Rusty's Wings
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Rusty's Wings
A place for my various FOG alter-egos to hang out and chillax. ^^
WINGS:
Éocéne Anda - Into the Shadow
Jacob "Jake" Allgood - Six Gun
Clytie Neriss - The Mirror
Rysk - The Mirror
WINGS:
Éocéne Anda - Into the Shadow
Jacob "Jake" Allgood - Six Gun
Clytie Neriss - The Mirror
Rysk - The Mirror
Last edited by Rusty Wings on Fri Aug 12, 2011 6:01 pm; edited 4 times in total
Éocéne Anda
RP: Into the Shadow (A Middle Earth RP)
NAME: Éocéne Anda
RACE: Human
PERSONALITY: Éocéne is a chipper, outgoing, happy-go-lucky person who makes friends easily. She's also very inventive and has a bit of a mischievous side.
HISTORY/FAMILY HISTORY: Éocéne was born in the city of Dunharrow in Rohan, but when she was only a year old a fierce illness took her parents' lives and she was taken in by her aunt and uncle who lived in Dol Amroth in Gondor, so while her looks boast of Rohirrim ancestry, her speech and mannerisms are very Gondorian.
While growing up in Gondor she spent most of her time with her uncle and his two sons, learning how to hunt and fight rather than how to cook and clean. By the time she was 14 she could defeat both of her older cousins with a sword and could hunt as well as any girl with an aversion to hurting animals can be expected to hunt, and even the most sexist pigs in the city acknowledged her excellence.
The year she turned 16, however, Éocéne began to sense a change in the world. She couldn't quite pinpoint it, and whenever her uncle would ask her to explain it to him she wouldn't have the words, but she could feel something... shifting in the world. Shifting in the wrong direction. She didn't know what was going on, only that if she didn't try to stop it she'd go mad.
Exactly one year later, she had a terrible nightmare concerning the shift, the wrong things set in motion, and she jerked into wakefulness somehow knowing what she must do. With no delay, she packed her things, left a note for her uncle to find (but made sure not to include her destination so he and her cousins wouldn't try to stop her), and mounted her horse, setting a course for Rivendell.
Once she arrived she felt magnificently out of place, but her courage returned to her at Elrond's welcome, for while many of the other lords present seemed to look down on her, something in Elrond's ancient eyes told her that she was supposed to be here. She'd been summoned by the world.
APPEARANCE: Éocéne is about 5'6" and slight of build, with the signature wavy blonde hair of the Rohirrim and pale green eyes. She has small features except for her eyes, which are large and luminous, and her fingers, which, while thin, are long and spindly. She usually wears her hair either in a long braid or in an untidy knot in the back of her head to keep it out of her way, and her face is almost never without a smile.
EQUIPMENT/GEAR: She has a long chainmail shirt that she wears beneath her dress for protection, and her dress has a loose, flowy skirt that makes riding her horse easy. She carries a sword (not a very good one, admittedly, but a sword), a pair of knives, and a bow that she uses primarily for hunting. Other than that she carries only one bag slung over her shoulder, in which she packs what other essentials she needs.
OTHER SKILLS/ABILITIES: Éocéne has a sharp wit which gives her a fondness of riddles. She is also adroit at making and mending things and likes to learn how things work. She is an exemplary unseen mover due to her years of pulling pranks on her friends and cousins, and of the ways she has been taught to fight she likes throwing knives the most.
NAME: Éocéne Anda
RACE: Human
PERSONALITY: Éocéne is a chipper, outgoing, happy-go-lucky person who makes friends easily. She's also very inventive and has a bit of a mischievous side.
HISTORY/FAMILY HISTORY: Éocéne was born in the city of Dunharrow in Rohan, but when she was only a year old a fierce illness took her parents' lives and she was taken in by her aunt and uncle who lived in Dol Amroth in Gondor, so while her looks boast of Rohirrim ancestry, her speech and mannerisms are very Gondorian.
While growing up in Gondor she spent most of her time with her uncle and his two sons, learning how to hunt and fight rather than how to cook and clean. By the time she was 14 she could defeat both of her older cousins with a sword and could hunt as well as any girl with an aversion to hurting animals can be expected to hunt, and even the most sexist pigs in the city acknowledged her excellence.
The year she turned 16, however, Éocéne began to sense a change in the world. She couldn't quite pinpoint it, and whenever her uncle would ask her to explain it to him she wouldn't have the words, but she could feel something... shifting in the world. Shifting in the wrong direction. She didn't know what was going on, only that if she didn't try to stop it she'd go mad.
Exactly one year later, she had a terrible nightmare concerning the shift, the wrong things set in motion, and she jerked into wakefulness somehow knowing what she must do. With no delay, she packed her things, left a note for her uncle to find (but made sure not to include her destination so he and her cousins wouldn't try to stop her), and mounted her horse, setting a course for Rivendell.
Once she arrived she felt magnificently out of place, but her courage returned to her at Elrond's welcome, for while many of the other lords present seemed to look down on her, something in Elrond's ancient eyes told her that she was supposed to be here. She'd been summoned by the world.
APPEARANCE: Éocéne is about 5'6" and slight of build, with the signature wavy blonde hair of the Rohirrim and pale green eyes. She has small features except for her eyes, which are large and luminous, and her fingers, which, while thin, are long and spindly. She usually wears her hair either in a long braid or in an untidy knot in the back of her head to keep it out of her way, and her face is almost never without a smile.
EQUIPMENT/GEAR: She has a long chainmail shirt that she wears beneath her dress for protection, and her dress has a loose, flowy skirt that makes riding her horse easy. She carries a sword (not a very good one, admittedly, but a sword), a pair of knives, and a bow that she uses primarily for hunting. Other than that she carries only one bag slung over her shoulder, in which she packs what other essentials she needs.
OTHER SKILLS/ABILITIES: Éocéne has a sharp wit which gives her a fondness of riddles. She is also adroit at making and mending things and likes to learn how things work. She is an exemplary unseen mover due to her years of pulling pranks on her friends and cousins, and of the ways she has been taught to fight she likes throwing knives the most.
Jacob "Jake" Allgood
RP: Six Gun
Name: Jacob "Jake" Allgood
Age: 14
Race: White
Profession: Drifter
Background: Jake was too young to fight in the war, so he had to stay home and help his mother keep their farm while his father and older brother went to fight for the Confederate cause. One night his mother sent him on a run to the general store for a few things the house was lacking, and when he returned the house and the barn and the crops were on fire, the animals all stolen by Yankee bushwhackers. His mother was dead on the front porch, her chest torn apart by bullets. So Jake ran away, afraid to find out what had happened to his father and brother.
Since then he's been stealing to survive, wandering from one town to another, his suppressed grief, fear, and confusion turning him very bitter very quickly. Since then he's taught himself to fight, shoot, drink, swear, and rob. Very few people take him seriously to start out with because he's "not old enough to shave," but when you've got aim like his, those kinds of attitudes don't last very long.
Name: Jacob "Jake" Allgood
Age: 14
Race: White
Profession: Drifter
Background: Jake was too young to fight in the war, so he had to stay home and help his mother keep their farm while his father and older brother went to fight for the Confederate cause. One night his mother sent him on a run to the general store for a few things the house was lacking, and when he returned the house and the barn and the crops were on fire, the animals all stolen by Yankee bushwhackers. His mother was dead on the front porch, her chest torn apart by bullets. So Jake ran away, afraid to find out what had happened to his father and brother.
Since then he's been stealing to survive, wandering from one town to another, his suppressed grief, fear, and confusion turning him very bitter very quickly. Since then he's taught himself to fight, shoot, drink, swear, and rob. Very few people take him seriously to start out with because he's "not old enough to shave," but when you've got aim like his, those kinds of attitudes don't last very long.
Clytie Neriss
RP: The Mirror
Name: Clytie Neriss
Age: 16
Gender: Female
Race: Human, but she has some Viala blood on her father's side
Appearance: Standing roughly 5'5" and slight of build, Clytie looks relatively harmless. Her eyes are the bright blue-green of the ocean on a clear day and they contrast brilliantly with her sun-tanned skin. Her hair is naturally light brown, but hours in the sun have lightened some of it to gold. She has a small scar beneath her left eye where her brother accidentally cut her with a fishhook.
Arsenal: She works best with things like spears and harpoons because of where she grew up, but those are cumbersome to carry around so her father taught her to wield knives; she keeps three knives on her at all times, two of which are balanced for throwing and one of which is a sort of all-purpose weapon.
Bio: Clytie was raised with her twin brother Daren in the harbor city of Llyr. Her father was a fisherman and part Viala, and her mother sold jewelry made from sea shells and fish bones, so the sea is very much part of her heritage and she loves everything about it. By the time they turned twelve she and her brother were incredibly strong swimmers, fishers, and sailors. Clytie and her family led happy, carefree lives on the coast with its sun and surf, but if that were still true there would be no story!
When Clytie was fourteen her mother became very ill, and despite the cleansing air of the ocean she died within months. It was a hard time for the family; Clytie's father, once a jovial, spirited man, became withdrawn and distant, and his detachment made the loss even harder for his children to bear. The three of them were struggling through it, though, and beginning to pull the broken pieces of their lives back together when disaster struck once more. Two days before she turned sixteen, Clytie's father and brother embarked upon a deep-sea fishing voyage, leaving her to tend the shop she had taken over since her mother's passing. A sudden and horrible storm tore their ship to pieces. There were no survivors.
Clytie's love of the ocean could not keep her in Llyr after that. She had lost too much and her grief was too heavy, and she could not live on that beautiful shore and tend her mother's beautiful shop anymore. She couldn't face the waves that had claimed her father and her twin, not now. So she packed what she needed in a little traveler's sack and set out for Fossa in hopes of either learning a new trade or using what she already knew to put her pain behind her.
Name: Clytie Neriss
Age: 16
Gender: Female
Race: Human, but she has some Viala blood on her father's side
Appearance: Standing roughly 5'5" and slight of build, Clytie looks relatively harmless. Her eyes are the bright blue-green of the ocean on a clear day and they contrast brilliantly with her sun-tanned skin. Her hair is naturally light brown, but hours in the sun have lightened some of it to gold. She has a small scar beneath her left eye where her brother accidentally cut her with a fishhook.
Arsenal: She works best with things like spears and harpoons because of where she grew up, but those are cumbersome to carry around so her father taught her to wield knives; she keeps three knives on her at all times, two of which are balanced for throwing and one of which is a sort of all-purpose weapon.
Bio: Clytie was raised with her twin brother Daren in the harbor city of Llyr. Her father was a fisherman and part Viala, and her mother sold jewelry made from sea shells and fish bones, so the sea is very much part of her heritage and she loves everything about it. By the time they turned twelve she and her brother were incredibly strong swimmers, fishers, and sailors. Clytie and her family led happy, carefree lives on the coast with its sun and surf, but if that were still true there would be no story!
When Clytie was fourteen her mother became very ill, and despite the cleansing air of the ocean she died within months. It was a hard time for the family; Clytie's father, once a jovial, spirited man, became withdrawn and distant, and his detachment made the loss even harder for his children to bear. The three of them were struggling through it, though, and beginning to pull the broken pieces of their lives back together when disaster struck once more. Two days before she turned sixteen, Clytie's father and brother embarked upon a deep-sea fishing voyage, leaving her to tend the shop she had taken over since her mother's passing. A sudden and horrible storm tore their ship to pieces. There were no survivors.
Clytie's love of the ocean could not keep her in Llyr after that. She had lost too much and her grief was too heavy, and she could not live on that beautiful shore and tend her mother's beautiful shop anymore. She couldn't face the waves that had claimed her father and her twin, not now. So she packed what she needed in a little traveler's sack and set out for Fossa in hopes of either learning a new trade or using what she already knew to put her pain behind her.
Rysk
RP: The Mirror
Name: Rysk
Gender: Male
Age: 20
Race: White Knight
Appearance: Rysk is devilishly handsome: tall and lean with disheveled auburn hair and stubble of the same color. His hazel eyes are set in dark circles which add to his sinister charm, and his smile is the most mischievous for miles.
Abilities/Arsenal: Rysk can manipulate metal objects with his mind. He is loaded down with knives and shruikens and other small blades that he projects toward his opponents.
Personality: A witty, mercurial taunter, Rysk talks a good game. His style is to get an adversary good and angry first with gibes and insults before turning their own weapons against them. The story goes that everyone who's ever faced him has died with his laughter ringing in their ears.
Name: Rysk
Gender: Male
Age: 20
Race: White Knight
Appearance: Rysk is devilishly handsome: tall and lean with disheveled auburn hair and stubble of the same color. His hazel eyes are set in dark circles which add to his sinister charm, and his smile is the most mischievous for miles.
Abilities/Arsenal: Rysk can manipulate metal objects with his mind. He is loaded down with knives and shruikens and other small blades that he projects toward his opponents.
Personality: A witty, mercurial taunter, Rysk talks a good game. His style is to get an adversary good and angry first with gibes and insults before turning their own weapons against them. The story goes that everyone who's ever faced him has died with his laughter ringing in their ears.
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