Lara's Memories
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Lara's Memories
My roleplaying characters, because I've finally grown tired of searching through old RPs for them!
---~---
Not characters, but I've been having an awful lot of vague RP ideas floating around in my head recently, and I'd rather not forget them...So why not just put them here?
-*- Based on a fanfic I once read, title by this point forgotten.A group of friends decide to play a game in which they write down their greatest fears. The original point of the game is for the rest of the players to figure out whose fear is who, but something happens and they find themselves actually living through the fears they all wrote down. And the only way for each scenario to end is for the person whose fear it really is to overcome it.
-*-"In a world where everyone is born with amazing superpowers, where the impossible is proven possible every day, what if you were born...normal? This is a world where being 'normal' is a reason to be mocked...Now what if you were given the opportunity to obtain the same powers as everyone else, but at a cost? Would you?"
-*- Based around the idea of the book Turnabout, by Margaret Peterson Haddix. Basic premise: A new type of drug has been invented that would allow its recipients to age backwards. Several people have signed up to test the drug, but what they don't know is that the antidote that was developed has a major flaw: anyone who receives it ages rapidly and dies. This would be a fast-paced RP that would follow real life time in a way that every day (or maybe every few days depending on the rate of posting) would be equal to one year of de-aging. Characters would start out elderly and age backwards.
Possible addition: To create more of a purpose in this, the creators of the drug go after the group of characters. Possibly to squash rumors, or in a decision to round everyone up in order to observe the process up-close once they discover the flaw?
-*- Arranged marriage of some sort. Most likely a 1x1 RP. Leaning towards royalty for characters in order to reuse an old character of mine from another site who I was unable to develop enough for my liking.
-*- The relationship between a bookshop owner (or, more likely, assistant) and a book lover who comes to the shop every day. Another 1x1 prospect.
-*- A group RP revolving around something along the lines of the "Island of Misfit Toys", likely also partially inspired by Toy Story. Idea is vague, but characters would be toys that were for some reason left somewhere they feel they're not supposed to be. "Powers/Abilities" would be whatever the toy could naturally do (i.e., a crane being able to hook on to things in the distance; a car being able to drive fast).
-*- A group RP revolving around a similar scenario to Lois Duncan's Ransom. Characters are a group of teenagers, all coming from the same rich neighborhood, who are kidnapped on their way home from school one day. Would potentially require people to be the kidnappers and the kidnapped.
-*- Something based off of this picture. Soldier x his lady? Soldier rescues the lady from pirates?
-*- A scene in the video game I'm playing makes me want to participate in something where there's a race of people who don't speak normal language (though they can understand it), one that very few normal people can understand (though a few can). The scene in the game involves a man who can kind of understand the language caring for a girl of the race who was drastically injured while running from a group of people who wanted to capture her. Not necessarily what I'm looking for but I do like it.
-*- I had a dream last night involving a girl who traveled between two different dimensions. Her way of traveling and/or knowing when it was time to travel back and forth was through some sort of reflection, usually windows and mirrors. When it neared time to go, she would begin seeing what was going on in the other dimension through where the mirror/glass/etc was. The idea coming to mind at the moment involving this would be that she's the only one who can see the other dimension and, at first, has no notion of what it actually means. Someone would be trying to call her through to the other dimension for some reason or another that I didn't come up with (in the dream she was watching a young child in the other dimension, haha).
-*- Based off a passage from The Alchemyst, by Michael Scott. "I am not of the race of humani. My people were of different stock, the Elder Race. We ruled this earth before the creatures who became humani climbed down from the trees. Nowadays, we are remembered in the myths of just about every race. We are the creatures of legend, the Were clans, the Vampire, the Giants, the Dragons, the Monsters. In stories we are remembered as the Old Ones or the Elder Race. Some stories just call us gods.
Some of my people allowed themselves to be worshipped as gods. Others simply became gods as humani told tales of their adventures. ...We were just another race, an older race than man, with different gifts, different skills."
Humans vs the Ancients. Magic would awaken in humans in a different fashion than normal. Players would create magicless humans and then select a random number, which would generate what kind of magic/skills they'd get.
-*- In a world where magic is forbidden, what would you do to keep your abilities secret?
Magic users are similar to some stories of werewolves, where at least once a week they must 'discharge' so as to not overflow with magic, which would be dangerous both to themselves and to those around them. Likely a 1x1 involving a magic user and a second person who found them out. Can go any number of ways (from taking them hostage in fear to scaring them into silence to being blackmailed by them in turn, just to name a few).
-*- Something based off the system in the Green Rider series, where any person, no matter their caste, race, gender, or any other difference they might have may be drawn together by a higher calling to become "Green Riders", who are messengers for the king. The Call may be heard by anyone pure of heart, and once heard, it grows stronger until the person chooses to follow it. Riders are known to each other by a gold brooch in the shape of a flying horse that they receive upon choosing to become a Green Rider (to anyone who is not a Rider, the brooch looks like an everyday object, i.e., a worn-out pin or emblem that usually doesn't look like it would hold any value).
-*- The idea of a onexone taking place a 'dream world' where people go when they sleep, involving two people from the 'real world' with both of them thinking one of them is actually from the dream world, when in reality that one is a person in a coma who has been stuck in the dream world for so long they've forgotten who they actually are.
-*- Vague idea involving imaginary friends actually being ghosts with their own story to tell. Might be a onexone.
-*- Possible for a onexone involving a 'normal' human and their guardian 'angel'. The human would be someone in need of being saved from themselves (i.e., someone with a troubled past coming back to haunt them). The guardian would be someone (of any race, not just human) who is trying to get rid of the bad deeds done in their past by doing someone good for someone (i.e., a murderer who has to stop someone from killing themselves in order to get their past sins cleared). (Reference: Tainted Destinies, if I can find the info on it again.)
Present Roleplays
1. Hill Top Daycare
2. [FactØry Gear]
Past and Future Roleplays
1. Pandora's Inheritance
2. Fire Emblem: Sea of Wrath
3. Cocaine on a Sunday Morning (OOC only)
4. Our Place in Space (OOC only)
5. The Way of the Heart
6. Seven (OOC only)
1. Hill Top Daycare
2. [FactØry Gear]
Past and Future Roleplays
1. Pandora's Inheritance
2. Fire Emblem: Sea of Wrath
3. Cocaine on a Sunday Morning (OOC only)
4. Our Place in Space (OOC only)
5. The Way of the Heart
6. Seven (OOC only)
---~---
Not characters, but I've been having an awful lot of vague RP ideas floating around in my head recently, and I'd rather not forget them...So why not just put them here?
-*- Based on a fanfic I once read, title by this point forgotten.A group of friends decide to play a game in which they write down their greatest fears. The original point of the game is for the rest of the players to figure out whose fear is who, but something happens and they find themselves actually living through the fears they all wrote down. And the only way for each scenario to end is for the person whose fear it really is to overcome it.
-*-"In a world where everyone is born with amazing superpowers, where the impossible is proven possible every day, what if you were born...normal? This is a world where being 'normal' is a reason to be mocked...Now what if you were given the opportunity to obtain the same powers as everyone else, but at a cost? Would you?"
-*- Based around the idea of the book Turnabout, by Margaret Peterson Haddix. Basic premise: A new type of drug has been invented that would allow its recipients to age backwards. Several people have signed up to test the drug, but what they don't know is that the antidote that was developed has a major flaw: anyone who receives it ages rapidly and dies. This would be a fast-paced RP that would follow real life time in a way that every day (or maybe every few days depending on the rate of posting) would be equal to one year of de-aging. Characters would start out elderly and age backwards.
Possible addition: To create more of a purpose in this, the creators of the drug go after the group of characters. Possibly to squash rumors, or in a decision to round everyone up in order to observe the process up-close once they discover the flaw?
-*- Arranged marriage of some sort. Most likely a 1x1 RP. Leaning towards royalty for characters in order to reuse an old character of mine from another site who I was unable to develop enough for my liking.
-*- The relationship between a bookshop owner (or, more likely, assistant) and a book lover who comes to the shop every day. Another 1x1 prospect.
-*- A group RP revolving around something along the lines of the "Island of Misfit Toys", likely also partially inspired by Toy Story. Idea is vague, but characters would be toys that were for some reason left somewhere they feel they're not supposed to be. "Powers/Abilities" would be whatever the toy could naturally do (i.e., a crane being able to hook on to things in the distance; a car being able to drive fast).
-*- A group RP revolving around a similar scenario to Lois Duncan's Ransom. Characters are a group of teenagers, all coming from the same rich neighborhood, who are kidnapped on their way home from school one day. Would potentially require people to be the kidnappers and the kidnapped.
-*- Something based off of this picture. Soldier x his lady? Soldier rescues the lady from pirates?
-*- A scene in the video game I'm playing makes me want to participate in something where there's a race of people who don't speak normal language (though they can understand it), one that very few normal people can understand (though a few can). The scene in the game involves a man who can kind of understand the language caring for a girl of the race who was drastically injured while running from a group of people who wanted to capture her. Not necessarily what I'm looking for but I do like it.
-*- I had a dream last night involving a girl who traveled between two different dimensions. Her way of traveling and/or knowing when it was time to travel back and forth was through some sort of reflection, usually windows and mirrors. When it neared time to go, she would begin seeing what was going on in the other dimension through where the mirror/glass/etc was. The idea coming to mind at the moment involving this would be that she's the only one who can see the other dimension and, at first, has no notion of what it actually means. Someone would be trying to call her through to the other dimension for some reason or another that I didn't come up with (in the dream she was watching a young child in the other dimension, haha).
-*- Based off a passage from The Alchemyst, by Michael Scott. "I am not of the race of humani. My people were of different stock, the Elder Race. We ruled this earth before the creatures who became humani climbed down from the trees. Nowadays, we are remembered in the myths of just about every race. We are the creatures of legend, the Were clans, the Vampire, the Giants, the Dragons, the Monsters. In stories we are remembered as the Old Ones or the Elder Race. Some stories just call us gods.
Some of my people allowed themselves to be worshipped as gods. Others simply became gods as humani told tales of their adventures. ...We were just another race, an older race than man, with different gifts, different skills."
Humans vs the Ancients. Magic would awaken in humans in a different fashion than normal. Players would create magicless humans and then select a random number, which would generate what kind of magic/skills they'd get.
-*- In a world where magic is forbidden, what would you do to keep your abilities secret?
Magic users are similar to some stories of werewolves, where at least once a week they must 'discharge' so as to not overflow with magic, which would be dangerous both to themselves and to those around them. Likely a 1x1 involving a magic user and a second person who found them out. Can go any number of ways (from taking them hostage in fear to scaring them into silence to being blackmailed by them in turn, just to name a few).
-*- Something based off the system in the Green Rider series, where any person, no matter their caste, race, gender, or any other difference they might have may be drawn together by a higher calling to become "Green Riders", who are messengers for the king. The Call may be heard by anyone pure of heart, and once heard, it grows stronger until the person chooses to follow it. Riders are known to each other by a gold brooch in the shape of a flying horse that they receive upon choosing to become a Green Rider (to anyone who is not a Rider, the brooch looks like an everyday object, i.e., a worn-out pin or emblem that usually doesn't look like it would hold any value).
-*- The idea of a onexone taking place a 'dream world' where people go when they sleep, involving two people from the 'real world' with both of them thinking one of them is actually from the dream world, when in reality that one is a person in a coma who has been stuck in the dream world for so long they've forgotten who they actually are.
-*- Vague idea involving imaginary friends actually being ghosts with their own story to tell. Might be a onexone.
-*- Possible for a onexone involving a 'normal' human and their guardian 'angel'. The human would be someone in need of being saved from themselves (i.e., someone with a troubled past coming back to haunt them). The guardian would be someone (of any race, not just human) who is trying to get rid of the bad deeds done in their past by doing someone good for someone (i.e., a murderer who has to stop someone from killing themselves in order to get their past sins cleared). (Reference: Tainted Destinies, if I can find the info on it again.)
Last edited by Lara on Fri May 20, 2011 3:37 pm; edited 16 times in total
Lara- Poltergeist
- Join date : 2009-06-21
Posts : 982
Age : 34
Re: Lara's Memories
Pandra’s Inheritance
Pandora’s Inheritance OOC
Name: Rebekah Lanrieh ("Lan-rey")
Age: Twenty-five
Hometown: Philadelphia, PA
Appearance: Rebekah has long blonde hair that extends far down past the small of her back, as well as hangs down in bangs that fall past her eyes when not parted to the side. Her eyes are a shade of hazel, and she stands at roughly over the height of 5'6". When it comes to clothing she tends to dress warm despite the weather, wearing a turtleneck of a tan color as well as a long pair of pants that are suited for protection from the cold; these are a shade of light brown. On her feet are a pair of boots that are such a dark brown that they could be considered black.
Normal Human: Yes
Bio:Rebekah was introduced accidentally at sixteen to her future husband, John Lanrieh, and they were married shortly before her nineteenth birthday. Many members of her family were shocked at the abrupt decision, considering how she had always been so adamant about waiting until she was out of college to settle down, but her true reasons became clear a few months after the marriage, when she showed the first signs of her pregnancy. She quickly fell in the eyes of her strict Christian family, who all but shunned her for the first few years of Abigail's life.
With no financial help coming from her side of the family and barely any from her husband's, she was forced to abandon her on plans for a diploma in order to care for Abby, and could only watch as John struggled to provide for his new family. She could only assume that he left because it became too much for him to handle, for he did just that, shortly before her daughter's sixth birthday, leaving her the burden of caring for herself and Abby.
She began taking on small jobs, some offered by sympathetic friends, others by employers who were looking for people desperate to make ends meet. While she usually was able to find a friend or neighbor willing to watch Abby while she worked, she knew her daughter was left to her own devices for a good portion of the day. Maybe that was why she only smiled and nodded when Abby began talking of a new friend she had made, one no one else seemed to be able to see.
That was before things started to happen. Before she started seeing things that weren't there. Before her dreams were filled with rivers of blood... Before she woke from them to see her daughter at her bedside, giggling madly as she reached out with a stump where her hand should have been, only to whisper that it was just a joke when Rebekah began to scream.
But that was just the beginning. It wasn't long before the headlines were filled with tales of strange occurrances, of widespread panic as people began to do what some considered to be witchcraft... of 'Emergents'. Around then was when the first mentions of the camps came to light, and it wasn't long before they came for Abby. And she wasn't about to let her daughter go alone...no matter what she had become.
-~-
Name: Abigail "Abby" Lanrieh
Age: Six
Hometown: Philadelphia, PA
Appearance: Abby is a short little kid, standing around 3'8". She has bright blue eyes and light brown hair that would fall to just above her shoulders if it wasn't tied up in a ponytail in the back. Like her mother, she has bangs that fall down the front of her face, though these are always parted to the side, and don't reach her eyes except for two long bunches on either side of her head, down to her chin. She wears a snug-fitting tan hoodie whenever she goes out, and pants and boots similar to her mother's, just in a smaller size.
Normal Human: No
Bio: Abby's was fairly uneventful until her father left just before she turned six. She had asked often when he was coming back, especially when her birthday closed in and there had been no sign of him, and, for a time, refused to believe it when her mother said he wasn't. Still, believing or not, her life began to change rapidly once her mother announced that she'd be going back to work. Considering how she had lived all her life with her mom in the other room, Abby never quite took to any of the friends or neighbors who agreed to watch her while her mom was at her job. Having lost her comfort zone, she began to shy away from everyone else, and when it became apparent that her games involved an invisible playmate, most of the people around her just assumed it was a consequence for everything going on around her.
What they didn't realize, was that Abby's new friend was quite real -- at least to her, if no one else. It never seemed to take the same form twice when it came to visit, and it constantly whispered new ideas to her, mostly of tricks to play. Sometimes, it even showed her how to make things disappear, or to make it seem like something was there when it really wasn't.
Soon enough, none of the neighbors wanted to watch her anymore, and most of her mother's friends found something else they needed to do when she tried to ask for their help. Abby didn't really care; in fact, she was delighted, because that meant her mother was home more often, having no one else to watch over her daughter. When she was home, Abby tried to show her mom all the tricks her friend had showed her. What she hadn't expected, however, was for her mother to get as jumpy as everyone else had. Why, she had even screamed in fright, that one night Abby pretended she had lost her hand.
Abby was upset about the way her mother acting, but all the while, her friend had insisted that it was alright. It had whispered in her ears that her mother just didn't understand right now, that if she kept trying, everything would eventually work out. And so she had, right up until the point where strange men knocked on their door, insisting that she needed to be sent away to camp.
Pandora’s Inheritance OOC
Name: Rebekah Lanrieh ("Lan-rey")
Age: Twenty-five
Hometown: Philadelphia, PA
Appearance: Rebekah has long blonde hair that extends far down past the small of her back, as well as hangs down in bangs that fall past her eyes when not parted to the side. Her eyes are a shade of hazel, and she stands at roughly over the height of 5'6". When it comes to clothing she tends to dress warm despite the weather, wearing a turtleneck of a tan color as well as a long pair of pants that are suited for protection from the cold; these are a shade of light brown. On her feet are a pair of boots that are such a dark brown that they could be considered black.
Normal Human: Yes
Bio:Rebekah was introduced accidentally at sixteen to her future husband, John Lanrieh, and they were married shortly before her nineteenth birthday. Many members of her family were shocked at the abrupt decision, considering how she had always been so adamant about waiting until she was out of college to settle down, but her true reasons became clear a few months after the marriage, when she showed the first signs of her pregnancy. She quickly fell in the eyes of her strict Christian family, who all but shunned her for the first few years of Abigail's life.
With no financial help coming from her side of the family and barely any from her husband's, she was forced to abandon her on plans for a diploma in order to care for Abby, and could only watch as John struggled to provide for his new family. She could only assume that he left because it became too much for him to handle, for he did just that, shortly before her daughter's sixth birthday, leaving her the burden of caring for herself and Abby.
She began taking on small jobs, some offered by sympathetic friends, others by employers who were looking for people desperate to make ends meet. While she usually was able to find a friend or neighbor willing to watch Abby while she worked, she knew her daughter was left to her own devices for a good portion of the day. Maybe that was why she only smiled and nodded when Abby began talking of a new friend she had made, one no one else seemed to be able to see.
That was before things started to happen. Before she started seeing things that weren't there. Before her dreams were filled with rivers of blood... Before she woke from them to see her daughter at her bedside, giggling madly as she reached out with a stump where her hand should have been, only to whisper that it was just a joke when Rebekah began to scream.
But that was just the beginning. It wasn't long before the headlines were filled with tales of strange occurrances, of widespread panic as people began to do what some considered to be witchcraft... of 'Emergents'. Around then was when the first mentions of the camps came to light, and it wasn't long before they came for Abby. And she wasn't about to let her daughter go alone...no matter what she had become.
-~-
Name: Abigail "Abby" Lanrieh
Age: Six
Hometown: Philadelphia, PA
Appearance: Abby is a short little kid, standing around 3'8". She has bright blue eyes and light brown hair that would fall to just above her shoulders if it wasn't tied up in a ponytail in the back. Like her mother, she has bangs that fall down the front of her face, though these are always parted to the side, and don't reach her eyes except for two long bunches on either side of her head, down to her chin. She wears a snug-fitting tan hoodie whenever she goes out, and pants and boots similar to her mother's, just in a smaller size.
Normal Human: No
Bio: Abby's was fairly uneventful until her father left just before she turned six. She had asked often when he was coming back, especially when her birthday closed in and there had been no sign of him, and, for a time, refused to believe it when her mother said he wasn't. Still, believing or not, her life began to change rapidly once her mother announced that she'd be going back to work. Considering how she had lived all her life with her mom in the other room, Abby never quite took to any of the friends or neighbors who agreed to watch her while her mom was at her job. Having lost her comfort zone, she began to shy away from everyone else, and when it became apparent that her games involved an invisible playmate, most of the people around her just assumed it was a consequence for everything going on around her.
What they didn't realize, was that Abby's new friend was quite real -- at least to her, if no one else. It never seemed to take the same form twice when it came to visit, and it constantly whispered new ideas to her, mostly of tricks to play. Sometimes, it even showed her how to make things disappear, or to make it seem like something was there when it really wasn't.
Soon enough, none of the neighbors wanted to watch her anymore, and most of her mother's friends found something else they needed to do when she tried to ask for their help. Abby didn't really care; in fact, she was delighted, because that meant her mother was home more often, having no one else to watch over her daughter. When she was home, Abby tried to show her mom all the tricks her friend had showed her. What she hadn't expected, however, was for her mother to get as jumpy as everyone else had. Why, she had even screamed in fright, that one night Abby pretended she had lost her hand.
Abby was upset about the way her mother acting, but all the while, her friend had insisted that it was alright. It had whispered in her ears that her mother just didn't understand right now, that if she kept trying, everything would eventually work out. And so she had, right up until the point where strange men knocked on their door, insisting that she needed to be sent away to camp.
Lara- Poltergeist
- Join date : 2009-06-21
Posts : 982
Age : 34
Re: Lara's Memories
Fire Emblem: Sea of Wrath
Fire Emblem: Sea of Wrath OOC
Character Sheet:
Name: Sarah Feyon
Age: Twenty
Gender: Female
Race: Human
Appearance: Standing around 5'2" and weighing about 110 pounds, Sarah always has - and still does - looked young for her age. Her eyes are a shade of bright green, and her long, honey-blonde locks taper off in the back close to her shoulder blades, while coming down in layered bangs to just above her eyes. Longer sections at the side of her face are pulled back into a small braid on each side that connects at the back of her head, around her neck.
Brief Bio:
Much of Sarah's childhood was spent in her homeland of Daniem with her parents and siblings. Most of her days were made up of helping her mother in her shop, but Sarah knew from an early age that she wanted to travel and aid others on a scale that was larger than their small store. She left Daniem just before her fourteenth birthday - a late age to start, perhaps, but before that, her siblings had been too young to help at their shop, and she hadn't wanted to leave her mother to handle the business alone - and traveled to the Great Temple of Nyss, located in the nation of Istin.
Having just completed her clerical training, Sarah traveled with one of the priestesses who had handled her training, one last time, to Iyldine. The elder woman had wished to try and locate a few tomes on healing inside the vast library located in the nation, and Sarah hadn't wanted her to make the trip alone. Once they arrived, she had made sure that the priestess met up with someone who would be able to take her home once she was ready, and then Sarah bid the older woman goodbye, now ready to go out and accomplish what she had wanted to do ever since she was a child.
Equipment:
--Torch (x 2) - Sarah actually has a fairly large fear of the dark, and her mobility severly diminishes when left in a darkened area without a torch to carry. Thus, she always makes a good effort to have at least one light-stick in her pack, just in case.
--Her Heal Staff, naturally, because what kind of cleric would she be if she didn't have it with her?
--Vulenary (x 3)
*Credit to dA artist who drew the picture.
Fire Emblem: Sea of Wrath OOC
Character Sheet:
Name: Sarah Feyon
Age: Twenty
Gender: Female
Race: Human
Appearance: Standing around 5'2" and weighing about 110 pounds, Sarah always has - and still does - looked young for her age. Her eyes are a shade of bright green, and her long, honey-blonde locks taper off in the back close to her shoulder blades, while coming down in layered bangs to just above her eyes. Longer sections at the side of her face are pulled back into a small braid on each side that connects at the back of her head, around her neck.
Brief Bio:
Much of Sarah's childhood was spent in her homeland of Daniem with her parents and siblings. Most of her days were made up of helping her mother in her shop, but Sarah knew from an early age that she wanted to travel and aid others on a scale that was larger than their small store. She left Daniem just before her fourteenth birthday - a late age to start, perhaps, but before that, her siblings had been too young to help at their shop, and she hadn't wanted to leave her mother to handle the business alone - and traveled to the Great Temple of Nyss, located in the nation of Istin.
Having just completed her clerical training, Sarah traveled with one of the priestesses who had handled her training, one last time, to Iyldine. The elder woman had wished to try and locate a few tomes on healing inside the vast library located in the nation, and Sarah hadn't wanted her to make the trip alone. Once they arrived, she had made sure that the priestess met up with someone who would be able to take her home once she was ready, and then Sarah bid the older woman goodbye, now ready to go out and accomplish what she had wanted to do ever since she was a child.
Equipment:
--Torch (x 2) - Sarah actually has a fairly large fear of the dark, and her mobility severly diminishes when left in a darkened area without a torch to carry. Thus, she always makes a good effort to have at least one light-stick in her pack, just in case.
--Her Heal Staff, naturally, because what kind of cleric would she be if she didn't have it with her?
--Vulenary (x 3)
*Credit to dA artist who drew the picture.
Lara- Poltergeist
- Join date : 2009-06-21
Posts : 982
Age : 34
Re: Lara's Memories
Cocaine on a Sunday Morning OOC
Name: Lance "Swift" Fereolo
Appearance:
Age:19
Biography: Graduated high school, then decided that he was done with school entirely despite the fact that his mom wanted him to continue on to college. As far as he was concerned, there was no way anyone was going to convince him to sit in a cramped classroom any longer. Shortly after getting his high school diploma, he decided to wing living on his own, and found himself an apartment in downtown Paramore. For the past year, he’s been dividing his time between the police force and volunteer fire department, utilizing his speed in every way he can.
Persona: Cocky and confident; Lance feels he can just dash through problems and difficulties so fast they don’t affect him. Impatient; if he can’t finish something quickly, he doesn’t want to do it. Unobservant; Lance rushes through everything, and in turn misses a lot of details.
Faction: Good
Power: Super Speed
Equipment: TBD after I think about it.
Name: Lance "Swift" Fereolo
Appearance:
Age:19
Biography: Graduated high school, then decided that he was done with school entirely despite the fact that his mom wanted him to continue on to college. As far as he was concerned, there was no way anyone was going to convince him to sit in a cramped classroom any longer. Shortly after getting his high school diploma, he decided to wing living on his own, and found himself an apartment in downtown Paramore. For the past year, he’s been dividing his time between the police force and volunteer fire department, utilizing his speed in every way he can.
Persona: Cocky and confident; Lance feels he can just dash through problems and difficulties so fast they don’t affect him. Impatient; if he can’t finish something quickly, he doesn’t want to do it. Unobservant; Lance rushes through everything, and in turn misses a lot of details.
Faction: Good
Power: Super Speed
Equipment: TBD after I think about it.
Lara- Poltergeist
- Join date : 2009-06-21
Posts : 982
Age : 34
Re: Lara's Memories
Our Place in Space OOC
Name: Leanne Aster
Age: 23
Description: Leanne is tall yet skinny, standing around 5'8" and weighing in (last she checked; she's so forgetful about these things sometimes) around 125 pounds. Keeping her frame shaped enough to be able to bend and twist into the strangest places (required of her by her job, especially back when she was still apprenticing) is, thankfully, not so difficult due to a fast metabolism (and the occasional moment of forgetfulness when she's fixing something).
Leanne's clothing style is one that leans on the tighter side (because she doesn't want baggy clothing catching on anything while she's working), yet still remains as comfortable as she can make it. Her legs are usually covered by jeans (which are in turn covered in at least one belt filled with various tools), but her arms sometimes remain out in the open when she rolls up the sleeves of whatever t-shirt she decides to throw on. Her hands usually sport a pair of industrial working gloves, which hang off one of her belts whenever she isn't wearing them, clipped securely on (she goes nowhere without them). One of the few personal touches to her outfit is a slightly worn bandanna, which more often than not ends up around her neck rather than on top of her fiery red hair.
Leanne has made several attempts at keeping her hair orderly, one of the most recent including cutting its length to where the longest bits barely skim the top of her shoulders. What can reach is sometimes put up into a ponytail, but the un-layered nature of her hair tends to make it stick out in all sorts of directions, so she leaves that as a last resort. No matter how badly she tries to keep it in line, however, a few sections often end up hanging in front of her face, especially while she's working. It also isn't uncommon to see her tucking said sections back behind her ear in a vain attempt to keep them out of the way.
To go along with the red hair, Leanne's eyes are a bright shade of emerald. Her pale skin is yet another tribute to her Scottish heritage, and the same goes for the faint dash of freckles across the bridge of her nose.
Profession and Education/Training(if any): Leanne graduated school at 18 with a high school diploma and a degree in self-taught tinkering. Rather than bother with college, she managed to get accepted into an internship, or apprenticeship as she liked to think of it, with a middle-class repair team. After a year and a half of running errands and scouring messy workshops for specific tools, she was finally initiated as a member of the crew, and she lasted at that level until she turned 21. It was then that she heard of a higher-classed team who was looking for another crew member. She threw out a few investigative lines and received a bite a couple of weeks later, to her delight. She was with that team for two years, until the irresistible temptation of the A23 Beta.
History: The burst of joy that comes from every job well done. The look of happiness on her mother’s face whenever she comes to visit. …The feeling of sadness that came from the times when her brother, at his most stressed, would jerk his arm away and walk off. The utter despair that she fell into when her father passed away.
Leanne threw herself even harder into her work after her father died, at first refusing to talk about the reasons behind his death or acknowledging anyone when they tried to make her feel better. Over time, she dealt with her grief in her own way and returned to normal, but she still doesn’t like to talk about it. Her mother’s illness was another kick in the gut of her emotions when it first began to show that it was more than a simple disease, but rather than spiral back down into the sea of emotions she felt with her father’s passing, she threw on a smile and acted as though everything was normal, though she once again worked even harder. One of the main reasons Leanne chose to join the crew of the A23 was to help pay for her mother’s treatment – before boarding, she had worked out a deal with the people in charge to send all of the money home to her family. The other reason? The idea of working on the advanced technology that the A23 had to offer.
Personality: Doesn’t enjoy long lengths of “unnecessary” group interaction. Dislikes idle gossip and chatter, though often rambles when others are around while she’s working or when nervous. When alone while working, she often ends up humming or whistling without realizing it.
Doesn’t care much about “prettying herself up”, especially since she’ll just get dirty again later when she has to fix something. Tends to throw herself into her work, wanting to do the best job possible so that everyone, herself included, is satisfied with the end result. Often forgetful when it comes to things like eating and sleeping while trying to fix something. Enjoys long showers after the day is done, and uses them as a way of relaxing.
Considers herself to have a great logical mind, and deals with problems with a “how can I fix this?” attitude. Doesn’t often cry, at least not in public, and while she’s willing to talk about her past if the conversation comes up, likely won’t mention that part of the reason she tried so hard for a position on the A23 is because her mother is ill and needs the money for treatment. Rarely talks about her family at all, in fact, and often attempts to change the subject if the topic does come up and questions are directed her way.
Is a good listener when you can catch her not working or heading off to fix something. Is very good with even the smallest of details, and if she gives you her attention, she’s not likely to miss much of what you’ve said.
Fears, weaknesses, and other traits to be addressed if and when they come up, but at the very least, Leanne is not afraid of standard things such as cramped spaces or spiders thanks to the nature of her work.
Who They Left Behind: Mother (51) and older brother (27). Leanne has always been very close to her mother, and has grown even more so since her mother was diagnosed with what looked to be a high-strung type of cancer. That same diagnosis put a bit of a strain on her relationship with her older brother, if only because his workload doubled as he attempted to work enough to pay for their mother’s visits to the hospital.
Handicap(If not included above): A mechanic’s nightmare, Leanne wakes up to find that her right arm, from the shoulder to the tips of her fingers, is completely paralyzed. If not for the fact that she could see it, she would hardly be able to believe it was still attached to her body.
Name: Leanne Aster
Age: 23
Description: Leanne is tall yet skinny, standing around 5'8" and weighing in (last she checked; she's so forgetful about these things sometimes) around 125 pounds. Keeping her frame shaped enough to be able to bend and twist into the strangest places (required of her by her job, especially back when she was still apprenticing) is, thankfully, not so difficult due to a fast metabolism (and the occasional moment of forgetfulness when she's fixing something).
Leanne's clothing style is one that leans on the tighter side (because she doesn't want baggy clothing catching on anything while she's working), yet still remains as comfortable as she can make it. Her legs are usually covered by jeans (which are in turn covered in at least one belt filled with various tools), but her arms sometimes remain out in the open when she rolls up the sleeves of whatever t-shirt she decides to throw on. Her hands usually sport a pair of industrial working gloves, which hang off one of her belts whenever she isn't wearing them, clipped securely on (she goes nowhere without them). One of the few personal touches to her outfit is a slightly worn bandanna, which more often than not ends up around her neck rather than on top of her fiery red hair.
Leanne has made several attempts at keeping her hair orderly, one of the most recent including cutting its length to where the longest bits barely skim the top of her shoulders. What can reach is sometimes put up into a ponytail, but the un-layered nature of her hair tends to make it stick out in all sorts of directions, so she leaves that as a last resort. No matter how badly she tries to keep it in line, however, a few sections often end up hanging in front of her face, especially while she's working. It also isn't uncommon to see her tucking said sections back behind her ear in a vain attempt to keep them out of the way.
To go along with the red hair, Leanne's eyes are a bright shade of emerald. Her pale skin is yet another tribute to her Scottish heritage, and the same goes for the faint dash of freckles across the bridge of her nose.
Profession and Education/Training(if any): Leanne graduated school at 18 with a high school diploma and a degree in self-taught tinkering. Rather than bother with college, she managed to get accepted into an internship, or apprenticeship as she liked to think of it, with a middle-class repair team. After a year and a half of running errands and scouring messy workshops for specific tools, she was finally initiated as a member of the crew, and she lasted at that level until she turned 21. It was then that she heard of a higher-classed team who was looking for another crew member. She threw out a few investigative lines and received a bite a couple of weeks later, to her delight. She was with that team for two years, until the irresistible temptation of the A23 Beta.
History: The burst of joy that comes from every job well done. The look of happiness on her mother’s face whenever she comes to visit. …The feeling of sadness that came from the times when her brother, at his most stressed, would jerk his arm away and walk off. The utter despair that she fell into when her father passed away.
Leanne threw herself even harder into her work after her father died, at first refusing to talk about the reasons behind his death or acknowledging anyone when they tried to make her feel better. Over time, she dealt with her grief in her own way and returned to normal, but she still doesn’t like to talk about it. Her mother’s illness was another kick in the gut of her emotions when it first began to show that it was more than a simple disease, but rather than spiral back down into the sea of emotions she felt with her father’s passing, she threw on a smile and acted as though everything was normal, though she once again worked even harder. One of the main reasons Leanne chose to join the crew of the A23 was to help pay for her mother’s treatment – before boarding, she had worked out a deal with the people in charge to send all of the money home to her family. The other reason? The idea of working on the advanced technology that the A23 had to offer.
Personality: Doesn’t enjoy long lengths of “unnecessary” group interaction. Dislikes idle gossip and chatter, though often rambles when others are around while she’s working or when nervous. When alone while working, she often ends up humming or whistling without realizing it.
Doesn’t care much about “prettying herself up”, especially since she’ll just get dirty again later when she has to fix something. Tends to throw herself into her work, wanting to do the best job possible so that everyone, herself included, is satisfied with the end result. Often forgetful when it comes to things like eating and sleeping while trying to fix something. Enjoys long showers after the day is done, and uses them as a way of relaxing.
Considers herself to have a great logical mind, and deals with problems with a “how can I fix this?” attitude. Doesn’t often cry, at least not in public, and while she’s willing to talk about her past if the conversation comes up, likely won’t mention that part of the reason she tried so hard for a position on the A23 is because her mother is ill and needs the money for treatment. Rarely talks about her family at all, in fact, and often attempts to change the subject if the topic does come up and questions are directed her way.
Is a good listener when you can catch her not working or heading off to fix something. Is very good with even the smallest of details, and if she gives you her attention, she’s not likely to miss much of what you’ve said.
Fears, weaknesses, and other traits to be addressed if and when they come up, but at the very least, Leanne is not afraid of standard things such as cramped spaces or spiders thanks to the nature of her work.
Who They Left Behind: Mother (51) and older brother (27). Leanne has always been very close to her mother, and has grown even more so since her mother was diagnosed with what looked to be a high-strung type of cancer. That same diagnosis put a bit of a strain on her relationship with her older brother, if only because his workload doubled as he attempted to work enough to pay for their mother’s visits to the hospital.
Handicap(If not included above): A mechanic’s nightmare, Leanne wakes up to find that her right arm, from the shoulder to the tips of her fingers, is completely paralyzed. If not for the fact that she could see it, she would hardly be able to believe it was still attached to her body.
Lara- Poltergeist
- Join date : 2009-06-21
Posts : 982
Age : 34
Re: Lara's Memories
The Way of the Heart
The Way of the Heart OOC
Name: Anna Dalkin
Age: 25
Comes wearing a necklace with some sort of emblem engraved on it (family symbol, witch symbol, something I haven't thought of yet) and carrying a worn, handwritten book of spells/remedies.
Reason for being at the village: Chased from her hometown (currently unnamed) after a group of townspeople who believed in 'the Way' took matters into their own hands and attacked her to the point where she retaliated with her magic in self-defense (I was thinking something along the lines of heating the temperature of her hands to the point where it would burn someone who had grabbed her, but you'll have to let me know what you think of that idea especially). The townsfolk rally others to their cause, showing only that she had attacked them, and she is chased out. Due to the fact that her village was one of the latest to start converting to the Way, she found no refuge in nearby towns and ended up being continuously chased away to the point of exhaustion, around which point she was physically attacked a second time and knocked down and out, then left for dead. I figure the exhaustion coupled with the blow would be enough to cause the memory loss, and when she wakes up she can be near enough to Altara for it to be the first place she ends up stumbling upon.
Note: No actual profile to go with this RP.
The Way of the Heart OOC
Name: Anna Dalkin
Age: 25
Comes wearing a necklace with some sort of emblem engraved on it (family symbol, witch symbol, something I haven't thought of yet) and carrying a worn, handwritten book of spells/remedies.
Reason for being at the village: Chased from her hometown (currently unnamed) after a group of townspeople who believed in 'the Way' took matters into their own hands and attacked her to the point where she retaliated with her magic in self-defense (I was thinking something along the lines of heating the temperature of her hands to the point where it would burn someone who had grabbed her, but you'll have to let me know what you think of that idea especially). The townsfolk rally others to their cause, showing only that she had attacked them, and she is chased out. Due to the fact that her village was one of the latest to start converting to the Way, she found no refuge in nearby towns and ended up being continuously chased away to the point of exhaustion, around which point she was physically attacked a second time and knocked down and out, then left for dead. I figure the exhaustion coupled with the blow would be enough to cause the memory loss, and when she wakes up she can be near enough to Altara for it to be the first place she ends up stumbling upon.
Note: No actual profile to go with this RP.
Lara- Poltergeist
- Join date : 2009-06-21
Posts : 982
Age : 34
Re: Lara's Memories
Hill Top Daycare OOC
Name: Jennifer Aster
Age: 23
One fond memory of the Hill Top Daycare: The general feeling of being safe, secure, and loved by the people who worked at the daycare. That, and her short-lived reign as champ of an improvised obstacle course.
*Personality: To be delved into via-RP.
*History (The basics for you to know =) ):
-Went to the daycare directly from school, as well as almost every day during the summer. Heck, spent more time at the daycare than she did at home.
-Has an Associate's Degree in Journalism.
-Currently working for a local newspaper, predominantly working from home writing articles while caring for her four year old daughter, Mia.
Name: Jennifer Aster
Age: 23
One fond memory of the Hill Top Daycare: The general feeling of being safe, secure, and loved by the people who worked at the daycare. That, and her short-lived reign as champ of an improvised obstacle course.
*Personality: To be delved into via-RP.
*History (The basics for you to know =) ):
-Went to the daycare directly from school, as well as almost every day during the summer. Heck, spent more time at the daycare than she did at home.
-Has an Associate's Degree in Journalism.
-Currently working for a local newspaper, predominantly working from home writing articles while caring for her four year old daughter, Mia.
Lara- Poltergeist
- Join date : 2009-06-21
Posts : 982
Age : 34
Re: Lara's Memories
Seven OOC
Name: Isaiah James Conway
Nickname: “Angel”
Age: 19
Gender: Male
Power: The Kiss of the Betrayer – the ability to take a life with a single kiss, the rate of death depending on where Isaiah’s lips touch (for instance, on the lips would mean instant death, while on the cheek would be a slower method as long as contact is maintained). Even the slightest touch is enough to induce nausea and a case of the shivers.
Background: Isaiah has been surrounded by death since before he was born.
It began with his mother, who died giving birth to him. Isaiah was born prematurely and by c-section due to sudden, unexpected problems in the womb. The early birth had been medically induced in an attempt to save mother and child, but in the end, Isaiah came into this world at the same time as his mother left it.
Although assured from the start that her death wasn’t his fault, young Isaiah became convinced of his hand in it after his grandmother, who had agreed to watch him while his father worked, passed away shortly after he turned four. Her death came as a shock to everyone because of how healthy she had been before coming to watch her grandson, but while everyone else inevitably chalked it up to old age, Isaiah knew there had been more to it, even if he couldn’t figure out exactly what he had done.
It took his father’s collapse during his son’s eighth birthday party for the people around him to begin to wonder if there was more to the story. Friends and family began to avoid Isaiah, and only grudgingly did his aunt and uncle take him in while his dad remained comatose. Things quickly went downhill as Isaiah kissed his father goodbye after one visit to the hospital. The heart monitor began to beep frantically. Nurses had come running, but there was nothing anyone could do. The flat line on the screen settled suspicions and Isaiah was shunned out of his own town. It quickly became apparent that none of his remaining relatives were willing to watch the ‘cursed child’, and Isaiah was dumped into a foster care system.
A family took pity on him after hearing his story – or rather, the version told to them others, as no one could actually say that he was the one killing the people around him. They took him in despite the warnings that came attached, and Isaiah succeeded in staying with them for two years before letting his guard down. After his foster mother began complaining of increasingly painful stomach aches, however, they began to recall the whispers that had come with their foster son. When it became apparent that the pain went away after she stopped tucking him in at night, it was time for the cursed child to move on.
Isaiah was shuffled from home to home for the next few years not because of similar accidents, but because of his behavior. For some, it was his refusal to open up no matter how hard the various families tried; for others, it was the bursts of panic he would have whenever members of the family tried to get too close. Isaiah had decided that the only way he could live with others was to close himself off entirely, else his curse take anyone else he came to care about. His strategy worked too well in the end.
The turning point of his life took place at age fifteen, while his foster parents were both at work and everyone else was at school. Isaiah had complained of an upset stomach and had been allowed to stay home alone, the consent being given because everyone knew he would find a way to come home even if it wasn’t. Most of the day had been uneventful, but at one point a man broke into the home, easily overpowering Isaiah when the boy took notice. The man’s intentions became clear when he forced Isaiah out of the house, successfully whisking him away in almost broad daylight.
Isaiah never learned what the man’s true name was, only that he called himself “the god of death”. The man had a fascination with the idea of controlling when other people died, and had found a way to indulge in his fantasy through Isaiah, having seen an article in the local newspaper of Isaiah’s original hometown and speculated enough to want to test out the boy’s curse for his own gain. He took to calling Isaiah his “angel” and sent him to “deliver the god of death’s message”, as he always referred to the curse. Isaiah hated every moment of it, yet had no way to stop the death count from rising until an opportunity arose after about one year, when the police had finally found enough evidence pointing towards the man’s guilt and came knocking. The man attempted to flee with Isaiah, but in a twist of events, the angel turned on his god and killed him instead before escaping on his own. His first intentional kill.
Not knowing where else to go, Isaiah returned to his foster family, emotionally scarred and more determined than ever to keep from killing anyone else. But fate has a weird way of working out…
Personality: It has become next to impossible to get close to Isaiah, because the closer he feels to a person the harder he tries to push them away, not wanting to hurt anyone he cares about. He feels the most comfortable around strangers because they don’t expect anything from him.
Other Notes: Due to years of not being entirely certain of the origin of his curse’s effects, Isaiah has become paranoid and refuses to share anything his lips have touched with other people. This pertains primarily to food and drink, but often extends farther as his paranoia level increases. He also has a habit of chewing on things when he’s distracted. Especially things like pens.
Name: Isaiah James Conway
Nickname: “Angel”
Age: 19
Gender: Male
Power: The Kiss of the Betrayer – the ability to take a life with a single kiss, the rate of death depending on where Isaiah’s lips touch (for instance, on the lips would mean instant death, while on the cheek would be a slower method as long as contact is maintained). Even the slightest touch is enough to induce nausea and a case of the shivers.
Background: Isaiah has been surrounded by death since before he was born.
It began with his mother, who died giving birth to him. Isaiah was born prematurely and by c-section due to sudden, unexpected problems in the womb. The early birth had been medically induced in an attempt to save mother and child, but in the end, Isaiah came into this world at the same time as his mother left it.
Although assured from the start that her death wasn’t his fault, young Isaiah became convinced of his hand in it after his grandmother, who had agreed to watch him while his father worked, passed away shortly after he turned four. Her death came as a shock to everyone because of how healthy she had been before coming to watch her grandson, but while everyone else inevitably chalked it up to old age, Isaiah knew there had been more to it, even if he couldn’t figure out exactly what he had done.
It took his father’s collapse during his son’s eighth birthday party for the people around him to begin to wonder if there was more to the story. Friends and family began to avoid Isaiah, and only grudgingly did his aunt and uncle take him in while his dad remained comatose. Things quickly went downhill as Isaiah kissed his father goodbye after one visit to the hospital. The heart monitor began to beep frantically. Nurses had come running, but there was nothing anyone could do. The flat line on the screen settled suspicions and Isaiah was shunned out of his own town. It quickly became apparent that none of his remaining relatives were willing to watch the ‘cursed child’, and Isaiah was dumped into a foster care system.
A family took pity on him after hearing his story – or rather, the version told to them others, as no one could actually say that he was the one killing the people around him. They took him in despite the warnings that came attached, and Isaiah succeeded in staying with them for two years before letting his guard down. After his foster mother began complaining of increasingly painful stomach aches, however, they began to recall the whispers that had come with their foster son. When it became apparent that the pain went away after she stopped tucking him in at night, it was time for the cursed child to move on.
Isaiah was shuffled from home to home for the next few years not because of similar accidents, but because of his behavior. For some, it was his refusal to open up no matter how hard the various families tried; for others, it was the bursts of panic he would have whenever members of the family tried to get too close. Isaiah had decided that the only way he could live with others was to close himself off entirely, else his curse take anyone else he came to care about. His strategy worked too well in the end.
The turning point of his life took place at age fifteen, while his foster parents were both at work and everyone else was at school. Isaiah had complained of an upset stomach and had been allowed to stay home alone, the consent being given because everyone knew he would find a way to come home even if it wasn’t. Most of the day had been uneventful, but at one point a man broke into the home, easily overpowering Isaiah when the boy took notice. The man’s intentions became clear when he forced Isaiah out of the house, successfully whisking him away in almost broad daylight.
Isaiah never learned what the man’s true name was, only that he called himself “the god of death”. The man had a fascination with the idea of controlling when other people died, and had found a way to indulge in his fantasy through Isaiah, having seen an article in the local newspaper of Isaiah’s original hometown and speculated enough to want to test out the boy’s curse for his own gain. He took to calling Isaiah his “angel” and sent him to “deliver the god of death’s message”, as he always referred to the curse. Isaiah hated every moment of it, yet had no way to stop the death count from rising until an opportunity arose after about one year, when the police had finally found enough evidence pointing towards the man’s guilt and came knocking. The man attempted to flee with Isaiah, but in a twist of events, the angel turned on his god and killed him instead before escaping on his own. His first intentional kill.
Not knowing where else to go, Isaiah returned to his foster family, emotionally scarred and more determined than ever to keep from killing anyone else. But fate has a weird way of working out…
Personality: It has become next to impossible to get close to Isaiah, because the closer he feels to a person the harder he tries to push them away, not wanting to hurt anyone he cares about. He feels the most comfortable around strangers because they don’t expect anything from him.
Other Notes: Due to years of not being entirely certain of the origin of his curse’s effects, Isaiah has become paranoid and refuses to share anything his lips have touched with other people. This pertains primarily to food and drink, but often extends farther as his paranoia level increases. He also has a habit of chewing on things when he’s distracted. Especially things like pens.
Lara- Poltergeist
- Join date : 2009-06-21
Posts : 982
Age : 34
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