Breaking His Darkness (OOC)
+2
Kalon Ordona II
DawnofLight
6 posters
FOG: Footsteps of Ghosts :: In Character :: Advanced Role-Playing :: Advanced Out of Character Discussion :: Archived Advanced OoC Topics
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Breaking His Darkness (OOC)
Once the world of Salria was a beautiful if conflict filled place to live. Great cities and nations stood triumphant upon millennia of success and power. The lands were rich and vibrant and resources abounded it was a good world and yet as with nearly all worlds there was a darker side to it. Ceaseless warfare, inter-nation conflicts that had raged since the beginning of the world and seemed destined to rage for eternity to come. Armies numbering hundreds of thousands marched and counter marched in an endless dance of war as the elements raged before the wills of their masters. For the men of Salria once marched to war by the will of tyrants, the Marikan, powerful mages and the rulers of the great nations. Tyrants they were but yet they were better than that which was to come. Better the devils you know than the devil you don't after all. In hindsight it would all seem so clear, the endless wars that slowly pushed certain Marikan to destruction and ruin, the powers they possessed, the sheer unwillingness of any born with the innate power of a Marikan to submit to any authority save his or her own. It seems inevitable that eventually one of them would grow desperate enough to unleash a forbidden magic.
It began with a war. A war that unlike so many before it and like many as well should have ended with the destruction of a nation. A war that spelled final defeat for one of the great Marikan, a war that would give birth to a new empire upon the face of Salria. But not the Empire that anyone was expecting. Aldranes the Marikan whose name is both praised and cursed in the new Salria was faced with the unimaginable situation. His armies were gone, his cities had fallen, his realm had shrunken to a last fortress and that was on the verge of falling despite his power. A Marikan could not surrender they could only die but Aldranes did not simply slay himself or launch a final attack. He evoked a forbidden magic and with his power created a rift. What he intended is not known only that it was he who released it to the world.
The armies which surrounded Aldranes keep attacked and were thrown back by something unknown. Something whose soldiers suddenly appeared to fight pouring forth from the rift. It was nothing, simply a minor setback and almost ignored by all the Marikan save the one who had been about achieve victory. For that one alone knew something was amiss, in arrogance he gathered new armies, stripping his realm bare, certain nothing could stand against his might and the armies he brought to bear against the strangers from the rift. And he was destroyed utterly save a few soldiers who fled. By the time the rest of the Marikan realized that there was a new enemy, several more of them had fallen and those who remained banded together in a grand alliance to crush the being who now ruled nearly a third of the world, the being whose soldiers and magics surpassed their own, the being simply called His Darkness.
The wars raged for hundreds of years. Salria was devastated. But like all things that war had to come to an end. And when it ended the sky was burnt and ashen, the earth itself had begun to wither but still lived and His Darkness ruled over Salria. The last of the Marikan had been hunted down and only their subjects remained. And so His Darkness established his rule. A rule that has gone on for the last hundred years across the world of Salria. A rule that has made the being out to be a god. Peace though one of the Dominion brought about by His Darkness existed at last in most places. But even His Darkness was wrong and the Marikan had not been hunted to total extinction, the last had hidden in desperation and their thoughts turned to the forbidden magic as Aldrane's had a millennia before. The last of the Marikan opened a new rift and reached their power through, desperate to find others who would aid them in their increasingly futile struggle against His Darkness. Their power found individuals and pulled them through the rift....
This where your characters will come into the thread. You have been summoned to aid in the now very much futile seeming struggle against His Darkness, the being who has enslaved an entire world. The setting for this is a quasimideaval world, so I would very much prefer not to have people bringing in guns and such, firstly because they kill the atmosphere and secondly because unless you have a magic gun that never runs out of ammo you would be in deep sh-t as soon as you run out of ammo. Also in regards to characters I would like them to be fairly powerful, I am not looking for demigods or the like but they should have a moderate degree of power.
Ex. If you are a mage and can destroy cities you are too powerful. Below that though most things are acceptable.
Warning- I do not want all mages, that gets really annoying and I have seen it happen before.
Without further ado here is the character sheet for you to fill out. I hope to see some good characters appear here because the thread needs some good ones.
Please PM character sheets to me when they are completed. Once I have replied to you saying they are ok you can post them here. I ask that everyone who has expressed interest post here to reserve the spot for their sheet. Thank you. ^^
It began with a war. A war that unlike so many before it and like many as well should have ended with the destruction of a nation. A war that spelled final defeat for one of the great Marikan, a war that would give birth to a new empire upon the face of Salria. But not the Empire that anyone was expecting. Aldranes the Marikan whose name is both praised and cursed in the new Salria was faced with the unimaginable situation. His armies were gone, his cities had fallen, his realm had shrunken to a last fortress and that was on the verge of falling despite his power. A Marikan could not surrender they could only die but Aldranes did not simply slay himself or launch a final attack. He evoked a forbidden magic and with his power created a rift. What he intended is not known only that it was he who released it to the world.
The armies which surrounded Aldranes keep attacked and were thrown back by something unknown. Something whose soldiers suddenly appeared to fight pouring forth from the rift. It was nothing, simply a minor setback and almost ignored by all the Marikan save the one who had been about achieve victory. For that one alone knew something was amiss, in arrogance he gathered new armies, stripping his realm bare, certain nothing could stand against his might and the armies he brought to bear against the strangers from the rift. And he was destroyed utterly save a few soldiers who fled. By the time the rest of the Marikan realized that there was a new enemy, several more of them had fallen and those who remained banded together in a grand alliance to crush the being who now ruled nearly a third of the world, the being whose soldiers and magics surpassed their own, the being simply called His Darkness.
The wars raged for hundreds of years. Salria was devastated. But like all things that war had to come to an end. And when it ended the sky was burnt and ashen, the earth itself had begun to wither but still lived and His Darkness ruled over Salria. The last of the Marikan had been hunted down and only their subjects remained. And so His Darkness established his rule. A rule that has gone on for the last hundred years across the world of Salria. A rule that has made the being out to be a god. Peace though one of the Dominion brought about by His Darkness existed at last in most places. But even His Darkness was wrong and the Marikan had not been hunted to total extinction, the last had hidden in desperation and their thoughts turned to the forbidden magic as Aldrane's had a millennia before. The last of the Marikan opened a new rift and reached their power through, desperate to find others who would aid them in their increasingly futile struggle against His Darkness. Their power found individuals and pulled them through the rift....
This where your characters will come into the thread. You have been summoned to aid in the now very much futile seeming struggle against His Darkness, the being who has enslaved an entire world. The setting for this is a quasimideaval world, so I would very much prefer not to have people bringing in guns and such, firstly because they kill the atmosphere and secondly because unless you have a magic gun that never runs out of ammo you would be in deep sh-t as soon as you run out of ammo. Also in regards to characters I would like them to be fairly powerful, I am not looking for demigods or the like but they should have a moderate degree of power.
Ex. If you are a mage and can destroy cities you are too powerful. Below that though most things are acceptable.
Warning- I do not want all mages, that gets really annoying and I have seen it happen before.
Without further ado here is the character sheet for you to fill out. I hope to see some good characters appear here because the thread needs some good ones.
Please PM character sheets to me when they are completed. Once I have replied to you saying they are ok you can post them here. I ask that everyone who has expressed interest post here to reserve the spot for their sheet. Thank you. ^^
- Code:
[b]Name: [/b] Does this really need explanation?)
[b]Age: [/b] While His Darkness is seemingly immortal you are not. You do need a reasonable age depending on your race.)
[b]Gender: [/b] This should be pretty simple)
[b]Race: [/b] Be reasonable, I don't want to see any robots here. Other than that most other things are good, you can be creative)
[b]Alignment: [/b] Are you good, bad, or otherwise?)
[b]Appearance: [/b] What you look like)
[b]Personality: [/b] What you are like)
[b]History: [/b] How you became who and what you are.)
[b]Powers: [/b] What you can do
[b]Equipment: [/b] What you carry with you, especially magical artifacts or special armor/swords. ect.
[b]Weakness: [/b] Because everyone has something that screws them up.
Guest- Guest
Re: Breaking His Darkness (OOC)
Name:
Hilda Lea
Age:
26
Gender:
female
Race:
Selkie
Alignment:
neutral
Appearance:
At 6 feet, Hilda Lea stands a good few inches taller than the most of her Selkie brethren. She bears the fair complexion all Selkies are known for. Her hair is a deep rich brown, falling past her hips in loose waves, with braided sections. With dark black eyes rimmed in silver set in a full slim face, a delicate nose, and full lips set in a small chin, she is one of the more exotic looking Selkie. She has a slim build that conceals her strong muscles, earned from spending years battling the currents deep in the sea and rival tribes of Selkie, as well as any other sea or land creatures bent on attacking her.
Preferring, as many of her kind do, to wear as little clothing as possible due its habit of encumbering her while she swims, Hilda Lea dons a short tunic and leggings made from sharkskin. To block out the cold, she also wears a long silvery hooded cloak of fish scales. When she expects to enter battle or spend a prolonged period of time on land, she wears a durable set of armor made of coral and shells, containing arm gauntlets and shin protectors, a chest plate, and a small helm. A dark belt of seaweed at her waist holds an oilskin bag of water. She wears no shoes, as she enjoys the feeling of earth beneath her feet. As such, the soles of her feet are extremely tough.
Her rarely seen seal form is that of a common gray adult monk seal with brown speckles.
Personality:
Like most Selkie women, Hilda Lea is calm and level headed, with a vicious streak a mile wide that rears its ugly head whenever she is provoked. In unfamiliar company, she projects a mask of aloofness to disguise her passionate and slightly sentimental side. She is free-spirited and occasionally selfish; a side affect of isolation, but despite this she values honor and will never betray an ally. She is unsure of how to interact with others due to her prolonged self-exile on her island, and can be very blunt.
History:
Hilda Lea was born on earth in the Irish Sea to Set Fir and Lyn Yae, leaders of a small tribe of Selkie living off the coast of , Warrenpoint. Her family often traded with the people on land, and she grew up surrounded by both Selkie and human culture. Her mother Lyn Yae was a renowned shaman, and her father was the leader of the clan. As she grew, her parents made sure to instill in her none of the prejudice many of their kind had for the two leggers who ruled the land.
However, peace slowly became a thing of the past. As Selkies became more widely known, they were sought after as mates or hunted for their skins. Hilda's clan was a warrior tribe, used to battle among others in the sea. Despite this fact, they were not prepared for the humans they lived alongside of to turn on them. Hilda Lea was forced to watch as many of her people were slaughtered or married off against their will. Her parents fell to a man whom they had trusted above all others. It was on that day that she fled, a deep hatred for the race of man festering within her heart. She spent several years traveling the oceans, never setting foot on the land until a storm washed her up on the beach of an uninhabited island that she eventually made into her home. There, she learned to hunt and fight on land as well as she did in the ocean. She lived there alone and content until she was pulled through the rift to the world of Salria.
Powers:
Hilda Lea has no magic aside from that which enables her to shift between her human and seal forms, highly unusual, as the Selkie race is primarily made up of druids and shamans. She is very strong and agile, as she has honed her warrior skills to make up for her inability to perform magic. She can hold her breath for an hour and six minutes at the most.
Equipment:
- A light sharkskin backpack containing healing salves, changes of clothing, food, and her sealskin
- Four small coral daggers, one hidden within each gauntlet and shin protector
- One cudgel strapped to her back
Weakness:
As a creature of water she is vulnerable to fire and heat. She gets thirsty easily. If her skin is stolen from her, she is bound to the person who has stolen it until they die or it is returned to her.
Hilda Lea
Age:
26
Gender:
female
Race:
Selkie
Alignment:
neutral
Appearance:
At 6 feet, Hilda Lea stands a good few inches taller than the most of her Selkie brethren. She bears the fair complexion all Selkies are known for. Her hair is a deep rich brown, falling past her hips in loose waves, with braided sections. With dark black eyes rimmed in silver set in a full slim face, a delicate nose, and full lips set in a small chin, she is one of the more exotic looking Selkie. She has a slim build that conceals her strong muscles, earned from spending years battling the currents deep in the sea and rival tribes of Selkie, as well as any other sea or land creatures bent on attacking her.
Preferring, as many of her kind do, to wear as little clothing as possible due its habit of encumbering her while she swims, Hilda Lea dons a short tunic and leggings made from sharkskin. To block out the cold, she also wears a long silvery hooded cloak of fish scales. When she expects to enter battle or spend a prolonged period of time on land, she wears a durable set of armor made of coral and shells, containing arm gauntlets and shin protectors, a chest plate, and a small helm. A dark belt of seaweed at her waist holds an oilskin bag of water. She wears no shoes, as she enjoys the feeling of earth beneath her feet. As such, the soles of her feet are extremely tough.
Her rarely seen seal form is that of a common gray adult monk seal with brown speckles.
Personality:
Like most Selkie women, Hilda Lea is calm and level headed, with a vicious streak a mile wide that rears its ugly head whenever she is provoked. In unfamiliar company, she projects a mask of aloofness to disguise her passionate and slightly sentimental side. She is free-spirited and occasionally selfish; a side affect of isolation, but despite this she values honor and will never betray an ally. She is unsure of how to interact with others due to her prolonged self-exile on her island, and can be very blunt.
History:
Hilda Lea was born on earth in the Irish Sea to Set Fir and Lyn Yae, leaders of a small tribe of Selkie living off the coast of , Warrenpoint. Her family often traded with the people on land, and she grew up surrounded by both Selkie and human culture. Her mother Lyn Yae was a renowned shaman, and her father was the leader of the clan. As she grew, her parents made sure to instill in her none of the prejudice many of their kind had for the two leggers who ruled the land.
However, peace slowly became a thing of the past. As Selkies became more widely known, they were sought after as mates or hunted for their skins. Hilda's clan was a warrior tribe, used to battle among others in the sea. Despite this fact, they were not prepared for the humans they lived alongside of to turn on them. Hilda Lea was forced to watch as many of her people were slaughtered or married off against their will. Her parents fell to a man whom they had trusted above all others. It was on that day that she fled, a deep hatred for the race of man festering within her heart. She spent several years traveling the oceans, never setting foot on the land until a storm washed her up on the beach of an uninhabited island that she eventually made into her home. There, she learned to hunt and fight on land as well as she did in the ocean. She lived there alone and content until she was pulled through the rift to the world of Salria.
Powers:
Hilda Lea has no magic aside from that which enables her to shift between her human and seal forms, highly unusual, as the Selkie race is primarily made up of druids and shamans. She is very strong and agile, as she has honed her warrior skills to make up for her inability to perform magic. She can hold her breath for an hour and six minutes at the most.
Equipment:
- A light sharkskin backpack containing healing salves, changes of clothing, food, and her sealskin
- Four small coral daggers, one hidden within each gauntlet and shin protector
- One cudgel strapped to her back
Weakness:
As a creature of water she is vulnerable to fire and heat. She gets thirsty easily. If her skin is stolen from her, she is bound to the person who has stolen it until they die or it is returned to her.
Last edited by DawnofLight on Mon Jan 31, 2011 5:52 pm; edited 1 time in total
DawnofLight- Mist
- Join date : 2011-01-22
Posts : 23
Location : The mythical lands of my imagination
Re: Breaking His Darkness (OOC)
Name: Lorn Rent
Age: 89 (typical life span is 200-300 years)
Gender: Male
Race: Half-Tairen, half-human
Alignment: Guild, Money, Race
Appearance: Lorn is 5'7'' and appears a little pudgy from high living with too much booze and fine food. He has washed out green eyes, and muddy blond hair, but still has still conveys a pretty boy look. He typically wears somewhat questionably tasteful clothes with an understated flash. He usually wears some kind of loose cloak and a hat like a fedora or even more flair.
Personality: Lorn is a nihilist who values self gratification over everything but his few real bonds with important people. He is addicted to killing, and gets blood drunk. He is a brutal and efficient fighter, with utterly no mercy and very few morals.
History: Lorn grew up poor, and was sold was essentially sold into prostitution for a high class merchant based on his cherubic looks as a child. She spoiled him, but made him do depraved acts for her enjoyment. He was trained under several weapons masters to become her personal bodyguard as he grew. One attack from a spurned lover ended in Lorn spilling the man's blood. It made him feel truly alive for the first time, and he loves the sight and smell of blood. He assassinated his owner and applied to the Assassin's Guild. He successfully completed his ten assignments while the city guard pursued him and graduated into the protected underground guild. He became the one of the top assassins and became known as the bloody butcher for the savagely torn corpses he left behind. In the city's politics, he favors the merchants who supply him with wine and women.
Powers: Lorn is likened to greased lightning and has been known as a mage killer. He is adept with blood magic, and is an expert with light magic.
Equipment: He has twin hook swords of tairen blood steel, two curved and serrated blades attached to custom bracers on the top of his forearms, while two throwing daggers are attached along the underside. The bracers link in to the customized gloves that he wears and enables the rapid deployment and concealment of the alloted weaponry. He wears enchanted leather armor, and secrets various tools among his clothes like lock picks, prisms, and poisons for his throwing daggers.
Weakness: Beautiful women, booze, and his rival assassin in the guild Asmael.
Name: Elric Vhaan
Age: 56 (500-700 years)
Gender: Male
Race: Full Tairen, with a titan descendent instead of earth collusii. (The Tairen people originate on a different world and are the descendents of Tyr, a god from the stars, and Oea, a goddess of the earth. The tairen people were assigned the task of guarding the planet from the devils amongst the stars and married with the titans, a race that dominated the mountains of their world. When one of the three sons of Ao, Valnyr and his race fell to greed and warred with the third brother Aesir, they were exterminated. The Tairen people then took up the duty to guard the world from the demons in the depths and married with the Earth Collusii who were the original guardians of the depths.)
Alignment: Against His Darkness. A dimensional tear thousands of years ago brought the Tairen people to this world during a viscous battle with the their racial and historical enemies. His Darkness uses similar troops to the historical enemies of the Valynyr, the demons of the depths, and it is an instinctual hatred and revulsion. Furthermore, even the Dragon's Spine, a long chain of inhospitable arctic hell are under threat. While the lowlands have been conquered before, and will be conquered again, the ambitions of His Darkness threaten even their highest mountain reaches.
Appearance: Elric is 6'6'' tall and lean. He is densely muscular, and it shows. He has grey eyes, and short cropped dark silver hair. He has strong square features with sunken eyes, and slightly too large of a nose. He has heavily callused hands and feet, and heavy dense knuckles. He has burn scars from forging dotting his most of his body, and has tattooed two sacred marks, one on the back of each hand.
Personality: Elric is mostly silent and reserved. He keeps a serious, neutral mien and has a courteous disposition. He is fairly adept at communicating with body language alone. He is creative and enjoys playing strategy games. He has a superiority complex and is bit arrogant among his people. He is ambitious and more open to gaining power through alternate methods to those of his people.
History: Elric was born among one of the five noble families who live on and in the Dragon's Eye. As such he is one of the Guardian elects. The Guardian is the ultimate power behind his people and is the most powerful fighter among his people. As such he has been trained to gain fighting power, knowledge and experience. He is a skilled smith and makes most of his own equipment.
Powers: He has limited abilities to enchant his own products but has not yet been able to use the powers of the titan blood line outside of permanent preformed constructs. He knows a few minor fire spells that are not used among his people. Vhaan is especially gifted at bringing out the inherent abilities of the bloodline of Tyr, which is increased speed and strength for a limited amount of time (five minutes or so), increased passive healing abilities, and the ability to resist magic and other energy attacks. He is also fairly stealthy.
Equipment: Vhaan wears the typical garments of the Tairen pure-bloods. It consists of an outer layer of black silk and cotton blend with silver tracing along the hems. This looks something like a large two part robe. The second layer is similar in construction, consisting of a blend of wool and a temperature resistant thread from a strange breed of rabbits the Tairen people keep, and it is red in color. This layer has white tracings around the hem. A layer of Valynyr white steel mail under the first two layers that covers most of his body. Valynyr steel is a good capacitor of magic, and is heavily enchanted to resist corrosion, temperature change, and magical attacks. Under this is a layer of a tunic and pants of grey wool and cotton with gold tracing. The tracing for all three layers conveys rank. He has dragon hide boots with a dark steel alloy reinforcements, especially around the toe of the foot. He carries a medium sized laminated shield embossed and lined with tairen blood steel with a short spike in the middle of the medium. He carries a tairen bloodsteel longsword that has a concave edge. He carries an enchanted Valynyr foot long dagger for emergencies.
Weakness: Arrogance is Elric's biggest weakness. He rarely bothers to dodge or even block magical attacks, trusting his innate resistances and enchanted armor to negate them. High level magic penetrates this and can cause major damage. Similarly, he also bites off more than he can chew in any endeavor. Elric burns off more energy than a normal human being does. This causes two detriments: first, he suffers more severe effects from hunger and thirst; second, he requires about twice as many calories than any human equivalent.
Age: 89 (typical life span is 200-300 years)
Gender: Male
Race: Half-Tairen, half-human
Alignment: Guild, Money, Race
Appearance: Lorn is 5'7'' and appears a little pudgy from high living with too much booze and fine food. He has washed out green eyes, and muddy blond hair, but still has still conveys a pretty boy look. He typically wears somewhat questionably tasteful clothes with an understated flash. He usually wears some kind of loose cloak and a hat like a fedora or even more flair.
Personality: Lorn is a nihilist who values self gratification over everything but his few real bonds with important people. He is addicted to killing, and gets blood drunk. He is a brutal and efficient fighter, with utterly no mercy and very few morals.
History: Lorn grew up poor, and was sold was essentially sold into prostitution for a high class merchant based on his cherubic looks as a child. She spoiled him, but made him do depraved acts for her enjoyment. He was trained under several weapons masters to become her personal bodyguard as he grew. One attack from a spurned lover ended in Lorn spilling the man's blood. It made him feel truly alive for the first time, and he loves the sight and smell of blood. He assassinated his owner and applied to the Assassin's Guild. He successfully completed his ten assignments while the city guard pursued him and graduated into the protected underground guild. He became the one of the top assassins and became known as the bloody butcher for the savagely torn corpses he left behind. In the city's politics, he favors the merchants who supply him with wine and women.
Powers: Lorn is likened to greased lightning and has been known as a mage killer. He is adept with blood magic, and is an expert with light magic.
Equipment: He has twin hook swords of tairen blood steel, two curved and serrated blades attached to custom bracers on the top of his forearms, while two throwing daggers are attached along the underside. The bracers link in to the customized gloves that he wears and enables the rapid deployment and concealment of the alloted weaponry. He wears enchanted leather armor, and secrets various tools among his clothes like lock picks, prisms, and poisons for his throwing daggers.
Weakness: Beautiful women, booze, and his rival assassin in the guild Asmael.
Name: Elric Vhaan
Age: 56 (500-700 years)
Gender: Male
Race: Full Tairen, with a titan descendent instead of earth collusii. (The Tairen people originate on a different world and are the descendents of Tyr, a god from the stars, and Oea, a goddess of the earth. The tairen people were assigned the task of guarding the planet from the devils amongst the stars and married with the titans, a race that dominated the mountains of their world. When one of the three sons of Ao, Valnyr and his race fell to greed and warred with the third brother Aesir, they were exterminated. The Tairen people then took up the duty to guard the world from the demons in the depths and married with the Earth Collusii who were the original guardians of the depths.)
Alignment: Against His Darkness. A dimensional tear thousands of years ago brought the Tairen people to this world during a viscous battle with the their racial and historical enemies. His Darkness uses similar troops to the historical enemies of the Valynyr, the demons of the depths, and it is an instinctual hatred and revulsion. Furthermore, even the Dragon's Spine, a long chain of inhospitable arctic hell are under threat. While the lowlands have been conquered before, and will be conquered again, the ambitions of His Darkness threaten even their highest mountain reaches.
Appearance: Elric is 6'6'' tall and lean. He is densely muscular, and it shows. He has grey eyes, and short cropped dark silver hair. He has strong square features with sunken eyes, and slightly too large of a nose. He has heavily callused hands and feet, and heavy dense knuckles. He has burn scars from forging dotting his most of his body, and has tattooed two sacred marks, one on the back of each hand.
Personality: Elric is mostly silent and reserved. He keeps a serious, neutral mien and has a courteous disposition. He is fairly adept at communicating with body language alone. He is creative and enjoys playing strategy games. He has a superiority complex and is bit arrogant among his people. He is ambitious and more open to gaining power through alternate methods to those of his people.
History: Elric was born among one of the five noble families who live on and in the Dragon's Eye. As such he is one of the Guardian elects. The Guardian is the ultimate power behind his people and is the most powerful fighter among his people. As such he has been trained to gain fighting power, knowledge and experience. He is a skilled smith and makes most of his own equipment.
Powers: He has limited abilities to enchant his own products but has not yet been able to use the powers of the titan blood line outside of permanent preformed constructs. He knows a few minor fire spells that are not used among his people. Vhaan is especially gifted at bringing out the inherent abilities of the bloodline of Tyr, which is increased speed and strength for a limited amount of time (five minutes or so), increased passive healing abilities, and the ability to resist magic and other energy attacks. He is also fairly stealthy.
Equipment: Vhaan wears the typical garments of the Tairen pure-bloods. It consists of an outer layer of black silk and cotton blend with silver tracing along the hems. This looks something like a large two part robe. The second layer is similar in construction, consisting of a blend of wool and a temperature resistant thread from a strange breed of rabbits the Tairen people keep, and it is red in color. This layer has white tracings around the hem. A layer of Valynyr white steel mail under the first two layers that covers most of his body. Valynyr steel is a good capacitor of magic, and is heavily enchanted to resist corrosion, temperature change, and magical attacks. Under this is a layer of a tunic and pants of grey wool and cotton with gold tracing. The tracing for all three layers conveys rank. He has dragon hide boots with a dark steel alloy reinforcements, especially around the toe of the foot. He carries a medium sized laminated shield embossed and lined with tairen blood steel with a short spike in the middle of the medium. He carries a tairen bloodsteel longsword that has a concave edge. He carries an enchanted Valynyr foot long dagger for emergencies.
Weakness: Arrogance is Elric's biggest weakness. He rarely bothers to dodge or even block magical attacks, trusting his innate resistances and enchanted armor to negate them. High level magic penetrates this and can cause major damage. Similarly, he also bites off more than he can chew in any endeavor. Elric burns off more energy than a normal human being does. This causes two detriments: first, he suffers more severe effects from hunger and thirst; second, he requires about twice as many calories than any human equivalent.
Guest- Guest
Re: Breaking His Darkness (OOC)
Name: Ferougrimhod
Age: 112 turns of Guafodolwa, translates to roughly 716 years in this world.
Gender: Male
Race: Dargon (humanoid giants)
Alignment: Good
Appearance: Most Dargons are between 12' and 14' in height. Ferougrimhod stands at 14'10" and is of exceptionally muscular build. His gray and green skin has the texture of cedar bark treated to be supple and flexible. His sinews are corded cellulose which expands and contracts in response to energy from his green crystal heart. Ferougrimhod's crystal is exceptionally large, granting him great strength and long life. In addition, he has had his crystal refilled regularly by Guafodolwa in return for his duties as Summer Guardian. His body is used to a nearly infinite supply of energy and can operate at uncommonly high levels. Deprived of a recharge source, Ferougrimhod must be cautious and reserved, however distasteful it might be. In addition, unusually prolonged photosynthesis had kept his skin extra flexible and strong. Away from the Summer Temple's strong and constant source of sunlight, this task is added to his own body maintenance functions and taxes his crystal yet further. In this world, he is much lighter than he looks, because the crystal possesses a levitation property intended to counteract the strong gravity of Guafodolwa.
Ferougrimhod's shoulders are broad, and his forearms and calves are thicker than his upper arms and thighs. His feet are wide and tough. His hair is long, thick and dark green, with a texture like long, soft pine needles. His face is round, with a wide jaw, but his chin extends down several inches, like a goatee. He has no nose--he takes in carbon dioxide through his skin and gives off oxygen through his hair. His eyes are oval with rich green irises; his pupils can contract almost to points or dilate to fill almost his entire lens.
Ferougrimhod wears a battle skirt made of the hide of a lava wyrm. It provides his torso and thighs with some fire resistance. A hardened version of this material is strapped to his left arm, as a defense for large fire-breathing fliers seen on Guafodolwa.
Personality: Ferougrimhod is patient and cares a great deal for the natural world. However, he has not lost sight of his purpose, or nature's: to serve sentient life. It is why he must guard the Temple. He is well used to responding quickly if the situation warrants action.
History: Ferougrimhod was the guardian of the Summer Temple on Guafodolwa. Set atop a floating mountain which eternally followed the path of the summer solstice, the Summer Temple was a place of fertile vegetation and perpetual warmth. Priests and clerics lived there, as well as those who tended the trees and gardens. The role of the guardian was to stand at the pinnacle of the temple, so that no attackers or forces of nature would cause it harm. Ferougrimhod was well equipped for the duty.
One day, a great rift in the sky opened above the temple, and the Summer Guardian was defeated at last, pulled into the whirling vortex in the heavens. The other Dargons, especially the priests of the Summer Temple, took this as a sign of impending doom. Ferougrimhod had been Guardian for more than 70 turns of Guafodolwa. Despair descended on the Summer Temple, for it was soon apparent that the vortex was holding the Summer Temple in place. The priests prayed to Guafodolwa, but the earth answered that it was already doing its utmost, increasing the strength of great crystal inside the Summer Mountain, so that the mountain itself would not follow the Guardian toward whatever fate he had met. Thus the Dargons waited and hoped; hoped that Ferougrimhod was not gone forever; hoped that the Summer Temple would not be destroyed, that the gardens of Summer Mountain would not perish; hoped that the world could continue under the shadow of the ominous whirlpool in the sky.
Powers: Ferougrimhod has great physical strength and stamina. Will not die from loss of blood (he doesn't have blood).
Equipment: As the Summer Guardian, Ferougrimhod always carries an enormous metal sword with a green crystal edge. The crystal glows softly with its energy. The sword's properties include the following: it is lighter than its huge size would indicate, because of the levitating crystal; it retains sharpness due to the crystal edge; the metal it is made from, combined with the crystal, is difficult to damage. The hilt is 2' long; the blade, 10' long. Besides his wrym-hide battle skirt and bracer, he carried nothing else with him through the rift.
Weakness: Because his body is mostly composed of cellulose, he is vulnerable to fire. Deserted places with no living creatures and little carbon dioxide can be hazardous over extended periods of time, because such environments make breathing difficult for a Dargon. Beyond this, prolonged deprivation of sunlight will negatively affect his morale. Darkness itself, in contrast with the constant direct sunlight he has known for most of his long life, will probably be terrifying. If he is severely wounded, he will not die or become incapacitated, but it may take him a long time to heal. Dismemberment would be difficult but crippling; decapitation, fatal, accompanied by a violent upward expulsion of his crystal's energy.
Age: 112 turns of Guafodolwa, translates to roughly 716 years in this world.
Gender: Male
Race: Dargon (humanoid giants)
Alignment: Good
Appearance: Most Dargons are between 12' and 14' in height. Ferougrimhod stands at 14'10" and is of exceptionally muscular build. His gray and green skin has the texture of cedar bark treated to be supple and flexible. His sinews are corded cellulose which expands and contracts in response to energy from his green crystal heart. Ferougrimhod's crystal is exceptionally large, granting him great strength and long life. In addition, he has had his crystal refilled regularly by Guafodolwa in return for his duties as Summer Guardian. His body is used to a nearly infinite supply of energy and can operate at uncommonly high levels. Deprived of a recharge source, Ferougrimhod must be cautious and reserved, however distasteful it might be. In addition, unusually prolonged photosynthesis had kept his skin extra flexible and strong. Away from the Summer Temple's strong and constant source of sunlight, this task is added to his own body maintenance functions and taxes his crystal yet further. In this world, he is much lighter than he looks, because the crystal possesses a levitation property intended to counteract the strong gravity of Guafodolwa.
Ferougrimhod's shoulders are broad, and his forearms and calves are thicker than his upper arms and thighs. His feet are wide and tough. His hair is long, thick and dark green, with a texture like long, soft pine needles. His face is round, with a wide jaw, but his chin extends down several inches, like a goatee. He has no nose--he takes in carbon dioxide through his skin and gives off oxygen through his hair. His eyes are oval with rich green irises; his pupils can contract almost to points or dilate to fill almost his entire lens.
Ferougrimhod wears a battle skirt made of the hide of a lava wyrm. It provides his torso and thighs with some fire resistance. A hardened version of this material is strapped to his left arm, as a defense for large fire-breathing fliers seen on Guafodolwa.
Personality: Ferougrimhod is patient and cares a great deal for the natural world. However, he has not lost sight of his purpose, or nature's: to serve sentient life. It is why he must guard the Temple. He is well used to responding quickly if the situation warrants action.
History: Ferougrimhod was the guardian of the Summer Temple on Guafodolwa. Set atop a floating mountain which eternally followed the path of the summer solstice, the Summer Temple was a place of fertile vegetation and perpetual warmth. Priests and clerics lived there, as well as those who tended the trees and gardens. The role of the guardian was to stand at the pinnacle of the temple, so that no attackers or forces of nature would cause it harm. Ferougrimhod was well equipped for the duty.
One day, a great rift in the sky opened above the temple, and the Summer Guardian was defeated at last, pulled into the whirling vortex in the heavens. The other Dargons, especially the priests of the Summer Temple, took this as a sign of impending doom. Ferougrimhod had been Guardian for more than 70 turns of Guafodolwa. Despair descended on the Summer Temple, for it was soon apparent that the vortex was holding the Summer Temple in place. The priests prayed to Guafodolwa, but the earth answered that it was already doing its utmost, increasing the strength of great crystal inside the Summer Mountain, so that the mountain itself would not follow the Guardian toward whatever fate he had met. Thus the Dargons waited and hoped; hoped that Ferougrimhod was not gone forever; hoped that the Summer Temple would not be destroyed, that the gardens of Summer Mountain would not perish; hoped that the world could continue under the shadow of the ominous whirlpool in the sky.
Powers: Ferougrimhod has great physical strength and stamina. Will not die from loss of blood (he doesn't have blood).
Equipment: As the Summer Guardian, Ferougrimhod always carries an enormous metal sword with a green crystal edge. The crystal glows softly with its energy. The sword's properties include the following: it is lighter than its huge size would indicate, because of the levitating crystal; it retains sharpness due to the crystal edge; the metal it is made from, combined with the crystal, is difficult to damage. The hilt is 2' long; the blade, 10' long. Besides his wrym-hide battle skirt and bracer, he carried nothing else with him through the rift.
Weakness: Because his body is mostly composed of cellulose, he is vulnerable to fire. Deserted places with no living creatures and little carbon dioxide can be hazardous over extended periods of time, because such environments make breathing difficult for a Dargon. Beyond this, prolonged deprivation of sunlight will negatively affect his morale. Darkness itself, in contrast with the constant direct sunlight he has known for most of his long life, will probably be terrifying. If he is severely wounded, he will not die or become incapacitated, but it may take him a long time to heal. Dismemberment would be difficult but crippling; decapitation, fatal, accompanied by a violent upward expulsion of his crystal's energy.
Re: Breaking His Darkness (OOC)
Ok, I am taking a 180 degree turn away from priesty priests, to.... this.
(And yes, the picture is a character from LoL)
Name: Sofeas
Age: 797
Gender: Male
Race: Iskandaran
Alignment: Chaotic Neutral
Appearance: Height: 6'5
Personality: Sofeas has a very reserved, calm personality. He seldom gets angry or gives in to his emotions. In fact, so rarely does he ever let his emotions slip, he is thought to not even possess them. These attributes serve Sofeas well, as one cannot be corrupted by his own emotions on his quest for self gain and power.
History: Sofeas was born in a small tribe on his home world of Iskandar, a planet situated on the fringes of the universe. There was only one sun with hundreds of thousands of AU (Astronomical Units) of his world, except the light from that sun was blocked from a gas giant that Iskandar gravitated around. Thus, the only light that ever shone on that planet was the light from the 7 neighboring moons of the gas giant. Thanks to limited light, its odd population of purple humanoids, the Iskandarians, found another way to get their ‘natural’ energy from. That energy came from the ‘Void’, or Space as others may call it. However, the wizards of Iskandar who call upon the Void uses its magic make the fabric of reality on their planet very thin, commonly giving way to rifts that let enter horrific beasts and encroaching, nightmarish vegetation spread and destroy.
At a young age, those who are born on the planet of Iskandar learn how to be one with the Void, how to use it and how, most importantly, to defend oneself with it. As by such, Sofeas was very talented in harnessing the Void. In fact, he was so talented he was able to beat every other Iskandaran of his age in duels very easily.
By the age of 33, still an infant by Iskandaran standards, Sofeas’ family was killed by marauding beasts that traversed the rift created by his race’s wizards. In anger, he did not only slaughter the beasts from the rift, but also the wizards who created the rifts. In horror, the rest of his tribe tried to stop him: to no avail. Sofeas slaughtered them all.
Sofeas spent the next 400 years going tribe to tribe, either instilling fear by random killings or demanding ‘protection’ payments. It was during this time that Sofeas forged his unique and terrifying set of armor and robes that complimented his dark personality and attunement to the Void.
After those 400 years, the tribes of Iskandar banded together to root Sofeas out and kill him. Many attempts were made, and many failed, however Sofeas could not withstand so many numbers. Thus, in a move of desperation, he fled to the site of his old tribe ad gathered all of the artifacts of magic and hastily began a ritual to open up a rift to the Void, the very thing he killed his own tribe for. The tribal soldiers of the other tribes, however, came just in time to stop the lengthy ritual of void opening and captured Sofeas.
Upon his capture, many Iskandarans were both terrified and teemed with hatred towards Sofeas. Thus, they imprisoned him, alone, beneath the farthest reaches of the darkest cave, to be tortured by the evil of his deeds for 215 years. However, solitary confinement did nothing to dampen Sofeas’ dark spirit. Instead he fumed with rage, not regret. He plotted his escape, and hoped to get his hands on something, anything, to kill to vent his anger on.
As fate would have it, Sofeas had finally finished planning his escape from prison after those two centuries of solitary confinement and readied himself to destroy and then subdue his race, becoming King of Iskandars... however before his plan could be put into execution, he was pulled through the rift.
Powers:
-Void Bolt = Bolt from the void that is shot from his void blade
-Dark pulse = wave of dark energy created by agitating his Void blade savagely that pushes back its target
-Rift jump = Can teleport short distances using his ties to the void
Equipment:
-Void Blade
- The Void
Weakness: Sofeas has armor, but it is not designed to withstand more than a couple hits. He is very vulnerable to strikes, which is why he chooses his battles very cautiously and wisely. He is also vulnerable to light magic of any kind. If Sofeas sees a light wielder, he will either flee or try to not cross paths with him unless necessary.
(And yes, the picture is a character from LoL)
Name: Sofeas
Age: 797
Gender: Male
Race: Iskandaran
Alignment: Chaotic Neutral
Appearance: Height: 6'5
Personality: Sofeas has a very reserved, calm personality. He seldom gets angry or gives in to his emotions. In fact, so rarely does he ever let his emotions slip, he is thought to not even possess them. These attributes serve Sofeas well, as one cannot be corrupted by his own emotions on his quest for self gain and power.
History: Sofeas was born in a small tribe on his home world of Iskandar, a planet situated on the fringes of the universe. There was only one sun with hundreds of thousands of AU (Astronomical Units) of his world, except the light from that sun was blocked from a gas giant that Iskandar gravitated around. Thus, the only light that ever shone on that planet was the light from the 7 neighboring moons of the gas giant. Thanks to limited light, its odd population of purple humanoids, the Iskandarians, found another way to get their ‘natural’ energy from. That energy came from the ‘Void’, or Space as others may call it. However, the wizards of Iskandar who call upon the Void uses its magic make the fabric of reality on their planet very thin, commonly giving way to rifts that let enter horrific beasts and encroaching, nightmarish vegetation spread and destroy.
At a young age, those who are born on the planet of Iskandar learn how to be one with the Void, how to use it and how, most importantly, to defend oneself with it. As by such, Sofeas was very talented in harnessing the Void. In fact, he was so talented he was able to beat every other Iskandaran of his age in duels very easily.
By the age of 33, still an infant by Iskandaran standards, Sofeas’ family was killed by marauding beasts that traversed the rift created by his race’s wizards. In anger, he did not only slaughter the beasts from the rift, but also the wizards who created the rifts. In horror, the rest of his tribe tried to stop him: to no avail. Sofeas slaughtered them all.
Sofeas spent the next 400 years going tribe to tribe, either instilling fear by random killings or demanding ‘protection’ payments. It was during this time that Sofeas forged his unique and terrifying set of armor and robes that complimented his dark personality and attunement to the Void.
After those 400 years, the tribes of Iskandar banded together to root Sofeas out and kill him. Many attempts were made, and many failed, however Sofeas could not withstand so many numbers. Thus, in a move of desperation, he fled to the site of his old tribe ad gathered all of the artifacts of magic and hastily began a ritual to open up a rift to the Void, the very thing he killed his own tribe for. The tribal soldiers of the other tribes, however, came just in time to stop the lengthy ritual of void opening and captured Sofeas.
Upon his capture, many Iskandarans were both terrified and teemed with hatred towards Sofeas. Thus, they imprisoned him, alone, beneath the farthest reaches of the darkest cave, to be tortured by the evil of his deeds for 215 years. However, solitary confinement did nothing to dampen Sofeas’ dark spirit. Instead he fumed with rage, not regret. He plotted his escape, and hoped to get his hands on something, anything, to kill to vent his anger on.
As fate would have it, Sofeas had finally finished planning his escape from prison after those two centuries of solitary confinement and readied himself to destroy and then subdue his race, becoming King of Iskandars... however before his plan could be put into execution, he was pulled through the rift.
Powers:
-Void Bolt = Bolt from the void that is shot from his void blade
-Dark pulse = wave of dark energy created by agitating his Void blade savagely that pushes back its target
-Rift jump = Can teleport short distances using his ties to the void
Equipment:
-Void Blade
- The Void
Weakness: Sofeas has armor, but it is not designed to withstand more than a couple hits. He is very vulnerable to strikes, which is why he chooses his battles very cautiously and wisely. He is also vulnerable to light magic of any kind. If Sofeas sees a light wielder, he will either flee or try to not cross paths with him unless necessary.
Dax- Ghost
- Join date : 2009-10-19
Posts : 1766
Location : Montreal
Re: Breaking His Darkness (OOC)
Name:It is not customary for those of her kind to have a name, but the Mage called her Thea
Age:
200, in a life span that would be to about 1500. Few are as old as she is though, since many die young from being hunted.
Gender:Female
Race:Was origenally a Unicorn, is now something in between that and a woman.
Alignment:
She is innately Good, if a little distrustful.
Appearance:
Unicorn
Woman
As a woman she stands at 5'6", with a soft and slender body that can lay no claim to muscular tone or toughness, though in comparison to her body her chest is rather well endowed. Her white skin is a pale glow even in darkness, and her eyes are a vibrant violet color. Her face is heart shaped and her lips are small and the same color as her skin. Her hair is white and falls in waves down to her hips. As a Unicorn she stands only an inch taller, and her body glows more.
Personality:At times one would think she is cold, especially when she stares off into the distance, standing as still as an ice sculpture. But When she turns to look towards you, you know better. Caring and protective of things of purity, she finds herself extending that compassion to include others, it must be part of her womanly emotions. Though warm and kind, she still finds that she has trust issues, and is very causious and skittish, especially around men. However, as fearful as she is, she will not hesitate to plunge herself into danger to save a child of nature, or a child of humans. It was almost her undoing once or twice. Were she not clever and wise she would not be alive. She also posesses strong empathy, often being able to see beyond words and masks. Though such a thing or strong emotions of the sort have not been excercised in a while, ten years to be exact.
History:A realm where many magical beasts are hunted for their properties, the Unicorn was perhaps the most valuable. A Unicorn was a creature birthed by a nature god to be a Guardian of the weak and pure, in correspondance to Humans roaming the earth. However the nature god unintentionally made it so that the creatures also felt a protective pull over children and young maidens. And when man became greedy, that unintentional mistake began to be the beast's undoing. Man began using children or young women to lure the solitary and elusive Unicorns out.
But thankfully our young Unicorn was among the first to figure out this tactic, and so retreat deeper into the forests. The same could unfortunately not be said for her foal, whom she had given birth to around the age of one hundred years. He fell victim to a hunter, making her sorrowful, and slightly vengeful. She devoted herself for quite some time to preventing other Unicorns from being taken by means of violence towards their predators. But bad things come to those who seek revenge, and so it came to her.
A band of hunters had her surrounded, somehow driving her into a village where she became entrapped. She struggled violently but found her strength waining. A sympathetic and passionate young Mage found he had sympathy for her dying kind, and used his magic to save her.
He healed her wounds in his lone and abandoned castle, and told her stories of those who used to rule it. She, however silent, did not care for his stories, but was grateful none the less. She did not think she had done anything special, but when she decided to speak to him, something no one knew Unicorns could do, he began fixating in his mind that she was human like. When in fact she was a Unicorn. He started to become attatched to her as she opened up to him. Starting to trust him because of his kindness and innocence in helping her. She now believes he must have been slightly dilusional due to the extensive lonliness he expirienced in staying in the castle so much. For two years she stayed with him. Keeping company since he offered it, and learning from watching him how he used his magic.
With the use of surprise because of her ease around him, she was unable to flee when he decided to use a spell to turn her into a woman for himself. He proffessed love, but how could that be? She felt betrayed, she was a Unicorn! Not a woman, it was an insult, alienation to her race. She did not love him back, and now she distrusted and detested him.
Angered and devastated, the Mage put a barrier around the castle, whereas she used to come and go with ease, she was now forced to stay with him indefinetly. Although locked in the castle, she could at least keep as much distance from him as possible, and so she did. This caused eratic mood swings and tantrums from the Mage. But while he was sulking, she began to understand her form more, and found that as a woman she could use the same magic he could. Once she figured out how to change back, she found that she still had her own natural forms of magic as well. The Mage caught her in her Unicorn form and grew explosively angry, she attacked in self defense and was going to win, her overwelming power outmatched his vastly. But he laughing explained as he started to die from a fatal wound, that with his death, she would be trapped there forever, the barrier fueled by his very soul.
Wandering the empty stone halls for a decade, no hope of being rescued, she is called forth by a force from another realm...
Powers:As a Unicorn she was born with an immunity to poisons and with the ability to heal others. Her horn also gives her a wild magic capable of using nature's force, and of course capable of healing the earth. But once turned woman, her magic merged with another sort, and she finds herself fully capable as a Mage, or more capable really, more so than any in her realm. Her knowledge of magic stemming from what she learned while trapped in that castle.
Equipment:Well, clothes perhaps? Her white coat while a Unicorn turns into a white flowing dress, while her hooves become translucent slippers.
Weakness:The innocent, undoubtedly. And her physical body is rather weak, she is no fighter in terms of physicality.
Age:
200, in a life span that would be to about 1500. Few are as old as she is though, since many die young from being hunted.
Gender:Female
Race:Was origenally a Unicorn, is now something in between that and a woman.
Alignment:
She is innately Good, if a little distrustful.
Appearance:
Unicorn
Woman
As a woman she stands at 5'6", with a soft and slender body that can lay no claim to muscular tone or toughness, though in comparison to her body her chest is rather well endowed. Her white skin is a pale glow even in darkness, and her eyes are a vibrant violet color. Her face is heart shaped and her lips are small and the same color as her skin. Her hair is white and falls in waves down to her hips. As a Unicorn she stands only an inch taller, and her body glows more.
Personality:At times one would think she is cold, especially when she stares off into the distance, standing as still as an ice sculpture. But When she turns to look towards you, you know better. Caring and protective of things of purity, she finds herself extending that compassion to include others, it must be part of her womanly emotions. Though warm and kind, she still finds that she has trust issues, and is very causious and skittish, especially around men. However, as fearful as she is, she will not hesitate to plunge herself into danger to save a child of nature, or a child of humans. It was almost her undoing once or twice. Were she not clever and wise she would not be alive. She also posesses strong empathy, often being able to see beyond words and masks. Though such a thing or strong emotions of the sort have not been excercised in a while, ten years to be exact.
History:A realm where many magical beasts are hunted for their properties, the Unicorn was perhaps the most valuable. A Unicorn was a creature birthed by a nature god to be a Guardian of the weak and pure, in correspondance to Humans roaming the earth. However the nature god unintentionally made it so that the creatures also felt a protective pull over children and young maidens. And when man became greedy, that unintentional mistake began to be the beast's undoing. Man began using children or young women to lure the solitary and elusive Unicorns out.
But thankfully our young Unicorn was among the first to figure out this tactic, and so retreat deeper into the forests. The same could unfortunately not be said for her foal, whom she had given birth to around the age of one hundred years. He fell victim to a hunter, making her sorrowful, and slightly vengeful. She devoted herself for quite some time to preventing other Unicorns from being taken by means of violence towards their predators. But bad things come to those who seek revenge, and so it came to her.
A band of hunters had her surrounded, somehow driving her into a village where she became entrapped. She struggled violently but found her strength waining. A sympathetic and passionate young Mage found he had sympathy for her dying kind, and used his magic to save her.
He healed her wounds in his lone and abandoned castle, and told her stories of those who used to rule it. She, however silent, did not care for his stories, but was grateful none the less. She did not think she had done anything special, but when she decided to speak to him, something no one knew Unicorns could do, he began fixating in his mind that she was human like. When in fact she was a Unicorn. He started to become attatched to her as she opened up to him. Starting to trust him because of his kindness and innocence in helping her. She now believes he must have been slightly dilusional due to the extensive lonliness he expirienced in staying in the castle so much. For two years she stayed with him. Keeping company since he offered it, and learning from watching him how he used his magic.
With the use of surprise because of her ease around him, she was unable to flee when he decided to use a spell to turn her into a woman for himself. He proffessed love, but how could that be? She felt betrayed, she was a Unicorn! Not a woman, it was an insult, alienation to her race. She did not love him back, and now she distrusted and detested him.
Angered and devastated, the Mage put a barrier around the castle, whereas she used to come and go with ease, she was now forced to stay with him indefinetly. Although locked in the castle, she could at least keep as much distance from him as possible, and so she did. This caused eratic mood swings and tantrums from the Mage. But while he was sulking, she began to understand her form more, and found that as a woman she could use the same magic he could. Once she figured out how to change back, she found that she still had her own natural forms of magic as well. The Mage caught her in her Unicorn form and grew explosively angry, she attacked in self defense and was going to win, her overwelming power outmatched his vastly. But he laughing explained as he started to die from a fatal wound, that with his death, she would be trapped there forever, the barrier fueled by his very soul.
Wandering the empty stone halls for a decade, no hope of being rescued, she is called forth by a force from another realm...
Powers:As a Unicorn she was born with an immunity to poisons and with the ability to heal others. Her horn also gives her a wild magic capable of using nature's force, and of course capable of healing the earth. But once turned woman, her magic merged with another sort, and she finds herself fully capable as a Mage, or more capable really, more so than any in her realm. Her knowledge of magic stemming from what she learned while trapped in that castle.
Equipment:Well, clothes perhaps? Her white coat while a Unicorn turns into a white flowing dress, while her hooves become translucent slippers.
Weakness:The innocent, undoubtedly. And her physical body is rather weak, she is no fighter in terms of physicality.
Unicorn- Mist
- Join date : 2010-12-15
Posts : 58
Re: Breaking His Darkness (OOC)
Name: Araxi
Age: 92
Gender: Male
Race: Geleon
Alignment: Chaotic Neutral
Race Description
Araxi is 180.6cm tall, weighing in at nearly 65.77kg. Being a scholar, an intellectual, it was required by class to shave his entire body of hair. It was a means of purification, of cleanliness. He has dark brown eyes, piercing with thought, showing a clear sense of reason and understanding. His smooth, bald head branded with his court's symbol. It was another requirement of his position, to mark him as an intellectual, and to which district and court he was apart of. He covers this marking with a simple gray head-band. The fact that he has no eye-brows gives him a odd, hollow appearance to his face. He looks much older than he truly is.
Personality
Araxi is a vastly intelligent man who's on the run from a cruel, powerful Lord demanding his capture. Having to constantly look over his shoulders, he's unfortunaltey become a quiet, distrusting, mysterious man moving from one place to another. Each place he visits, though, he makes sure to learn all that he can from the public buildings of teachings and books. He's stolen quite a few books, ones written specifically concerning the theory of mental powers.
History
Araxi, named in the A-category due to his predetermined potential of intellectual power, is not a common Gel Megas. At the young age of ninety-two, Araxi has seen and experienced very little of his own world, let alone traveled anywhere else in the galaxy. His assigned teachers, two Megas Elders, were constantly amazed at the display of intellectual prowess Araxi seemed to display. He was a quick and apt student, eager to learn all they had to teach him.
He had heard rumors of other Megas surpassing normal boundries of intellectual power, being able to move objects with their minds, but neither of his teachers would satisfy his curiosity; they'd simply warn him to keep quiet of such talk, that the Lords would take him into custody for questioning if suspicions were to be raised. It didn't take Araxi long to learn the truth of that.
When he turned eighty, the year of coming into age for Gels, he was obtained by a Lord's private guard. He attmped to fight them off, but a Lord's will was essentially law. They could do with him as they wished; even the Court of Megas could do little to rebuke a Lord's command. He was able to unconciously summon a power deep within his thoughts and memories, lying dormant there, ready for him to command. He discovered that day that he, likes the rumors he'd heard of other Megas, could control physical elements with merely his thoughts.
Powers
Telekinesis (I can elaborate if needed, but that's really what his powers boil down to.)
Equipment
Traveling bag with extra clothing, rations, books, and random items he's picked up on his travels.
Weakness
Araxi is not a very physically endowed being. He's rather weak and frail, so if ever engaged in head-on melee combat, Araxi would most likely be at a severe disadvantage. He doesn't do too well with his attempts to control magically generated elements or objects. He has his defenses, but physical and magical attacks could be disasterous if he doesn't do well protecting himself.
Age: 92
Gender: Male
Race: Geleon
Alignment: Chaotic Neutral
Race Description
- Spoiler:
- -Species Details-
Name: Geleon
Class: Low
Planet, Galaxy: Helmedia, of the Andromeda Galaxy.
General Description: Geleons (gail-eon) are a genetically engineered race of sentient humanoids created specifically for the purpose of manual labor, usually as planetary miners. They were designed from the DNA of their creators, the Arakins, so their physical appearances are nearly identical - human, by all visual accounts. They can breath in the thinnest of atmospheres, making them well suited for planetary mining and labor. In addition, they require very little food, have no need to sleep, and have greater strength, speed, stamina, hearing, and vision than that of an Arakin. Indeed, Geleons have been genetically optimized in virtually every bodily attribute.
The Geleons were created as a slave race, though, so means of control were also implemented during creation. Geleons were unable to reproduce, being created in clone batches instead. They'd been heavily modified to be strictly obedient and unintelligent, as well. They lacked the ability to create or imagine things, having no desires or aspirations of their own. They lived simply to serve.
Geleons, now commonly referred to in a slang, derogatory term as Gels, still struggle to gain complete and undeniable independance from their former oppressive creators, the Arakins. Over the years, however, their superior physical attributes have dimished a bit, to be replaced by intellectual awareness and understanding; the ability to think, create, and imagine has cost them, but the price was well worth it, they believe.
There are three discernible subclasses of the Gel's society; there are Gel Megas, Gel Warriors, and Gel Lords.
Gel Megas
The highly intellectual class of Gel's that contribute heavily to the advancement in technology of their race. They've reached a state of intelligence that transcended physical means, allowing them to explore paranormal powers, such as telekinesis, telepathy, and other forms of mind-related powers. It is rare occurrence for a Megas to develop these forms of power, and usually is kept a strict secret, afraid the Lords would exploit their powers for either political or military gains. They are physically weak compared to the others of their race. They no longer retain the superior strength, instead relying solely on their superior brainpower.
Gel Warriors
These are the incredibly strong and military focused group of Gel's that are sent to the front lines of the on-going war, as well as used for labor services amongst their society. They are very simple in terms of intelligence, and still retain many of the old attributes set forth by the Arakins. They are very obedient, and will follow any order given by their commanders. Warriors often, if not serving under the military, serve as labor providers for rich Gels, or other nations seeking dependable, cheap labor workers.
Gel Lords
The Lords are the rulers and political leaders of the Gel society. They set forth laws and take part in diplomatic transactions with other civilizations and colonies. They're a balanced mix of strength and intelligence, mainly having the increasing ability to strategize and imagine things well beyond the grasp of a common Gel. The Lords are usually corrupt, greedy, law-types who believe their place is high above the others of their race.
General History: The Geleons, against all odds, eventually evolved. Their minds began to develop over time, eventually leading to a resistance war fought between the Arakins and the Geleons for independance. The war has waged on for centuries, neither side making real progress. The Geleons had taken residence on a deserted, inhabitable planet in which they'd been assigned to mine; here, they made what little of a life they could. They called their new home Helmedia, named after the first Geleon to resist the oppression of the Arakins.
The war still wages on, though it is downplayed by the uprising political and economic progress in Geleon society. They claim their indepedance and attempt to assert themselves in universal society, but are opposed by the Arakin society, a much higher class in the social order. Geleon culture is looked upon with very little respect, their place in the social order firmly placed at the bottom, deserving of felony and slave nations.
Araxi is 180.6cm tall, weighing in at nearly 65.77kg. Being a scholar, an intellectual, it was required by class to shave his entire body of hair. It was a means of purification, of cleanliness. He has dark brown eyes, piercing with thought, showing a clear sense of reason and understanding. His smooth, bald head branded with his court's symbol. It was another requirement of his position, to mark him as an intellectual, and to which district and court he was apart of. He covers this marking with a simple gray head-band. The fact that he has no eye-brows gives him a odd, hollow appearance to his face. He looks much older than he truly is.
Personality
Araxi is a vastly intelligent man who's on the run from a cruel, powerful Lord demanding his capture. Having to constantly look over his shoulders, he's unfortunaltey become a quiet, distrusting, mysterious man moving from one place to another. Each place he visits, though, he makes sure to learn all that he can from the public buildings of teachings and books. He's stolen quite a few books, ones written specifically concerning the theory of mental powers.
History
Araxi, named in the A-category due to his predetermined potential of intellectual power, is not a common Gel Megas. At the young age of ninety-two, Araxi has seen and experienced very little of his own world, let alone traveled anywhere else in the galaxy. His assigned teachers, two Megas Elders, were constantly amazed at the display of intellectual prowess Araxi seemed to display. He was a quick and apt student, eager to learn all they had to teach him.
He had heard rumors of other Megas surpassing normal boundries of intellectual power, being able to move objects with their minds, but neither of his teachers would satisfy his curiosity; they'd simply warn him to keep quiet of such talk, that the Lords would take him into custody for questioning if suspicions were to be raised. It didn't take Araxi long to learn the truth of that.
When he turned eighty, the year of coming into age for Gels, he was obtained by a Lord's private guard. He attmped to fight them off, but a Lord's will was essentially law. They could do with him as they wished; even the Court of Megas could do little to rebuke a Lord's command. He was able to unconciously summon a power deep within his thoughts and memories, lying dormant there, ready for him to command. He discovered that day that he, likes the rumors he'd heard of other Megas, could control physical elements with merely his thoughts.
Powers
Telekinesis (I can elaborate if needed, but that's really what his powers boil down to.)
Equipment
Traveling bag with extra clothing, rations, books, and random items he's picked up on his travels.
Weakness
Araxi is not a very physically endowed being. He's rather weak and frail, so if ever engaged in head-on melee combat, Araxi would most likely be at a severe disadvantage. He doesn't do too well with his attempts to control magically generated elements or objects. He has his defenses, but physical and magical attacks could be disasterous if he doesn't do well protecting himself.
Nikolis- Mist
- Join date : 2011-01-26
Posts : 14
Re: Breaking His Darkness (OOC)
Alright, now that we have everyone I will be working on the IC. Expect it sometime this week. ^_^
Guest- Guest
Re: Breaking His Darkness (OOC)
How is it coming? I am currently writing my own intro post, so is there somewhere I need to go?
Guest- Guest
Re: Breaking His Darkness (OOC)
It is coming but slowly. It might not be up till this weekend.
Guest- Guest
Re: Breaking His Darkness (OOC)
*blink blink* well it's been a while.
DawnofLight- Mist
- Join date : 2011-01-22
Posts : 23
Location : The mythical lands of my imagination
Re: Breaking His Darkness (OOC)
It's odd for him to disappear so suddenly. Maybe I'll try to email him outside of FOG.
Re: Breaking His Darkness (OOC)
I will try to get this up. Sorry I have been mostly gone from RPing in general this last almost month or so. Spending more time doing real life stuff to be honest. sorry
Guest- Guest
Re: Breaking His Darkness (OOC)
Oh good. glad you're alright. My mind was starting to think you might have been sick or something. *hits self* what am i going to do with this overactive imagination of mine?
DawnofLight- Mist
- Join date : 2011-01-22
Posts : 23
Location : The mythical lands of my imagination
Re: Breaking His Darkness (OOC)
Write extraordinary posts?
Just an idea. xD
Although I don't have any doubt you will do so anyway!
Just an idea. xD
Although I don't have any doubt you will do so anyway!
Dax- Ghost
- Join date : 2009-10-19
Posts : 1766
Location : Montreal
Re: Breaking His Darkness (OOC)
*blinks* My goodness, you are right! I knew my imagination was good for something. xD I shall write my best! lol. Im glad this is going to start soon. ^^
DawnofLight- Mist
- Join date : 2011-01-22
Posts : 23
Location : The mythical lands of my imagination
Re: Breaking His Darkness (OOC)
Alright Raptor, you got me. Expect a char sheet in the next few days. ^_^
Re: Breaking His Darkness (OOC)
Still on, just working on the opening post. It's a little bit of a difficulty to write though. It will be done though do not worry.
Guest- Guest
Re: Breaking His Darkness (OOC)
Name: Devoir- to some Guardian, to others Mother, Warden, Nemesis or Pariah
Age: 2937 (With a lifespan of 5000 or more)
Gender: Female
Race: Darmorga
Alignment: "Good or bad is a matter of opinion and perspective- as I have come to learn to my everlasting sorrow. My ideal is to be respected and admired by those I, in turn, respect and admire."
Appearance
Personality: "I am lost. Once I was a being imbued with and unshakable will and dedication, but betrayal at the hands of those I sacrificed everything to protect has shaken my faith in myself and my purpose."
History:
"I have not seen another of my kind in over 2500 years. They left our home to explore the heavens, and I alone remain. None have returned.
"The Lasariae, for whom I forsook my kind, no longer remember the pact of mutual trust and respect I made with their ancestors and have in turn forsaken me. My time in chains has given me much time for reflection, and in the end, I can only conclude that the betrayal was my own fault.
"I did not understand the need for change inherent in such a short-lived species. I strove to uphold the memory of the old ways and the long-dead ancestors I called friend long beyond what was wanted or needed by their descendants. I should have helped them in their quest to find their own way, but instead I held them back. So, yes, they betrayed, imprisoned and enslaved me, but I betrayed them first."
Powers: "Long ago, I was feared even among my own kind for my prowess in battle. I have never met my equal in the Eternal Dance. Even should such a foe appear, I would not die easily. My hide, though soft, bears the toughness of armor, and I have not yet received a wound that did not heal within the span of a a day. I also have some small affinity for plants and animals."
Equipment: "I carry only myself and my broken heart."
Weakness "I fear my failure as a guardian has robbed me of my confidence in my ability to lead. If faced with a critical decision, I fear I may find myself so afraid of making the wrong choice that I make none at all."
Age: 2937 (With a lifespan of 5000 or more)
Gender: Female
Race: Darmorga
Alignment: "Good or bad is a matter of opinion and perspective- as I have come to learn to my everlasting sorrow. My ideal is to be respected and admired by those I, in turn, respect and admire."
Appearance
Personality: "I am lost. Once I was a being imbued with and unshakable will and dedication, but betrayal at the hands of those I sacrificed everything to protect has shaken my faith in myself and my purpose."
History:
"I have not seen another of my kind in over 2500 years. They left our home to explore the heavens, and I alone remain. None have returned.
"The Lasariae, for whom I forsook my kind, no longer remember the pact of mutual trust and respect I made with their ancestors and have in turn forsaken me. My time in chains has given me much time for reflection, and in the end, I can only conclude that the betrayal was my own fault.
"I did not understand the need for change inherent in such a short-lived species. I strove to uphold the memory of the old ways and the long-dead ancestors I called friend long beyond what was wanted or needed by their descendants. I should have helped them in their quest to find their own way, but instead I held them back. So, yes, they betrayed, imprisoned and enslaved me, but I betrayed them first."
Powers: "Long ago, I was feared even among my own kind for my prowess in battle. I have never met my equal in the Eternal Dance. Even should such a foe appear, I would not die easily. My hide, though soft, bears the toughness of armor, and I have not yet received a wound that did not heal within the span of a a day. I also have some small affinity for plants and animals."
Equipment: "I carry only myself and my broken heart."
Weakness "I fear my failure as a guardian has robbed me of my confidence in my ability to lead. If faced with a critical decision, I fear I may find myself so afraid of making the wrong choice that I make none at all."
Re: Breaking His Darkness (OOC)
Sorry that took so long. Halfway through making my character I came up with an idea I liked better so I had to start over. XD
Re: Breaking His Darkness (OOC)
The IC is up. Posting instruction are to post what you were doing before getting sucked in and initial reaction to appearing. Thanks. ^_^
Guest- Guest
Re: Breaking His Darkness (OOC)
Just for reference people, Devoir is big. She stands about 13 ft. high at the shoulders.
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