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Code: Prison Project X [OOC] - Join now!

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Post by Shekinah Sat Nov 14, 2009 9:56 am

Code: Prison Project X


There is a secret… And this secret needs to be unfold… Do you have what it takes to do so? Are you willing to fight for your freedom and for those who have been trapped for so long now?


Some of you might be original inhabitants, while others are prisoners. Yet you all have the same goal: find the secret and bring it to light. You don’t know who to trust, even original inhabitants might want you to fail, while some guards might be willing to help you in whatever way they see fit.

Prison Project X started years and years back and along the way something happened, but that something has been covered up with lies and more lies and now no one remembers the truth. The spirits yearn for freedom, the prisoners want to get their lives back and some don’t want anyone ever to leave. That is also why sometimes visitors get locked up in this prison. Yes, prisoners are allowed to have visitors. That is: if they dare to come. Most visitors are afraid they will end up locked up in a prison while they have done nothing wrong.

To solve the mystery that awaits you within the walls of this Project, you need to be in possession of the Seven Items. Those, and only those, are the key to solving the mystery and unlocking the secret. But will everyone be able to help you? If you find someone in possession of one of the items, will that person help you? And what if the Warden, the only one who knows where the Items are, will never give any clue?

In this Project there are seven Themed Rooms which are special. Beside those rooms the prison is just as normal as any other prison, you just need to be a bit more cautious whenever you’re in one of those rooms.

The Prison is home to ghosts, lost souls, fairy tale characters, guards, visitors, prisoners and the Father and not everyone is as nice as he looks. Think twice before you act and think three times before you trust someone.

Item List:


The Phone: This device allows you to call a deceased person. Who you want to call is up to you and of what help it is, is for you to find out. It doesn’t look like a normal phone though. It doesn’t have any numbers on its display like any normal phone, instead it has so called ‘option buttons’. The option buttons allow you to determine who you want to call. For instance: if you want to call your late auntie Annie who wore glasses, then you can push the buttons that say: ‘woman’, ‘letter A’, ‘relative’, ‘glasses’ etc. The device will automatically know who you want to call, as it knows who is dead and who is not. Pointing out those details with the ‘option buttons’ determines who it is you want to speak to. The Phone will work in every room except ‘the Dark Room’ and ‘the History Room’.

The Key: This key allows you to open everything that is locked as long as it isn’t solid. What? Yeah, let me make it more clear for you: You can’t open any locked chest with this key, instead you can open locked memories, locked secrets, locked lusts, locked shames and what not of the people around you. You have to find out yourself how this key works. The key works everywhere as long as the person you use it on, doesn’t know you’re using it and as long as you’re holding it when it makes contact.

The Chalk: You can use the Chalk to draw doorways. It doesn’t work on every surface though. You can’t use it on wood, plastic or glass, items on which somebody drew something already or on surfaces that have some sort of a doorway already, whether it is a door or a window or something else. Your best bet is to use the Chalk on clean stone items or school boards if you can find them. The doorway you create is usable once; after you’ve used it, it will disappear and you can’t draw a doorway on a surface you already drew a doorway before again.

The Glasses: Wear the Glasses and you can look through anything that is visible. They won’t make anything that is invisible visible, but you can look through walls to see what is behind them. However, they make you temporarily blind if you take them off and they are very easy to break. Should they slip through your fingers and fall on the ground, they are broken. The Glasses can’t be repaired and there is only one pair.

The Camera: With the Camera you can record or take a picture of the future. Just point the Camera at whatever you want, and it will show you the future. For example: if you’re to point the Camera at a wall somewhere in a room and that wall will break down in the future, the camera will show you so. Only the one who has the Camera is able to see whatever it shows. If you want to show the future to somebody else, the Camera will show nothing but the present. The Camera doesn’t work in ‘the History Room’ and in ‘the Mirror Room’.

The Bandage: This will heal your every wound. But it comes at a price. You’ll never know what price that is until it shows. For example: if you have a wound on your leg which makes you unable to walk and you use the Bandage on it to heal it, you may not be able to enter a room, or maybe some other person will never trust you again or maybe something completely different will happen. Even if you get rid off the Bandage things will never return to normal. If you pay a price, the price is paid.

The Dictionary: The Dictionary makes you able to understand every language you hear, read or in any other way come across. However, should you make more and more and intensive use of the Dictionary, you will gradually lose the ability to hear.

Room List:


Fairy Tale Room: This room is home to every creature you can think of that stars in a fairy tale. A king and a queen, a prince and a princess, an elf, a fairy, a pixie, a witch, think of it and you’ll find it here. Of course they are not limited to this room only, they are free to roam the grounds of the ‘prison’ as they wish. But don’t be fooled by their appearance or by the fact that they are the stars of a fairy tale: even the sweetest looking princess can be cruel and even the meanest looking witch can be nice. Appearance doesn’t say anything about their personality at all. Some of them might aid you while others will do anything to keep you from solving the secret. If there is one room that is home to contradictions it has to be this one: while stars are shining on the ceiling, there are dark shadows at the same time.

The History Room: No one really resides here, but if you get stuck here, you will notice that everything in here is old. Technology is a word that has yet to be invented in this room. This is why the Camera and the Phone can’t be used in this room: the room doesn’t know those things exist in the present day and as it only exists in the past, it doesn’t acknowledge anything that is from present day. Time starts here before 1900. Everything that happened past 1900 doesn’t exist in this room.

The Chapel: If you’re a person of faith you will find yourself often here, one can imagine. This is also home to the one Father who resides in the ‘prison’. Most people think they can talk to him about whatever problem, but is the Father really who he appears to be? Do not trust someone just because he says he is a man of God, they too know how to lie and to deceive.

The Dark Room: Inside lies mystery. Inside lies every fear that grows in your heart. This room knows more than one appearance and appears different to every person that enters this room. Fear will consume you if you don’t get out fast. Ghosts may touch your soul if you’re not careful enough.

The Movie Room: This is the room where you can find almost any film that comes to mind and anything related to it. Everything that happens here will happen as if it were part of some movie. Maybe you’ll transform into a new James Bond, or maybe you’ll become King Kong. However fun it may be, it might be very dangerous as well, as some will get addicted to the feeling of being a star and will never leave this room again. For those who fall victim to this addiction the outside world does no longer exist and the word ‘normal’ has lost its meaning to them.

The Gardens: Freedom has never looked so close as it does when you’re in the Gardens. You can look outside, sometimes it even feels like you’re able to touch it if only your arm would reach far enough. But who says this isn’t all an illusion? A lie? Something to keep your hopes up? Who says there still is an outside world? The Gardens are outside of the building, but inside the glass and plastic ‘box’ that’s placed over the building. In a sense you are outside, but still trapped. Beautiful flowers grow here, some poisonous, some not. The water in the pond here tastes fresher than the water inside. You can almost feel a cool breeze in your hair when you are here. But… this is also the final resting place of those who gave up hope. This is where the lone spirits come from.

The Mirror Room: This room shows yourself in much different ways. You can watch yourself like how you was when you were a kid, but you can also see yourself like you were a few days back but when you decided to do something different than you in reality did. And you’ll also see the results of those possibilities. Sometimes you’re glad you did what you want and other times you’re sad that you didn’t do something else. Some people think this room shows you your future, but that is not true. All this room does is showing possibilities and situations.

Available Spots:

  • The Warden: He is the only one who knows where all of the items are. He can, if he wants to, give one clue a week that can lead you to the location of one item. Though he can do this, it’s not sure he will do so. No one knows who he is. Maybe he is in the ‘prison’ himself too, maybe he is not. His existence is clouded with mystery.

  • The Father:

  • Fairy Tale character

  • Fairy Tale character

  • Fairy Tale character

  • Fairy Tale character

  • Prisoner

  • Prisoner

  • Prisoner

  • Prisoner

  • Prisoner

  • Visitor If you choose to be a visitor, you will become trapped in the ‘prison’ eventually.

  • Visitor If you choose to be a visitor, you will become trapped in the ‘prison’ eventually.

  • Visitor If you choose to be a visitor, you will become trapped in the ‘prison’ eventually.

  • Ghost Amergin - Played by Hisoka

  • Ghost

  • Ghost

  • Ghost

  • Guard

  • Guard

  • Guard

  • Guard



Character sheet Fairy Tale character

Code:

[b]Name:[/b]
[b]Age:[/b]
[b]Sex:[/b]
[b]Species:[/b] (Human, fairy, witch, pixie etc.)
[b]What Fairy Tale are you from:[/b]
[b]Appearance:[/b] (written or picture or both)
[b]Personality:[/b]
[b]History:[/b]

Character sheet Prisoner/Guard
Code:

[b]Name:[/b]
[b]Age:[/b]
[b]Sex:[/b]
[b]Appearance:[/b] (written or picture or both)
[b]Prisoner or guard:[/b]
[b]Personality:[/b]
[b]History:[/b]


Character sheet Visitor
Code:

[b]Name:[/b]
[b]Age:[/b]
[b]Sex:[/b]
[b]Appearance:[/b] (written or picture or both)
[b]Visiting who:[/b]
[b]Personality:[/b]
[b]History:[/b]

Character sheet Ghost
Code:

[b]Name:[/b]
[b]Age:[/b]
[b]Sex:[/b]
[b]Appearance:[/b] (written or picture or both)
[b]How long  are you dead:[/b]
[b]Personality:[/b]
[b]History:[/b]

Character sheet the Father
Code:

[b]Name:[/b]
[b]Age:[/b]
[b]Sex:[/b]
[b]Appearance:[/b] (written or picture or both)
[b]Dead or alive:[/b]
[b]If dead, how long:[/b]
[b]Visiting who:[/b]
[b]Personality:[/b]
[b]History:[/b]

I will decide who will become the Warden, so that no one will know who it is but me. The one I select to be the Warden will be notified through PM. If you really don’t want to become the Warden please say so in your sheet.


Last edited by Shekinah on Sun Dec 06, 2009 12:06 pm; edited 1 time in total
Shekinah
Shekinah
Ghost
Ghost

Join date : 2009-11-13
Female

Posts : 1006
Age : 38
Location : Rotterdam - Huizen - The Netherlands


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Post by Hisoka Sun Dec 06, 2009 4:06 am

This has piqued my interest. Which is odd considering I am not fond of fairy tales. But I shall test the waters so to speak and see what happens. After all this is the first RP here that has piqued my interest.

Name:Amergin
Age:Appears to be 21
Sex: Male
Appearance: Standing at 6 feet 2 inches he has a lean sinewy build that lends the image of a runner. With long flowing black hair bound with a thin silver circlet he has a well defined almost feminine features with high cheek bones. Eyes the same color of a spring sky seem to glow with some inner light.

Clothed in a Tunic and Cloak of black wool he holds a spear in his right hand, it's tip leaf shaped Iron. His skin is a bronze color from constant exposure to the elements of his time. Although the slightly opaque nature of his undead spirit overshadows this.

Around him is a blue flame like aura that flickers with his mood. Most of the time it is a calm and serene looking flame but when he is angered it turns a bright red, almost the same color as blood.
How long are you dead: Since 500 B.C
Personality: A Warrior poet he is quite the dreamer even in death but this wishful thinking is balanced out by the warrior blood of his ancestors. For when he was alive he was a warrior as well, repelling attacks on his tribe and clan. A strong sense of duty was born out of this and it can be seen in the prose he sometimes still sprouts from time to time.

Basically he is a dreamer with a sense of reality. And hates the fact he is a ghost.
History:

Born in a small village in the wilds of a recently settled woods on a island that would become known as Ireland he grew up fast and strong. the third of 6 living children he was taught the arts of the hunter and the warrior to fulfill his role as a male in Celtic society.

Learning to stalk and kill prey his family never went hungry. Learning of sword,bow, and spear his village never felt the fires of war. And his life went on till he was 15, at the time considered a man. When he heard the singing of a village girl whilst hunting for rabbits to fill his family's larder. Setting his snares he thought of venturing a little further afield to perhaps hunt a fat deer with the bow slung on his back. Hunting for the signs of deer he heard a voice of crystal waft over the still forest air, it tones putting even the skylark to shame.

Entranced by the voice the Hunter followed it, even ignoring the signs of fresh deer tracks. After but a few moments he found the source of the voice, it was the neighbor's daughter . A girl he had paid no attention to he was now hopelessly snared by her voice as she sat gathering herbs in a glade. Watching and listening to her he was as silent as the trees around him. After some time he spoke.

" That was beautiful, I didn't know you could sing like that Aisling." He spoke enthralled with some emotion he had never felt before.

Needless to say this shocked Aisling for she had been unaware Amergin was there. And with basket in hand she smiled a swift secret smile for it was part of her plan. Long she had been trying to catch this Hunter's eye.

" And I didn't know a giant like you could be that quiet." was all she said in reponse.

And thus new love was born. And for a time they where happy and healthy. Amergin married her and built a house with his own two hands. They even had a set of twins, both girls as prefect as their mother.Amergin wanting to speak of his love learned the ways of poetry from the village storyteller. But they lived in a time where life was often brutally short.

6 years after their marriage, Amergin being 21 a rival clan decided to expand it's territory. And thus the couple where thrust into war. Amergin with his skills honed since childhood proved once more his desire and ability to protect his loved ones. The rival clan was beaten back at the cost of but a few lives. That is beaten back not defeated.

After but a few short months the rival clan was back this time backed up with alliances with neighboring clans. And despite their best efforts Amergin and his clan where defeated, their village ransacked and his family killed the Hunter had lost all will to live. In a desperate and ill advised wish to join his family fell upon the tip of his spear. But suicide is the ultimate sin and as punishment he was doomed to forever walk the Earth never to see his family again.

The first few hundred years of his curse was the hardest. Everywhere he went he saw their faces, in every pool and every mirror. But eventually as in life time began to slowly heal if not close his wounds. And taking to wandering he came place to place. Never really at home anywhere he kept wandering. Palaces to hovels and even a Underwater grotto. This prison he finds himself is merely another stop on his never ending journey. Wandering it's places and rooms he is merely killing time, of which he has an eternity's worth.
Hisoka
Hisoka
Ghost
Ghost

Join date : 2009-12-03
Male

Posts : 1212
Age : 37
Location : Harrison Mills, B.C, Canada


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Post by Shekinah Sun Dec 06, 2009 12:05 pm

Hahaha, I totally forgot about this rp...

But you're accepted! I should create a sheet of my own too, but I hope some more people will join.
Shekinah
Shekinah
Ghost
Ghost

Join date : 2009-11-13
Female

Posts : 1006
Age : 38
Location : Rotterdam - Huizen - The Netherlands


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