The Malevolence of Diamonds: [closed: Renji/Eternity]
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FOG: Footsteps of Ghosts :: In Character :: Private Role-Playing :: Private Interest Checks :: Archived Private Interest Check Topics
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The Malevolence of Diamonds: [closed: Renji/Eternity]
The Malevolence of Diamonds
Kings, Queens
Pawns and Knights.
Guards upon Horseback
and Archers from Castle-top.
Elves from trees,
and Mages from shadows.
All are in my world. All were supposed to be my charge.
But a great deal has changed...
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In a world far different from our own, lived many people of many races and abilities. The people of the snow, with ice magicks and thick broad builds made for surviving cold weathers. The people of the desert, limber and trained in the arts of sand-fighting (further explanation later). Even the more commons folk, living in the center of Epsil, where the grass grows green and the forests grow greener.
In Epsil (the overall continent where most will begin in the story), many people live. This continent stretches in a rigid kite-like shape from the south pole of Aris (the overall world) to the north pole. But in the center of Epsil lives a great kingdom, with advancing technology that is on the verge of becoming steam-punk. Here lay two castles; the Castle of Duras, and the Caste of Levis.
These two kingdoms are struggling in a cold war of technology, trying to advance both magically and mechanically higher than the other. This war lead further into tensions which tore Epsil's center into two pieces; Duranon and Leveil.
When Duranon created the steam engine, they also created the Ether Breaker. It was a machine operated by mages, transferring magicks into machines and creating something that could honestly wipe out one of the two Kingdoms.
But before damage could come, were born two people meant to halt this great catastrophe.
The Goddesses of Lore.
The first Goddess was Avaltha; she was dark haired and wicked to many, but was the one who stopped the righteous in order to maintain an overall balance.
The second Goddess was Taura; who was a blond haired woman with a strong hand that warded off the ill-hearted. She was the one who protected the good and defeated the evil in order to maintain a balance.
Together the Goddesses of Lore destroyed the Ether Breaker, and Duranon and Leveil returned to a stalemate once more.
But as time continued, and a slight peace on Aris was born, the sister Goddesses fell into a feud of their own.
Avaltha began using her power to destroy the negotiators sent back and forth to strike up a peace contract between the two Kingdoms, thus halting the overall well-being of the two Kingdoms and keeping the cold war in play.
Taura refused to let it happen, so she decided to return to Aris once more, to tell the Kingdoms of the oncoming reign of peace herself.
But after having visited the Castle of Levis, her sister came to Aris as well.
And a great battle was born.
The battle between the Goddesses lasted 23 days and 23 nights. But finally, Avaltha had her victory. And when she had won, she wanted to make sure it was known.
She would not let her sister rise to glory again.
Avaltha used her greatest well of Arcane magicks to summon up Shadow Mages and the fated Ether Breaker. And she reversed it's purpose, and used the weapon to suck the immortal power out of Taura, leaving her but a weak human...
7 years have passed. A dark cloud hangs over Epsil where Avaltha's rule is prominent. The two kingdoms sit in a peaceful state, but the world is slowly slipping away, becoming a dark shadowy place where Avaltha's Shadow Pawns run free to kill the righteous and persuade the sinful.
But little did anyone know that the Goddess Taura still lived, and had spent her seven human years (not aging a whole seven years but instead perhaps three, due to semi-immortality) training hard to become physically strong once more. Once that was accomplished, Taura went on a journey.
First, she finds herself between the two kingdoms of Duranon and Leveil, creating a magnificent song that echoes through the night and reaches the hearts of the strong and good-hearted. She seeks one hero, a male warrior, to accompany her on the journey to find the Four Shrines of Lore, and return her power to its previous magnitude. And the reward unknown is for that human to reign immortal at her side.
What man shall come forth, and face a challenge greater than life and death in themselves?
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Sounds awesome, right?
I know.
Here are my characters, the Goddesses of Lore. My main will be Taura, duh, but my side will be Avaltha.
Name: Taura
Age: 293 appears about 23 now.
Race: Goddess of Lore
Power: Right now she only has the ability to use small bits of Holy based magick. Nothing marvelous and
spectacular.
Sum-up: Taura is a strong-willed woman who has grown solemn and quiet in her failure. She seeks to grow only stronger, and return her power so she can save Aris before Avaltha ruins it. Revenge seems to be all that drivers her onward.
Name: Avaltha
Age: 293 appears about 20
Race: Goddess of Lore
Power: A great and vast selection of dark Arcane magicks as well as Black Magicks, Shadow Magicks, and manipulation magicks (mind-controlling the weak and whatnot)
Sum-up: Avaltha was born to be bad, a wicked soul seeking the total destruction of the world. The only reason she waits is because secretly she is creating an army of sinners upon Aris, and gathering her Shadow magicks to create a weapon far greater than anything anyone could've ever dreamed of in this day and age.
NOW.
Deserts: Sand-fighters; these people are prone to quick hasty fighting, and are usually known to be able to almost teleport due to such evasive maneuvers. Because of such, they cannot wield heavy blades or multiple weapons (like a small sword and then knuckles and then a knife and bla bla bla). They always travel light and are usually tall limber people.
Grasslands/Kingdoms: These people can be a multitude of things. Sword fighters of many degrees mostly, and you should already know the basics on that if you are any kind of geek. :3
-A lot of Kingdom/Grassland fighters have exceptional strength.
Forests: Archers and sword-fighters reign here. Usually woodland people are more adept to fast fighting and are wiser than most when it comes to non-battle things. They have exceptional eyesight and hearing as well.
Wastelands: There are two types of fighters here. Thick bodied axe-fighters, or lean fighters wielding swords or some other form of blade. Wasteland fighters are more merciless than others and are usually more focused. They are also faster to predict weaknesses of the enemy.
North/South Poles: These people are usually thick and tall, made of lots of muscle with dark skin. They are trained in small bits of ice-based magick, and wield javelins and spears most of the time. They are keen to much endurance yet can prove to be slow in physical attacks.
You can be what you want, just assure that you have some reason for being in one of the two kingdoms. Remember that the technology is kind of steam-punk, but very early in such. Be creative, and I hope I get a partner!!!!!!!
Thankies :3
~Eternity
- - - Between Eternity and Renji - - -
Last edited by Eternity on Sun May 31, 2009 4:02 pm; edited 1 time in total
Eternity- Corporeal Spirit
- Join date : 2009-05-25
Posts : 3144
Age : 32
Location : SoBo, VA
Re: The Malevolence of Diamonds: [closed: Renji/Eternity]
You got it Eternity, I'm here ^^
I shall throw my character up soon.
I shall throw my character up soon.
Renji- Spectral Light
- Join date : 2009-05-21
Posts : 325
Age : 34
Location : England
Eternity- Corporeal Spirit
- Join date : 2009-05-25
Posts : 3144
Age : 32
Location : SoBo, VA
Re: The Malevolence of Diamonds: [closed: Renji/Eternity]
*cant decide which character to use >,<*
I know Im a forest folk though.
I know Im a forest folk though.
Renji- Spectral Light
- Join date : 2009-05-21
Posts : 325
Age : 34
Location : England
Re: The Malevolence of Diamonds: [closed: Renji/Eternity]
LOL Sweet
Well as soon as you make your character, I'll work on putting up an IC
Thank you Renji!
Well as soon as you make your character, I'll work on putting up an IC
Thank you Renji!
Eternity- Corporeal Spirit
- Join date : 2009-05-25
Posts : 3144
Age : 32
Location : SoBo, VA
Re: The Malevolence of Diamonds: [closed: Renji/Eternity]
Go have a look at my character library.
See if Tasogare "Flicker" Kokoro is good enough.
I think he is 2nd to last on the list should be a black and white picture.
http://www.footstepsofghosts.com/character-library-f18/i-used-to-be-schizophrenic-but-now-we-aren-t-so-sure-t50.htm
See if Tasogare "Flicker" Kokoro is good enough.
I think he is 2nd to last on the list should be a black and white picture.
http://www.footstepsofghosts.com/character-library-f18/i-used-to-be-schizophrenic-but-now-we-aren-t-so-sure-t50.htm
Renji- Spectral Light
- Join date : 2009-05-21
Posts : 325
Age : 34
Location : England
Re: The Malevolence of Diamonds: [closed: Renji/Eternity]
All right. I'll check him out, then I'll make the IC. If you're bored, Chaotic Anatomy is now up IC style XD
...
...
Eternity- Corporeal Spirit
- Join date : 2009-05-25
Posts : 3144
Age : 32
Location : SoBo, VA
Re: The Malevolence of Diamonds: [closed: Renji/Eternity]
And he's perfect. I'm going out for a while to grab some dinner, be back in a while XD later!!!!
Eternity- Corporeal Spirit
- Join date : 2009-05-25
Posts : 3144
Age : 32
Location : SoBo, VA
Re: The Malevolence of Diamonds: [closed: Renji/Eternity]
Well im going to bed, so I will post him with the changes, and talk to you tomorrow ^^
Renji- Spectral Light
- Join date : 2009-05-21
Posts : 325
Age : 34
Location : England
Re: The Malevolence of Diamonds: [closed: Renji/Eternity]
Name: Tasogare “Flicker” Kokoro
Age: 18, nearly 19
Race: Human
Gender: Male
Homeland: Forests of Leveil
Alignment: Bipolar attitude, see personality.
Appearance/Clothing:
Ignore the split in half that’s to do with this personality.
Weaponry & Accessories:
Single black Katana mainly used separately
Inventory:
A composite Bone/Sinew/Mulberry wood hunting bow.
A white katana
Rope
Food
Water
Magic/Ability: Shadow Step: Ability to jump between shadows. He can at most make 5 jumps in one go, and travel a maximum of 1km before passing out from fatigue.
Personality:
Flicker had always been looked down on because of the way he thought and acted. He was always able to completely disassociate himself from his surroundings and make cool calm judgements. He tries to befriend most people he meets trying not to make enemies. His personality in battle is very different from his normal calm persona. In battle he revels in the spray of warm blood on his body, the staining of the ground and screams of pain and agony generated by the dismemberment caused by his swords, and the impalement of his arrows.
History: Tasogare grew up close to the borders between the two kingdoms, often venturing into both kingdoms to visit various places and people. From the age of 5 he began to teach himself to fight hand to hand and with sticks the size of swords as he was never the biggest kid and was always picked on. On his 13th birthday his ability began to develop when he was being chased by a wild bore. As he paniced he vanished into the shadow of a tree and reappeared at home, feeling completely drained. He spent the next 5 years building on his powers. Living away from civilisation Tasogare was a proficient hunter and liked to make use of his bow when he could. Having been handed the two curved blades by his family on his 18th birthday he quickly took to learning how to use them. Not long after, while he was out hunting Tasogare's family were slain and his house burnt to the ground. Homeless and without any family Tasogare gathered what he could and vanished into the forests.
Age: 18, nearly 19
Race: Human
Gender: Male
Homeland: Forests of Leveil
Alignment: Bipolar attitude, see personality.
Appearance/Clothing:
Ignore the split in half that’s to do with this personality.
Weaponry & Accessories:
Single black Katana mainly used separately
Inventory:
A composite Bone/Sinew/Mulberry wood hunting bow.
A white katana
Rope
Food
Water
Magic/Ability: Shadow Step: Ability to jump between shadows. He can at most make 5 jumps in one go, and travel a maximum of 1km before passing out from fatigue.
Personality:
Flicker had always been looked down on because of the way he thought and acted. He was always able to completely disassociate himself from his surroundings and make cool calm judgements. He tries to befriend most people he meets trying not to make enemies. His personality in battle is very different from his normal calm persona. In battle he revels in the spray of warm blood on his body, the staining of the ground and screams of pain and agony generated by the dismemberment caused by his swords, and the impalement of his arrows.
History: Tasogare grew up close to the borders between the two kingdoms, often venturing into both kingdoms to visit various places and people. From the age of 5 he began to teach himself to fight hand to hand and with sticks the size of swords as he was never the biggest kid and was always picked on. On his 13th birthday his ability began to develop when he was being chased by a wild bore. As he paniced he vanished into the shadow of a tree and reappeared at home, feeling completely drained. He spent the next 5 years building on his powers. Living away from civilisation Tasogare was a proficient hunter and liked to make use of his bow when he could. Having been handed the two curved blades by his family on his 18th birthday he quickly took to learning how to use them. Not long after, while he was out hunting Tasogare's family were slain and his house burnt to the ground. Homeless and without any family Tasogare gathered what he could and vanished into the forests.
Renji- Spectral Light
- Join date : 2009-05-21
Posts : 325
Age : 34
Location : England
Re: The Malevolence of Diamonds: [closed: Renji/Eternity]
beautiful; I'll be working on the IC then. Can't wait to get this started!!!!
Eternity- Corporeal Spirit
- Join date : 2009-05-25
Posts : 3144
Age : 32
Location : SoBo, VA
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FOG: Footsteps of Ghosts :: In Character :: Private Role-Playing :: Private Interest Checks :: Archived Private Interest Check Topics
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