FOG: Footsteps of Ghosts
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Star Wars - Desperate Days

Go down

Star Wars - Desperate Days Empty Star Wars - Desperate Days

Post by Guest Sun Aug 23, 2009 9:16 am

(I realize this is a lot for an interest check, but I wound up writing all the character info and resources and figure if this takes off, I can post it all straight to OOC)

Table of Contents:

- Wookieepedia - A general resource for races/things/equipment in Star Wars.

Caracter Database:



1 Year Before the Battle of Yavin (before Ep 4/Destruction of Alderaan/Death Star)

IC Info:

As the Alliance to Restore the Republic, colloquially known as the Rebel Alliance, came together, after the signing of the Treaty of Correllia, prior to the destruction of the Death Star, many different groups were folded into the Alliance that existed prior as independent anti-Empire operations. These groups retained their command structure but gained considerable support from Alliance HQ itself in the form of starfighter or specialist support.

It was realized that there would be situations where HQ would find out too late to respond, and that some sort of mechanism needed to be put in place to allow for a high degree of initiative. The decision to establish a branch of small, highly skilled teams with a diverse talent base to address problems as best they could was made and Alliance Special Operations was born.

Alliance Special Operations, distinct from the more military SpecForces or Alliance Intelligence, was established as a means to conduct long-range clandestine warfare with minimal supervision from Alliance HQ. Assigned to broad sectors with no specific orders, they had the ability to decide what their operations would be and had broad latitude to assist other Alliance units as they saw fit. Often composed of some of the most talented recruits for the Alliance, people with a great degree of skill but no particular taste for military discipline, these teams were where the Alliance sent the bounty hunters, smugglers, slicers, fringers, mercenaries and others whose skills and potential for covert warfare would be wasted in a traditional military structure or whose attitudes made them unsuited for military discipline.

Most SpecOps teams procure their own equipment and use their own skills to fund their operations, traditionally requiring and using little from the Alliance's own stores. Improvisation and self-reliance are the hallmarks of SpecOps teams, as much as their idiosyncratic, non-military manner of operating. Seat of the pants, high risk operations are their forte, sometimes to pull the heat off Sector Force units or even as a decoy for intelligence operations. These brave, perhaps even brashly so, beings are one of the many front lines of the Alliance to Restore the Republic.

SpecOps Mission Group Hotfoot Magenta is one such group, fighting and dying in the shadows of the Empire, a diverse group of beings from diverse backgrounds and of diverse motivations to fight the Empire. Given a broad mandate and near-autonomy to find ways to throw a wrench in the works, as only a diverse array of beings with their skills put together can.

One such broad order is to help out a struggling planet whose leader is under house arrest by the Imperial Security Bureau, held hostage for the good behavior of her people. Hotfoot Magenta's orders are to get her out and start the rebellion, by any means necessary.

--

OOC:

Okay, so this is Star Wars. Don't be fooled though, this is not a military RP in the sense that it's all ranks and salutes. These guys are covert and on the pointy end of the stick, a collection of mavericks expected to be creative and work up their own solutions with minimal input from HQ. All characters will be a part of this unit. Typically, however they get to the Alliance, recruits with a high degree of skill but a certain degree of independence are shunted off to Special Operations; it's a bit of a backhanded compliment. One is considered highly talented, but also not as controllable as the military would like.

Characters can be from a variety of races and backgrounds-- it'd be boring if they were all armed to the teeth shooters, and the reality is that the most useful characters would often be slicers (hackers) and mechanics or smugglers. These sorts of people have a variety of skills that can be used in their job.

Yes, this means a lot of different characters can be involved. As a Star Wars geek, I did decide to work up a few character ideas for people who might be floundering, and I'm linking alien races for people. You DON'T need to be a Star Wars fanatic to play this.

Specific character restrictions: Only one force-sensitive. I'd avoid playing a Jedi Knight survivor, all serenity and philosophy; the Empire years after Order 66 have been hard, a lot of people fell. A 'gray' Jedi is alright, but even then, most of the survivors were ex-Padawans who got cut loose and were lucky. A character that was trained somewhat by a Jedi on the run is also cool. By the same token, there are other options. First come first serve, but there will be some scrutiny on this one to make sure the Force-Sensitive character isn't overdoing it.

Character Ideas:

Races:
- Wookieepedia - A general resource for races/things/equipment in Star Wars.
- Twi'lek - The head-tail chicks. A race that often finds themselves enslaved to others.
- Nikto - A tough species that traditionally find employment with Hutt Cartels.
- Rodian - A bizarre reptilian species with a comical look, but from a culture that glorifies death and hunting, often found in the fringes of space as smugglers, assassins and others. They look cute and harmless, and it's a facade they use quite well on the unwary.
- Droid - The workhorses of the galaxy, often sent to do jobs to make organic lives easier, there are nonetheless some considerable surprises to be found among various examples of these programmed, self-aware machines.
- Verpine - An insectoid species from the Roche Asteroid cluster known for their technological skills; possibly one of the most adept engineer species in the entire galaxy.
- Wookiees - Big, hairy, scary and often misunderstood, but highly useful. If all else fails, pull their arms out.
- Duros - Blue skinned, red eyed and noseless, this race is known for their daring and as one of the first spacefaring races in the Republic. To hear the Duros tell it, they invented courage and the hyperdrive.
- Bothan - A furry humanoid race with vaguely canid features that are well known for the ferocity of their internal politics, their prowess at subterfuge and spying and their ferocity toward those they deem racial enemies.

Assassin Droid: Alright, why not? HK-47 was the bomb. If someone wants to play an HK-series droid (might wanna watch a youtube video of HK-47's speech patterns to get the mix of sarcasm/contempt/bloodlust that makes HK-47, and the HK-series at large, the bomb among droids) it can be done; HK-47 was an ancient model, from four thousand years ago, but there was a factory for HK-series droids on Mustafar during the Clone Wars. Or play an entirely different model of droid-- make one up, perhaps? Other ideas include a reprogrammed culinary droid with a databank full of explosives recipes. The Alliance frowns on the use of such droids, but they find a lot of use in the fringes where Special Operations tends to work.

Smugglers: They have all the right skills for this sort of job; Smugglers are good at getting in places they aren't supposed to be and getting out. They've got a variety of different skills, including piloting, subterfuge and negotiations. Conning the Empire and bluffing their way out of trouble is a way of life for smugglers. They might be wild and undisciplined, but they aren't stupid. As the Empire clamps down, many of these people hold their noses and go to work for the politicians that run the Alliance. Special Operations is something of a dumping ground for the type, being that they don't really take well to being put under military orders.

Slicers: The Empire relies on information technology, so did the Republic. So of course, people, programmers and so forth, that knew how to exploit the system/use it for their own gain. Being that many of these people already do not like the government and bemoan its information control, they are often snapped up by Intelligence or by Special Operations when they do find their way into the Rebel Alliance.

Bounty Hunters and Mercenaries: The Imperial Army and the Rebel Alliance Army are not the only guys that know how to handle a blaster or do tactics; some of the most feared fighting beings in the galaxy are bounty hunters; they are already trained, already skilled and already proven, and SpecOps tends to pick them up because they often have little patience for dealing with the excessive formality of military life. Bounty hunters, with their ability to track and capture their quarry, often on slender information and hearsay, are often as useful as smugglers in these sorts of groups.

Other: Medics, technicians, pilots of various types, electronics specialists of various stripes. Anyone that is creative and can think fast in a jam.


Character Sheet:

Name:
Species:
Appearance:
Profession:
Skills:

Equipment: (Personal Equipment)

Biography: (No need to get uberdetailed; do what you feel comfortable with)



Last edited by Heyseuss on Tue Aug 25, 2009 8:51 pm; edited 1 time in total

Guest
Guest


Back to top Go down

Star Wars - Desperate Days Empty Re: Star Wars - Desperate Days

Post by Igraine Sun Aug 23, 2009 2:52 pm

Name: Jahravvuk (“Jarrie” to those closest to her among Basic speaking non-Wookiees, not advised otherwise)

Species: Wookiee

Appearance: Jarrie stands around seven feet (about two meters) tall, and is covered from head to foot with a long, thick layer of hair: pale blonde hair about her face, becoming golden-brown over her body and eventually darkening to a deep brown toward her extremities. She has blue eyes, and pulls the hair at her face behind her head into braided ties, to keep it from falling into her work.

Profession: Mechanic, and general fix-it-all

Skills: Jarrie is a mechanical engineer extraordinaire. She is can see the intricate workings, pathways and systems of any piece of machinery, from a hyperdrive generator to an astromech droid to a toaster, and is capable of “making it right,” if it’s broke. Despite her size, the artistry she displays in manipulating and working with even the smallest, most fragile and delicate of components would make a diamond cutter weep with envy. Then again, the fact that she can beat the hell out of a stubborn piece of machinery and bring it into submission probably doesn’t hurt, either.

That, and she is a terrible cook. Sorry, folks.

Equipment: Jarrie carries a bowcaster in a sling across her back (traditional green bolts), and a rather wicked looking ryyk blade on her left hip (both weapons, of course, she has made herself). She also carries her kit o’ mechanical genius strapped around her neck and over her left shoulder, in a canvas-type bag that rests on her right hip.

Yes. She’s a Wookiee. That’s all she’s wearing.

Biography: This part here, I’d rather keep open at this point. No, I don’t need any pointlessly tragic tales of orphaning or widowing, but if there is a chance to find someone who would be interested in playing with the idea of a “life debt,” I’d like the option to be available. Her past would, I'd imagine, involve enslavement, but it's negotiable for me as well.
Igraine
Igraine
Apparition
Apparition

Join date : 2009-06-08
Female

Posts : 554
Location : The most beautiful place on Earth...


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum