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[BEHEMOTH]

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Post by Nation Sun May 13, 2012 10:21 am

BEHEMOTH; a Tragedy, a Tale
[BEHEMOTH]  531k5e

This RP will consist almost entirely of fighting huge monsters on an Advanced writing level. If that’s not your thing, you probably won’t like this RP. Here's the setup:

[Piet]

– a fledgling town floating somewhere on a small island at sea. The citizens have no way off the small 100-mile-radius island, which holds all 250 people. Every other part of the island is unexplored and feared by the people. The time period and scenario these people live in is something like Hogsmeade + any stereotypical JRPG town + Harvest Moon + Westeros + Greco-Roman Coliseum dueling. They are in an alternate timeline, but in a Medieval sort of time period and they’re highly religious and superstitious and have a penchant for soothsaying and telling of legends. Bards pass down legends to the generations by singing praises of the Gods and spitting daggers at the evil mythical beasts. The Mythical Beasts are foul creatures which have been known for generations to threaten the human way of life. These Mythical Beasts are spawn of their pantheon of Gods and Goddesses and are often malevolent, although sacred spirits. They’re highly-respected, and offerings in these evil spirits are made monthly to appease them, due to their direct relation to Gods, but are feared and reviled for their endless torment of Humans.

[BEHEMOTH]  1fcwtu
[BEHEMOTH]  Landscape-lake-mountain-village-720x1152
East: There is a lake to the East of the village, with a dense forest on the other side. Grains such as rye, barley, wheat and corn are grown by the lake. Tubers and fruit are also cultivated by the water’s edge which keeps the soil fertile.
North: A mountain range to the North and West effectively blockades Piet on 3 sides. A light brush forest covers the base of the mountain and the Beasts that reside inside are hunted for food and fur.
West: Past the forest to the West, lies the Arkis Barracks and a rock Quarry where minerals, coal and gold are mined.
South: To the South lies a thick forest, where timber is collected for firewood and building Piet.

The local pub is in this town square, only a few feet from the administration building of the Arkestron Court.

[BEHEMOTH]  24gnkog
In the North end of the village, the church of Ark stands tall over Piet, a symbol of its complete and unwavering control over the village.
[BEHEMOTH]  2ufy447

To the West is the Arkis Barracks, which house the Arkis generals and serve as the station for the Piet military and epicenter of Piet safety. Most Piet men join the army, with a few joining the clergy. Women mostly forage for wild berries, slaughter the Feral beasts for food, and harvest the growing crops while their husbands are off at training. Due to the close proximity of the barracks to the rest of the village, most husbands are in time for dinner and also help farm the land and cook. The soldiers are required to come to the Barracks daily and right after the Ark sermon on Monday mornings. The Barracks house the soldiers during the daytime and are a storage for dozens of highly ornate and well-crafted artisan weapons. These objects are the town’s pride and joy and to them, they represent resilience and respect for the labor necessary to thrive. This is why the Arkis must be active regularly; they are paying homage and praying to these Arkam weapons.

The religion, which all of the citizens believe in is known only as Ark. The single page of papyrus on which their entire religion is written out is known as Arkah. Arke pray to a very Republican/Conservative Moon Goddess known as Luna. The Moon Goddess is known to control the daily light which warms the plants and the bountiful harvest. However, approximately 25% of the citizens have separated from the main church (their churches look pretty much like modern day catholic churches.) These separatists believe worship of Luna is incorrect and the humans must submit themselves to the Goddess of the Seas, Leviathan. The Goddess of the Seas, Leviathan, is responsible for the ebb and flow of tide and the rains which shower the island and sustain the humans and plants.

Their Military, known as Arkis, is adorned in red velvet capes and galea, the soldiers look a bit flamboyant and not-combat-ready. Although not very menacing, the golden plate mail, galea helmets and capes they don, actually allow the soldier mobility and only slightly impaired movement, should he/she face combat. Women are viewed as equally vital components of combat, no less important than male soldiers. The female Arkis appears exactly the same as the males, but their chest armor is slightly more feminized to accommodate the female’s bust and hips. It’s still not what anyone would consider “hot,” but you can tell who’s a female and who’s not obviously. The Arkis conduct of behavior demands extremely rigid formal ceremonies, although that’s about the only time the Arkis are serious. The rest of the time, they’re combat training and goofing off or getting ridiculously drunk at the pub. Dishonored soldiers take their duty very seriously and return to the Arkis camp to face their punishment. Piet is governed by a council of 10 equally powerful elders collectively referred to as the Arkestro.

The military is highly untrained. Most of the soldiers have never seen any combat, although they are required to participate in hours of daily combat training. The weapons they use are oversized cleavers and huge blunt objects. These gargantuan weapons, known as Arkam, are flashy although they weigh so much (hundreds of pounds/kilograms) that combat with them is impaired greatly and single attack leaves everyone extremely vulnerable for anywhere from 10-60 seconds. Nobody knows where the Arkam came from, but the Arkam are made from precious and difficult to obtain minerals and resources such as dragon horns, minotaur ivory, griffin feathers, basilisk snakeskin pelt, etc.

[Notes]

-THIS RP WILL CONSIST MAINLY OF FIGHTING (80+%) Limited character development.
-“Combat System” in this RP is very structured and will be explained below.
-Combat is freeform, but must follow certain guidelines due to the nature of the RP.
-I will be GMing and RPing the various beasts of this RP although the RPers are highly encouraged to try their hand at RPing one of them as well.
-There will be no Magic in this RP which you can wield, although Magic does exist as a very arcane and forbidden practice performed by Mythical Beasts.

Mythical Beasts: Evil beasts formed of matter and Arkane. Various demigods and their spawn which all have legends and lore surrounding them are viewed with respect, but fear and hate as well. They are often malevolent spirits that change the course of fate against human favor and attempt to wipe their village out.


Character Sheet:
Name:
Age: 18-60
Gender: Male/Female
Weapon Specialty: Pick one: (Great Axe/Great Shield/ Chakram/Great Hammer)
Appearance: Required.
Personality: What is their military experience? Light, moderate or veteran? How do they deal in crisis situations? Are they heroic or cowardly? Are they confident or shy? Do they work best on a squad or solo?

PM me your CS or post it here.

Great Axe:
Great Axe:
A giant (or an ogre) sized axe, approximately 12 feet in length with an axe blade radius of approximately 6 feet. Cut-and-gut your enemies as they rip apart before your very eyes! With 480 pounds of refined iron and adamantium, the raw power of this beast makes other beasts cower. Watch the dragon-horn axe blade roar across the battlefield as the beautifully crafted and bleached minotaur fur drapes off the grip and blade.

Great Shield:
Great Shield:
A gargantuan shield, capable of protecting those who wield it from even divine smackdown. Chillax under this roof-sized buckler shield as enemies rain down upon you. You won’t feel a thing. The shields are approximately 8 feet in length, 5 feet in width and 2 feet in height/depth. It generally weighs anywhere from 640-800 pounds/290-363 kilograms. The Great Shield is often painted a light chestnut, to look much like the papyrus of the Ark. These huge brown shields are used by those participate in both clergy and military as a symbol of their will to defend from malice. All who wield shields are clergymen and trained soldiers and generally come from somewhat wealthier families. They are known collectively as “Defenders” or, officially, the “Defenders of her Eminence, Piet.” The shields are brown and dyed with centaur blood and crushed dragon bones. The shield itself is made of iron and mithril, and although capable of holding off virtually any attack, it’s very cumbersome to use. The dragon bone in the shield and dye impart a property of almost divine protection upon the wielder, and makes them an impenetrable fortress. The shield can also be used as a makeshift weapon and the most effective offensive tactic seems to be holding the mountain sized shield in front of you and RAMMING the enemy. The shockwave sent by having a mountain smack into you renders most enemies unconscious for a few seconds, stunning them just long enough to get a few extra hits in.

Chakram:
Chakram:
By far the most nimble weapon, Chakram are for those who prefer a bit of strategy and close up combat. Chakram are the front line offense of any fight and they get CLOSE to slice-and-dice. For those skilled with this O-shaped fan with surface blades, they can quite literally mow down the competition. Chakram wielders can get in twice as many hits, although their weapons are the lightest. Adorned with Phoenix pinions, griffin pelt and red harpy feathers, the Chakram flies through the air (very slowly) like a fat Phoenix. The Phoenix feathers provide the Chakram with an Arkane blessing that makes the Chakram very aerodynamic and allows the Chakram to be thrown and it will fly, at a surprisingly fast speed at the enemy. Like a razor, the Chakram cuts through the air and flies back to the wielder, much like a boomerang.
Fan blades are lightweight (about 250lb/113kg) and have multiple 4 foot/1.2meter long blades encrusted with adamantium. A central circular blade, 5 feet in radius keeps the Arkam together. The sharpened blades run along the spine of the center blade, which is circular. The Chakram represents the sun and its power to perpetuate life, or as the Chakram is commonly used, to take life.

Great Hammer:
Great Hammer:
The highly-religious Quarrymen and quarrywomen who wield hammers of justice. Hammerheads are generally known to be hard-working common folk who wield the massive minotaur ivory hammers as a symbol of their willingness to do labor to thrive. The mountain-shattering hammer has an 8 foot grip to the tip of the hammer. The hammer itself is an off-white ivory color and made of polymer-like blend of unicorn horn, minotaur ivory and mithril. It is adorned with kraken scales and uranium, which makes the hammer constantly glow a dim green. The single hammer head, which alone weighs about 500 lb/181.4 kg, is 3 feet in width and 4 feet in length. Pass judgment on your enemies head and make them bow down before all that is sacred in this world. The grip, about 8 feet in length and 200lb/91kg is also made of mithril and uranium. Cyclops eyes run all along the length of the grip up to the hammer. It is said that these Cyclops eyes foresee enemy attacks and allow the rock-smashing wielder to react quicker to enemy attacks. Still not as quick as a Chakram obviously, but quicker than the other 2. You can also till soil and blacksmith with it.
Sign up and let's kill some fucking huge mobs!

Anyone interested? Have a few more ideas under my belt if this one doesn't jive.
Feel free to ask any questions regarding the RP. Smile
Nation
Nation
Mist
Mist

Join date : 2011-05-20
Male

Posts : 56
Age : 37
Location : Lemuria


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Post by The Humble Typist Sat Oct 05, 2013 8:03 am

Im in!
The character sheet shall be passed in few days

The Humble Typist
Mist
Mist

Join date : 2013-10-03
Male

Posts : 2
Age : 25
Location : There


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