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One Fateful Night OOC

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One Fateful Night OOC Empty One Fateful Night OOC

Post by Shades Of Gray Thu Nov 05, 2009 2:21 pm

Hey look guys! Look! I finally got around to posting the OOC! *Pats the title, brushing at any smudges like anyone would do to their new car.* Uhm, sorry for the forevers between my posts as of late, school has been throwing me essay on top of essay on top of hours in the Dark Room trying to get photography done, followed by paranoia in Math because I've spent so little time on that. Yikes.

But now for the reason you guys have come here! The story, not Shades' personal life.

Post character profiles in here, so that others may know who you're playing. Questions? Comments? Suggestions? All of these also go here, but if you have anything you'd like to have happen, or troubles plotting, feel free to PM me, I don't bite. Aww


Last edited by Shades Of Gray on Thu Nov 05, 2009 2:26 pm; edited 2 times in total (Reason for editing : Title)
Shades Of Gray
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Poltergeist
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Post by Shades Of Gray Thu Nov 05, 2009 3:07 pm

Before...

Name: Kayla Ashland Stone

Alias: "Kayla” or “Stone”

Age: 24 Years

Race: Human

Gender: Female

Eye Color: Dark Brown

Hair Color/Style: Brown, straight, reaching her shoulders.

Height: 5'8

Weight: 135 lbs

Alignment: Neutral

Occupation: Hired Help; ‘Decoy’

Siblings: Unknown; adopted.


Distinguished Characteristics~


Dress: Kayla likes the nice things; she keeps up with the current fashion, often reading the latest articles in magazines to try and get an idea of what would be ahead of the curve. Her style is elegant and flirty, mixing a variety of patterns with jewelry and accessories, and while she may not be able to afford the top of the line brands, she knows where and how to shop, and looks better than any of the ritzy glamour shops can hope to accomplish on their mannequins.

Mannerisms: Outgoing, peppy, sharp, modest. Kayla doesn’t seek attention; though she knows just how to get it should the job call for it. She’s kind to strangers, but looks after herself, just as most do in these hard times. To her friends and partner, she’s their comic relief, offering the lighthearted attitude needed to survive in a job not often allowing a long life span.

Habits (Good/Bad): As lighthearted as she is; Kayla knows when to be serious, and slips into what she likes to call ‘job mode’ in a snap.

Greatest Flaw: Insecurity. She’s often placed in dangerous situations; but while she knows a modest amount of self defense; she’s not a fighter at heart.

Best Quality: Loyal. Honest. Compassionate.

Hobbies: Going out to nightclubs and dancing; anything that would distract her from thinking too hard of the dangers that lie ahead.

Special Talents/Skills: A good sense of character, it’s almost eerie how easily she can read someone and their intentions, seeing if they’re friend or foe.

Intellectual/Mental/Personality Attributes~


Greatest Impact on Character: Everyday life is difficult for everyone, and it’s a struggle simply to survive. Growing up and seeing people survive, fall, grow corrupt, the city itself has molded her.

Motivation: Survival, knowing that if they all work hard enough, in the end, they’ll be able to live in comfort.

Worst Fear: Being alone. Heights.

Greatest Joy: Dancing, laughing, fashion.

Believe In A Higher Power?: No





Violence~


Fighting Style: She’d pick flight over fight; but if a friend is in trouble, she’s known to stand her ground and do everything in her power to help them. She’s known for being resourceful, clever, but more often than not she’s told, gratefully, to remain out of harm’s way.

Weapon Of Choice: Her fists, or nothing at all.

Special Abilities: None

Weakness: Her heart can sometimes be bigger than her head.

Greatest Advantage: Influential, she’s good with people, working them, and getting what she needs.

One Fateful Night OOC 56400075


After...

Name: Kayla Ashland Stone Olivia O'Malley

Alias: The Rook

Age: 25 Years

Race: Human

Gender: Female

Eye Color: Pale Green

Hair Color/Style: Brown, straight, cut short

Height: 5'8

Weight: 125 lbs

Alignment: Neutral

Occupation: Employee of Simon Murphy

Siblings: Unknown.


Distinguished Characteristics~


Dress: Muted tones, favoring jeans and simple shirts.
When she is out working for Simon, under the persona of Rook, she wears charcoal cargo pants, and a fitted black t-shirt. Fingerless gloves on both hands are woven with Kevlar and metal rivulets at the knuckles to help give her hits an extra punch. Her shoes are a modern take of the Tabi, with the split toe design that enables the boot to enhance the natural traction of the foot, while giving protection over the elements. It also reduces the noise emitted while running or walking, as well as aids her with climbing and scaling. She doesn’t wear a ‘costume’ or mask of any sort, the wear is practical, loose fitting for easy movement, but not baggy so as to catch onto anything as she’s rushing by.

Mannerisms: Stoic, 'Olivia' is void of all emotions, her face is placid and calm, and the laugh lines she once had on her face have dulled over time. She has a cool temper, and fierce gaze, especially when focused and working.

Habits (Good/Bad): Emotionless; though few and far between, when there are 'slips' she suffers from bad headaches and pains.

Greatest Flaw: She remembers nothing of who she was, or used to be.

Best Quality: Resourceful, attention to details, sharp.

Hobbies: What little time she has is usually spent walking; nowhere in particular, something inside her feels restless and needs to wander. She knows this could be an old habit from her previous life, though she doesn’t question it too deeply.

Special Talents/Skills: Since the 'surgery', as Simon calls it, 'Olivia' has developed a special ability. She's able to create small balls of light roughly the size of marbles, which pack an explosive punch when she focuses enough energy on them, similar to that of C-4. These things aren’t limitless, or never-ending. She’s able to create multiple clusters, though the more powerful and the more numbers produced, the longer it takes to be able to create them again. Too many makes her light headed, and if she pushes herself too hard she’ll faint.

Intellectual/Mental/Personality Attributes~


Greatest Impact on Character: Simon's influences, control and 'charity'

Motivation: Since she's been told that she was alone, she does everything she can to please Simon.

Worst Fear: Suffers from nightmares that leave her hazy and confused; events she can't vividly remember. Being alone.

Greatest Joy: Working 'special cases' for Simon

Believe In A Higher Power?: No


Violence~


Fighting Style: Before, Kayla wasn't much of a fighter. Now that she's Rook, fighting still isn't her first choice, though now she is well trained, and able to perform feats that were otherwise impossible for her. She's resourceful, as always, and quick, agile and flexible. She’s best on the defense, practiced in “Free Running” though a lot of that is aided by her enhances endurance, speed and agility after going under the knife.

Weapon Of Choice: Her fists, or 'sparks', as well as an asp.

Special Abilities: Greater speed, agility, and her energy sparks.

Weakness: Emotions bring up memories, and these create painful throbs in her head that can knock her to her knees like a blow.

Greatest Advantage: Working in the dark, where adrenaline is present. On the defense.

One Fateful Night OOC Beautiful_Brunette_by_SupaSmashSket


Last edited by Shades Of Gray on Tue Nov 17, 2009 4:21 pm; edited 1 time in total
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Post by Klikxx Thu Nov 05, 2009 4:23 pm

Things aren’t easy to discover, there is a lot of ‘perfect’ information about this Simon, placing him Research finds him untouchable; too perfect, but it’s that flawless information that tightens the unease. The deeper they dig, the more they find the information repetitive and flattering.

Some of these ‘heroes’ have been killed off during these investigations, claiming freak accidents on the news, and little investigation on the part of the head Detective; who is no other than the Detective Harris who had shot and assumed to kill their partner. Somehow it’s all connected, and the team begins to try to dig deep to get at the root of the problem; while moving to try and protect their ‘heroes’ at the same time.

Name: Simon Murphy
Alias: MERGE

Age: 38 Years

Gender: Male

Eye Color: Pale Green

Hair Color/Style: white wig

Height: 5’7”

Weight: 145 lbs.

Alignment: Neutral- Simon is no dry washing, moustache twirling comic book villain, who reveals in his wickedness in that cheap melodramatic vaudevillian manner. Rather, he's a patriot-a man who believes, to the very bottom of his heart and soul, that he's doing the right thing for his conscience, his country, and his world.

It's this commitment that drives him to hunt down the Super heroes-allegedly to protect them from themselves-but more specifically, to create an army of genetic mutants to serve their country as he does-and to decode the mutation that created these anomalies in the first place-to recreate on purpose what occurred by accident.


Occupation: President and CEO of Geomex

Siblings: twin brother Marcus who accidently drowned at age eight


Distinguished Characteristics~ wears a custom designed latex body suit from head to toe-including a mask-under his street clothes. No DNA trace. No fingerprints. No identifying characteristics whatsoever-all as a result of an horrific accident that happened some years back, in which his immune system was destroyed.


Dress: In order to stave off infection, Simon was forced to wear a white wig, synthetic protective skin, and gloves
Mannerisms: he strongly discourages smoking in his office.

Habits (Good/Bad): a mysterious past and a reputation clouded by contradictory stories-a legend he covertly encourages in order to maintain his own distance from anyone getting a handle on any vulnerability he might possess.



Greatest Flaw: Immunologic compromise- Simon’s precise biological situation is this: he has no immune system. Additionally, as the result of "Incident X," his cellular structure is permanently damaged, leaving it incapable of regeneration. If not for his intervening genius, Simon would have aged and decomposed within hours of the biological attack.




Best Quality: a highly intelligent, humanitarian who makes several generous donations a year. He’s known to save lives; paying for operations families can’t afford, and often he’s on the news talking about how everyone should reunite to get out of this depression the world is slumping in; and his stand against those calling themselves ‘super heroes’.


Hobbies: chess

Special Talents/Skills: attended military academies excelling in the top ten percentile throughout his adolescence and teenage years. His contact with his father was minimal. The bureau recruited him from West Point where he was studying human genetics. He also was a notable athlete in track, rowing and skeet shooting.






Intellectual/Mental/Personality Attributes~ Even without his Geass, Simon is a formidable opponent. He is highly intelligent, possessing a genius-level intellect, and is capable of devising and executing strategies with incredible speed and precision. He doesn't have time for people who aren't that smart. With such individuals he's unforgiving.
(Psychosocial stressors): Medical illness, traumatic childhood events, stressful work environment.
Psychological Evaluation:
Spoiler:

Psychological Synopsis: Simon suffers from mild-moderate situational depression without suicidal ideation, manic symptoms, anxiety, or psychotic features. He is presently stable, and his mood disturbance has not affected his judgment or ability to work. He appears to have no real support structure in place to help him deal with his present medical condition. His main coping strategy appears to be intensifying his focus on his work. Since he has refused medication to improve his sleep and concentration, weekly-biweekly counseling sessions have been recommended







Greatest Impact On Character: He has taken devastating vulnerability and turned it into a reserve of cold steel and efficiency.

Motivation: Despite this handicap he seems to have increased his productivity and community outreach. There must be a personal drive within him that bypasses modern science. It would not be the first instance of inspiration, positive or negative, fueling a failing vessel to conquest.
Worst Fear: having his vulnerable immunity system compromised and exposed to devastating disease and filth. ; his greatest fear is of infection.

Greatest Joy:

Believe In A Higher Power?: He believes he is the Higher Power


Violence~ Simon’s father was a harsh military authoritarian with astringent methods and a passion for homicidal straightjacket cases. Not what you'd call a family man. Like father, like son. There are statements that have surfaced with women Simon was briefly involved with afterwards. All say he was controlling and at times threatening, but nothing more sordid than your average agent. This seems to go with the job. Of course, Simon’s condition today makes this all mute any way.




Fighting Style: Mind over Matter

Weapon Of Choice: Manipulation

Special Abilities: the ability to push specific thoughts, memories, and even emotions into his target. This technique can be used to gain a subject's trust or to have them perform any action, thinking it was their own agenda. In a way it is a form of complete hypnosis known as the Geass Effect.
• Commands must be issued verbally.
• Eye contact, either direct or via a reflective surface, is required for commands to be issued. The maximum effective distance is 270 meters.
• Commands may be issued only once to any given individual, but any number of commands may be issued at initial application so long as eye contact is unbroken. In addition, the commands apparently never wear off so long as the conditions still apply. Since Simon's DNA Reorganizer negates all Geass effects, those exposed to it may be commanded once again.
• Commands are limited to what the victim is physical and mentally capable of, though they will try to carry out the command to the best of their ability. For example, a victim will not be able to correctly answer a question they don't know the answer to, but will direct the user to someone who can if they are able. The victim can, however, be commanded into an induced belief (such as forgetting things or hallucinating) even though this is not normally biologically possible.
• The victim's memories for the duration of command issue and execution are sealed and cannot be recalled, thus anyone affected by the power will not be able to remember anything they did while carrying out the command or who ordered them to do it.
• Though a victim may resist a command at first, they will eventually submit.
So long as the above conditions are met, commands may be issued to anybody (including the user himself), besides those who have gained the power of immortality, and to any number of individuals at once. Those under the effect of Simon are signified by a golden outline on their irises, a visual clue for the reader since the characters never point it out.

The pinnacle of the ability allows Simon to take possession of the minds of other people or animals. He projects a psionic energy surge that overwhelms the consciousness of another; this renders the victim unconscious, while placing his own mind in command. It allows him to alter the victim's perceptions and memories, command entranced opponents to divulge information, and/or operate their bodies as if they were an extension of her own.
When Simon first takes possession of someone, he can only move his subject's body awkwardly until he acclimates himself to his new host. If he remains in possession of a host for too long he will begin to think and act as his host would, and eventually his own personality would become subordinate to one identical to the host's. Although Simon can possess multiple subjects simultaneously, his control over his subjects is fragmented as he shifts his attention from one to another. He does not use this form of his ability often as he find it vile and unclean feeling he has carried something back to the host form with him. The experience can be confusing and disorienting for him at times.

While merged he is able to 'see' a person's genetic code, reading complex DNA sequences for latent and manifested mutations. After analyzing the DNA of another, Simon is able to selectively evolve their existing genetic traits as well as catalyze the untapped genetic potential of the subject. Once begun, the procedure is irreversible and can often result in unpredictable side effects.

Weakness: must wear an epidermal body suit of translucent, bio-treated latex at all times and replace it at least once a day depending on the physical strain of his activities or environmental conditions. His own sweat can be an enemy to his health. The hair follicles on his body have been entirely removed due to the hazards oil and dirt particles could cause him not to mention any type of abrasion or laceration (from shaving, etc…). He must limit his contact with water necessitating laser bathing and all food and external intake must be purified. A heavy regime of nutritional supplements is administered three times a day orally and any waste from when he does partake in a meal is dissolved before it can reach the intestinal tracks through a separate (and certainly painful) x-ray/laser procedure.

The cost of this care giving is astronomical but has been budgeted and approved by Genomex and the federal bureaus involved unanimously. It is supposed that this is a testament to Simon’s character and performance.




Greatest Advantage: His physical condition might be bizarre, but it hardly limits him. He's proven adept at choosing support staff and has a knack for delegation that would have made FDR jealous.

One Fateful Night OOC Arron6
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Post by Klikxx Tue Dec 01, 2009 5:51 pm

Name: Tommy Monaghan a.k.a Patrick Sharpe (Pre Accident)
Alias: "The Enforcer" or "Dawg"

Age: 25 Years

Race: Human

Gender: Male

Eye Color: Brown

Hair Color/Style:

Height: 6”3”

Weight: 217 lbs

Alignment: Neutral

Occupation: Enforcer

Siblings: None

Distinguished Characteristics~


Dress: dressed in black featuring a long outback coat topped with a dark wide brimmed cowboy hat. Holster on each hip is a shining stainless steel ATM Hardballer. an old-fashioned gunslinger image personified.


Mannerisms: Tommy’s now deceased grandmother had him promise that he would no longer curse, as "the air used to turn blue around" him. He uses the term "mothaloving” in place of more realistic swearing. His once exaggerated streetwise tongue also includes the catch phrase "Sweet Christmas!" He uses these phrases in place of profanity because his grandmother, an important figure in his youth, hated profanity, adding, tongue-in-cheek, that she was even meaner and tougher than the villains he fought.


Habits (Good/Bad):

Greatest Flaw: His Irish temper sometimes clouds his judgment.

Best Quality: independent, creative, resourceful.

Hobbies:

Special Talents/Skills: skilled sharp shooter with uncanny accuracy



Intellectual/Mental/Personality Attributes~


Greatest Impact on Character: His grandmother never stopped believing in what he was capable of even when he turned his back on her.

Motivation: trying to make a difference in an antiquated system of justice he now believes still believes in, a system which is currently infested with lies and corruption. He is living a lie and must keep his guard up at all times.

Worst Fear: Having his true identity exposed. He also fears having to reveal “the truth” to Kayla on day.

Greatest Joy: ] Influence provided by people such as his grandmother, Connolly, and now Kayla; those individuals who encouraged him to better himself and saw the potential “good” in him.

Background: The few glimpses provided into the Tommy’s past reveal a tragic childhood. Starving and living in rags, in an Irish section of Gotham City known as the Cauldron, the boy who would become the “Tally Man” lived with his grandmother and sister, in constant fear of the criminals who threatened the family for the money his father had borrowed from them years before. After his father died, those same criminals extorted his weekly fee from the deceased man's family. The boy begged his grandmother not to pay, but she tearfully replied, "Everybody has to pay the tally man." One night, when the collector came, his grandmother could not afford to pay and the criminal beat her. Filled with rage, the boy attacked and brutally beat the money collector with a fireplace poker.
The insolent 12 year old boy was brought before the crime-lord Sonny Caputo, a.k.a . “Hammer”. Impressed by the boy’s tenacity in overwhelming an experienced collection agent Sony offered to clear his father’s debt in exchange for providing courier services and petty theft for him. Much to his grandmother’s dismay the young boy accepted and flourished in his new environment. Tommy had made a name for himself upon the streets of Gotham. He became the go to guy whenever something was needed to be moved or secured, legitimate or illegitimate.
This only led to further complications. In and out of juvenile homes throughout his teens, with a growing list of felonies Tommy had aspirations of becoming a major New York racketeer. This career path would only further the heartbreak and suffering of his ailing grandmother who had never given up hope in him. It was an impromptu visit to her that allowed him to see just how much hurt he was bringing to the family he once protected. The boy returned home only to discover his sister had died of a drug overdose and his grandmother in her grief was slowly dying of starvation, his world crashed in on him.
An aging policeman named Connolly ("The Old Dog") heard about the boy’s change of heart and hid Tommy to protect him from the repercussions of leaving the streets as a posthumous favor to Maggie who had been like a mother to Connolly himself. An officer in the Gotham Police Department, he manages to get the eager young lad a chance of recruitment at a Chicago precinct. Tommy did not disappoint his new found mentor or his grandmother excelling in all tasks put before him. He soon became a commissioned police officer despite his spotted past, quickly silencing those who doubted ability or his new found integrity.
Quickly establishing himself as a dedicated officer it wasn’t long before Tommy was promoted to detective. Soon after the promotion he was contacted by his “uncle” Connolly with a special assignment in mind. It has been two years since he entered the underworld as Patrick Sharpe. His hope of exposing the network of corruption that now has a strangle hold upon Gotham and those who once took an oath to protect its citizens is about to come to fruition. . He is desperately searching for some way to save the relationship that blossomed along the way.


Violence~ Tommy fights on instinct rather than training. He sometimes forgets just what he is capable of getting lost in the heat of the moment.

Fighting Style: Self-taught hand-to-hand combatant with years of street fighting experience under his belt. He is also a superb athlete. He is educated in the law enforcement and the use of a nightstick.


Weapon Of Choice: ATM Hardballer Longslide Custom
Patrick’s signature handgun with pachmyr grips. He carries three of these on a typical assignment.

Special Abilities: Has received a black market surgical enhancement to his eyes. Tommy was equipped with "telescopic eyesight" superior to that of any normal human; his telescopic vision enables him to clearly see objects which are miles beyond normal vision range or too small for ordinary vision, and he has found he can even see through solid matter.


Weakness: Suffers from sharp bouts of pain and headaches as a result of his surgery.

Greatest Advantage: Tommy relies most on his creativity, improvisational abilities, and impressive gunfighting skills to take down a majority of his targets.




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