sign-Ups]
Name: Jean St-Clair
Age: 37
Date of birth: 663 A.D
Home Country/Country: France
Appearance:
Weapon: A simple Long sword
Armor: none, the dress of a priest
Occupation: Priest/Knight/Mercenary
Magic: White Magic
Bio:
When Jean first heard of the warring factions on his neighboring island to the north, he knew it was to be his destination. Jean St-Clair pleaded to the king of France on the potential gains of aiding a particular faction gain total control. The King would have none of it. Jean thought, thought and thought harder. There was only one way to convince a deeply pious King to do something against said wishes. Jean’s blind zeal would stop at nothing.
Eventually, through faking a divine vision and possession, he was able to convince the King into letting go to the isle. However, he would have no backing from the French Crown or government, they would be alone. The men that were to be assigned to Jean were to be his only soldiers. With that, Jean, along with 150 of the famous French Cavalry landed on the shores of Britannia.
Jean and his men, that he baptized Les Fleurs de Lys, have made camp on the shores: abandoned and forgotten by their king. The French have made no attempt in camouflaging their presence in the area and is probably wildly known by all. They now wait to see which Realm would seek their help.
Extra Information: Jean is corrupted, yes, but he knows the value of his Knights and will choose the side that he finds more...’appealing’. Otherwise known as the one with bigger pockets.
Age: 37
Date of birth: 663 A.D
Home Country/Country: France
Appearance:
Weapon: A simple Long sword
Armor: none, the dress of a priest
Occupation: Priest/Knight/Mercenary
Magic: White Magic
Bio:
When Jean first heard of the warring factions on his neighboring island to the north, he knew it was to be his destination. Jean St-Clair pleaded to the king of France on the potential gains of aiding a particular faction gain total control. The King would have none of it. Jean thought, thought and thought harder. There was only one way to convince a deeply pious King to do something against said wishes. Jean’s blind zeal would stop at nothing.
Eventually, through faking a divine vision and possession, he was able to convince the King into letting go to the isle. However, he would have no backing from the French Crown or government, they would be alone. The men that were to be assigned to Jean were to be his only soldiers. With that, Jean, along with 150 of the famous French Cavalry landed on the shores of Britannia.
Jean and his men, that he baptized Les Fleurs de Lys, have made camp on the shores: abandoned and forgotten by their king. The French have made no attempt in camouflaging their presence in the area and is probably wildly known by all. They now wait to see which Realm would seek their help.
Extra Information: Jean is corrupted, yes, but he knows the value of his Knights and will choose the side that he finds more...’appealing’. Otherwise known as the one with bigger pockets.
Dax- Ghost
- Join date : 2009-10-19
Posts : 1766
Location : Montreal
Re: Profits of War[OOC: Closed to Sign-Ups]
Name: Langston David
Age: 36
Date of Birth: January 21, 664 AD
Home County/Country: Leham
Appearance: He has a fair complexion from being behind armor much of his life. He has bright blue eyes that dance with the fire of life and battle. The dark auburn hair is usually hidden from the sun, and it continually gets darker each year. He has a muscular frame from years of training and continuous battle exercise.
The man is slightly taller than most, reaching up to 6'2", but he has a high amount of stamina from long miles of walking and running. The clothes he wears out of battle and at rest are an assortment of white cloth shirts and black trousers, coming to black boots covering his ankles and one third of his shin.
If he isn't carrying his axe with him in a civil manner, he is always armed with a long sword at his hip. He rarely shows himself to people, but he wears a scar running from his left shoulder down to his forearm.
Weapon: He usually weilds a large three foot axe, and the blade has a wicked one foot blade, and a menacing spike comes from the back, forming from the black metal. His civilian longsword is a masterly crafted blade, reaching only two feet long, and the blade's white metal gleamed in the sunlight.
Armor: In battle his armaments are a plate set, covering him from head to foot. The white metal of the plate also beared a black eagle spreading its wings across his chest. His Helmet is of the same white metal of his chest, gauntlets, legs, and boots. The wicked axe fit in place in a hold on the tasset.
The Helm upon his head bore a cross for his eyes to see, and it also eased his breathing. The eagle upon his chest represented his family crest for the name of David. The helm had a slight boxy appearance, matching the style of the rest of his armor.
Occupation:Traveling Healer/Mercenary
Magic: He uses white mage, and he is a cleric of the church. His powers are; healing minor to major wounds with prayers he has learned through the church and his faith; power to cast bolts of electricity through his axe with a prayer.
Bio: As a child he grew in one of the small towns of Leeham, never getting the education he so desperatly needed, but he grew to become taller than most of the children around. Leeham's gaurd came through the town on a regular check for the king, and at the age of ten the boy named Langston stood at 4' 2". The gaurds came to the boy, asking if he would join the king's legion.
Langston did not want to go without permission from his parents, but if he would go through the military, he would not need education. This was surely a sign from the heaven's, for he was deep into the teachings of the church. As he came through the ranks of training for the Legion of Leeham, he continued to grow in both his height and faith.
He prayed everyday to the lord, and he asked him to bless his path. The constant connection to the white began to come through to his dreams as well. A dream came to the man, showing him the prayer of healing, and he was nearing the age of eighteen. He would indeed go to war if anyone were to attack. But time passed, and he knew his gift was going unused.
He left the legion at the age of 24, but they did not give it up on good terms. He stole one of their horses, and Langston rode all night to a neighboring county, where they could not follow. He worked many careers in the cities, killing local theives, and the now ex knight also healed local wounds and the sick.
Now he is thirty six, and he has only grown in his faith, but he has also traveled to the greedy king's lands, hearing the whispers of war. He knew he would take place in the fighting, and the night he arrived to the land, the knight lay down to sleep, but he was visited in his sleep once more. The vision offered him the prayer of rightous lightning, so he knew his course of action. It was time to join a cause.
Extra Information:
Age: 36
Date of Birth: January 21, 664 AD
Home County/Country: Leham
Appearance: He has a fair complexion from being behind armor much of his life. He has bright blue eyes that dance with the fire of life and battle. The dark auburn hair is usually hidden from the sun, and it continually gets darker each year. He has a muscular frame from years of training and continuous battle exercise.
The man is slightly taller than most, reaching up to 6'2", but he has a high amount of stamina from long miles of walking and running. The clothes he wears out of battle and at rest are an assortment of white cloth shirts and black trousers, coming to black boots covering his ankles and one third of his shin.
If he isn't carrying his axe with him in a civil manner, he is always armed with a long sword at his hip. He rarely shows himself to people, but he wears a scar running from his left shoulder down to his forearm.
Weapon: He usually weilds a large three foot axe, and the blade has a wicked one foot blade, and a menacing spike comes from the back, forming from the black metal. His civilian longsword is a masterly crafted blade, reaching only two feet long, and the blade's white metal gleamed in the sunlight.
Armor: In battle his armaments are a plate set, covering him from head to foot. The white metal of the plate also beared a black eagle spreading its wings across his chest. His Helmet is of the same white metal of his chest, gauntlets, legs, and boots. The wicked axe fit in place in a hold on the tasset.
The Helm upon his head bore a cross for his eyes to see, and it also eased his breathing. The eagle upon his chest represented his family crest for the name of David. The helm had a slight boxy appearance, matching the style of the rest of his armor.
Occupation:Traveling Healer/Mercenary
Magic: He uses white mage, and he is a cleric of the church. His powers are; healing minor to major wounds with prayers he has learned through the church and his faith; power to cast bolts of electricity through his axe with a prayer.
Bio: As a child he grew in one of the small towns of Leeham, never getting the education he so desperatly needed, but he grew to become taller than most of the children around. Leeham's gaurd came through the town on a regular check for the king, and at the age of ten the boy named Langston stood at 4' 2". The gaurds came to the boy, asking if he would join the king's legion.
Langston did not want to go without permission from his parents, but if he would go through the military, he would not need education. This was surely a sign from the heaven's, for he was deep into the teachings of the church. As he came through the ranks of training for the Legion of Leeham, he continued to grow in both his height and faith.
He prayed everyday to the lord, and he asked him to bless his path. The constant connection to the white began to come through to his dreams as well. A dream came to the man, showing him the prayer of healing, and he was nearing the age of eighteen. He would indeed go to war if anyone were to attack. But time passed, and he knew his gift was going unused.
He left the legion at the age of 24, but they did not give it up on good terms. He stole one of their horses, and Langston rode all night to a neighboring county, where they could not follow. He worked many careers in the cities, killing local theives, and the now ex knight also healed local wounds and the sick.
Now he is thirty six, and he has only grown in his faith, but he has also traveled to the greedy king's lands, hearing the whispers of war. He knew he would take place in the fighting, and the night he arrived to the land, the knight lay down to sleep, but he was visited in his sleep once more. The vision offered him the prayer of rightous lightning, so he knew his course of action. It was time to join a cause.
Extra Information:
Last edited by Aiswari Cara on Sun Nov 08, 2009 4:08 pm; edited 1 time in total
Aiswari Cara- Shadow
- Join date : 2009-10-25
Posts : 102
Age : 36
Re: Profits of War[OOC: Closed to Sign-Ups]
You guys are accepted, and this is my mercenary if there's any questions
Aiswari Cara- Shadow
- Join date : 2009-10-25
Posts : 102
Age : 36
Re: Profits of War[OOC: Closed to Sign-Ups]
Name: Eldricht Iluriel called the Undying
Age: 40
Date of Birth: 660 AD
Home County/Country: Belard
Appearance: His combat appearance shown within the armor section.
His noncombat appearance is not the same. He is a physically large man. Though not particularly burly he is very tall and packs a surprising amount of muscle into his thin frame. He is very pale so pale that to many he looks almost sickly. His hair is reddish brown and his eyes are a steel grey color that seems to reflect the light back upon those who look at them while also seeming as hard as the metal of his armor.. His clothing is dark and most of his wardrobe consists of ornate black robes that he wears when in court. He when not in court often wears simpler clothing that resembles the rest in still being all black and bearing the sign of his helm upon them.
Weapon: He carries 2 smaller swords and fights with both at once. It is said that the lives of those he kills are added to his own increasing his life time.
Armor: His armor is silver/black and made from some unknown metal. It is inscribed with runes in some long forgotten language and was a gift from the Lord of Eternal Night. It is said to be nearly impenetrable and seems to bestow upon the wearer more than mortal strength.
Occupation: Tyrant King
Magic: His weapons and armor which are rumored to have been gifts from the Lord of Eternal Night in exchange for his worship and the worship of his kingdom. He also has a bit of dark magical ability related to the shadows which also was a gift from the Lord of Eternal Night.
Bio: Eldricht the Undying was born 40 years ago. The first part of his life was for the most part uneventful. He was raised in a small farming village within what is now the nation/county of belard. His parents had been worshipers left over from another age worshipers of a different faith than the christians who now dominated the land. He followed in their beliefs though managed to hide it better than they did. His parents were when he was only 15 found out and they were killed by 'holy' knights of the then king of belard.
Eldricht swore vengeance upon the king who had ordered the death of his parents with his faith. He had been spared by the knights because he had been young and they had thought he still would end up christian like they were. That was a mistake. After the deaths of his parents Eldricht wandered the lands of england looking for something that an old book of his parents had mentioned. The shrine of something called the Lord of Eternal Night. He after several years of searching discovered the Shrine. He entered it and from the book preformed the rituals needed to bring the Lord of Eternal Night to earth to speak to him. Eldricht bowed before the lord and begged for aid. The Lord of Eternal Night looked upon him and as even the darkness can feel joy at being awakened once more gave gifts.
Eldricht fell into a sleep and when he awoke before him in the shrine were the swords and the armor he now wears. He donned the armor and felt a rush of power flow into him. He felt powerful for the first time in years. He would get his revenge upon the knights, upon the king. It was his turn. He marched on the city on his own. Surprisingly it worked. People saw him and though many ran in fear others joined him. The King first sent a detachment of infantry to stop him. He and his rabble killed the infantry and with their weapons he armed his men. They pressed on and did the same thing several times before the king himself came to fight. Eldricht challenged the king to single combat and slew him taking over the kingdom.
After taking over the kingdom and solidifying his power base Eldricht took a wife who sadly bore him only a single child a daughter before dying. His daughter's name was luka. He attempted to raise his child in the ways of his own life and to follow in his footsteps but something seemed to be wrong. She did not seem to fit perfectly. She was competent but never seemed to actually enjoy ruling. There just was something he could never quite place. He eventually decided he would marry her off to one of his oldest friends. A man who had joined his army in the earliest days when he had had nothing but his goal and his sacred armor. The night he told her about the marriage she disappeared. He is unsure what has happened but now after several months of waiting for a ransom notice of some kind has begun to raise mercenaries and some of his most trusted men to search for her.
Extra Information:[ none for the moment.
Age: 40
Date of Birth: 660 AD
Home County/Country: Belard
Appearance: His combat appearance shown within the armor section.
His noncombat appearance is not the same. He is a physically large man. Though not particularly burly he is very tall and packs a surprising amount of muscle into his thin frame. He is very pale so pale that to many he looks almost sickly. His hair is reddish brown and his eyes are a steel grey color that seems to reflect the light back upon those who look at them while also seeming as hard as the metal of his armor.. His clothing is dark and most of his wardrobe consists of ornate black robes that he wears when in court. He when not in court often wears simpler clothing that resembles the rest in still being all black and bearing the sign of his helm upon them.
Weapon: He carries 2 smaller swords and fights with both at once. It is said that the lives of those he kills are added to his own increasing his life time.
Armor: His armor is silver/black and made from some unknown metal. It is inscribed with runes in some long forgotten language and was a gift from the Lord of Eternal Night. It is said to be nearly impenetrable and seems to bestow upon the wearer more than mortal strength.
Occupation: Tyrant King
Magic: His weapons and armor which are rumored to have been gifts from the Lord of Eternal Night in exchange for his worship and the worship of his kingdom. He also has a bit of dark magical ability related to the shadows which also was a gift from the Lord of Eternal Night.
Bio: Eldricht the Undying was born 40 years ago. The first part of his life was for the most part uneventful. He was raised in a small farming village within what is now the nation/county of belard. His parents had been worshipers left over from another age worshipers of a different faith than the christians who now dominated the land. He followed in their beliefs though managed to hide it better than they did. His parents were when he was only 15 found out and they were killed by 'holy' knights of the then king of belard.
Eldricht swore vengeance upon the king who had ordered the death of his parents with his faith. He had been spared by the knights because he had been young and they had thought he still would end up christian like they were. That was a mistake. After the deaths of his parents Eldricht wandered the lands of england looking for something that an old book of his parents had mentioned. The shrine of something called the Lord of Eternal Night. He after several years of searching discovered the Shrine. He entered it and from the book preformed the rituals needed to bring the Lord of Eternal Night to earth to speak to him. Eldricht bowed before the lord and begged for aid. The Lord of Eternal Night looked upon him and as even the darkness can feel joy at being awakened once more gave gifts.
Eldricht fell into a sleep and when he awoke before him in the shrine were the swords and the armor he now wears. He donned the armor and felt a rush of power flow into him. He felt powerful for the first time in years. He would get his revenge upon the knights, upon the king. It was his turn. He marched on the city on his own. Surprisingly it worked. People saw him and though many ran in fear others joined him. The King first sent a detachment of infantry to stop him. He and his rabble killed the infantry and with their weapons he armed his men. They pressed on and did the same thing several times before the king himself came to fight. Eldricht challenged the king to single combat and slew him taking over the kingdom.
After taking over the kingdom and solidifying his power base Eldricht took a wife who sadly bore him only a single child a daughter before dying. His daughter's name was luka. He attempted to raise his child in the ways of his own life and to follow in his footsteps but something seemed to be wrong. She did not seem to fit perfectly. She was competent but never seemed to actually enjoy ruling. There just was something he could never quite place. He eventually decided he would marry her off to one of his oldest friends. A man who had joined his army in the earliest days when he had had nothing but his goal and his sacred armor. The night he told her about the marriage she disappeared. He is unsure what has happened but now after several months of waiting for a ransom notice of some kind has begun to raise mercenaries and some of his most trusted men to search for her.
Extra Information:[ none for the moment.
Last edited by Raptorman on Sun Nov 08, 2009 5:03 pm; edited 3 times in total
Guest- Guest
Re: Profits of War[OOC: Closed to Sign-Ups]
Name: Matthias Kurzfeld.
Age: 26
Date of Birth: Year 674 AD, on the 12th of August.
Home County/Country: Germany.
Appearance: Matthias is lean of figure, several inches both taller and slimmer than the average Englishman of his era, with shoulder-length, raven-black hair that contrasts sharply with his naturally-fair skin and icy blue eyes. A close-cropped beard adorns his chin, of equal color to his hair, with a single silvery-grey streak of approximately one half-inch's thickness parting his beard at its center. He makes a habit of removing any moustache that may grow on his face, however thin or thick it may be.
While not on the battlefield, Matthias wears the leather tunic indicative of his blood origin- dyed black, with stylized crimson skulls adorning each sleeve and the insignia of the pyromancer emblazoned on the chest- as well as black wool-spun leggings and calf-length traveling boots. His sword is sheathed at his right side in a hilt of bound leather, with a belt woven of an unidentified, deep metallic grey mateiral supporting the blade and tightening his garb to appropriately match his form.
In combat, Matthias dons a shirt of chain mail, stained the same crimson as his tunic's distinctive markings, which he wears beneath his leather tunic. Pauldrons and greaves of a lightweight, but resilient metal cover his forearms and shins, but do not overtly reduce his mobility. A buckler shield of elliptical shape, perhaps four feet in its longest diameter, is sometimes found on his right arm, though Matthias tends to eschew such cumbersome defenses in favor of his own magical ability and well-honed dexterity.
Weapon: Hand-and-a-half flamberge.
Matthias' sword.
Magic: Matthias' brand of magic could most closely be described as pyromancy, or the art and usage of arcane fire. Its secrets are closely guarded by the Kurzfeld tribes, so its origins remain unknown- though whether divine or infernal, the blaze a Kurzfeld Flammemeister (flame master, as they are referred to amongst their own kin) uses in battle is immensely destructive.
(For propriety's sake, the magic originates from a tribal deity, though the fine details will most likely remain unknown until such a time as they can be released within the story itself.)
Occupation: Matthias has filled virtually every role a soldier of fortune could be cast into, be it assassin, bodyguard, footsoldier, scout, and cavalier. Though he is loathe to admit it, Matthias despises the last role most of all, as he is posessed of a tremendous fear of horses.
Allegiance: None at present. Seeking employment first in the kingdom of Belard, but if that should fail, Leham's relative prosperity may draw Matthias into providing his services there.
Biography: Matthias' native clan were no strangers to war and hardship, considering that their homeland- a thin strip of wetland located in the northern tip of what is modern Germany- was an almost-constant battleground between the Saxons to their south and the Jutes and Danes to their north. Coincidentally, it is the size of their territory that later earned them the surname "Kurzfeld," meaning literally "short field" in German- and their ferocious defense of their lands that both shaped Matthias... and drove him away. Even from an early age, he was trained in the supposed "art" of war, learning the use of sword and shield, spear, bow, and, at the age of ten, pyromancy. He was discovered to posess a natural understanding of the Kurzfelds' unique variety of magic, and proved himself adept with the sword- if quite unskilled with other weapons- and was as such trained to hone the skills at which he excelled.
It was this training that ultimately drove Matthias from his home, for its grueling pace and unbending demands for single-minded dedication were more than the youth could hold himself to, regardless of others' discipline. At the age of fourteen, he struck out before dawn, toward the coast- and toward a port known for its strictly-enforced neutrality. From this port, he sought employment as a crewman for any merchant vessels that might be departing, and managed to secure a position aboard one such ship. Their destination was the politically-fragmented island that would one day be Britain, and in the brief time spent aboard the vessel, Matthias was taught the necessary words and phrases to deal with the Welsh and English. Though the voyage itself was hardly unpleasant, the crew's arrival in a small Welsh port was considerably less accommodating.
A mere matter of hours had passed after the galley had dropped her sails and been tied at dock when a band of marauding Saxons- some mounted and some on foot- attempted to sack the prosperous, yet horrendously unprotected port. Matthias narrowly escaped his own death by taking refuge in a small hovel off the most often-traveled paths within the town, though the image of the brutish Saxon raiders, sitting high and powerful upon their horses, would continue to plague his dreams for years to come. The following morning, Matthias crept from the relative safety of his shelter, to find the town in ruins and the crew he had set sail with long-dead. The captain himself had been decapitated, and his severed head pinned to the mast of his ship by the sword once belted 'round his own waist; at the sight of this display of brutality, Matthias felt not the fear of a victim, but the grim drive of a man who would refuse to be a victim any longer. He withdrew the blade from the mast, returned the captain's head to his body, and used his developing magic to cremate the bodies of his dead crewmates, in keeping with his tribe's own practices.
From that point onward, he set out into the battle-scarred patchwork of Britain, offering his services as a warrior to any who would bring vengeance upon the Saxons. His line of employment fluctuated greatly at first, for his imperfect language dissuaded many from hiring him, but with time, Matthias built both reputation and precision of speech, and came to be known within several circles as a skillful warrior. Over the following twelve years, he has traveled the countryside, eking out a slightly better-than-modest existence as a mercenary not only amongst the British forces, but at times aiding the northern Scots in their fight for freedom against Belard. Within the county of Teliyard, however, Matthias' magical ability is denounced as the work of demons; it is rumored that a bounty may have been placed upon his head by the church, though no indication has been made that this is certainly the case.
Other Details: None I can think of at the moment. If anything needs clarification, I will be more than happy to elaborate.
Age: 26
Date of Birth: Year 674 AD, on the 12th of August.
Home County/Country: Germany.
Appearance: Matthias is lean of figure, several inches both taller and slimmer than the average Englishman of his era, with shoulder-length, raven-black hair that contrasts sharply with his naturally-fair skin and icy blue eyes. A close-cropped beard adorns his chin, of equal color to his hair, with a single silvery-grey streak of approximately one half-inch's thickness parting his beard at its center. He makes a habit of removing any moustache that may grow on his face, however thin or thick it may be.
While not on the battlefield, Matthias wears the leather tunic indicative of his blood origin- dyed black, with stylized crimson skulls adorning each sleeve and the insignia of the pyromancer emblazoned on the chest- as well as black wool-spun leggings and calf-length traveling boots. His sword is sheathed at his right side in a hilt of bound leather, with a belt woven of an unidentified, deep metallic grey mateiral supporting the blade and tightening his garb to appropriately match his form.
In combat, Matthias dons a shirt of chain mail, stained the same crimson as his tunic's distinctive markings, which he wears beneath his leather tunic. Pauldrons and greaves of a lightweight, but resilient metal cover his forearms and shins, but do not overtly reduce his mobility. A buckler shield of elliptical shape, perhaps four feet in its longest diameter, is sometimes found on his right arm, though Matthias tends to eschew such cumbersome defenses in favor of his own magical ability and well-honed dexterity.
Weapon: Hand-and-a-half flamberge.
Matthias' sword.
Magic: Matthias' brand of magic could most closely be described as pyromancy, or the art and usage of arcane fire. Its secrets are closely guarded by the Kurzfeld tribes, so its origins remain unknown- though whether divine or infernal, the blaze a Kurzfeld Flammemeister (flame master, as they are referred to amongst their own kin) uses in battle is immensely destructive.
(For propriety's sake, the magic originates from a tribal deity, though the fine details will most likely remain unknown until such a time as they can be released within the story itself.)
Occupation: Matthias has filled virtually every role a soldier of fortune could be cast into, be it assassin, bodyguard, footsoldier, scout, and cavalier. Though he is loathe to admit it, Matthias despises the last role most of all, as he is posessed of a tremendous fear of horses.
Allegiance: None at present. Seeking employment first in the kingdom of Belard, but if that should fail, Leham's relative prosperity may draw Matthias into providing his services there.
Biography: Matthias' native clan were no strangers to war and hardship, considering that their homeland- a thin strip of wetland located in the northern tip of what is modern Germany- was an almost-constant battleground between the Saxons to their south and the Jutes and Danes to their north. Coincidentally, it is the size of their territory that later earned them the surname "Kurzfeld," meaning literally "short field" in German- and their ferocious defense of their lands that both shaped Matthias... and drove him away. Even from an early age, he was trained in the supposed "art" of war, learning the use of sword and shield, spear, bow, and, at the age of ten, pyromancy. He was discovered to posess a natural understanding of the Kurzfelds' unique variety of magic, and proved himself adept with the sword- if quite unskilled with other weapons- and was as such trained to hone the skills at which he excelled.
It was this training that ultimately drove Matthias from his home, for its grueling pace and unbending demands for single-minded dedication were more than the youth could hold himself to, regardless of others' discipline. At the age of fourteen, he struck out before dawn, toward the coast- and toward a port known for its strictly-enforced neutrality. From this port, he sought employment as a crewman for any merchant vessels that might be departing, and managed to secure a position aboard one such ship. Their destination was the politically-fragmented island that would one day be Britain, and in the brief time spent aboard the vessel, Matthias was taught the necessary words and phrases to deal with the Welsh and English. Though the voyage itself was hardly unpleasant, the crew's arrival in a small Welsh port was considerably less accommodating.
A mere matter of hours had passed after the galley had dropped her sails and been tied at dock when a band of marauding Saxons- some mounted and some on foot- attempted to sack the prosperous, yet horrendously unprotected port. Matthias narrowly escaped his own death by taking refuge in a small hovel off the most often-traveled paths within the town, though the image of the brutish Saxon raiders, sitting high and powerful upon their horses, would continue to plague his dreams for years to come. The following morning, Matthias crept from the relative safety of his shelter, to find the town in ruins and the crew he had set sail with long-dead. The captain himself had been decapitated, and his severed head pinned to the mast of his ship by the sword once belted 'round his own waist; at the sight of this display of brutality, Matthias felt not the fear of a victim, but the grim drive of a man who would refuse to be a victim any longer. He withdrew the blade from the mast, returned the captain's head to his body, and used his developing magic to cremate the bodies of his dead crewmates, in keeping with his tribe's own practices.
From that point onward, he set out into the battle-scarred patchwork of Britain, offering his services as a warrior to any who would bring vengeance upon the Saxons. His line of employment fluctuated greatly at first, for his imperfect language dissuaded many from hiring him, but with time, Matthias built both reputation and precision of speech, and came to be known within several circles as a skillful warrior. Over the following twelve years, he has traveled the countryside, eking out a slightly better-than-modest existence as a mercenary not only amongst the British forces, but at times aiding the northern Scots in their fight for freedom against Belard. Within the county of Teliyard, however, Matthias' magical ability is denounced as the work of demons; it is rumored that a bounty may have been placed upon his head by the church, though no indication has been made that this is certainly the case.
Other Details: None I can think of at the moment. If anything needs clarification, I will be more than happy to elaborate.
Last edited by HurricaneDelta on Mon Nov 09, 2009 4:21 am; edited 2 times in total (Reason for editing : History!)
Re: Profits of War[OOC: Closed to Sign-Ups]
Very good characters. I have a good feeling about this rp. All we need is two more kings, and the rp is off to a running start. If you all want I could start the IC now, but I would personally rather wait. It is not just my masterpiece now, so I will let you have say as well.
Oh, and I love the fact that every character has an enriching story, that makes the reader become fascinated. I myself can't wait to see how this turns out, but in the mean time of the start of the rp. Let us talk strategy.
The current question. Where are you going to start, and what is your current progress of action going to be? I will respond after others have spoken.
Oh, and I love the fact that every character has an enriching story, that makes the reader become fascinated. I myself can't wait to see how this turns out, but in the mean time of the start of the rp. Let us talk strategy.
The current question. Where are you going to start, and what is your current progress of action going to be? I will respond after others have spoken.
Aiswari Cara- Shadow
- Join date : 2009-10-25
Posts : 102
Age : 36
Re: Profits of War[OOC: Closed to Sign-Ups]
Well I guess my current position is the Castle in the Capital of Belard.
My course of action probably would be to hire out the mercs in my kingdom and then either send them to fight in a war or send them to find the runaway daughter.
. I am unsure we are going to get another two kings.
My course of action probably would be to hire out the mercs in my kingdom and then either send them to fight in a war or send them to find the runaway daughter.
. I am unsure we are going to get another two kings.
Last edited by Raptorman on Sun Nov 08, 2009 5:16 pm; edited 2 times in total
Guest- Guest
Re: Profits of War[OOC: Closed to Sign-Ups]
My character's first actions would be to go check out Leham, one of the few places she has yet to go.
Oh, and is this sight doing something funky or something, because I keep trying to edit my profile to change her eye color to a silvery grey, but every time I hit enter, it doesn't show up the way I edited it.
Oh, and is this sight doing something funky or something, because I keep trying to edit my profile to change her eye color to a silvery grey, but every time I hit enter, it doesn't show up the way I edited it.
Skittle_Overlord- Shadow
- Join date : 2009-09-10
Posts : 155
Location : behind you....
Re: Profits of War[OOC: Closed to Sign-Ups]
It has changed to silver grey. I just looked.
I would like to start the IC though because I think we likely will have a hard time coming up with 2 more rulers.
I would like to start the IC though because I think we likely will have a hard time coming up with 2 more rulers.
Last edited by Raptorman on Sun Nov 08, 2009 5:17 pm; edited 1 time in total
Guest- Guest
Re: Profits of War[OOC: Closed to Sign-Ups]
Oh but yes, I vote a start up on the rp
And it shows up for you guys? Ok, maybe it's just my computer of something....still having the same issue, and now my messages thing keeps telling me I have a message when I don't. GRRRR. Why must technology dislike me.....
And it shows up for you guys? Ok, maybe it's just my computer of something....still having the same issue, and now my messages thing keeps telling me I have a message when I don't. GRRRR. Why must technology dislike me.....
Skittle_Overlord- Shadow
- Join date : 2009-09-10
Posts : 155
Location : behind you....
Re: Profits of War[OOC: Closed to Sign-Ups]
I will create the IC tonight, but I don't know if I'll be able to post. My fiance is bugging me about using the computer, even though this is the second time I've used it today .
The first action for the king will be playing a game of chess with his advisor, planning the coming war that he feels is on its way.
His location will of course be in the castle of Leham.
The first action of my mercenary will be to travel to the friendlier country of Tira to find work, and he feels they will need his aid far more than any other.
He is on the border between Belard, Tira, and Leham, planning his next move.
And I'm sorry to hear about your computer Skittle, it may just be the browser your using is being slow or misreading the code. it should pass if not in a while, then tomorrow definitly
The first action for the king will be playing a game of chess with his advisor, planning the coming war that he feels is on its way.
His location will of course be in the castle of Leham.
The first action of my mercenary will be to travel to the friendlier country of Tira to find work, and he feels they will need his aid far more than any other.
He is on the border between Belard, Tira, and Leham, planning his next move.
And I'm sorry to hear about your computer Skittle, it may just be the browser your using is being slow or misreading the code. it should pass if not in a while, then tomorrow definitly
Aiswari Cara- Shadow
- Join date : 2009-10-25
Posts : 102
Age : 36
Re: Profits of War[OOC: Closed to Sign-Ups]
The IC is now up:
http://www.footstepsofghosts.com/casual-role-playing-f12/profits-of-war-ic-still-accepting-mercenaries-and-3-kings-t1756.htm#38857
Remember, the real purpose is to have fun. If you have any questions, comments, concerns, or problems please let me know immediatly, and I will do everything in my power to make it right. Like I said, this is no longer just mine, it is all of yours as well.
http://www.footstepsofghosts.com/casual-role-playing-f12/profits-of-war-ic-still-accepting-mercenaries-and-3-kings-t1756.htm#38857
Remember, the real purpose is to have fun. If you have any questions, comments, concerns, or problems please let me know immediatly, and I will do everything in my power to make it right. Like I said, this is no longer just mine, it is all of yours as well.
Aiswari Cara- Shadow
- Join date : 2009-10-25
Posts : 102
Age : 36
Re: Profits of War[OOC: Closed to Sign-Ups]
Edit my bad. There are 5 nations I thought there were four. Oops sorry.
Guest- Guest
Re: Profits of War[OOC: Closed to Sign-Ups]
I made the same mistake, and I made the rp lol.
Aiswari Cara- Shadow
- Join date : 2009-10-25
Posts : 102
Age : 36
Re: Profits of War[OOC: Closed to Sign-Ups]
Can I post sending men to talk to Hurricanes character or should I wait for him to post being in the kingdom first?
Guest- Guest
Re: Profits of War[OOC: Closed to Sign-Ups]
Oh, by all means, feel free to use my character for dialogue, or any scene-setting you may need. If it isn't a problem, though, I'd like to have terms of employment presented to Matthias, so I have material readily available for my post (I tend to struggle with introductory posts, generally).
It turns out, I'll need to update my character's profile, as the profile template didn't scroll initially and I didn't notice that there was more
It turns out, I'll need to update my character's profile, as the profile template didn't scroll initially and I didn't notice that there was more
Re: Profits of War[OOC: Closed to Sign-Ups]
BRIEF, I know, but I'll finish it off a wee bit later.
Name: King Leofric Dunvragarson
Age: 29
Date of Birth: 671 AD
Home County/Country: Tira
Appearance: A fierce man to his bones, Leofric is an utterly massive Englishman, at 6 feet tall. His face is broad and daunting, with a large, snout-like nose and dominant bushy eyebrows. His hair is blonde, and falls around his frame in locks, more often then not tied back for battle. His mouth is most often contorted into a howl of battle lust, but his eyes shine a powerful grey, hinting at the true intellect which lies behind. Every move he makes is deadly quick and full to the brim with finesse. It is obvious from the way he moves that he is highly used to fighting, and also respect. Not holding his head high in an arrogant fashion, but regarding everything with a slight glare to his eyes, as if judging how best to kill you, should the need arise.
Battle Armour:
In public, Leofric keeps to simple red tunic and brown breeches, no matter the occasion, having long thrown out the Tiran habits for elaborate decoration.
Weapon: A simple spear, a longsword, a shield, and an axe. Several knives are hidden about his body.
Bio: Leofric is perhaps one of the greatest kings Tira has had in a while. His father, Dunvragar, was a massive Norwegian who sailed across the sea and excelled in the King's Guard, earning a place after winning an annual tournament. When an attempt to overthrow the King took place, Dunvragar protected his frail, elderly king through the night, slaying scores; the Viking's natural resistance to magic serving him well, aswell as his incredible thirst for killing. When the sun rose and the King's Army arrived, all his children had been slain, but the King had not, thanks to the efforts of Dunvragar. With no living heirs, and no time to make more, Dunvragar was named his heir-apparent. It took some time, but the Earls eventually agreed. After all, most of them had some Norse blood in them.
That was 28 years ago. Dunvragar died 10 years ago, having left behind a country in the middle of an economic and military revolution in technology. His son, Leofric, took over his father's poise with gusto. He continued to fight off enemy raids, while expanding their territory to the various islands. Always, the young king fought at the front, much like he had when he had been made a Prince. Many Earls owe their lives or the lives of their sons to Leofric. His father has taught him well, and Tira is looking forward to a Golden Age. But the young Leofric is worried. He knows enough to see that everything could go very wrong, very quickly.
Occupation: King of Tira
Name: King Leofric Dunvragarson
Age: 29
Date of Birth: 671 AD
Home County/Country: Tira
Appearance: A fierce man to his bones, Leofric is an utterly massive Englishman, at 6 feet tall. His face is broad and daunting, with a large, snout-like nose and dominant bushy eyebrows. His hair is blonde, and falls around his frame in locks, more often then not tied back for battle. His mouth is most often contorted into a howl of battle lust, but his eyes shine a powerful grey, hinting at the true intellect which lies behind. Every move he makes is deadly quick and full to the brim with finesse. It is obvious from the way he moves that he is highly used to fighting, and also respect. Not holding his head high in an arrogant fashion, but regarding everything with a slight glare to his eyes, as if judging how best to kill you, should the need arise.
Battle Armour:
- Spoiler:
In public, Leofric keeps to simple red tunic and brown breeches, no matter the occasion, having long thrown out the Tiran habits for elaborate decoration.
Weapon: A simple spear, a longsword, a shield, and an axe. Several knives are hidden about his body.
Bio: Leofric is perhaps one of the greatest kings Tira has had in a while. His father, Dunvragar, was a massive Norwegian who sailed across the sea and excelled in the King's Guard, earning a place after winning an annual tournament. When an attempt to overthrow the King took place, Dunvragar protected his frail, elderly king through the night, slaying scores; the Viking's natural resistance to magic serving him well, aswell as his incredible thirst for killing. When the sun rose and the King's Army arrived, all his children had been slain, but the King had not, thanks to the efforts of Dunvragar. With no living heirs, and no time to make more, Dunvragar was named his heir-apparent. It took some time, but the Earls eventually agreed. After all, most of them had some Norse blood in them.
That was 28 years ago. Dunvragar died 10 years ago, having left behind a country in the middle of an economic and military revolution in technology. His son, Leofric, took over his father's poise with gusto. He continued to fight off enemy raids, while expanding their territory to the various islands. Always, the young king fought at the front, much like he had when he had been made a Prince. Many Earls owe their lives or the lives of their sons to Leofric. His father has taught him well, and Tira is looking forward to a Golden Age. But the young Leofric is worried. He knows enough to see that everything could go very wrong, very quickly.
Occupation: King of Tira
Tykrieg- Mist
- Join date : 2009-08-18
Posts : 40
Location : Upon the Ides of March.
Re: Profits of War[OOC: Closed to Sign-Ups]
Welcome aboard friend king. Remember your king and mine are allies, or if you would like I could change the back story, making it we are all at odds. I believe it would provide a good bit of entertainment to have at least two kingdoms working together, but that is totally up to you.
You are accepted and you may post when ready, I'm sorry i don't haven't had a chance to post as of late. My fiance doesn't have the internet, and I was at her house all last night.
I have posted, finally.
And if you feel it would help, you can add me to hotmail with tommorowisfar@hotmail.com . I think it will allow us to have more fluid conversations, andd to better plan our posts that way.
You are accepted and you may post when ready, I'm sorry i don't haven't had a chance to post as of late. My fiance doesn't have the internet, and I was at her house all last night.
I have posted, finally.
And if you feel it would help, you can add me to hotmail with tommorowisfar@hotmail.com . I think it will allow us to have more fluid conversations, andd to better plan our posts that way.
Aiswari Cara- Shadow
- Join date : 2009-10-25
Posts : 102
Age : 36
Re: Profits of War[OOC: Closed to Sign-Ups]
I should be getting a post up in a few hours. Sorry for the delay
Guest- Guest
Re: Profits of War[OOC: Closed to Sign-Ups]
Its no problem, nobody but me has posted yet.
Aiswari Cara- Shadow
- Join date : 2009-10-25
Posts : 102
Age : 36
Re: Profits of War[OOC: Closed to Sign-Ups]
Hurricane in my post I said that you had been obtained by the army of Berald. Just captured or something that you can elaborate on.
I sent a man to bring you to speak with the king. I hope that is alright with you. If it isn't I can change it.
Is it alright?
I sent a man to bring you to speak with the king. I hope that is alright with you. If it isn't I can change it.
Is it alright?
Guest- Guest
Re: Profits of War[OOC: Closed to Sign-Ups]
Thanks for the invite! Here's my character sheet, hope she fits in..
Name: Aalia bint Tariq bin Khalid Ziyad
Alias: Maise (Mah-shah) Hadarah.
Age: 26
Date of Birth: 674 AD
Home Country: Of Arabian and Spaniard blood, but born in Spain
Appearance:
Maise prefers to hold a presence, rather than to make a fashion statement. She dresses in dark fabrics, tied loose on her form to help hide the fact that she is, indeed, a woman. Black from head to foot, her pants are the style often seen on men, loose enough to allow free movement, but not so baggy that she'd catch on something. Her shirts tend to house the same style, and the only splash of color she allows is the black and red striped sash she wears across her hips. If her face isn't cowled, showing only her eyes, then her hair is tightly pinned behind her head to keep it out of her way. She prefers stealth over power, and so wears armor made of strong leathers and studs, well worn and oiled over the years so that they don't creak or sigh when she moves.
During her travels, Maise has adopted a number of styles from different cultures. The Tabi, for example, a style of boot she prefers over that of the standard, clumsy shoes society has favored.
Weapon: Belted at her side is Scimitar, the blade an heirloom of her father’s; and one she had stolen while very young. She prefers knives, and a variety is tucked away on her person, from a common dagger, to the more wicked 'saif' (sword). Below is Maise's pride and joy.
Armor: Leather armor, a muted black and gray that allows for better blending at night.
Occupation: Mercenary.
Magic: None; she finds magic to come from abominations.
Bio: Maise is the second daughter from a family of nine, and the youngest of them all. She's the bastardized reject from when her father had raped a woman while in Spain, and instead of being pushed away and forgotten, the woman became one of Tariq's wives. She grew up in the shadow of a warlord, and while women weren't allowed to be warriors, Maise would watch and learn what her brothers were taught, and desired what they forbade her to have.
She grew up with desires, an ache to travel and learn, and so she took to languages to pass her time. Arabic and Spanish were her first languages, followed by French. She can get by with Japanese and English; but it's the English language she is currently learning.
It was thirteen that she decided she had enough; learning what she could from her father and brothers without being able to participate. She wasn't close to her family, and so had no sorrow when she stowed away with her father's scimitar and a large collection of jewels and money to barter along the way. A pretty face is often overlooked to have a sharp mind, and Maise was wise to give herself a new name, as well as to move quickly and far from her father's influences. It was on the road, and through the years she became to practice sword-play, stumbling through cities with thieves when she was poor, dining with the nobles when she found herself rich, and savoring the adventures and what life had to offer.
She's a mercenary by heart; never staying in one place for too long, always collecting what would be of value to her before she moved on. War is a grand opportunity for profit, and with the name she has created for herself, Maise would only be a fool to pass up the chaos she could unfold.
Extras: She thinks magic is unnatural, and so keeps her distance when at all possible from those who use it.
Although she tends to lean on the Arabic customs and traditions, she would deny such a standing, confused with her inner turmoil of being half-blood, and unable to find which side she belongs.
Un-trusting.
Name: Aalia bint Tariq bin Khalid Ziyad
Alias: Maise (Mah-shah) Hadarah.
Age: 26
Date of Birth: 674 AD
Home Country: Of Arabian and Spaniard blood, but born in Spain
Appearance:
Maise prefers to hold a presence, rather than to make a fashion statement. She dresses in dark fabrics, tied loose on her form to help hide the fact that she is, indeed, a woman. Black from head to foot, her pants are the style often seen on men, loose enough to allow free movement, but not so baggy that she'd catch on something. Her shirts tend to house the same style, and the only splash of color she allows is the black and red striped sash she wears across her hips. If her face isn't cowled, showing only her eyes, then her hair is tightly pinned behind her head to keep it out of her way. She prefers stealth over power, and so wears armor made of strong leathers and studs, well worn and oiled over the years so that they don't creak or sigh when she moves.
During her travels, Maise has adopted a number of styles from different cultures. The Tabi, for example, a style of boot she prefers over that of the standard, clumsy shoes society has favored.
Weapon: Belted at her side is Scimitar, the blade an heirloom of her father’s; and one she had stolen while very young. She prefers knives, and a variety is tucked away on her person, from a common dagger, to the more wicked 'saif' (sword). Below is Maise's pride and joy.
Armor: Leather armor, a muted black and gray that allows for better blending at night.
Occupation: Mercenary.
Magic: None; she finds magic to come from abominations.
Bio: Maise is the second daughter from a family of nine, and the youngest of them all. She's the bastardized reject from when her father had raped a woman while in Spain, and instead of being pushed away and forgotten, the woman became one of Tariq's wives. She grew up in the shadow of a warlord, and while women weren't allowed to be warriors, Maise would watch and learn what her brothers were taught, and desired what they forbade her to have.
She grew up with desires, an ache to travel and learn, and so she took to languages to pass her time. Arabic and Spanish were her first languages, followed by French. She can get by with Japanese and English; but it's the English language she is currently learning.
It was thirteen that she decided she had enough; learning what she could from her father and brothers without being able to participate. She wasn't close to her family, and so had no sorrow when she stowed away with her father's scimitar and a large collection of jewels and money to barter along the way. A pretty face is often overlooked to have a sharp mind, and Maise was wise to give herself a new name, as well as to move quickly and far from her father's influences. It was on the road, and through the years she became to practice sword-play, stumbling through cities with thieves when she was poor, dining with the nobles when she found herself rich, and savoring the adventures and what life had to offer.
She's a mercenary by heart; never staying in one place for too long, always collecting what would be of value to her before she moved on. War is a grand opportunity for profit, and with the name she has created for herself, Maise would only be a fool to pass up the chaos she could unfold.
Extras: She thinks magic is unnatural, and so keeps her distance when at all possible from those who use it.
Although she tends to lean on the Arabic customs and traditions, she would deny such a standing, confused with her inner turmoil of being half-blood, and unable to find which side she belongs.
Un-trusting.
Shades Of Gray- Poltergeist
- Join date : 2009-05-17
Posts : 866
Age : 38
Location : Seattle, Washington
Re: Profits of War[OOC: Closed to Sign-Ups]
Very nice profile, but what else is to be expected from someone who has posted 777 times . You are indeed in the rp, and you can post in the IC at your whim.
BTW: I love the pictures in your profile. I can never seem to find ones of that kind of clarity or style.
*I hope it doesn't seem to ridiculous for him to use his powers that way, but it was the only thing I could think of without him revealing his location. If one of the wandering warriors would like to meet me, I am completely fine with that.
BTW: I love the pictures in your profile. I can never seem to find ones of that kind of clarity or style.
*I hope it doesn't seem to ridiculous for him to use his powers that way, but it was the only thing I could think of without him revealing his location. If one of the wandering warriors would like to meet me, I am completely fine with that.
Aiswari Cara- Shadow
- Join date : 2009-10-25
Posts : 102
Age : 36
Re: Profits of War[OOC: Closed to Sign-Ups]
Hahaha, thanks! And just so you know, not all those post counts are actually for threads
And I'll share my secret: Deviantart.com. It's a beautiful thing....
And I'll share my secret: Deviantart.com. It's a beautiful thing....
Shades Of Gray- Poltergeist
- Join date : 2009-05-17
Posts : 866
Age : 38
Location : Seattle, Washington
Re: Profits of War[OOC: Closed to Sign-Ups]
How many posts is it before another page is started? Lol
Aiswari Cara- Shadow
- Join date : 2009-10-25
Posts : 102
Age : 36
Re: Profits of War[OOC: Closed to Sign-Ups]
maybe this one will do it?
Skittle_Overlord- Shadow
- Join date : 2009-09-10
Posts : 155
Location : behind you....
Re: Profits of War[OOC: Closed to Sign-Ups]
To answer your question I believe it is post 30 that starts a new page.
Guest- Guest
Re: Profits of War[OOC: Closed to Sign-Ups]
Aw damn, I was wrong.
Ok, but what I really need to say is this, Raptorman and I are yet again changing the eye color of our characters. Can you PLEASE, for both my sanity and yours, not copy the eye color of our characters. We made them have a unique eye color for a reason, and they both need to be the only ones with it. We thank you for listening, have a nice day/night.
Ok, but what I really need to say is this, Raptorman and I are yet again changing the eye color of our characters. Can you PLEASE, for both my sanity and yours, not copy the eye color of our characters. We made them have a unique eye color for a reason, and they both need to be the only ones with it. We thank you for listening, have a nice day/night.
Skittle_Overlord- Shadow
- Join date : 2009-09-10
Posts : 155
Location : behind you....
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