A Shadow Stirs (OOC)
+2
Sorin
Stion Gyas
6 posters
FOG: Footsteps of Ghosts :: In Character :: Advanced Role-Playing :: Advanced Out of Character Discussion :: Archived Advanced OoC Topics
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A Shadow Stirs (OOC)
Far to the north a shadow stirs. From the frozen wastes rises an enemy of epic proportions. For years the Vrak have bided their time and gathered their strength. Now it is the time for them to sally forth from their castles of ice and snow and begin their reign on the lands that have been denied them.
Right now I’m laying down the ground works, finding my players, and listening to any ideas you may have.
The 16 Questions
Please, use the sheets from Myth-Weavers. You may have to register, but it’s a short process, and well worth it. Feel free to ask me any questions.
Alright, ladies and gentlemen! Start posting your characters.
Right now I’m laying down the ground works, finding my players, and listening to any ideas you may have.
The 16 Questions
- Spoiler:
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
Dungeons and Dragons, 3.5E.
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
Homebrewed campaign setting; Medieval
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
Four to five players.
4. What's the gaming medium?
We’ll be playing here on FOG.
5. What is the characters' starting status (i.e. experience level)?
Each player will be given 15,000 XP to start with.
6. How much gold or other starting funds will the characters begin with?
Players will be given 9,000 gold with which to purchase equipment.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
I'd prefer a balanced party (Meat Shield, Healer, Arcanist and Trap Monkey) or we won't get too far. No psionicists, Classes from the PHB (1 and 2), and any of the “Complete” books are fine.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
All core races, monstrous races (If you’ve got a good reason.) and the races from Races of the Wild/Destiny/Stone.
9. By what method should Players generate their attributes/ability scores and Hit Points?
Ability scores are generated using the normal, 4d6b3 Format. For those unfamiliar with the rules, it means roll four six sided dice and drop the lowest roll. Reroll all dice if your highest score is 13 or less or if your total modifiers are +0 or less. Alternately you may use a 25 Point buy. Max Hp for first level and roll dice for any subsequent levels.
10. Does your game use alignment? What are your restrictions, if so?
Yes, this game uses alignment and players are expected to play their characters accordingly. Evil are not allowed.
11. Do you allow multi-classing, or have any particular rules in regards to it?
Yes, I permit multi-classing. Do not take this to the extreme with complex character builds. Some optimization is desired but I want you to be realistic in your choices. Experience penalties WILL be enforced. Power-gamers, Rules Lawyers and Min-maxers will be severely punished.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
Use the dice roller at http://www.wizards.com/dnd/dice/dice.htm . Players will perform any rolls for skills and I'll reroll if I find anything suspect, but I'll do any that need to be kept secret. I do trust players to play honestly, and maturely.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
Yes, I will not be giving out XP, but I will give levels when I believe the group/player has met the requirements. I will also give out RP points that can be spent for a reroll, etc.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
Yes. You are required to submit a reasonably detailed description of appearance, personality, and background. No less than one paragraph in length, each.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
The game will be predominantly roleplaying, with some hack and slash and a few puzzles.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
Players can use the core books (PHB, DMG, MM), Races of the Wild/Destiny/Stone, and any of the “Complete” books.
Please, use the sheets from Myth-Weavers. You may have to register, but it’s a short process, and well worth it. Feel free to ask me any questions.
Alright, ladies and gentlemen! Start posting your characters.
Stion Gyas- Spectral Light
- Join date : 2009-08-11
Posts : 307
Age : 31
Re: A Shadow Stirs (OOC)
Reth Vanis
Male Lawful Neutral Elf Ranger, Level 6, Init +5, HP 46/46, Speed 30 ft
AC 19, Touch 15, Flat-footed 14, Fort +5, Ref +9, Will +2, Base Attack Bonus 5
Keen Rapier +1 +11 (1d6, 16-19/20x2)
Mighty +3 Darkwood Composite Longbow (Arrows - 40) +11 (1d6, x3)
Leather Armor +2 (+4 Armor, +5 Dex)
Abilities Str 13, Dex 21, Con 13, Int 15, Wis 12, Cha 13
Condition None
Male Lawful Neutral Elf Ranger, Level 6, Init +5, HP 46/46, Speed 30 ft
AC 19, Touch 15, Flat-footed 14, Fort +5, Ref +9, Will +2, Base Attack Bonus 5
Keen Rapier +1 +11 (1d6, 16-19/20x2)
Mighty +3 Darkwood Composite Longbow (Arrows - 40) +11 (1d6, x3)
Leather Armor +2 (+4 Armor, +5 Dex)
Abilities Str 13, Dex 21, Con 13, Int 15, Wis 12, Cha 13
Condition None
Sorin- Mist
- Join date : 2009-08-13
Posts : 30
Location : The Great White North, Canada
Re: A Shadow Stirs (OOC)
I assume this is what you want, Loresh Pilen. As a quick reference he is a Level 6 Elf Cleric.
Last edited by Lha Zebtug on Fri Aug 21, 2009 3:55 am; edited 1 time in total
Lha Zebtug- Mist
- Join date : 2009-08-11
Posts : 5
Location : in your closet
Re: A Shadow Stirs (OOC)
A couple mistakes.
- You've done your Ability Modifiers wrong. In fact, Myth-Weavers fills it out for you. Just put your scores into the Scores column, and then add the points in on top of them. (I.e. 14 + 2 = 16)
- I made a mistake with XP scores, so you start at level 6.
- Put your speed in the speed box.
- You didn't add your Base Saves into the Base column. Instead, I think you put them in the Misc Mod column.
- Add your Cleric abilities, etc. into Feats and Special Abilities. Also, how did you get three feats?
- You don't have any trained skills, or any possessions.
- You have no spells.
- Your appearance, personality, and background are blank. You can fill in place names as you see fit.
Stion Gyas- Spectral Light
- Join date : 2009-08-11
Posts : 307
Age : 31
Re: A Shadow Stirs (OOC)
Working on a Human female Healer. Getting help with the sheet
Digital Muse- Guardian Ghost
- Join date : 2009-08-12
Posts : 1381
Location : South Dakota
Re: A Shadow Stirs (OOC)
Xulfein
Male Neutral Drow Hexblade, Level 4, Init +3, HP 28/28, Speed 30
AC 16, Touch 13, Flat-footed 13, Fort +2, Ref +4, Will +2, Base Attack Bonus 4
Masterwork (Keen) Greatsword 8 (2d6, 17-20/x2)
Mighty +3 Longbow, composite (Arrows (20)) 7 (1d8+3, x3)
Masterwork Studded Leather (+3 Armor, +3 Dex)
Abilities Str 16, Dex 16, Con 12, Int 11, Wis 6, Cha 14
Condition None
Here's the information, assuming I was accepted. There isn't really a "background" field so much as a description field, which I took to mean physical description, so I simply plugged a bit of his background into the Personality field and peppered the Enemies and Friends sections with hints of his story. Simply put, since he's a wandering mercenary, he can easily end up wherever he needs to be to get the story rolling.
Male Neutral Drow Hexblade, Level 4, Init +3, HP 28/28, Speed 30
AC 16, Touch 13, Flat-footed 13, Fort +2, Ref +4, Will +2, Base Attack Bonus 4
Masterwork (Keen) Greatsword 8 (2d6, 17-20/x2)
Mighty +3 Longbow, composite (Arrows (20)) 7 (1d8+3, x3)
Masterwork Studded Leather (+3 Armor, +3 Dex)
Abilities Str 16, Dex 16, Con 12, Int 11, Wis 6, Cha 14
Condition None
Here's the information, assuming I was accepted. There isn't really a "background" field so much as a description field, which I took to mean physical description, so I simply plugged a bit of his background into the Personality field and peppered the Enemies and Friends sections with hints of his story. Simply put, since he's a wandering mercenary, he can easily end up wherever he needs to be to get the story rolling.
Weiss- Poltergeist
- Join date : 2009-08-02
Posts : 798
Age : 38
Location : Delaware, United States
Re: A Shadow Stirs (OOC)
Stion Gyas wrote:A couple mistakes.
Add your Cleric abilities, etc. into Feats and Special Abilities. Also, how did you get three feats?
You have no spells.
The weapon focus is technically a bonus feat, but I felt I should include it in the list. I it get for having the War Domain, and I've edited it.
Clerics don't have a selection of known spells they just pick from the list.
I edited the entire sheet.
Lha Zebtug- Mist
- Join date : 2009-08-11
Posts : 5
Location : in your closet
Re: A Shadow Stirs (OOC)
For the record, under "skills", checking the CC box means it's a cross-class skill, which requires twice as many points for a single rank as a skill belonging to your class. So, you're supposed to uncheck skills belonging to your class and check cross-class skills. Otherwise it throws off the point counter at the bottom of the list.
Weiss- Poltergeist
- Join date : 2009-08-02
Posts : 798
Age : 38
Location : Delaware, United States
Re: A Shadow Stirs (OOC)
Gar I don't like this character sheet . Its too vague!
EDIT: Fixed it... again.
EDIT: Fixed it... again.
Lha Zebtug- Mist
- Join date : 2009-08-11
Posts : 5
Location : in your closet
Re: A Shadow Stirs (OOC)
Eh, I'm not the DM, so I can't approve or disapprove of things, so please just take what I say as helpful advice. Just trying to help you correct your sheet, since Stion helped me correct a lot of things in mine. Figure I can save him a bit of trouble.
The deity you've chosen has none of the above domains, so if you stick with Corellon Larethian, you simply uncheck the first cluster of skills I listed, starting with Concentration and ending with Spellcraft. Then, in the Rank column, you distribute those 27 points among the different skills you'd like your Cleric to have. At Lv6, the max Rank for a Skill is 9, so you can only put up to 9 points in any one of those skills.
For cross-class skills, you have to pay twice as many points for a Rank, and the max Rank is only half the max Rank for your class' skills. That means if you chose to take the Tumble skill, you could only get a max Rank of 4 at the moment, because 9 / 2 = 4.5 rounded down is 4; also, to get that Rank 4, you would have to invest 8 points. Generally speaking, it's better to stick with skills belonging to your class unless you have extra points or something particular in mind.
There, that should be a pretty comprehensive guide of how to use the Skills list. Sorry if any of what I pointed out was so obvious that it seems insulting, but I wanted to make sure it was thorough.
You also don't have any adventuring possessions. In D&D, you even have to buy things like rations (food), waterskins (for water), and any other items you may need during an adventure, such as: torches, flint and steel, firewood, parchment, etc. A list of the items you'll want to scan through can be found in the PHB (Player's Handbook) on pg. 128. It lists the weight and the price of each item. Remember to make sure you buy multiple of things that are consumed upon use, such as rations. Waterskins can be refilled at a river, a well, or in town, and most items aren't consumables, so it shouldn't be a major problem.
To carry those items, you'll also need to buy at least one container, such as a backpack. So, in your Possessions, you would put your Backpack as one of the items, and when it asks the location, you would probably put that it's on your back. Then, whenever you add an item that you'd like to have in your backpack, you simply fill in "backpack" in the location column. Remember to keep in mind how big an average traveler's backpack would be. They can carry a lot, but they're not bottomless pits, and the more stuff you carry, the more encumbered your character will be.
Also, you'll need to add your weapons and armor to your Possessions list as well, since doing so adds the weight of those items to your total carried weight at the bottom of the list. It makes it easier for Stion to keep track of how much everyone is carrying so he'll know if we become overencumbered.
I'm guessing you chose to use Hide Armor because it grants the higher DEXmod, but I am kind of wondering why you put so much into DEX. I don't know if you were planning to be a tank Cleric or a support Cleric, but putting more points into CON and taking heavier armor would probably be the better option, since DEX isn't a very important stat for Clerics, generally speaking, and the extra HP from CON, as well as the extra AC from Plate armor, would more than make up for the small amount of AC you lose from the lower DEX mod. Just my opinion, of course.
Anyway, that's everything I saw that seemed worth mentioning. I had a question though: where did you find the Silver Circlet? I was trying to find accessory items, but couldn't seem to locate them in either of the Player's Handbooks. Perhaps I just skipped over them because I'm selectively blind, but if you could just give me a book and page number, I'd appreciate it.
- Your skills are currently shown with you having invested 45 points. However, your Cleric, at level 6, should only have a total of 27 points. The initial number of skill points available to a Cleric is (2 + INTmod) * 4 = 12 for you, since your INTmod is 1. Then, for each level beyond that, you get another 2 + INTmod points. That means 3 points for you at every level past the first level. You're level six, which means you have 5 levels beyond the first, bringing the equation to (2 + 1) * 5 = 15 additional points.
12 + 15 = 27, which is the total number of points you should be able to invest.
A Cleric's skills are: Concentration, Craft, Diplomacy, Heal, Knowledge (arcana), Knowledge (history), Knowledge (religion), Knowledge (the planes), Profession and Spellcraft.- In addition, the following skills are added if you choose the stated domain:
- Animal or Plant Domain: Knowledge (nature)
- Knowledge Domain: All Knowledge Skills
- Travel Domain: Survival
- Trickery Domain: Bluff, Disguise, Hide
The deity you've chosen has none of the above domains, so if you stick with Corellon Larethian, you simply uncheck the first cluster of skills I listed, starting with Concentration and ending with Spellcraft. Then, in the Rank column, you distribute those 27 points among the different skills you'd like your Cleric to have. At Lv6, the max Rank for a Skill is 9, so you can only put up to 9 points in any one of those skills.
For cross-class skills, you have to pay twice as many points for a Rank, and the max Rank is only half the max Rank for your class' skills. That means if you chose to take the Tumble skill, you could only get a max Rank of 4 at the moment, because 9 / 2 = 4.5 rounded down is 4; also, to get that Rank 4, you would have to invest 8 points. Generally speaking, it's better to stick with skills belonging to your class unless you have extra points or something particular in mind.
There, that should be a pretty comprehensive guide of how to use the Skills list. Sorry if any of what I pointed out was so obvious that it seems insulting, but I wanted to make sure it was thorough.
To carry those items, you'll also need to buy at least one container, such as a backpack. So, in your Possessions, you would put your Backpack as one of the items, and when it asks the location, you would probably put that it's on your back. Then, whenever you add an item that you'd like to have in your backpack, you simply fill in "backpack" in the location column. Remember to keep in mind how big an average traveler's backpack would be. They can carry a lot, but they're not bottomless pits, and the more stuff you carry, the more encumbered your character will be.
Also, you'll need to add your weapons and armor to your Possessions list as well, since doing so adds the weight of those items to your total carried weight at the bottom of the list. It makes it easier for Stion to keep track of how much everyone is carrying so he'll know if we become overencumbered.
Anyway, that's everything I saw that seemed worth mentioning. I had a question though: where did you find the Silver Circlet? I was trying to find accessory items, but couldn't seem to locate them in either of the Player's Handbooks. Perhaps I just skipped over them because I'm selectively blind, but if you could just give me a book and page number, I'd appreciate it.
Weiss- Poltergeist
- Join date : 2009-08-02
Posts : 798
Age : 38
Location : Delaware, United States
Re: A Shadow Stirs (OOC)
Double-posting because it's a post in and of itself and it's in regards to a new topic, sort of. More like... a different subject of the same topic? Whatever... Anyway:
Sorin, your sheet's a bit off as well.
Think that's everything I noticed on yours. Again, just trying to provide helpful opinions/advice, so don't take anything negatively if you can avoid it.
You know, though, I'm kind of curious about how no one but me managed to get lower than a 12 on any stat... Alas, 'tis just an RP, not a PnP game, so I guess it doesn't particularly matter...
Sorin, your sheet's a bit off as well.
- Your skills are distributed incorrectly. According to the way you have them filled out, you have Max Rank in multiple skills and the total points distributed is 72. You can read the info in my above post if you need help with the Skills section, since I think I was pretty thorough in explaining it to Lha.
I might just be missing something here, but I think you have too many feats. I don't believe Mounted Combat is a special feat for Elves or Rangers, meaning you have: Mounted Combat, Weapon Finesse: Rapier, Point Blank and Rapid Shot. At Lv6, you should only have 3 feats, meaning you have one too many at the moment. I'd suggest doing away with Mounted Combat, personally, since it's not particularly helpful to anyone but Paladins, to my knowledge, and even seeing a Paladin on a horse is pretty rare in a D&D RP, or even in a PnP (paper and pencil) game.Nevermind, I think you get a Bonus feat, which would explain the extra. Disregard this point.- You don't really need to put your natural proficiencies down under the Feats & Special Abilities. They aren't feats you've taken, or special abilities; rather, they're just innate abilities because of your race or class. For things like the +2 Bonus on Listen, Spot and Search checks, you can simply apply the bonuses directly to the skills and not bother noting them.
Also, and this is just a suggestion, it sometimes helps to put your actual feats (the ones you've chosen at Lv1, Lv3 and Lv6) on one side of the chart and your natural abilities on the other side. That way, it's easier for both you and the DM to keep track of how many feats you've taken and it's easier to find your natural resistances, proficiencies, abilities, etc. - Your character has no waterskin. Might want to pick up one of those, as water is even more important than food to survival.
Think that's everything I noticed on yours. Again, just trying to provide helpful opinions/advice, so don't take anything negatively if you can avoid it.
You know, though, I'm kind of curious about how no one but me managed to get lower than a 12 on any stat... Alas, 'tis just an RP, not a PnP game, so I guess it doesn't particularly matter...
Weiss- Poltergeist
- Join date : 2009-08-02
Posts : 798
Age : 38
Location : Delaware, United States
Re: A Shadow Stirs (OOC)
[SIZE=+1]Kipyipsie[/SIZE]
m CN Kobold Sorcerer, Level 6, Init +2, HP 18/18, Speed 30
AC 14, Touch 13, Flat-footed 12, Fort +2, Ref +4, Will +6, Base Attack Bonus 3
Short Spear 3 (1d4, x2)
Short Spear 3 ( , x2)
(+2 Dex, +1 Size, +1 Natural)
Abilities Str 8, Dex 14, Con 10, Int 12, Wis 12, Cha 18
Condition None
I'm filling out the discription boxes now, but there's the basic info.
M4Minion- Mist
- Join date : 2009-08-19
Posts : 51
Re: A Shadow Stirs (OOC)
Here we go. Thank you Minions for all your help!
[SIZE=+1]Wyn Marin[/SIZE]
Female NG Human Cleric, Level 6, Init +0, HP 41/41, Speed
AC 10, Touch 10, Flat-footed 10, Fort +6, Ref +2, Will +10, Base Attack Bonus 4
Quarterstaff (1d6, x2)
2 Dagger (1d4, 19-20/x2)
1 Dagger (1d6, 19-20/x2)
Abilities Str 10, Dex 10, Con 13, Int 13, Wis 16, Cha 15
Condition None
[SIZE=+1]Wyn Marin[/SIZE]
Female NG Human Cleric, Level 6, Init +0, HP 41/41, Speed
AC 10, Touch 10, Flat-footed 10, Fort +6, Ref +2, Will +10, Base Attack Bonus 4
Quarterstaff (1d6, x2)
2 Dagger (1d4, 19-20/x2)
1 Dagger (1d6, 19-20/x2)
Abilities Str 10, Dex 10, Con 13, Int 13, Wis 16, Cha 15
Condition None
Digital Muse- Guardian Ghost
- Join date : 2009-08-12
Posts : 1381
Location : South Dakota
Re: A Shadow Stirs (OOC)
Thanks for all the help Weiss, I think I just did my math very wrong. I do know how the skills work, I have every thing right, but the amount of points I have. I went with the higher DEX because get a bonus to their DEX and a negative bonus to their CON. And I completly spaced on the equipment, the character sheet I usually use doesn't require so much info.
Fixed it again.
Fixed it again.
Lha Zebtug- Mist
- Join date : 2009-08-11
Posts : 5
Location : in your closet
Re: A Shadow Stirs (OOC)
Looks great, in my opinion. You might want to ask Stion to explain Masterwork equipment and stuff, since you have plenty of money to get some upgraded equipment if you so desire. Sheet looks pretty much perfect now, though. Might want to add some little things in the Character Traits and Character Flaws boxes, but those are really just for fleshing out your character. Mine, for instance, has arachnophobia, because I thought it was humorously ironic for a Drow. XD
But yeah... Good job!
But yeah... Good job!
Weiss- Poltergeist
- Join date : 2009-08-02
Posts : 798
Age : 38
Location : Delaware, United States
Re: A Shadow Stirs (OOC)
Lmao, a drow afriad of spiders XD Nice.
Sorin- Mist
- Join date : 2009-08-13
Posts : 30
Location : The Great White North, Canada
Re: A Shadow Stirs (OOC)
Is this getting off the ground?
Digital Muse- Guardian Ghost
- Join date : 2009-08-12
Posts : 1381
Location : South Dakota
Re: A Shadow Stirs (OOC)
I can drop out if that would un-kill the roleplay. It seems I'm cursed to unmake any RP I join. I won't get offended if that's the case, so just let me know.
Weiss- Poltergeist
- Join date : 2009-08-02
Posts : 798
Age : 38
Location : Delaware, United States
Re: A Shadow Stirs (OOC)
I haven't spoken to S.G. in a while, which is odd, he might be busy, But I honestly don't know.
Sorin- Mist
- Join date : 2009-08-13
Posts : 30
Location : The Great White North, Canada
Re: A Shadow Stirs (OOC)
Nope, not dead. Never dead. First week of school got to me. I'll be re-reading all of the sheets, and then we may be able to get started.
Anybody want to play map-maker, or shall I do it?
Anybody want to play map-maker, or shall I do it?
Stion Gyas- Spectral Light
- Join date : 2009-08-11
Posts : 307
Age : 31
Re: A Shadow Stirs (OOC)
I would help...but am clueless with map-making stuffs. Sorry.
Any idea when this might get rolling? I'm getting antsy.
Any idea when this might get rolling? I'm getting antsy.
Digital Muse- Guardian Ghost
- Join date : 2009-08-12
Posts : 1381
Location : South Dakota
Re: A Shadow Stirs (OOC)
This weekend, if we're all lucky. And, you spelled "homework" wrong in your Status section.
Stion Gyas- Spectral Light
- Join date : 2009-08-11
Posts : 307
Age : 31
Re: A Shadow Stirs (OOC)
*peers at her status. "I'll be damned! So I did."
Digital Muse- Guardian Ghost
- Join date : 2009-08-12
Posts : 1381
Location : South Dakota
Re: A Shadow Stirs (OOC)
Firstly, YAY FRIDAY! LONG WEEKEND!
Secondly, thank god you haven't died.
Secondly, thank god you haven't died.
Sorin- Mist
- Join date : 2009-08-13
Posts : 30
Location : The Great White North, Canada
Re: A Shadow Stirs (OOC)
*grumbles*
Seems like I bit off more than I can chew. Again.
This will have to go on hold, as well. I don't know quite when I can get started, but, if you guys don't mind waiting we can get the show on the road. Someday.
Seems like I bit off more than I can chew. Again.
This will have to go on hold, as well. I don't know quite when I can get started, but, if you guys don't mind waiting we can get the show on the road. Someday.
Stion Gyas- Spectral Light
- Join date : 2009-08-11
Posts : 307
Age : 31
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FOG: Footsteps of Ghosts :: In Character :: Advanced Role-Playing :: Advanced Out of Character Discussion :: Archived Advanced OoC Topics
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