We Are One 3.0
+7
Cypher
Aesalon
MoiraofWords
Dax
Attie
Squall Reyes
Gunneh
11 posters
FOG: Footsteps of Ghosts :: In Character :: Expert Role-Playing :: Expert Out of Character Discussion :: Archived Expert OoC Topics
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We Are One 3.0
It’s the year 2025 and not much has changed on this planet we call home. A few medical breakthroughs have allowed humans to become infused with animal DNA to give them animalistic instincts and also appearances. Although the research was developed, only the most prominent people can afford such things. Our story starts will little Fiere Ivanovo as a fetus in her mother’s tummy. Her mother was an heiress and she wanted her daughter to undergo this procedure. So, the scientists messed with Fiere’s genetic code while she was still inside the womb. Ten months later, little Fiere was born with cat ears and a tail to match. Her eyes were a dazzling magenta colour and her hair was a yellow-blond colour. Her mother knew she was going to be something special…
Fast forward nineteen years and Fiere finds herself working at a cosplay café to make ends meet. At age ten she discovered her ability to make herself invisible much like the Cheshire cat from Alice in Wonderland, an old book her mother used to read to her. A man with a top hat came in a few days ago and spoke to Fiere like they had known one another for years. He called himself the Mad Hatter and she could see why. He asked her to travel with him and she agreed. They've been together for a year now.
The meta-humans of Century City have always kept themselves hidden under masks and capes so no one would know who they truly were. The heroes of this god forsaken hole of a city hate working together. They just don't trust one another. Why does the city need three heroes after all? Won't one just be enough? They are always trying to out do the others and this usually leads to chaos instead of harmony.
This new evil knows about the heroes problem. If he wants to rule the city, he needs to take out the heroes one by one and that is exactly what he plans on doing. What he doesn't know about is the Hatter and Cheshire's plan to bring the heroes together so that they can defeat the new evil. Of course, while they are all distracted fighting one another, Hatter plans on robbing banks like always. Cheshire is just going along for the ride.
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JUST BECAUSE WE ARE FULL DOESN'T MEAN YOU CAN'T SEND ME or GUNNEH or SQUALL A PM WITH YOUR CS!
We may need more people since someone might get killed off...
>_>
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- Code:
[b]Name:[/b]
[b]Age:[/b]
[b]Ability: [explain the ability in full][/b]
[b]Side:[/b]
[b]Bio:[/b]
[b]Appearance:[/b]
Last edited by Anaris on Tue Apr 13, 2010 5:59 pm; edited 6 times in total
Guest- Guest
Character Sheets
Neutrals
Fiere Ivanov - The Cheshire Cat
- Spoiler:
- Name: Fiere Ivanov - The Cheshire Cat
Age: Twenty
Ability: Fiere is able to make herself invisible. Like the Cheshire Cat from Alice in Wonderland, she can make parts of herself disappear and reappear at will. Along with the ability, Fiere has two black ears protruding from her scalp and a tail that comes from her tail bone. These were attached to her body through some sort of genetic experimentation her mother put her through when she was young. Thats another reason she took on the Cheshire Cat name. Cat-like senses and eye sight are also part of her abilities.
Side: Neutral
Bio: Fiere grew up in a large city far from Century City. She was born with her cat ears and tail thanks to her mother wanting her to be genetically altered as a fetus. She lived her life normally and no one really made fun of her. Fiere has remained a very childish female despite her age and she acts more like a child than an adult.
She is with the Hatter now and he keeps her safe. She sees him as an older brother since he is 8 years older than her, but part of her wants him to be more. Oh well!
Appearance:
Thomas Rynecraft - The Mad Hatter
- Spoiler:
Name: Thomas Ezekiel Rynecraft
Age: 28
Gender: Male
Side: Neutral
Powers: None, save for a superior intellect. (Wait for it, boys and girls. I promise that it's coming.)
Bio: From a very young age, Thomas was seen as being extremely bright. He became bored with his schoolwork and liked to goof off most of the time, but that just pushed his parents harder to find a place where he was better suited for learning. Private school after private school, skipped grade after skipped grade, and still no place where he could feel as if he could truly reach his highest potential. Not only that, but his superior intellect forced him to become reclusive, often burying himself in books and imaginary friends to bide his time.
It was during this period of his life when his parents began to notice something...different about their child. Teachers were sending home reports almost everyday about his troubling behavior at school and his grades were slipping fast, but what was even more troubling was that Thomas would have absolutely no knowledge of any of the aforementioned occurrences. Being the proactive parents of the 90s, his parents decided to fork over the money for the best psychologist that money could buy. The shrink was baffled by the severity of the case, but Thomas was diagnosed with multiple personality disorder by the age of 14. There was an experimental treatment that was being conducted at Empire City University that allowed for the episodes to become linked to a trigger of some kind, one that normally had something to do with the second personality. As long as this trigger did not come into contact with the patient, they would be freed from the shackles of their mental disorder.
What was Thomas' trigger, you ask? Well, it just happened to be an over sized tophat. Why was it an over sized tophat? Thomas' second personality was none other than The Mad Hatter from his favorite book Alice's Adventures in Wonderland, by Lewis Carroll.
Sooner or later, the voice started to come back even without the hat, and Thomas yearned to be complete again, so he started to conceive a plan: One night, while his parents were out on their monthly night away from home, he would sneak into the attic and steal the hat. Seemed like a perfectly good plan, too, at least until the Hatter decided that the Rynecraft family home just wasn't as much fun as he was looking for, so they left. Haven't been back since, either.*************
Name: The Mad Hatter
Age: "Well, we can't really be sure of that, now can we? Truthfully, I believe I'm exactly 14 years of age, seeing as how that shrink let me out of my cage when ol' Tommy here was 14. Of course, we may be counting UN-birthdays, hmm?"
Side: CHAOTIC Neutral
Powers: "Now we're getting to the good part! Let us see....Oh! There's my teapot gun, my miscellaneous teacup grenades (Heaven only knows what one of those things will do! Fiere tried to get me to mark them in some way, but where's the fun in that?), and whatever other wonderful goodies I can pull out of my bottomless chapeau. Oh, and did I mention that I've procured myself a neko? Yes, I believe I can count her too."
Appearance:
Maximillian Maxwell
- Spoiler:
- Name: Maximilian Maxwell
Age: 29 1/3
Abilities:
Rabbit Genes: Infused with the genes of an albino Dice's Cottontail while in utero, Maxwell shares many characteristics of Leporids. These primarily include long rabbit-like ears, dark pink eyes, a short fur tail, stark white hair that can sprout in thin tuffs on various sectors of his skin and, last but not least, acute hearing, quick reactions and agile feet. He also has a British accent, but that appears to be coincidental.
Time Sensitive: Maxwell's genes secrete a yet unknown chemical into his brain. This chemical causes him to see either the past, future or possible future of an individual; usually the individual must be known to the subject, but it may also be an individual that has or will play predominately in the subject's life or simply a person whom the subject has had physical contact with. He also is practical, sarcastic and a bit of a coward, though that appears to have no genetic basis.
Side: Neutral
Bio: Maxwell's mother, who is both the source and the cause of his two unique conditions, was a strange woman who lived on the outskirts of Century. She was plagued, as her then husband would call it, with visions of the past and future. Many of these visions included her then unborn child. This is what caused two of the most vital events in the future of her child: the infusion of animal genes into his fetus and the divorce of his father. Naturally, the former caused the latter as the latter was not informed of the former until it was much too late. Young Max, as it were, was raised solely by his mother and this only caused a greater synergy between this human, animal and clairvoyant sides. His mother trained him well in her arts, teaching him to use the motions of a clock-watch to aid his visions. She told him the story of Alice in Wonderland as a child so that, one day, when it came time for him to find his "tea party", the boy would be ready for wherever that would lead. You see, the question, to Elisa Maxwell, was not if her son would meet the Hatter and the Cat, but when.
Appearance:
Heroes
Delilah Everdane [The Predator]- Spoiler:
- Name: Delilah Everdene (The Pretador)
Age: 24
Ability: The ability to feast on emotions, store the feasted emotions and burn them for effects varying with the emotions: With contact, emotions are stolen the most quickly, taking 1 minute to fully consume, leaving the "victim" without it and numb. Max range is 20 feet, with a speed of 30 minutes. She can feed over time while battling, sustaining her powers if they have the right emotion within range.
Anger: Superstrength to the degree of of the rage with a maximum lifting weight of 4000 lbs(requiring the emotional equivalent of three people angry enough to commit homicide)
Fear: Speed at a rate of 60 mph, max duration of 10 minutes (requiring hostage negotiation fear)
Grief: Barrier able to defend 3000 lbs of force for 5 minutes, with a varying area with a minimum of 2 ft by 2 ft by 1 (semicirclular) to 10 by 10 by 8 (based on the grief of one mourning someone that recently died)
Joy: Energy Beams! Constant 2000 lbs of force for 3 second bursts with a total time of two minutes. Radius increases from 3 inches to a foot, reducing the total time to 18 seconds (Requires joy once a day to continue).
Love: Changes appearance with a glamour. Duration: 1 hr, if love is that which is true and not lust. (Requires love equivalence of soul mate)
Side: Hero
Bio:Born to a loving family, Delilah never realized why the love disappeared. In fact, all the emotions seemed to vanish. Her parents weren't sad, happy, afraid, angry, and they had no love at all. They just were. Now she may have thought that this was an average family, but those that she was friendly with had lesser emotions as well. Even her juvenile mind could tell what the connection was. And it was Delilah.
But there was little she could do. Except get used to it. And burn off the excess emotions that plagued her body. Delilah learned to be stoic. To not be overtly emotional. Unless she had feasted on so much, just so much emotions. She had tested all her abilities at a garbage dump, stacked high with wrecked cars. As training grounds go, it wasn't a completely crappy one.
Over time, her powers flourished and grew, and so did her mastery. And it was almost time for Delilah to leave. She would be 18, and going to college, and her parents could finally have a live of their own again. The curtain would lift.
So college was a new experience. Delilah made her way in political sciences, hoping to become a diplomat one day. She graduated with full marks, with a thorough comprehension of politics. But that was not where her career would begin. Rather, as a consultant to the police. Most of the time, Delilah does freelance work for various things. Other times, as an assistant in government affairs. But otherwise, she goes around in costume, doing whatever she can for whatever purpose she can. Generally good. Occasionally self benefit. But she has to make up for her parents lives somehow.
Currently, she lives at in an apartment complex with some of the most overtly emotional people around as to be able to fuel her powers every day.
Appearance:
- Spoiler:
- Name: Zia (Zee-uh) Mikal
Age: Eighteen (Just turned)
Ability: Accelerated Healing - Ability to heal rapidly from any injury. Can sometimes result in the slowing of aging.
Side: Hero
Bio: Zia's young, ignorant, and a tad bit on the arrogant side. She grew up having to take care of her siblings because of their mother's consistency of being elsewhere at all times. (She's a prostitute, who, among not taking care of her own children, at least as the courtesy to not bring home the men she gets paid from.) This left Zia to care for her two brothers, Cade and Daniel, since she was about nine years old, the boys being about two and three.
Among struggling to mature fast enough to care for two very active, reckless boys, Zia had her own problems with puberty, guys, middle and high school, and the secret she'd been trying to hide all along: this ability to heal herself. No, it wasn't as cool as the movies of make believe where you put your hand on the wound and say a few elvish words and the wound disappears without a drop. Zia would feel the pain every time, and while the wound would sew itself up, the healing was only as fast as she was conscious. For example, if she's not slept in days and gets run over by a truck? She'll probably be out cold for a few hours. - Still, it's better than nothing.
But this didn't help her situation in high school where nobody wants to be different, and especially not that way. Living in Century all her life, she'd only heard old wives' tales about people who may be 'gifted' or what have you, but it never clicked that she'd be one of them.
That was until the fateful day of her two brother's death. While Zia had decided to stay after school for an extracurricular program (SAT Prep), her mother had beat her home, and in a drunken, drugged out stuper, left the oven on while she passed out on the couch. Her brothers got home from school, smelling the smoke and without another thought, they rushed into the blazing house that had yet been met with firemen to save their mother. It was this courage, or plain stupidity, that cost the boys their lives in the fire, too far gone and suffocated by the time Zia got home and rushed in herself, only managing to save her mother, whom she didn't think deserved to live at all.
Zia was seventeen when this happened, and without an argument from her mother with all the guilt she'd been feeling about killing her own sons, she permitted Zia to emancipate herself, sending her money here and there when she could for her small apartment in the shoddy part of town and grocery money. While her mother feared for Zia's life in the bad side of town, Zia knew better than to worry about getting stabbed. What was the worse that could happen? She'd ruin a shirt before she had a chance to heal from the incident?
As she moved on to live by herself and think for herself, Zia thought the world was at her fingers, and after her brothers' tragic deaths, she was determined not to let another happen upon pure stupidity, at the very least. She rarely let her face get on the cover of a newspaper, hiding it beneath a hood every time, but there have been at least forty occurrences since the incident where Zia's good-bidding have been noticed and front-paged, be it rushing to help firemen, catching people who jumped from buildings, using herself as a human shield to protect people from drive-bys and the like...
She just waits for another opportunity to make it up to her brothers who'd be watching her from above. Every day. Why? It's the right thing to do. It's the right idol to be for her brothers. Did she always agree with helping those who wouldn't help themselves? No, but it wasn't up to her to decide why she does it. Only that she will, every time. And while this causes her grades to slip quite a bit, Zia never figured she'd be a teacher some day anyway.
Appearance:
Andrew "Drew" MacInnes
- Spoiler:
- Name: Andrew "Drew" MacInnes
Age: 23
Ability: Probability Manipulation - Andrew's power is to alter likely outcomes of events that directly effect him. Drew has very little control over his ability, but has been working lately to use his power in new ways.
Side: Hero
Bio: Andrew was adopted and raised from a very young age by the middle-of-the-road mob boss named Cirro Ponzo. (AKA: The Pit Boss) Ponzo recognized Andrew for what he was and realized the great potential that Andrew had within the organization. Basically raised in the Kismet Casino Resort (1/2 Price buffet on Mondays and Wednesdays!) Andrew learned all the things that a good mob pawn needs to survive including hand-to-hand fighting and how to use a number of weapons, but his value to Ponzo was always as the 'Lucky Charm' of the Pit Boss.
A few months ago, Andrew was involved in the death of a small-time vigilante/hero named 'The Shroud' while overseeing a delivery for Ponzo which caused him to consider his life and rethink everything that he knew about himself. Since that day he has been looking for a way to leave his foster-father's service.
Appearance:
Ece Rochelle
- Spoiler:
Name: Ece Rochelle
Age: 19
Ability: Telepathy-Telekinetic Reach -- An inward and outward translation of brainwaves and mental activity allows her an ability to project and receive thoughts, and possibly force a thought upon another person and make it seem their own, though any type of mental manipulation repulses her and she would never use it. To an extent she can also achieve telekinesis, thus moving objects with her mind.
Side: Hero
Bio: Ece Never found out how she ended up on Earth, or specifically in Century City, she just knows that she was on the normal pre-determined path towards her next destination and when she awoke from her hibernation she was in a splintered crystalline wreck of her transport and was crippled by the foreign environment. Desperate for shelter and a lifeline, she needed to take up a host and realized that the next creature she saw would have to be the one to take.
Luckily, someone came along soon. A young woman, plagued by curiosity, was soon peering over Ece. The image of the petite white creature was more fascinating than frightening, and Ece communicated with the woman, translating her troubles into understandable ideas. The woman agreed to surrender her body if not her own mind. Ece now had a host and began to grow accustomed to her surroundings. Slowly she learned of the culture and ideas that suddenly became part of her perceived world. It took a while, mostly consisting of backseat driving and small conversations. Her new host was very curious of her originating species. Ece told her of their common form, a small creature of elegant silvery-white tendrils, like a dandelion seed's puff in a living way. She also told of many other things, of the stars and of the other worlds that rested among them.
One day, however, Ece and her host needed to take a shortcut to get lunch which was through a construction site. A single misstep and they both tumbled, her host striking her head against a cinder-block and receding into unconsciousness. Ece later realized that her host's mind was locked away in a coma. Ece drew away from the life that she had been watching and began her own.
Without the protective mind of her host, she was exposed to the corruption of the human society. Her natural instinct forced her to oppose the violence and hate, so she literally donned a plain mask like one of a masquerade to keep a true alternate identity that allowed her an access a more peaceful life on the side that went uninterrupted by any heroic act.
Appearance: (mask)-
Villains
Charlie Lango
- Spoiler:
- Squall Reyes wrote:Name: Charlie Lango
Age: 30
Ability: Absorption: His powers are as simple as they are powerful. He cannot be harmed, and it’s not some sort of invincibility. That is a rather mundane power with no real use since you are still bound by the strength of normal men. No he absorbs punishment, namely the energy, and he uses this energy to increase his strength, speed, stamina and recuperation. He absorbs direct energy, from force of strong gust to the velocity of bullets and blade making his skin durable to all manner of punishment.
Fighting him is an uphill battle, with the hill being more like Everest. Simply because the more you fight him, the stronger and faster he becomes. To make matters worse for our heroes he has begun to develop the ability to fire the energy as a beam of light of devastating effect once he has gathered enough energy. However there of course is a down side, he can only gather energy from direct action, which mean he cannot simply gather the suns power and blow up the world.
Another more serious draw back to this power is overloading. Charlie is still just a man after all, and the human body can only contain so much energy before it overflows and renders him unconscious.
Side: Evil
Bio: Charlie’s future was set from the day he was born. It was the same as every poor son of a bitch who grew up in his neighborhood. Except Charlie was special and that was a bad thing for his rivals, which was pretty much every other kid in the neighborhood. How bad? Well let’s put it this way. Go to his old neighborhood, and you’ll see no one 10 years his senior and no one 10 year his junior. Charlie was young, powerful and stupid. He killed much of his competition violently and visibly.
He might have killed EVERYONE if it wasn’t for the law. Though he did manage to kill the two poor officers sent to check on the tip they were passed, Charlie knew better to stick around a city where you had the label of a cop killer. He had not quite mastered his still maturing powers. So he left for greener pastures as he would call it.
From the age of 20-30 Charlie had consolidated his power in Empire City. Along the way discovering and “nurturing” 2 more with powers. Charlie had also learned from his time in the old neighborhood. The body count is not much smaller, but the crimes are much quieter. Unknown to the people and the few heroes of Empire City, Charlie was setting his pieces. And then he made his move. Try asking Empire City about their heroes and be greeted with blank stares and teary eyes. Now he plans to do the same to Century City.
Appearance:
Joe Williams
- Spoiler:
- Name:Joe Williams
Age:74
Ability: [explain the ability in full]
Joe’s ability is to freeze things by touch. In order for the process of a freeze to begin Joe must touch the object with his bare hands. It must be his hands and no other.
Once Joe touches the object, in this case person, that person will start feeling a vague sense of cold that will multiply very fast into a very uncomfortable coldness until it becomes pain and the flesh starts to freeze, blood-vessels burst and so on. The frost will then spread if Joe’s hand is left unchecked to the rest of the body and eventually kill the person, completely freezing the object in the process.
Due to the inconveniences that his power may pose, Joe is always wearing two white gloves. Another thing that must be noted is his small yet sturdy cane that he uses more out of fun than necessity. Joe has learned how to fight with his cane with relative ease and agility and has been able to somehow modify his cane to do something quite useful.
Somehow, Joe is able to extend the freezing power of his hand to the white tip of his cane. The result is obvious: a deadlier Joe.
Side:Evil
Bio:
Joe has always been good at two things and two things only: freezing the hell out of stuff... and being creepy... on soo many levels. Joe started his little story exactly 74 years ago when he was born to a family of doctors. Needless to say, he seriously injured and eventually killed his mother when she gave birth to him because of his ‘gift’ and took on the hatred of his father and rest of his family. It’s not like he cared, though; Joe killed them all before his twentieth birthday.
Now, this rather tumultuous childhood led to serious... difficulties mentally.
Joe suffered irreparable mental trauma since birth through family trouble. To add into the fray, being naturally socially awkward, Joe developed a large group of imaginary friends since he had none of the real kind. His ‘friends’ all possessed a very dark sense of humor that some would rather call pure sadistic tendencies, but Joe loved it. More than that, he found them marvelously funny. In reality, these dark ‘comedians’ all whispered to Joe to use his ‘gift’ to kill, torture and rape. Joe finally did.
At the age of seventeen, he had accomplished his first TRK, as he would call them (Torture, rape and kill). The only evidence that could be traced to him was the fact that the victims normally were dead of frostbite and various cold-related afflictions and his loud, eerie, psychopath laughter that resembles that of a crazed clown only higher-pitched and screamy. Ever since his first kills and the many that have followed, Joe has been a notorious predator and has been miraculously able to stray from the clutches of the authorities.
Until this day, Joe is still the scourge of the weak and helpless. He has always wondered how another ‘special’ or ‘meta’-human like himself would feel like...
Appearance:
Faye
- Spoiler:
- Name: Faye
Age: 25
Ability: Photographic reflexes - Faye possesses the ability to perform any action she sees another human being do, so long as it is physically possible for a human to perform. Because of this, Faye is a master of countless fighting styles, swordplay, and gun fighting. She is an expert at parkour, and can perform stunts straight out of actions movies without batting an eyelash. She is constantly learning new things, and her repertoire of skills grows daily.
However, things that require her to stop and ponder out, like puzzles or math problems are difficult, and often confuse her.
Enhanced Agility - Faye’s reflexes are heightened beyond that of the normal human, allowing her to react and respond to things that normally would be unavoidable. It is difficult to land a punch on her because of this, as well as strike her with most melee weaponry. Combined with her knowledge of the Gun-kata, Faye is capable of dispatching most armed foes with a single well placed round, while simultaneously avoiding their bullets. She is still only human, and to keep up those levels of performance for an extended period is incredibly taxing on her body.
Side: Evil
Bio: Faye’s life before Charlie was difficult. Her parents discovered her abilities at a young age, and decided that instead of living in the middle class, they wanted the high life, and their daughter was their ticket to fame. At the age of five, Faye lost every friend she had ever had in her life, and the world of games and fun that she had enjoyed came crashing down around her.
Life on the road was hard, and her parents didn’t truly care about her, content in the fact that she could do everything they needed her to do, without so much as a complaint. Of course, if she did protest, she was beat until she gave in or lost consciousness under the heavy fist of her father. Almost everyday she was forced to perform for strangers and suffered through the ordeals of ‘stardom’ while her parents enjoyed the profits of her misery.
This was her life for the next 15 years; and shortly after she reached the age of twenty, he came into her life. Charlie Lango. The strange man appeared outside the RV that had served as her prison for so many years, and her parents had allowed him into her closed off little world. Faye could barely make out what they were saying through the doors, but soon enough she came to know what had happened.
They sold her. For how much, she has never known, but Charlie has told her it was a hefty sum (she has yet to decide if she truly believes him on the matter, but likes to entertain the thought that he paid a great deal for her.) He gathered her up, and brought her back into the world she had left so long ago. She was confused, and disoriented, but the man did not seem willing to let his investment go to waste.
He gave her challenges, pushing her to learn new things, and to perfect all that she already knew. She hated him at first. She was his property, and they both knew it. An item. A thing. Just like before. It burned inside her, snapping and snarling for a release off all the emotions that had been suppressed all those years.
As time went by, though, she found herself enjoying this new life. She had a full bed to herself, and a bathroom at the end of the hall that was hers. Food was plentiful, and there was no shortage of interesting things to do, or watch. It was bliss, and when Charlie asked for her help, she was more than happy to oblige him. She owed him so much, it was the least she could do after all of his kindness. A simple favor. Nothing more.
Soon, simple deliveries turned into arson. Arson turned into kidnapping. Kidnapping turned into murder. The slope was slippery, and she had not even noticed how far she had slipped. Never did she question his requests, his words and charity sweeping aside whatever morals she had with no resistance.
He was Charlie. He provided for her, kept her fed, and gave her a reason for living. And he needed her to help him. It became instinctive, and she found herself hanging on his very word, itching for the chance to prove her worth, to earn his praise, to earn her place as his possession, his item, his thing.
In the five years she has been with him, Faye’s eagerness to please has grown into devotion, and love. She refuses nothing, less she lose favor in his eyes. Her mind is devoured by the thrill of a challenge, and the bliss of his presence.
She is his possession. His item. His thing.
Appearance: At 165lbs, Faye stands at an unimposing 5’4; There is an air of confidence about her and a smile of soft white is often etched across her face. She wears her shoulder length auburn hair loose, although it never seems to tangle or knot, simply content to dance across her vision. Her steel grey eyes are harsh on those they look upon(save for Charlie of course); Faye’s skin is soft olive, and she has never had any trouble with blemishes or scarring. She is modestly endowed, although the young woman still has her curves, and the lean muscle she has often adds to her appeal.
Last edited by Anaris on Tue Apr 13, 2010 6:01 pm; edited 5 times in total
Guest- Guest
Re: We Are One 3.0
Thomas Rynecraft - The Mad Hatter
- Spoiler:
Name: Thomas Ezekiel Rynecraft
Age: 28
Gender: Male
Side: Neutral
Powers: None, save for a superior intellect. (Wait for it, boys and girls. I promise that it's coming.)
Bio: From a very young age, Thomas was seen as being extremely bright. He became bored with his schoolwork and liked to goof off most of the time, but that just pushed his parents harder to find a place where he was better suited for learning. Private school after private school, skipped grade after skipped grade, and still no place where he could feel as if he could truly reach his highest potential. Not only that, but his superior intellect forced him to become reclusive, often burying himself in books and imaginary friends to bide his time.
It was during this period of his life when his parents began to notice something...different about their child. Teachers were sending home reports almost everyday about his troubling behavior at school and his grades were slipping fast, but what was even more troubling was that Thomas would have absolutely no knowledge of any of the aforementioned occurrences. Being the proactive parents of the 90s, his parents decided to fork over the money for the best psychologist that money could buy. The shrink was baffled by the severity of the case, but Thomas was diagnosed with multiple personality disorder by the age of 14. There was an experimental treatment that was being conducted at Empire City University that allowed for the episodes to become linked to a trigger of some kind, one that normally had something to do with the second personality. As long as this trigger did not come into contact with the patient, they would be freed from the shackles of their mental disorder.
What was Thomas' trigger, you ask? Well, it just happened to be an over sized tophat. Why was it an over sized tophat? Thomas' second personality was none other than The Mad Hatter from his favorite book Alice's Adventures in Wonderland, by Lewis Carroll.
Sooner or later, the voice started to come back even without the hat, and Thomas yearned to be complete again, so he started to conceive a plan: One night, while his parents were out on their monthly night away from home, he would sneak into the attic and steal the hat. Seemed like a perfectly good plan, too, at least until the Hatter decided that the Rynecraft family home just wasn't as much fun as he was looking for, so they left. Haven't been back since, either.*************
Name: The Mad Hatter
Age: "Well, we can't really be sure of that, now can we? Truthfully, I believe I'm exactly 14 years of age, seeing as how that shrink let me out of my cage when ol' Tommy here was 14. Of course, we may be counting UN-birthdays, hmm?"
Side: CHAOTIC Neutral
Powers: "Now we're getting to the good part! Let us see....Oh! There's my teapot gun, my miscellaneous teacup grenades (Heaven only knows what one of those things will do! Fiere tried to get me to mark them in some way, but where's the fun in that?), and whatever other wonderful goodies I can pull out of my bottomless chapeau. Oh, and did I mention that I've procured myself a neko? Yes, I believe I can count her too."
Appearance:
Gunneh- Ghost
- Join date : 2009-05-23
Posts : 1451
Age : 34
Location : Greeneville, Tennessee
Re: We Are One 3.0
Name: Charlie Lango
Age: 30
Ability: Absorption: His powers are as simple as they are powerful. He cannot be harmed, and it’s not some sort of invincibility. That is a rather mundane power with no real use since you are still bound by the strength of normal men. No he absorbs punishment, namely the energy, and he uses this energy to increase his strength, speed, stamina and recuperation. He absorbs direct energy, from force of strong gust to the velocity of bullets and blade making his skin durable to all manner of punishment.
Fighting him is an uphill battle, with the hill being more like Everest. Simply because the more you fight him, the stronger and faster he becomes. To make matters worse for our heroes he has begun to develop the ability to fire the energy as a beam of light of devastating effect once he has gathered enough energy. However there of course is a down side, he can only gather energy from direct action, which mean he cannot simply gather the suns power and blow up the world.
Another more serious draw back to this power is overloading. Charlie is still just a man after all, and the human body can only contain so much energy before it overflows and renders him unconscious.
Side: Evil
Bio: Charlie’s future was set from the day he was born. It was the same as every poor son of a bitch who grew up in his neighborhood. Except Charlie was special and that was a bad thing for his rivals, which was pretty much every other kid in the neighborhood. How bad? Well let’s put it this way. Go to his old neighborhood, and you’ll see no one 10 years his senior and no one 10 year his junior. Charlie was young, powerful and stupid. He killed much of his competition violently and visibly.
He might have killed EVERYONE if it wasn’t for the law. Though he did manage to kill the two poor officers sent to check on the tip they were passed, Charlie knew better to stick around a city where you had the label of a cop killer. He had not quite mastered his still maturing powers. So he left for greener pastures as he would call it.
From the age of 20-30 Charlie had consolidated his power in Empire City. Along the way discovering and “nurturing” 2 more with powers. Charlie had also learned from his time in the old neighborhood. The body count is not much smaller, but the crimes are much quieter. Unknown to the people and the few heroes of Empire City, Charlie was setting his pieces. And then he made his move. Try asking Empire City about their heroes and be greeted with blank stares and teary eyes. Now he plans to do the same to Century City.
Appearance:
Age: 30
Ability: Absorption: His powers are as simple as they are powerful. He cannot be harmed, and it’s not some sort of invincibility. That is a rather mundane power with no real use since you are still bound by the strength of normal men. No he absorbs punishment, namely the energy, and he uses this energy to increase his strength, speed, stamina and recuperation. He absorbs direct energy, from force of strong gust to the velocity of bullets and blade making his skin durable to all manner of punishment.
Fighting him is an uphill battle, with the hill being more like Everest. Simply because the more you fight him, the stronger and faster he becomes. To make matters worse for our heroes he has begun to develop the ability to fire the energy as a beam of light of devastating effect once he has gathered enough energy. However there of course is a down side, he can only gather energy from direct action, which mean he cannot simply gather the suns power and blow up the world.
Another more serious draw back to this power is overloading. Charlie is still just a man after all, and the human body can only contain so much energy before it overflows and renders him unconscious.
Side: Evil
Bio: Charlie’s future was set from the day he was born. It was the same as every poor son of a bitch who grew up in his neighborhood. Except Charlie was special and that was a bad thing for his rivals, which was pretty much every other kid in the neighborhood. How bad? Well let’s put it this way. Go to his old neighborhood, and you’ll see no one 10 years his senior and no one 10 year his junior. Charlie was young, powerful and stupid. He killed much of his competition violently and visibly.
He might have killed EVERYONE if it wasn’t for the law. Though he did manage to kill the two poor officers sent to check on the tip they were passed, Charlie knew better to stick around a city where you had the label of a cop killer. He had not quite mastered his still maturing powers. So he left for greener pastures as he would call it.
From the age of 20-30 Charlie had consolidated his power in Empire City. Along the way discovering and “nurturing” 2 more with powers. Charlie had also learned from his time in the old neighborhood. The body count is not much smaller, but the crimes are much quieter. Unknown to the people and the few heroes of Empire City, Charlie was setting his pieces. And then he made his move. Try asking Empire City about their heroes and be greeted with blank stares and teary eyes. Now he plans to do the same to Century City.
Appearance:
Last edited by Squall Reyes on Sun Apr 04, 2010 2:04 am; edited 1 time in total
Squall Reyes- Poltergeist
- Join date : 2009-06-22
Posts : 728
Age : 37
Location : Canada
Re: We Are One 3.0
Zia Mikal (Props if you get the reference) - Hope you like her, and if you don't, I'll change anything.
Name: Zia (Zee-uh) Mikal
Age: Eighteen (Just turned)
Ability: Accelerated Healing - Ability to heal rapidly from any injury. Can sometimes result in the slowing of aging.
Side: Hero
Bio: Zia's young, ignorant, and a tad bit on the arrogant side. She grew up having to take care of her siblings because of their mother's consistency of being elsewhere at all times. (She's a prostitute, who, among not taking care of her own children, at least as the courtesy to not bring home the men she gets paid from.) This left Zia to care for her two brothers, Cade and Daniel, since she was about nine years old, the boys being about two and three.
Among struggling to mature fast enough to care for two very active, reckless boys, Zia had her own problems with puberty, guys, middle and high school, and the secret she'd been trying to hide all along: this ability to heal herself. No, it wasn't as cool as the movies of make believe where you put your hand on the wound and say a few elvish words and the wound disappears without a drop. Zia would feel the pain every time, and while the wound would sew itself up, the healing was only as fast as she was conscious. For example, if she's not slept in days and gets run over by a truck? She'll probably be out cold for a few hours. - Still, it's better than nothing.
But this didn't help her situation in high school where nobody wants to be different, and especially not that way. Living in Century all her life, she'd only heard old wives' tales about people who may be 'gifted' or what have you, but it never clicked that she'd be one of them.
That was until the fateful day of her two brother's death. While Zia had decided to stay after school for an extracurricular program (SAT Prep), her mother had beat her home, and in a drunken, drugged out stuper, left the oven on while she passed out on the couch. Her brothers got home from school, smelling the smoke and without another thought, they rushed into the blazing house that had yet been met with firemen to save their mother. It was this courage, or plain stupidity, that cost the boys their lives in the fire, too far gone and suffocated by the time Zia got home and rushed in herself, only managing to save her mother, whom she didn't think deserved to live at all.
Zia was seventeen when this happened, and without an argument from her mother with all the guilt she'd been feeling about killing her own sons, she permitted Zia to emancipate herself, sending her money here and there when she could for her small apartment in the shoddy part of town and grocery money. While her mother feared for Zia's life in the bad side of town, Zia knew better than to worry about getting stabbed. What was the worse that could happen? She'd ruin a shirt before she had a chance to heal from the incident?
As she moved on to live by herself and think for herself, Zia thought the world was at her fingers, and after her brothers' tragic deaths, she was determined not to let another happen upon pure stupidity, at the very least. She rarely let her face get on the cover of a newspaper, hiding it beneath a hood every time, but there have been at least forty occurrences since the incident where Zia's good-bidding have been noticed and front-paged, be it rushing to help firemen, catching people who jumped from buildings, using herself as a human shield to protect people from drive-bys and the like...
She just waits for another opportunity to make it up to her brothers who'd be watching her from above. Every day. Why? It's the right thing to do. It's the right idol to be for her brothers. Did she always agree with helping those who wouldn't help themselves? No, but it wasn't up to her to decide why she does it. Only that she will, every time. And while this causes her grades to slip quite a bit, Zia never figured she'd be a teacher some day anyway.
Appearance:
Name: Zia (Zee-uh) Mikal
Age: Eighteen (Just turned)
Ability: Accelerated Healing - Ability to heal rapidly from any injury. Can sometimes result in the slowing of aging.
Side: Hero
Bio: Zia's young, ignorant, and a tad bit on the arrogant side. She grew up having to take care of her siblings because of their mother's consistency of being elsewhere at all times. (She's a prostitute, who, among not taking care of her own children, at least as the courtesy to not bring home the men she gets paid from.) This left Zia to care for her two brothers, Cade and Daniel, since she was about nine years old, the boys being about two and three.
Among struggling to mature fast enough to care for two very active, reckless boys, Zia had her own problems with puberty, guys, middle and high school, and the secret she'd been trying to hide all along: this ability to heal herself. No, it wasn't as cool as the movies of make believe where you put your hand on the wound and say a few elvish words and the wound disappears without a drop. Zia would feel the pain every time, and while the wound would sew itself up, the healing was only as fast as she was conscious. For example, if she's not slept in days and gets run over by a truck? She'll probably be out cold for a few hours. - Still, it's better than nothing.
But this didn't help her situation in high school where nobody wants to be different, and especially not that way. Living in Century all her life, she'd only heard old wives' tales about people who may be 'gifted' or what have you, but it never clicked that she'd be one of them.
That was until the fateful day of her two brother's death. While Zia had decided to stay after school for an extracurricular program (SAT Prep), her mother had beat her home, and in a drunken, drugged out stuper, left the oven on while she passed out on the couch. Her brothers got home from school, smelling the smoke and without another thought, they rushed into the blazing house that had yet been met with firemen to save their mother. It was this courage, or plain stupidity, that cost the boys their lives in the fire, too far gone and suffocated by the time Zia got home and rushed in herself, only managing to save her mother, whom she didn't think deserved to live at all.
Zia was seventeen when this happened, and without an argument from her mother with all the guilt she'd been feeling about killing her own sons, she permitted Zia to emancipate herself, sending her money here and there when she could for her small apartment in the shoddy part of town and grocery money. While her mother feared for Zia's life in the bad side of town, Zia knew better than to worry about getting stabbed. What was the worse that could happen? She'd ruin a shirt before she had a chance to heal from the incident?
As she moved on to live by herself and think for herself, Zia thought the world was at her fingers, and after her brothers' tragic deaths, she was determined not to let another happen upon pure stupidity, at the very least. She rarely let her face get on the cover of a newspaper, hiding it beneath a hood every time, but there have been at least forty occurrences since the incident where Zia's good-bidding have been noticed and front-paged, be it rushing to help firemen, catching people who jumped from buildings, using herself as a human shield to protect people from drive-bys and the like...
She just waits for another opportunity to make it up to her brothers who'd be watching her from above. Every day. Why? It's the right thing to do. It's the right idol to be for her brothers. Did she always agree with helping those who wouldn't help themselves? No, but it wasn't up to her to decide why she does it. Only that she will, every time. And while this causes her grades to slip quite a bit, Zia never figured she'd be a teacher some day anyway.
Appearance:
Re: We Are One 3.0
Name:Joe Williams
Age:74
Ability: [explain the ability in full]
Joe’s ability is to freeze things by touch. In order for the process of a freeze to begin Joe must touch the object with his bare hands. It must be his hands and no other.
Once Joe touches the object, in this case person, that person will start feeling a vague sense of cold that will multiply very fast into a very uncomfortable coldness until it becomes pain and the flesh starts to freeze, blood-vessels burst and so on. The frost will then spread if Joe’s hand is left unchecked to the rest of the body and eventually kill the person, completely freezing the object in the process.
Due to the inconveniences that his power may pose, Joe is always wearing two white gloves. Another thing that must be noted is his small yet sturdy cane that he uses more out of fun than necessity. Joe has learned how to fight with his cane with relative ease and agility and has been able to somehow modify his cane to do something quite useful.
Somehow, Joe is able to extend the freezing power of his hand to the white tip of his cane. The result is obvious: a deadlier Joe.
Side:Evil
Bio:
Joe has always been good at two things and two things only: freezing the hell out of stuff... and being creepy... on soo many levels. Joe started his little story exactly 74 years ago when he was born to a family of doctors. Needless to say, he seriously injured and eventually killed his mother when she gave birth to him because of his ‘gift’ and took on the hatred of his father and rest of his family. It’s not like he cared, though; Joe killed them all before his twentieth birthday.
Now, this rather tumultuous childhood led to serious... difficulties mentally.
Joe suffered irreparable mental trauma since birth through family trouble. To add into the fray, being naturally socially awkward, Joe developed a large group of imaginary friends since he had none of the real kind. His ‘friends’ all possessed a very dark sense of humor that some would rather call pure sadistic tendencies, but Joe loved it. More than that, he found them marvelously funny. In reality, these dark ‘comedians’ all whispered to Joe to use his ‘gift’ to kill, torture and rape. Joe finally did.
At the age of seventeen, he had accomplished his first TRK, as he would call them (Torture, rape and kill). The only evidence that could be traced to him was the fact that the victims normally were dead of frostbite and various cold-related afflictions and his loud, eerie, psychopath laughter that resembles that of a crazed clown only higher-pitched and screamy. Ever since his first kills and the many that have followed, Joe has been a notorious predator and has been miraculously able to stray from the clutches of the authorities.
Until this day, Joe is still the scourge of the weak and helpless. He has always wondered how another ‘special’ or ‘meta’-human like himself would feel like...
Appearance:
Age:74
Ability: [explain the ability in full]
Joe’s ability is to freeze things by touch. In order for the process of a freeze to begin Joe must touch the object with his bare hands. It must be his hands and no other.
Once Joe touches the object, in this case person, that person will start feeling a vague sense of cold that will multiply very fast into a very uncomfortable coldness until it becomes pain and the flesh starts to freeze, blood-vessels burst and so on. The frost will then spread if Joe’s hand is left unchecked to the rest of the body and eventually kill the person, completely freezing the object in the process.
Due to the inconveniences that his power may pose, Joe is always wearing two white gloves. Another thing that must be noted is his small yet sturdy cane that he uses more out of fun than necessity. Joe has learned how to fight with his cane with relative ease and agility and has been able to somehow modify his cane to do something quite useful.
Somehow, Joe is able to extend the freezing power of his hand to the white tip of his cane. The result is obvious: a deadlier Joe.
Side:Evil
Bio:
Joe has always been good at two things and two things only: freezing the hell out of stuff... and being creepy... on soo many levels. Joe started his little story exactly 74 years ago when he was born to a family of doctors. Needless to say, he seriously injured and eventually killed his mother when she gave birth to him because of his ‘gift’ and took on the hatred of his father and rest of his family. It’s not like he cared, though; Joe killed them all before his twentieth birthday.
Now, this rather tumultuous childhood led to serious... difficulties mentally.
Joe suffered irreparable mental trauma since birth through family trouble. To add into the fray, being naturally socially awkward, Joe developed a large group of imaginary friends since he had none of the real kind. His ‘friends’ all possessed a very dark sense of humor that some would rather call pure sadistic tendencies, but Joe loved it. More than that, he found them marvelously funny. In reality, these dark ‘comedians’ all whispered to Joe to use his ‘gift’ to kill, torture and rape. Joe finally did.
At the age of seventeen, he had accomplished his first TRK, as he would call them (Torture, rape and kill). The only evidence that could be traced to him was the fact that the victims normally were dead of frostbite and various cold-related afflictions and his loud, eerie, psychopath laughter that resembles that of a crazed clown only higher-pitched and screamy. Ever since his first kills and the many that have followed, Joe has been a notorious predator and has been miraculously able to stray from the clutches of the authorities.
Until this day, Joe is still the scourge of the weak and helpless. He has always wondered how another ‘special’ or ‘meta’-human like himself would feel like...
Appearance:
Dax- Ghost
- Join date : 2009-10-19
Posts : 1766
Location : Montreal
Re: We Are One 3.0
Name: Delilah Everdene (The Pretador)
Age: 24
Ability: The ability to feast on emotions, store the feasted emotions and burn them for effects varying with the emotions: With contact, emotions are stolen the most quickly, taking 1 minute to fully consume, leaving the "victim" without it and numb. Max range is 20 feet, with a speed of 30 minutes. She can feed over time while battling, sustaining her powers if they have the right emotion within range.
Anger: Superstrength to the degree of of the rage with a maximum lifting weight of 4000 lbs(requiring the emotional equivalent of three people angry enough to commit homicide)
Fear: Speed at a rate of 60 mph, max duration of 10 minutes (requiring hostage negotiation fear)
Grief: Barrier able to defend 3000 lbs of force for 5 minutes, with a varying area with a minimum of 2 ft by 2 ft by 1 (semicirclular) to 10 by 10 by 8 (based on the grief of one mourning someone that recently died)
Joy: Energy Beams! Constant 2000 lbs of force for 3 second bursts with a total time of two minutes. Radius increases from 3 inches to a foot, reducing the total time to 18 seconds (Requires joy once a day to continue).
Love: Changes appearance with a glamour. Duration: 1 hr, if love is that which is true and not lust. (Requires love equivalence of soul mate)
Side: Hero
Bio:Born to a loving family, Delilah never realized why the love disappeared. In fact, all the emotions seemed to vanish. Her parents weren't sad, happy, afraid, angry, and they had no love at all. They just were. Now she may have thought that this was an average family, but those that she was friendly with had lesser emotions as well. Even her juvenile mind could tell what the connection was. And it was Delilah.
But there was little she could do. Except get used to it. And burn off the excess emotions that plagued her body. Delilah learned to be stoic. To not be overtly emotional. Unless she had feasted on so much, just so much emotions. She had tested all her abilities at a garbage dump, stacked high with wrecked cars. As training grounds go, it wasn't a completely crappy one.
Over time, her powers flourished and grew, and so did her mastery. And it was almost time for Delilah to leave. She would be 18, and going to college, and her parents could finally have a live of their own again. The curtain would lift.
So college was a new experience. Delilah made her way in political sciences, hoping to become a diplomat one day. She graduated with full marks, with a thorough comprehension of politics. But that was not where her career would begin. Rather, as a consultant to the police. Most of the time, Delilah does freelance work for various things. Other times, as an assistant in government affairs. But otherwise, she goes around in costume, doing whatever she can for whatever purpose she can. Generally good. Occasionally self benefit. But she has to make up for her parents lives somehow.
Currently, she lives at in an apartment complex with some of the most overtly emotional people around as to be able to fuel her powers every day.
Appearance:
Age: 24
Ability: The ability to feast on emotions, store the feasted emotions and burn them for effects varying with the emotions: With contact, emotions are stolen the most quickly, taking 1 minute to fully consume, leaving the "victim" without it and numb. Max range is 20 feet, with a speed of 30 minutes. She can feed over time while battling, sustaining her powers if they have the right emotion within range.
Anger: Superstrength to the degree of of the rage with a maximum lifting weight of 4000 lbs(requiring the emotional equivalent of three people angry enough to commit homicide)
Fear: Speed at a rate of 60 mph, max duration of 10 minutes (requiring hostage negotiation fear)
Grief: Barrier able to defend 3000 lbs of force for 5 minutes, with a varying area with a minimum of 2 ft by 2 ft by 1 (semicirclular) to 10 by 10 by 8 (based on the grief of one mourning someone that recently died)
Joy: Energy Beams! Constant 2000 lbs of force for 3 second bursts with a total time of two minutes. Radius increases from 3 inches to a foot, reducing the total time to 18 seconds (Requires joy once a day to continue).
Love: Changes appearance with a glamour. Duration: 1 hr, if love is that which is true and not lust. (Requires love equivalence of soul mate)
Side: Hero
Bio:Born to a loving family, Delilah never realized why the love disappeared. In fact, all the emotions seemed to vanish. Her parents weren't sad, happy, afraid, angry, and they had no love at all. They just were. Now she may have thought that this was an average family, but those that she was friendly with had lesser emotions as well. Even her juvenile mind could tell what the connection was. And it was Delilah.
But there was little she could do. Except get used to it. And burn off the excess emotions that plagued her body. Delilah learned to be stoic. To not be overtly emotional. Unless she had feasted on so much, just so much emotions. She had tested all her abilities at a garbage dump, stacked high with wrecked cars. As training grounds go, it wasn't a completely crappy one.
Over time, her powers flourished and grew, and so did her mastery. And it was almost time for Delilah to leave. She would be 18, and going to college, and her parents could finally have a live of their own again. The curtain would lift.
So college was a new experience. Delilah made her way in political sciences, hoping to become a diplomat one day. She graduated with full marks, with a thorough comprehension of politics. But that was not where her career would begin. Rather, as a consultant to the police. Most of the time, Delilah does freelance work for various things. Other times, as an assistant in government affairs. But otherwise, she goes around in costume, doing whatever she can for whatever purpose she can. Generally good. Occasionally self benefit. But she has to make up for her parents lives somehow.
Currently, she lives at in an apartment complex with some of the most overtly emotional people around as to be able to fuel her powers every day.
Appearance:
Last edited by MoiraofWords on Sun Apr 04, 2010 12:14 pm; edited 1 time in total
MoiraofWords- Spectral Light
- Join date : 2009-09-21
Posts : 498
Age : 32
Re: We Are One 3.0
If it's alright with everyone, I'll also take a little bit to work on my character.
Cypher- Shadow
- Join date : 2010-02-21
Posts : 206
Age : 31
Location : Somewhere between somewheres.
Re: We Are One 3.0
Not that I am the GM, but I believe that the spots for this particular roleplay are currently taken up. I understand how it could be confusing, but it was discussed in the Interest Check of this roleplay, and thus far, everyone has been cast.
Perhaps we can roleplay with you elsewhere? ^^
Perhaps we can roleplay with you elsewhere? ^^
Re: We Are One 3.0
Name: Maximilian Maxwell
Age: 29 1/3
Abilities:
Rabbit Genes: Infused with the genes of an albino Dice's Cottontail while in utero, Maxwell shares many characteristics of Leporids. These primarily include long rabbit-like ears, dark pink eyes, a short fur tail, stark white hair that can sprout in thin tuffs on various sectors of his skin and, last but not least, acute hearing, quick reactions and agile feet. He also has a British accent, but that appears to be coincidental.
Time Sensitive: Maxwell's genes secrete a yet unknown chemical into his brain. This chemical causes him to see either the past, future or possible future of an individual; usually the individual must be known to the subject, but it may also be an individual that has or will play predominately in the subject's life or simply a person whom the subject has had physical contact with. He also is practical, sarcastic and a bit of a coward, though that appears to have no genetic basis.
Side: Neutral
Bio: Maxwell's mother, who is both the source and the cause of his two unique conditions, was a strange woman who lived on the outskirts of Century. She was plagued, as her then husband would call it, with visions of the past and future. Many of these visions included her then unborn child. This is what caused two of the most vital events in the future of her child: the infusion of animal genes into his fetus and the divorce of his father. Naturally, the former caused the latter as the latter was not informed of the former until it was much too late. Young Max, as it were, was raised solely by his mother and this only caused a greater synergy between this human, animal and clairvoyant sides. His mother trained him well in her arts, teaching him to use the motions of a clock-watch to aid his visions. She told him the story of Alice in Wonderland as a child so that, one day, when it came time for him to find his "tea party", the boy would be ready for wherever that would lead. You see, the question, to Elisa Maxwell, was not if her son would meet the Hatter and the Cat, but when.
Appearance:
Age: 29 1/3
Abilities:
Rabbit Genes: Infused with the genes of an albino Dice's Cottontail while in utero, Maxwell shares many characteristics of Leporids. These primarily include long rabbit-like ears, dark pink eyes, a short fur tail, stark white hair that can sprout in thin tuffs on various sectors of his skin and, last but not least, acute hearing, quick reactions and agile feet. He also has a British accent, but that appears to be coincidental.
Time Sensitive: Maxwell's genes secrete a yet unknown chemical into his brain. This chemical causes him to see either the past, future or possible future of an individual; usually the individual must be known to the subject, but it may also be an individual that has or will play predominately in the subject's life or simply a person whom the subject has had physical contact with. He also is practical, sarcastic and a bit of a coward, though that appears to have no genetic basis.
Side: Neutral
Bio: Maxwell's mother, who is both the source and the cause of his two unique conditions, was a strange woman who lived on the outskirts of Century. She was plagued, as her then husband would call it, with visions of the past and future. Many of these visions included her then unborn child. This is what caused two of the most vital events in the future of her child: the infusion of animal genes into his fetus and the divorce of his father. Naturally, the former caused the latter as the latter was not informed of the former until it was much too late. Young Max, as it were, was raised solely by his mother and this only caused a greater synergy between this human, animal and clairvoyant sides. His mother trained him well in her arts, teaching him to use the motions of a clock-watch to aid his visions. She told him the story of Alice in Wonderland as a child so that, one day, when it came time for him to find his "tea party", the boy would be ready for wherever that would lead. You see, the question, to Elisa Maxwell, was not if her son would meet the Hatter and the Cat, but when.
Appearance:
Last edited by Bird of Hermes on Sun Apr 04, 2010 11:28 pm; edited 6 times in total
Bird of Hermes- Wraith
- Join date : 2009-10-26
Posts : 2279
Age : 34
Location : The Land of Make Believe
Re: We Are One 3.0
Sorry Cypher I do believe we have a full RP. However by all means send a CS to myself, Gunneh or Ana. And we will discuss allowing you to join.
Squall Reyes- Poltergeist
- Join date : 2009-06-22
Posts : 728
Age : 37
Location : Canada
Re: We Are One 3.0
Everyone looks good.
I'll be editing the first post sometime today with all the character sheets so that we don't have to scroll down and find them.
I've got this first chapter played out in my mind and I know how I want it to go.
There will be about 4 maybe 5 chapters to this whole RP and we will do them all in the same thread so we don't have a billion of them floating around here.
Chapter One : We Are One is all about the heroes coming together. There won't be anything major until later on in the chapter. Right now, we are just trying to get the feel of our characters and we are doing a bit of character development and a little foreshadowing. My first post will probably be longer than I intend it to, but you'll need to read it very carefully. It will have information on all the characters and their current whereabouts. If you wish to tell me where your character is, please, feel free to so I won't be modding your character.
By the end of We Are One, someone will have to be sacrificed or badly injured to the point of death. If you are a hero who is willing to have this happen to your character, please, PM me and we will discuss it further.
We Are One will be about 4 pages long before we switch chapters to Chapter Two : I Will Not Bow [yes, these are song titles as well and they have songs to go with them]. This chapter will begin the heroes trying to work together to defeat Charlie and the Neutrals are helping them as much as possible. Hey, just cause they are neutral doesn't mean that have to be bad. Of course, I have some betrayl from a Neutral planned in this chapter. *gasp!*
tl;dr?
Alright then.
short version.
No explosions, no jail breaks, no nothing like this for the first few pages. We are here for character development and plot foreshadowing. The Neutrals are trying to bring the Heroes together while the Villains are trying to pull them further apart. Make sense?
If not, PM me.
I'll be editing the first post sometime today with all the character sheets so that we don't have to scroll down and find them.
ANNOUNCMENT!!
I will be starting the role play today. I've got this first chapter played out in my mind and I know how I want it to go.
There will be about 4 maybe 5 chapters to this whole RP and we will do them all in the same thread so we don't have a billion of them floating around here.
Chapter One : We Are One is all about the heroes coming together. There won't be anything major until later on in the chapter. Right now, we are just trying to get the feel of our characters and we are doing a bit of character development and a little foreshadowing. My first post will probably be longer than I intend it to, but you'll need to read it very carefully. It will have information on all the characters and their current whereabouts. If you wish to tell me where your character is, please, feel free to so I won't be modding your character.
By the end of We Are One, someone will have to be sacrificed or badly injured to the point of death. If you are a hero who is willing to have this happen to your character, please, PM me and we will discuss it further.
We Are One will be about 4 pages long before we switch chapters to Chapter Two : I Will Not Bow [yes, these are song titles as well and they have songs to go with them]. This chapter will begin the heroes trying to work together to defeat Charlie and the Neutrals are helping them as much as possible. Hey, just cause they are neutral doesn't mean that have to be bad. Of course, I have some betrayl from a Neutral planned in this chapter. *gasp!*
tl;dr?
Alright then.
short version.
No explosions, no jail breaks, no nothing like this for the first few pages. We are here for character development and plot foreshadowing. The Neutrals are trying to bring the Heroes together while the Villains are trying to pull them further apart. Make sense?
If not, PM me.
Guest- Guest
Re: We Are One 3.0
Name: Andrew "Drew" MacInnes
Age: 23
Ability: Probability Manipulation - Andrew's power is to alter likely outcomes of events that directly effect him. Drew has very little control over his ability, but has been working lately to use his power in new ways.
Side: Hero
Bio: Andrew was adopted and raised from a very young age by the middle-of-the-road mob boss named Cirro Ponzo. (AKA: The Pit Boss) Ponzo recognized Andrew for what he was and realized the great potential that Andrew had within the organization. Basically raised in the Kismet Casino Resort (1/2 Price buffet on Mondays and Wednesdays!) Andrew learned all the things that a good mob pawn needs to survive including hand-to-hand fighting and how to use a number of weapons, but his value to Ponzo was always as the 'Lucky Charm' of the Pit Boss.
A few months ago, Andrew was involved in the death of a small-time vigilante/hero named 'The Shroud' while overseeing a delivery for Ponzo which caused him to consider his life and rethink everything that he knew about himself. Since that day he has been looking for a way to leave his foster-father's service.
Appearance:
Age: 23
Ability: Probability Manipulation - Andrew's power is to alter likely outcomes of events that directly effect him. Drew has very little control over his ability, but has been working lately to use his power in new ways.
Side: Hero
Bio: Andrew was adopted and raised from a very young age by the middle-of-the-road mob boss named Cirro Ponzo. (AKA: The Pit Boss) Ponzo recognized Andrew for what he was and realized the great potential that Andrew had within the organization. Basically raised in the Kismet Casino Resort (1/2 Price buffet on Mondays and Wednesdays!) Andrew learned all the things that a good mob pawn needs to survive including hand-to-hand fighting and how to use a number of weapons, but his value to Ponzo was always as the 'Lucky Charm' of the Pit Boss.
A few months ago, Andrew was involved in the death of a small-time vigilante/hero named 'The Shroud' while overseeing a delivery for Ponzo which caused him to consider his life and rethink everything that he knew about himself. Since that day he has been looking for a way to leave his foster-father's service.
Appearance:
Re: We Are One 3.0
My starting location will depend on yours and Gunneh's. I hope to role-play out the White Rabbit finding the 'tea party' for the first time.
Bird of Hermes- Wraith
- Join date : 2009-10-26
Posts : 2279
Age : 34
Location : The Land of Make Believe
Re: We Are One 3.0
Alright. I can plan that out.
Waiting on the others now.
I've got your location and Attie's.
Waiting on the others now.
I've got your location and Attie's.
Guest- Guest
Re: We Are One 3.0
I'm posting from an Ipad in Best Buy, but I just wanted to let you guys know that it might take me a little bit before I can post. I'm only saying this because I didn't know if Anaris would want me to open us up with an edited version of my post from last time.
Please note that these things are AWESOME! Lol
Please note that these things are AWESOME! Lol
Gunneh- Ghost
- Join date : 2009-05-23
Posts : 1451
Age : 34
Location : Greeneville, Tennessee
Re: We Are One 3.0
o.O
What the hell Gunneh.
I'll start this off and I figure you won't care where I have Fiere and Hatter.
:3
What the hell Gunneh.
I'll start this off and I figure you won't care where I have Fiere and Hatter.
:3
Guest- Guest
Re: We Are One 3.0
I can be anywhere, Drew is pretty flexible - I'm starting to get that heroic feeling.
Re: We Are One 3.0
The introduction might get pushed back a little bit.
I might have to wait until tomorrow.
Depends on how things go tonight.
I might have to wait until tomorrow.
Depends on how things go tonight.
Guest- Guest
Re: We Are One 3.0
Well...I had to stay up till four to get it done, but my CS is ready! Please everyone, let me know what you think, and what I can do to make it any better. Without further ado...
Name: Faye
Age: 25
Ability: Photographic reflexes - Faye possesses the ability to perform any action she sees another human being do, so long as it is physically possible for a human to perform. Because of this, Faye is a master of countless fighting styles, swordplay, and gun fighting. She is an expert at parkour, and can perform stunts straight out of actions movies without batting an eyelash. She is constantly learning new things, and her repertoire of skills grows daily.
However, things that require her to stop and ponder out, like puzzles or math problems are difficult, and often confuse her.
Enhanced Agility - Faye’s reflexes are heightened beyond that of the normal human, allowing her to react and respond to things that normally would be unavoidable. It is difficult to land a punch on her because of this, as well as strike her with most melee weaponry. Combined with her knowledge of the Gun-kata, Faye is capable of dispatching most armed foes with a single well placed round, while simultaneously avoiding their bullets. She is still only human, and to keep up those levels of performance for an extended period is incredibly taxing on her body.
Side: Evil
Bio: Faye’s life before Charlie was difficult. Her parents discovered her abilities at a young age, and decided that instead of living in the middle class, they wanted the high life, and their daughter was their ticket to fame. At the age of five, Faye lost every friend she had ever had in her life, and the world of games and fun that she had enjoyed came crashing down around her.
Life on the road was hard, and her parents didn’t truly care about her, content in the fact that she could do everything they needed her to do, without so much as a complaint. Of course, if she did protest, she was beat until she gave in or lost consciousness under the heavy fist of her father. Almost everyday she was forced to perform for strangers and suffered through the ordeals of ‘stardom’ while her parents enjoyed the profits of her misery.
This was her life for the next 15 years; and shortly after she reached the age of twenty, he came into her life. Charlie Lango. The strange man appeared outside the RV that had served as her prison for so many years, and her parents had allowed him into her closed off little world. Faye could barely make out what they were saying through the doors, but soon enough she came to know what had happened.
They sold her. For how much, she has never known, but Charlie has told her it was a hefty sum (she has yet to decide if she truly believes him on the matter, but likes to entertain the thought that he paid a great deal for her.) He gathered her up, and brought her back into the world she had left so long ago. She was confused, and disoriented, but the man did not seem willing to let his investment go to waste.
He gave her challenges, pushing her to learn new things, and to perfect all that she already knew. She hated him at first. She was his property, and they both knew it. An item. A thing. Just like before. It burned inside her, snapping and snarling for a release off all the emotions that had been suppressed all those years.
As time went by, though, she found herself enjoying this new life. She had a full bed to herself, and a bathroom at the end of the hall that was hers. Food was plentiful, and there was no shortage of interesting things to do, or watch. It was bliss, and when Charlie asked for her help, she was more than happy to oblige him. She owed him so much, it was the least she could do after all of his kindness. A simple favor. Nothing more.
Soon, simple deliveries turned into arson. Arson turned into kidnapping. Kidnapping turned into murder. The slope was slippery, and she had not even noticed how far she had slipped. Never did she question his requests, his words and charity sweeping aside whatever morals she had with no resistance.
He was Charlie. He provided for her, kept her fed, and gave her a reason for living. And he needed her to help him. It became instinctive, and she found herself hanging on his very word, itching for the chance to prove her worth, to earn his praise, to earn her place as his possession, his item, his thing.
In the five years she has been with him, Faye’s eagerness to please has grown into devotion, and love. She refuses nothing, less she lose favor in his eyes. Her mind is devoured by the thrill of a challenge, and the bliss of his presence.
She is his possession. His item. His thing.
Appearance: At 165lbs, Faye stands at an unimposing 5’4; There is an air of confidence about her and a smile of soft white is often etched across her face. She wears her shoulder length auburn hair loose, although it never seems to tangle or knot, simply content to dance across her vision. Her steel grey eyes are harsh on those they look upon(save for Charlie of course); Faye’s skin is soft olive, and she has never had any trouble with blemishes or scarring. She is modestly endowed, although the young woman still has her curves, and the lean muscle she has often adds to her appeal.
I hope this is up to snuff.
Name: Faye
Age: 25
Ability: Photographic reflexes - Faye possesses the ability to perform any action she sees another human being do, so long as it is physically possible for a human to perform. Because of this, Faye is a master of countless fighting styles, swordplay, and gun fighting. She is an expert at parkour, and can perform stunts straight out of actions movies without batting an eyelash. She is constantly learning new things, and her repertoire of skills grows daily.
However, things that require her to stop and ponder out, like puzzles or math problems are difficult, and often confuse her.
Enhanced Agility - Faye’s reflexes are heightened beyond that of the normal human, allowing her to react and respond to things that normally would be unavoidable. It is difficult to land a punch on her because of this, as well as strike her with most melee weaponry. Combined with her knowledge of the Gun-kata, Faye is capable of dispatching most armed foes with a single well placed round, while simultaneously avoiding their bullets. She is still only human, and to keep up those levels of performance for an extended period is incredibly taxing on her body.
Side: Evil
Bio: Faye’s life before Charlie was difficult. Her parents discovered her abilities at a young age, and decided that instead of living in the middle class, they wanted the high life, and their daughter was their ticket to fame. At the age of five, Faye lost every friend she had ever had in her life, and the world of games and fun that she had enjoyed came crashing down around her.
Life on the road was hard, and her parents didn’t truly care about her, content in the fact that she could do everything they needed her to do, without so much as a complaint. Of course, if she did protest, she was beat until she gave in or lost consciousness under the heavy fist of her father. Almost everyday she was forced to perform for strangers and suffered through the ordeals of ‘stardom’ while her parents enjoyed the profits of her misery.
This was her life for the next 15 years; and shortly after she reached the age of twenty, he came into her life. Charlie Lango. The strange man appeared outside the RV that had served as her prison for so many years, and her parents had allowed him into her closed off little world. Faye could barely make out what they were saying through the doors, but soon enough she came to know what had happened.
They sold her. For how much, she has never known, but Charlie has told her it was a hefty sum (she has yet to decide if she truly believes him on the matter, but likes to entertain the thought that he paid a great deal for her.) He gathered her up, and brought her back into the world she had left so long ago. She was confused, and disoriented, but the man did not seem willing to let his investment go to waste.
He gave her challenges, pushing her to learn new things, and to perfect all that she already knew. She hated him at first. She was his property, and they both knew it. An item. A thing. Just like before. It burned inside her, snapping and snarling for a release off all the emotions that had been suppressed all those years.
As time went by, though, she found herself enjoying this new life. She had a full bed to herself, and a bathroom at the end of the hall that was hers. Food was plentiful, and there was no shortage of interesting things to do, or watch. It was bliss, and when Charlie asked for her help, she was more than happy to oblige him. She owed him so much, it was the least she could do after all of his kindness. A simple favor. Nothing more.
Soon, simple deliveries turned into arson. Arson turned into kidnapping. Kidnapping turned into murder. The slope was slippery, and she had not even noticed how far she had slipped. Never did she question his requests, his words and charity sweeping aside whatever morals she had with no resistance.
He was Charlie. He provided for her, kept her fed, and gave her a reason for living. And he needed her to help him. It became instinctive, and she found herself hanging on his very word, itching for the chance to prove her worth, to earn his praise, to earn her place as his possession, his item, his thing.
In the five years she has been with him, Faye’s eagerness to please has grown into devotion, and love. She refuses nothing, less she lose favor in his eyes. Her mind is devoured by the thrill of a challenge, and the bliss of his presence.
She is his possession. His item. His thing.
Appearance: At 165lbs, Faye stands at an unimposing 5’4; There is an air of confidence about her and a smile of soft white is often etched across her face. She wears her shoulder length auburn hair loose, although it never seems to tangle or knot, simply content to dance across her vision. Her steel grey eyes are harsh on those they look upon(save for Charlie of course); Faye’s skin is soft olive, and she has never had any trouble with blemishes or scarring. She is modestly endowed, although the young woman still has her curves, and the lean muscle she has often adds to her appeal.
I hope this is up to snuff.
Guilty Carrion- Poltergeist
- Join date : 2010-01-12
Posts : 856
Age : 33
Location : The Underdark
Re: We Are One 3.0
I'm so excited! All the pieces are lining up.
MoiraofWords- Spectral Light
- Join date : 2009-09-21
Posts : 498
Age : 32
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FOG: Footsteps of Ghosts :: In Character :: Expert Role-Playing :: Expert Out of Character Discussion :: Archived Expert OoC Topics
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